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WHEN USERS WERE MAKERS
Hobbyist Magazines in the Microcomputer Era

Josh Lee, Floor Is Lava
IndieCade East
February 16, 2014
Hi!

•

•

Josh Lee
Floor Is Lava
•

•

•

•

Solar Surfing in Opti Space
Voyage of the Starship Lexicon
etc.

Professional Middle-Aged Grump
Topics

Computer magazines as a resource for learning to
make games
•

•

•

•

Evolving relationships between users and computers
Maintaining permission to play with games
Old stuff is neat and old
Once Upon a Time
in the 1980s
What is a computer?

•

•

Mainframe → Mini → Micro
Framing shifts with hardware
1970s

•

•

Microcomputer kits
Computer as hardware
1980s

•

•

Home/personal computers
Computer as software
Booting Up

•

•

Built-in BASIC
Programming is the first thing you do
Your First Program
Bare Metal, Day One
Who is the User?

•

•

•

Mainframe vs. Micro users
Ownership
Care & feeding
•

They didn’t call it PET for nothing
Owner = User = ?

•

•

The owner is the user
The user is the... hacker?
Anyone with a computer
can and should program it
Getting the Most
Out of Your
Computer
User =
Programmer

•

•

But how do you learn?
Manuals, books, etc.
Magazines!
•

•

•

Compute!, Byte, RUN, Nibble, Antic, 80 Micro, etc.
Resources for hobbyist computer users
Defining “hobbyist,” “computer,” and “user”
Articles

•

•

•

News and features
Product reviews
Tips and tricks
Programming
•

•

•

Tutorials & Hacks
Utilities & productivity
Games, natch
Contributors
•

•

•

Reader submissions
Freelancers
Hobbyists – like you!
Code Listings

•

•

Pages and pages of free code
BASIC, usually
Multiplatform Programs

•

v
Machine Language

•

Crossroads II, Compute!’s Gazette, Dec. ’88
Checksum
Programs
•

Error checking monitors
Doing It Yourself

•

•

Performing magic
Labor adds worth
Active participation in the production of media
From User to Maker
Rote Transcription

•

•

Not just mindless drudgery
Learning as you type
Possession
& Permission

•

Time + Labor = Ownership
•

•

(not in the IP sense, but who cares?)

You built it, you can rebuild it
Playful
Modification

Play the game /
Play with the game
•

Tweaking, splicing,
remixing: Hacking!
•
Independent
Creation

Full command over your
computer
•

•

Creating for yourself
Permission to Create

•

Transcription → Modification → Creation

•

Promise → Means → Permission
Computer games are a craft medium
What Changed?
Computers
Changed

More affordable, usable,
accessible
•

•

•

Less programmable
An appliance, not a hobby
Users Changed

•

•

Everyone is a user
User ≠ programmer
The Game Changed

•

•

•

Professionalization of programming
Separation between developers and users
Narrative of the tortured artist
Where We Are Now
Sealed boxes

•

•

•

Closed platforms
EULAs out the wazoo
Pay to develop
Opaque dev tools

•

•

•

Engines and IDEs distance you from the machine
Computers are abstractions, not toys
Pro-am game building tools
•

•

•

Promise of “professional” quality without coding
Constrained, exclusive
Chasing Success
•

•

•

Economic and/or artistic
Focused on external goals rather than self-satisfaction
No hobbies, only side jobs
Making games has become
all work and no play.
Let’s Make Making
Fun Things Fun Again.
Modern computing isn’t all bad!

•

•

Accessibility, affordability
The Internet: near-infinite resources
Maker Culture

•

•

Crafts
Hardware hacking

Beware professionalization
here too!
•
•

Modding,
Sandboxes

•

•

Total conversions
Embedded scripting
Redstone programming
•

Transcription → Modification → Creation
•
Forking

•

•

Github – intimidating
Online sandboxes – fun!
•

•

wonderfl, OpenProcessing, GLSL Sandbox
Promise → Means → Permission
Reframing Independence

•

•

•

•

Permission to mess around
Permission to create
Permission to explore
Permission to play
Go play with your computer.
Thanks!

•

Josh Lee
•

•

•

•

josh@floor.is
@joshleejosh
http://floor.is/lava

Internet Archive – http://archive.org/details/computermagazines

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