This document summarizes a research paper on using gamification to improve student engagement in higher education. It discusses how gamification incorporates game design elements into non-game contexts. The paper proposes designing a game to teach object-oriented programming concepts and describes the game's development using a drag-and-drop tool. It also reviews other educational games and frameworks that apply gamification principles. The conclusion is that gamification shows promise for positively impacting student engagement and learning if challenges in implementation are addressed.