6. What are the content areas in which you envision using games?
•
History, Hebrew, Ethics/ Pikei Avot
•
Lifecycle events, learning Hebrew
•
everything from reviewing Hebrew to looking at
holidays and values through a different lens.
•
EVERY LESSON!
•
Israel; history; Hebrew
•
Conversational Hebrew is my top choice. Next would
be something about Jewish ethics.
•
history
•
trope, jewish history, culture, holidays, values.
•
all!
7. Agenda
9:30 - 9:45 Icebreaker
9:45 - 10:10 Introductions
10:10-10:20 Share Out
10:20-10:40 Games-Based Learning Overview
BREAK
10:50-11:25 Design a Game
11:25-11:40 Case Studies
11:40-11:50 Next Steps
11:50-11:55 On Your Own
11:55-12:00 Closing
8. From games are dangerous...
Carole Artigiani, Global Kids, Inc.
13. Game Changer, Joan Ganz Cooney Center
“Digital games offer a promising and untapped
opportunity to leverage children’s enthusiasm
and to help transform learning in America.”
“On an average day, children as young as eight
spend as many hours engaged in media activity
as they spend in school; three-quarters of
American children play computer and video
games.”
“Despite their reputation as promoters of
violence and mayhem, digital games have in fact
been shown to help children gain content and
vital foundational and 21st-century skills.”
14. Game Changer, Joan Ganz Cooney Center
• Content
(from rich vocabulary to science to history)
• Skills
(from literacy to math to complex problem-
solving)
• Creation of artifacts
(from videos to software code)
• Systems thinking
(how changing one element affects relationships
as a whole)
16. Use of Digital
Media K-12
A majority of teachers are using
digital media, with applications
including instruction, lesson
planning, communications and
professional development.
PBS: DIGITALLY INCLINED
17. Games are #1
Teachers most value digital
media for games for
students.
PBS: DIGITALLY INCLINED
26. Grow A Card Game
CATEGORIES:
GREEN = VERBS
YELLOW = ISSUE
PINK = GAMES
BLUE = VALUES
27. Grow A Card Game
STEP 1:
SPLIT INTO GROUPS
STEP 2:
PICK ONE BLUE VALUE CARD AND
DISCUSS WITH YOUR GROUP
A GAME THAT YOU THINK
HAS THIS VALUE.
28. Grow A Card Game
STEP 3:
ADD A PINK GAME CARD.
+
STEP 4:
DISCUSS HOW THAT GAME CAN BE “MODDED” TO EXPRESS THE
PRESENCE OR ABSENCE OF THE VALUE.
DISCUSS WITH YOUR NEIGHBOR
A GAME THAT YOU THINK
HAS THIS VALUE.
29. Grow A Card Game
STEP 5:
KEEP THE BLUE; LOSE THE PINK.
STEP 6:
PICK A GREEN VERB CARD.
STEP 7:
OBEY THE YELLOW ISSUE CARD.
STEP 8:
COMBINE THE THREE TO CREATE A NEW
VALUES-BASED GAME!