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Mock-ups
What is a Mock-up?
A mock-up is a model of a design,
used to acquire feedback from users.
A mock-up is a model of a design,
used to acquire feedback from users.

A mockup is a prototype if it provides
at least part of the functionality and
enables testing.
.                                .
Mock-up                         Prototype


          Some coding happens
What´s the process?
1.          2.
Sketch    Wire frame


  3.          4.
          Prototyp
Mock-up            e
1. Sketch
exploration + speed
• try out different
ideas and concepts
•first approach at
navigation model
•establish a
composition
2. Wireframes
content + structure
• Reference Zones
• High Fidelity
• Storyboards
• Standalone
• Specification
Reference Zones

•What it is
-Shows just major
positioning of content
blocks
• Use to
-Discuss a big idea or
concept early in a project.
-Show the overall structure
of particular pages
-Show how a family of
pages work together
• Watch out for
-Some people can't think
abstractly.
High Fidelity Wireframes

•What it is
-Shows as much detail as in the
built product.
• Use to
-Work through the detail of how
an interaction (or part of one) will
work.
-Ensure the designer and
stakeholders both have the same
idea about how something
works.
• Watch out for
-Readers get bogged down in
detail.
-Leave time to absorb the detail.
Storyboards

•What it is
-A sequence of
'screens' that show the
flow across time.
• Use to
-Show how the
wireframes fit together.
-Show how a user will
experience a workflow
- Demonstrate a task
end-to-end.
• Watch out for
-Show tasks before &
after for a whole
context.
Standalone

•What it is
-A wireframe that can be
understood without you there.
• Use to
-Communicate any of the
wireframe types we've
discussed, but in a way that
means they can be understood
without you.
-Document for future reference
and use .
• Watch out for
-Everything has to be included
-Lots of annotations are needed
-It can be hard to follow
linkages between screens.
Specification

•What it is
-A wireframe with enough detail
to be built.
• Use to
-Development.
• Watch out for
-Everything has to be included:
   -all states (logged in, logged
   out, error)
   -data sources and destinations
   -all actions
   -all validations
-It must stand alone
-Talk to your developers to make
it usable for them.
-Never show this to business
people or users.
3. Mock-up
colour + graphics
Mock-up

•It´s about
-look and feel
-built on the wireframe
with color.
-graphics and polish.
-may adjust layout
slightly but stays.
-within the general
guide of the wireframe.
4. Prototype
code + functions
Prototype

It´s about...
• Simulate the final design,
aesthetics, materials and
functionality of the intended design
• May be reduced in size or
functionality
• Functions working together
• Final check for design flaws
1.                       2.
   Sketch                 Wiref rame
(exploration + speed)              nt)
                                  ure + conte
                          (struct



      3.                      4.
                          Prototyp
    Mock-up                        e
                           (code + fu
                                      nctions)
    (c olor + graphics)
Dude, I need an MVP...
Sketch                           W irefra
(exploration + speed)               (structure + content)




      3.
    Mock-up
     (color + layout)
                        ?               4.
                                    Prototyp
                                             e
                                     (code + fu
                                               nctions)




                        MVP
                        (testing)
It depends...




                Some coding happens
Tool(s) of the trade
Keynote       Powerpoint




   Keynotopia.com

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Workshop Mock-Ups

  • 2. What is a Mock-up?
  • 3. A mock-up is a model of a design, used to acquire feedback from users.
  • 4. A mock-up is a model of a design, used to acquire feedback from users. A mockup is a prototype if it provides at least part of the functionality and enables testing.
  • 5. . . Mock-up Prototype Some coding happens
  • 7. 1. 2. Sketch Wire frame 3. 4. Prototyp Mock-up e
  • 9. • try out different ideas and concepts
  • 12. 2. Wireframes content + structure • Reference Zones • High Fidelity • Storyboards • Standalone • Specification
  • 13. Reference Zones •What it is -Shows just major positioning of content blocks • Use to -Discuss a big idea or concept early in a project. -Show the overall structure of particular pages -Show how a family of pages work together • Watch out for -Some people can't think abstractly.
  • 14. High Fidelity Wireframes •What it is -Shows as much detail as in the built product. • Use to -Work through the detail of how an interaction (or part of one) will work. -Ensure the designer and stakeholders both have the same idea about how something works. • Watch out for -Readers get bogged down in detail. -Leave time to absorb the detail.
  • 15. Storyboards •What it is -A sequence of 'screens' that show the flow across time. • Use to -Show how the wireframes fit together. -Show how a user will experience a workflow - Demonstrate a task end-to-end. • Watch out for -Show tasks before & after for a whole context.
  • 16. Standalone •What it is -A wireframe that can be understood without you there. • Use to -Communicate any of the wireframe types we've discussed, but in a way that means they can be understood without you. -Document for future reference and use . • Watch out for -Everything has to be included -Lots of annotations are needed -It can be hard to follow linkages between screens.
  • 17. Specification •What it is -A wireframe with enough detail to be built. • Use to -Development. • Watch out for -Everything has to be included: -all states (logged in, logged out, error) -data sources and destinations -all actions -all validations -It must stand alone -Talk to your developers to make it usable for them. -Never show this to business people or users.
  • 19. Mock-up •It´s about -look and feel -built on the wireframe with color. -graphics and polish. -may adjust layout slightly but stays. -within the general guide of the wireframe.
  • 20.
  • 21.
  • 22. 4. Prototype code + functions
  • 23. Prototype It´s about... • Simulate the final design, aesthetics, materials and functionality of the intended design • May be reduced in size or functionality • Functions working together • Final check for design flaws
  • 24. 1. 2. Sketch Wiref rame (exploration + speed) nt) ure + conte (struct 3. 4. Prototyp Mock-up e (code + fu nctions) (c olor + graphics)
  • 25. Dude, I need an MVP...
  • 26. Sketch W irefra (exploration + speed) (structure + content) 3. Mock-up (color + layout) ? 4. Prototyp e (code + fu nctions) MVP (testing)
  • 27. It depends... Some coding happens
  • 28. Tool(s) of the trade
  • 29. Keynote Powerpoint Keynotopia.com