SlideShare una empresa de Scribd logo
1 de 5
Descargar para leer sin conexión
AMAE Int. J. on Manufacturing and Material Science, Vol. 02, No. 02, May 2012



                          Virtual Reality in Concept Design
                                                         Harish Pungotra,
                                 Beant College of Engineering and Technology, Gurdaspur, India
                                                Email: pungotra11@yahoo.co.in


Abstract— Modern computer-aided design (CAD) systems and                  user and increase productivity. This environment is especially
software tools have played a significant role in improving the            suitable for free form shape design, wherein an industrial designer
efficiency of the overall product design process, ensuring                or engineer can explore all conceivable options without the
geometric accuracy and the exchange of product model data.                constraints imposed by commercial CAD/CAM environments.
However, the impact of these technologies is largely restricted
to the detailed modeling and engineering analysis that occur
during the embodiment design phase. Conceptual design has                        II. BOTTLENECKS IN THE USE OF VIRUTAL REALITY
not benefited from these sophisticated and highly precise                      The goal of efficiently integrating sensory-motor
software tools to the same degree because the creative activities         functionalities and skills within a VR system poses extraordinary
associated with developing and communicating potential
                                                                          challenges for researchers and engineers in the field. There are
solutions with minimal details is far less formulaic in its
implementation. At the early stages of product design the                 many bottlenecks in efficient use of the virtual reality
specifications and constraints have not been fully established.           environment. Firstly, the real-time rendering of the complex word
The industrial designers and engineers need the freedom to                during simulation is not advanced enough for industrial
change and modify the product configuration and mechanical                applications. In the real word, people can use vision to estimate
behavior to investigate a wide range of alternative solutions.            the distance between objects, and if, these are far or closer to
Any CAD system that seeks to support and enhance conceptual               them. The quality of the graphics has improved, of late, but still
design must, therefore, enable natural and haptic modes of                it has not reached the point of maturity.
human-computer interaction. Recent advancements in high-                       The second bottleneck is in the implementation of collision
speed, multi-core computer hardware and virtual reality (VR)
                                                                          detection algorithms. At present most of the algorithms are limited
technology provide opportunities to link the more fluid
processes of creative conceptual design with the rigidly defined          to particular applications. Most of these algorithms are for rigid
tasks of product detailing and engineering analysis. This paper           bodies. When applied to deformable objects having complex
discusses the role that virtual reality can play for concept              surface, it may not be possible to get real-time interaction. The
design module.                                                            third bottleneck is in providing physical properties to the virtual
                                                                          models. The sense of touch and force feed mechanisms allow
Keywords-virtual concept design, virtual reality, modeling and            the user, a rich experience in virtual world. However, to simulate
simulation, collision detection, deformable object, B-spline              the behavior of a real object, the simulation must include object
surface.                                                                  rigidity/strength, mass, friction, surface texture, and heat transfer.
                                                                          Adding these physical characteristics to virtual objects require
                        I. INTRODUCTION                                   powerful computing hardware and efficient algorithms.
    Industrial designers and engineers continue to seek new                    However, virtual reality development is a fast growing area
tools that provide them with the freedom to artistically modify           in computer graphics and engineering. Already, it is being used
product concepts. The need for a viable VR-based conceptual               for training for laparoscopic surgery and games. The interactive
design tool was realized from several case studies [[1-4]. One            design through virtual reality promises to be very intuitive,
key conclusion derived is, that the human-computer interface              creative, and cost effective method. With better integration with
and related software tools for interacting with the virtual models        existing CAD/CAM software, it can provide a very effective
must be intuitive to the user, provide sensory feedback during            way for the industrial designers and engineers to exploit their
design, and mimic the natural way the consumer would interact             creativity.
with the product concepts that are being created. Recent
advancements in high-speed, multi-core computer hardware and                                     III. STATE OF THE ART
virtual reality (VR) technology provide opportunities to link the             Initially, VR-enhanced 3D visualization and analysis
more fluid processes of creative conceptual design with the               systems were used, such as Virtual Design II [5], and ISAAC
rigidly defined tasks of product detailing and engineering                [6]. In these systems, the product models are initially created
analysis.                                                                 in existing 3D CAD systems and then appropriately translated
    Virtual reality provides real-time interaction with virtual           into a VR environment. Such systems only permit designers
world through several communication methodologies                         to visualize and analyze CAD objects in a 3D virtual
including visual (computer screen or stereoscopic display),               environment. The COnceptual VIRtual Design System
tactile (force feedback) and audio (stereo sound) feedback.               (COVIRDS) is a VR-based CAD modeling environment that
The overall goal of the virtual reality is to provide a far more          allows rapid shape creation by using a bi-modal, voice, and
natural environment to the user than that is possible by                  hand tracking interface [7, 8]. It provides parametric and free
workstations. This can help to enhance the creativity of the
© 2012 AMAE                                                          35
DOI: 01.IJMMS.02.02.54
AMAE Int. J. on Manufacturing and Material Science, Vol. 02, No. 02, May 2012


form design modes. Mouse/keyboard interface is replaced with
voice recognition and 3D interaction devices. However, it also
suffers from fundamental weaknesses including limited
recognition capability and difficulty in specifying continuous
and complex commands [9].
    Many VR-based design system are reported in the literature
such as 3-Draw [10], 3DM [11], DesignSpace [12], CDS [13], and
CUP [14]. The 3DM allows the designer a better feel for the
object’s appearance in VR environment through a head mounded
display. It however, lacks many other aids and constraints that
are necessary to accomplish precise work. All of these                           Figure 1. Haptic interaction with a virtual model through a haptic
techniques provide the designer with real-time interaction with                   device (PHANTOM® Omni of SensAble Technologies, 2010).
the virtual object. However, each of these VR-based interaction
                                                                                    Commonly, implicit geometry techniques are used to
techniques for CAD applications has its own potential and
                                                                                represent clay-like objects proposed by Bloomenthal and
limitations. There is a limitation on the size of the model. When
                                                                                Shoemaker [19]. Witkin et al. [20] used a physically based particle
geometries get complex, a time lag sets into the system. Fully
                                                                                approach to sample and control implicit surfaces. On the other
immersive design systems can create a more realistic environment
                                                                                hand, Raviv and Elber [21] presented an interactive sculpting
but these often tend to make the system infrastructure more
                                                                                algorithm that used a set of uniform trivariate B-spline functions
complex, cause uncomfortable intrusive viewing problems and
                                                                                as the underlying representations. Knopf and Sangole [22]
make the system computationally expensive.
                                                                                investigated the Self Organization Feature Map (SOFM) as
    The Loughborough University Conceptual Interactive
                                                                                the starting point for haptic interaction. This technique has also
Design (LUCID) system [1, 9] was developed to integrate VR-
                                                                                been extended for use in surface fitting [23], geometric and visual
based Human-Computer Interfaces (HCIs) into the design
                                                                                exploration of numerical data [24]. Pungotra[25] used B-spline
process in order to maximize its interactivity and efficiency so
                                                                                surfaces to model objects in virtual reality environment for easy
as to provide better support to conceptual design. Weidlich et
                                                                                exchange with existing CAD software.
al. [15] focused on integrating VR as a user interface into the
process of geometric modeling and detailing. It presents three
                                                                                                      V. VIRTUAL SCULPTING
paths towards a solution: VRAx®, Navigation Interface for
Modeling (NavIMode), and Construct|Tool. Most of the                                Mathematically, virtual sculpting refers to the dynamic
preliminary work focused on the user interfaces and the modeling                manipulation of virtual object by the user to generate different
tools for the designers. Robinson et al. [16] evaluated Co-Star,                shapes. Galyean and Hughes [26] presented interactive modeling
an immersive stereoscopic system for cable harness design.                      technique based on the notion of sculpting a solid material. A
    Overall, the results obtained and the positive experience of                sculpting tool is controlled by a 3D input device and the material
the participants indicated that 3D immersive design and direct                  is represented by voxel data. Avila and Sobierajski [27] used a
body motion tracked interfaces did provide a very intuitive, easy               force feedback articulated arm to command a tool. Alternative
to use, and useful addition to the technologies available to design             data structure to represent virtual sculpting has also be proposed
engineers. There are more research groups [17, 18] using virtual                such as, voxel-based system [28], and B-spline surfaces [29].
reality for concept design. Overall there is high demand for a                      Research is underway to improve computational efficiency
virtual concept design tools in industry.                                       and flexibility of haptic sculpting. Multi-resolution surfaces have
                                                                                also been used to reduce computational cost of haptic interaction,
         IV. HAPTIC INTERACTION WITH VIRTUAL MODEL                              particularly of collision detection. Gao and Gibson [30] used
                                                                                multi-resolution B-spline surfaces to reduce the computational
    In the context of virtual reality applications, haptics is a tactile
                                                                                cost of haptic interaction. Though the multi-resolution
feedback technology which allows a user to use his/her sense
                                                                                techniques reduce the computation cost of haptic interaction,
of touch while interacting with a virtual model. By using haptics
                                                                                the haptic force to be fed back to the user is not realistic.
devices, the user can interact with a virtual model by feeding
and receiving information through tactile sensation.Figure 1
                                                                                  VI. COMPONENTS OF VR BASED CONCEPT DESIGN MODULE
shows the user interacting with a virtual model through a haptic
device. The haptic sense is usually divided into two main distinct                  There are three distinct features that any haptics-based
sensory modalities. The first sense is the kinaesthetic sense                   concept design module must have. The ‘haptic rendering
(motion and force sensing), which includes perception of                        system’ is used for the visualization of the model and the tool.
muscular effort. The second sense is the tactile sense, which                   The ‘collision detection system’ provides the information
provides cutaneous information, related to contact between the                  regarding the details of the contact of the tool with the model
skin of the human body and the external environment (pressure,                  and the tool penetration. The ‘physics-based system’ uses
vibration, temperature etc.). These sensory interactions enable                 the information provided by the collision detection algorithm
the user to perceive physical properties such as rigidity of the                to determine the deformation of the model(s) and the resultant
model and the surface characteristics of model (roughness etc.).                reactive forces to be fed back to the user. Figure 2 shows the

© 2012 AMAE                                                                36
DOI: 01.IJMMS.02.02.54
AMAE Int. J. on Manufacturing and Material Science, Vol. 02, No. 02, May 2012


schematic representation of a general framework for a haptics-            the deformable VSOFM maintains the relative connection of
based concept design module.                                              neighboring nodes in the mesh as it geometrically transforms
                                                                          into the B-spline surface model shape. The surface nodes are
                                                                          connected to the neighboring surface nodes as well as the interior
                                                                          nodes that lie directly below. In this manner, the points generated
                                                                          on the B-spline surface are assigned as exterior nodes of the
                                                                          mass spring damper mesh representation[36]. Collision detection
                                                                          algorithm determines the region where tool is interacting with
                                                                          the model. This information is used to map the haptic forces to
                                                                          the model.

                                                                                          VII. VR BASED CONCEPT DESIGN
                                                                              The concept design process needs creativity and freedom
                                                                          to innovate and explore alternative solutions [37]. During the
                                                                          concept generation phase a rough idea, which can come from
                                                                          the background research or from a previous design, is expanded
                                                                          into several solution alternatives. Physical product design and
                                                                          production may require major investments and can lead to
 Figure 2. Schematic representation of a haptics-based framework          significant financial implications in the event of a solution not
                       for concept design.                                meeting design requirements or specifications. However, these
A. COLLISION DETECTION                                                    risks can be managed by developing and testing new solutions
                                                                          at the concept stage. The product concepts can be evaluated
    Collision detection enables simulation-based concept design,
                                                                          depending on the design considerations and identified customer
engineering analysis, assembly, motion planning, medical
                                                                          needs.
training and animation. Collision detection is considered a major
                                                                              Based on the results of a user study, an industrial designer
computational bottleneck in these applications. The goal of
                                                                          first outlines requirements of the users. The VR based concept
collision detection is to automatically report a geometric contact
                                                                          design process starts by defining the user groups and describing
when it is about to occur or has actually occurred. There are
                                                                          the usage of the final concept product. The designer then defines
many collision detection algorithms proposed by various
                                                                          a hypothetical user activity and starts generating more detailed
researchers. Lin and Gottschalk [31] presented a survey on the
                                                                          solutions for the products to support this activity. This process
state of the art in collision detection between geometric models
                                                                          includes a description of the basic functions, design specification
represented by smooth surfaces. Another survey [32] focused
                                                                          requirements, functional requirements, ergonomic shape features,
more on how the model representation leads to different collision
                                                                          constraints, and other important technical attributes.
detection algorithms. Pungotra [33] proposed an algorithm that
                                                                              The evaluation of product concept solutions is one of the
uses the best of parametric representation of surface and
                                                                          critical steps in the concept development process. The target of
efficiency of triangle-triangle intersection test.
                                                                          the evaluation is to make a decision on whether to discontinue
B. PHYSICS B ASED DEFORMATION MODELLING                                   the concept, further iterate the concept, or start utilising the
    Deformable objects have been widely studied in computer               concept. Valuable insight into refining the concepts can be gained
graphics. The deformation of the model can be simulated by a              using evaluation methods involving end-users. An important
geometric- or physics-based system. Over the years, different             goal is to identify whether the new product concepts find
modeling techniques have been developed. However, a mass                  acceptance amongst the intended target user group. Another
spring damper system, consisting of a set of particles (nodes)            goal may be to evaluate the design from a human factors
connected through a network of springs and dampers can provide            perspective. User evaluation is useful as a tool for iteratively
reasonable accuracy and speed for real time interaction. The              refining the designs based on user feedback in accordance with
representation of B-spline surfaces in terms of blending matrices         the concept of user-centred design.
facilitates the integration of collision detection and merging of             A VR based concept design module can enable an industrial
B-spline surfaces with the mass spring system [34].                       designer to sculpt and validate the concept design in the virtual
    The volumetric self-organizing feature map (VSOFM) [35]               reality environment. A group of users, fairly representative of
is a viable skeletal framework for modeling realistic objects             the intended user’s segment, can evaluate the concept in VR
that dynamically change shape with time. The sparse point                 environment. Further design modifications may be guided by
cloud generated on the B-spline surfaces encloses the 3D                  different sets of users. These different sets of user may be based
lattice of the deformable VSOFM, having the required number               on different cultures, geographies, age groups, or medical
of nodes attached through springs and dampers. The lattice is             conditions. These modifications will often deal with a variety of
allowed to expand to the point cloud. This 3D ordered lattice of          needs that can be fulfilled using innovative but easily
                                                                          implemented changes to the existing generic model.


© 2012 AMAE                                                          37
DOI: 01.IJMMS.02.02.54
AMAE Int. J. on Manufacturing and Material Science, Vol. 02, No. 02, May 2012


                           CONCLUSION                                       [12] W. L. Chapin, T. A. Lacey, and L. Leifer, “DesignSpace: a
                                                                            manual interaction environment for computer aided design,” in the
    In this paper, the role that virtual reality can play in the            Conference Companion on Human Factors in Computing Systems,
concept design was introduced. Product designers and engineers              Boston, Massachusetts, USA, 1994, pp. 33-34.
require concept design and graphical visualization tools that               [13] D. Bowman, “Conceptual design space – beyond walk-through
enable them to quickly modify the shape, style, and functionality           to immersive design,” in (a chapter in Designing digital space)
of a product concept. The primary role of VR technology is to               New York, USA: John Wiley & Sons, 1996, pp. 225 - 235.
provide the designer with the ability to intuitively create and             [14] L. Anthony, W. C. Regli, J. E. John, and S. V. Lombeyda, “
manipulate the shape of complex freeform CAD models during                  CUP: A computer-aided conceptual design environment for assembly
concept generation. Several concepts must be developed before               modeling,” The ASME Journal of Computer and Information
the precise and detailed specification of product design is carried         Science in Engineering, vol. 1, pp. 186-192, 2001.
                                                                            [15] D. Weidlich, L. Cser, T. Polzin, D.Cristiano, and H. Zickner,
out. These concepts must be evaluated for their functionality
                                                                            “Virtual reality approaches for immersive design,” CIRP Annals -
and tested by various user segments. Prototypes are sometimes               Manufacturing Technology, vol. 56, pp. 139-142, 2007.
built for conceptualization and preliminary validation of the idea          [16] G. Robinson, J. M. Ritchie, P. N. Day, and R. G. Dewar,
which increases the time and the cost of the concept design                 “System design and user evaluation of Co-Star: an immersive
phase. Instead, virtual reality environment can be used to design,          stereoscopic system for cable harness design,” Computer-Aided
evaluate and test these concepts. A streamlined exchange of                 Design, vol. 39, pp. 245-257, 2007.
information with existing CAD systems for precise and detailed              [17] G. D. Gironimo, A. Lanzotti, and A. Vanacore, “Concept design
specifications can be carried out. The 3D visualization                     for quality in virtual environment,” Computers & Graphics, vol.
capabilities and the ability to directly interact with physics-based        30, pp. 1011-1019, 2006.
                                                                            [18] C. Duriez, F. Dubois, F. Kheddar, and C. Andriot, “Realistic
models suggest that VR environments can play a big role in
                                                                            haptic rendering of interacting deformable objects in virtual reality
creative design process.                                                    environments,” IEEE Trans. on Visualization and Computer
                                                                            Graphics, vol. 12, pp. 36-47, 2006.
                           REFERENCES                                       [19] J. Bloomenthal and K. Shoemaker, “Convolution surfaces,” in
[1] J. Ye and R. Campbell, “Supporting conceptual design with               SIGGRAPH ’91 on Computer Graphics, 1991, pp. 251-256.
multiple VR based interfaces,” Virtual and Physical Prototyping,            [20] A. P. Witkin and P. S. Heckbert, “Using particles to sample
vol. 1, pp. 171-181, 2006.                                                  and control impict surfaces,” in 21st Annual Conference on Computer
[2] D. Cheshire, M. Evans, and C. Dean, “Haptic modeling an                 Graphics and Interactive Techniques, Orlando, Florida, USA, 1998,
alternative industrial design methodology?,” in EuroHaptics 2001,           pp. 269-277.
Birmingham, UK, 2001, pp. 124-129.                                          [21] A. Raviv and G. Elber, “Three-dimensional freeform sculpting
[3] B. Sener, P. Wormald, and R. Campbell, “Evaluating a haptic             via zero sets of scalar trivariate functions,” Computer-Aided Design,
modeling system with industrial designers,” in EuroHaptics                  vol. 32, pp. 513-526, 2000.
International Conference, Edinburgh, Scotland, 2002, pp. 165 -              [22] G. K. Knopf and A. Sangole, “Intelligent systems for interactive
169.                                                                        design and visualization,” in IEEE Conference of Industrial
[4] J. Ye, R. Campbell, T. Page, and K. Badni, “An investigation            Electronics Society, Sevilla, Spain, 2002, pp. 2995-3001.
into the implementation of virtual reality technologies in support          [23] G. K. Knopf and A. Sangole, “Interpolating scattered data
of conceptual design.,” Design Studies, vol. 27, pp. 77-97, 2006.           using 2D self-organizing feature maps,” Graphical Models, vol.
[5] P. Astheimer, F. Dai, W. Felger, M. Göbel, H. Haase, S. Müller,         66, pp. 50-69, 2004.
and R. Ziegler, “Virtual design II – an advanced VR system for              [24] G. K. Knopf and H. Pungotra, “Visual exploration of numeric
industrial applications,” in Virtual Reality World ‘95, Stuttgart,          data using 3D self organising feature maps,” in Int. Conference on
Germany, 1995, pp. 337-363.                                                 Artificial Neural Network in Engineering (ANNIE 2007), St. Louis,
[6] M. R. Mine, “ISAAC: a Meta-CAD system for virtual                       Missouri, USA, 2007, pp. 297-302.
environments,” Computer-Aided Design, vol. 29, pp. 547-553, 1997.           [25] H. Pungotra, G. K. Knopf, and R. Canas, “Novel collision
[7] T. H. Dani and R. Gadh, “Creation of concept shade designs via          detection algorithm for physics-based simulation of deformable B-
a virtual reality interface,” Computer Aided Design, vol. 29, pp.           spline shapes,” Computer Aided Design & Applications, vol. 6, pp.
555-563, 1997.                                                              43-54, 2009.
[8] C. C. Chu, T. H. Dani, and R. Gadh, “Multisensory interface             [26] T. A. Galyean and J. F. Hughes, “Sculpting: an interactive
for a virtual reality based computer aided design system,”                  volumetric modeling technique,” Computer Graphics, vol. 25, pp.
Computer-Aided Design, vol. 29, pp. 709-725, 1997.                          267-274, 1991.
[9] J. Ye, “Integration of virtual reality techniques into computer         [27] R. S. Avila and L. M. Sobierajski, “A haptic interaction method
aided product design, PhD Thesis,” in Department of Design and              for volume visualization,” in the 7th Conference on Visualization
Technology. vol. Ph.D. Leicestershire, UK: Loughborough                     ‘96, San Francisco, California, United States, 1996, pp. 197 - 204.
University, 2005.                                                           [28] W. A. McNeely, K. D. Puterbaugh, and J. J. Troy, “Six degree-
[10] E. Sachs, A. Roberts, and D. Stoops, “3-Draw: a tool for               of-freedom haptic rendering using voxel sampling,” in the 26th Annual
designing 3D shapes,” IEEE Computer Graphics and Applications,              Conference on Computer Graphics and Interactive Techniques,
vol. 11, pp. 18-24, 1991.                                                   Los Angeles, California, USA, 1999, pp. 401 - 408.
[11] J. Butterworth, A. Davidson, S. Hench, and T. M. Olano,                [29] F. Dachille, H. Qin, A. Kaufman, and J. El-Sanat, “Haptic
“3DM: a three-dimensional modeler using a head-mounted display,”            sculpting of dynamic surfaces,” in Symposium on Interactive 3D
in the 1992 Symposium on Interactive 3D Graphics, Cambridge,                Graphics, Atlanta, GA, USA, 1999, pp. 103-110.
Massachusetts, USA, 1992, pp. 135-138.                                      [30] Z. Gao and I. Gibson, “Haptic sculpting of multi-resolution


© 2012 AMAE                                                            38
DOI: 01.IJMMS.02.02.54
AMAE Int. J. on Manufacturing and Material Science, Vol. 02, No. 02, May 2012


B-spline surfaces with shaped tools,” Computer Aided Design,               Simulation (MS 2010), Banff, Alberta, Canada, 2010, pp. 281-288.
vol. 38, pp. 661-676, 2006.                                                [35] P. C. Igwe, G. K. Knopf, and R. Canas, “Developing alternative
[31] M. C. Lin and S. Gotttschalk, “Collision detection between            design concepts in VR environments using volumetric self organizing
geometric models: A survey,” in IMA Conference of Mathematics of           feature maps,” Intelligent Manufacturing, vol. 19, pp. 661-675,
Surfaces, UK, 1998, pp. 602-608.                                           2008.
[32] P. Jimenez, F. Thomas, and C. Torras, “3D collision detection:        [36] H. Pungotra, G. K. Knopf, and R. Canas, “Framework for
a survey,” Computer and Graphics, vol. 25, pp. 269-285, 2001.              modeling and validating conept designs in virtual reality
[33] H. Pungotra, G. K. Knopf, and R. Canas, “Efficient algorithm          environments,” in the IEEE Virtual Reality 2009 Conference
to detect collision between deformable B-spline surface for virtual        (Symposium on Human Factors and Ergonomics), Toronto, Canada,
sculpting,” Computer-Aided Design, vol. 40, pp. 1055-1066, 2008.           2009, pp. 393-398.
[34] H. Pungotra, G. K. Knopf, and R. Canas, “Representation of            [37] R. Morris, The fundamentals of product design. Switzerland:
objects in virtual reality environment using B-spline blending             AVA Publishing SA, 2009.
matrices,” in the 21st IASTED Int. Conference on Modeling and




© 2012 AMAE                                                           39
DOI: 01.IJMMS.02.02.54

Más contenido relacionado

La actualidad más candente

FOCUS K3D project presentation
FOCUS K3D project presentationFOCUS K3D project presentation
FOCUS K3D project presentationMarios Pitikakis
 
Iirdem screen less displays – the imminent vanguard
Iirdem screen less displays – the imminent vanguardIirdem screen less displays – the imminent vanguard
Iirdem screen less displays – the imminent vanguardIaetsd Iaetsd
 
Generating 3 d model in virtual reality and analyzing its performance
Generating 3 d model in virtual reality and analyzing its performanceGenerating 3 d model in virtual reality and analyzing its performance
Generating 3 d model in virtual reality and analyzing its performanceijcsit
 
Virtual Reality: Stereoscopic Imaging for Educational Institutions
Virtual Reality: Stereoscopic Imaging for Educational Institutions Virtual Reality: Stereoscopic Imaging for Educational Institutions
Virtual Reality: Stereoscopic Imaging for Educational Institutions Rodrigo Arnaut
 
iMinds insights - 3D Visualization Technologies
iMinds insights - 3D Visualization TechnologiesiMinds insights - 3D Visualization Technologies
iMinds insights - 3D Visualization TechnologiesiMindsinsights
 
A Natural Mode UI for 3D Design Preview and Manipulation
A Natural Mode UI for 3D Design Preview and ManipulationA Natural Mode UI for 3D Design Preview and Manipulation
A Natural Mode UI for 3D Design Preview and ManipulationCharlette Proto
 
A L -H ARM E XPANSION M OVIE B ASED ON V IRTUAL R EALITY
A L -H ARM E XPANSION M OVIE B ASED ON V IRTUAL R EALITYA L -H ARM E XPANSION M OVIE B ASED ON V IRTUAL R EALITY
A L -H ARM E XPANSION M OVIE B ASED ON V IRTUAL R EALITYcsandit
 
COMUTER GRAPHICS NOTES
COMUTER GRAPHICS NOTESCOMUTER GRAPHICS NOTES
COMUTER GRAPHICS NOTESho58
 
Realistic material damage simulation using real-time Finite Element Analysis
Realistic material damage simulation using real-time Finite Element AnalysisRealistic material damage simulation using real-time Finite Element Analysis
Realistic material damage simulation using real-time Finite Element Analysisslgriffith
 
SMU MBA Solved Assignment MK0016
 SMU  MBA Solved Assignment MK0016 SMU  MBA Solved Assignment MK0016
SMU MBA Solved Assignment MK0016Revlon
 
INFORMATION TECHNOLOGY MODEL FOR PRODUCT LIFECYCLE ENGINEERING
INFORMATION TECHNOLOGY MODEL FOR PRODUCT LIFECYCLE ENGINEERINGINFORMATION TECHNOLOGY MODEL FOR PRODUCT LIFECYCLE ENGINEERING
INFORMATION TECHNOLOGY MODEL FOR PRODUCT LIFECYCLE ENGINEERINGcscpconf
 
Information technology model for product lifecycle engineering
Information technology model for product lifecycle engineeringInformation technology model for product lifecycle engineering
Information technology model for product lifecycle engineeringcsandit
 
Augmented Reality for Fire & Emergency Services
Augmented Reality for Fire & Emergency ServicesAugmented Reality for Fire & Emergency Services
Augmented Reality for Fire & Emergency Servicesidescitation
 
Peter Schmitt FWD talk Harward
Peter Schmitt FWD talk HarwardPeter Schmitt FWD talk Harward
Peter Schmitt FWD talk Harwardor_ange
 

La actualidad más candente (15)

Immersive Design: VDC-Whitepaper
Immersive Design: VDC-WhitepaperImmersive Design: VDC-Whitepaper
Immersive Design: VDC-Whitepaper
 
FOCUS K3D project presentation
FOCUS K3D project presentationFOCUS K3D project presentation
FOCUS K3D project presentation
 
Iirdem screen less displays – the imminent vanguard
Iirdem screen less displays – the imminent vanguardIirdem screen less displays – the imminent vanguard
Iirdem screen less displays – the imminent vanguard
 
Generating 3 d model in virtual reality and analyzing its performance
Generating 3 d model in virtual reality and analyzing its performanceGenerating 3 d model in virtual reality and analyzing its performance
Generating 3 d model in virtual reality and analyzing its performance
 
Virtual Reality: Stereoscopic Imaging for Educational Institutions
Virtual Reality: Stereoscopic Imaging for Educational Institutions Virtual Reality: Stereoscopic Imaging for Educational Institutions
Virtual Reality: Stereoscopic Imaging for Educational Institutions
 
iMinds insights - 3D Visualization Technologies
iMinds insights - 3D Visualization TechnologiesiMinds insights - 3D Visualization Technologies
iMinds insights - 3D Visualization Technologies
 
A Natural Mode UI for 3D Design Preview and Manipulation
A Natural Mode UI for 3D Design Preview and ManipulationA Natural Mode UI for 3D Design Preview and Manipulation
A Natural Mode UI for 3D Design Preview and Manipulation
 
A L -H ARM E XPANSION M OVIE B ASED ON V IRTUAL R EALITY
A L -H ARM E XPANSION M OVIE B ASED ON V IRTUAL R EALITYA L -H ARM E XPANSION M OVIE B ASED ON V IRTUAL R EALITY
A L -H ARM E XPANSION M OVIE B ASED ON V IRTUAL R EALITY
 
COMUTER GRAPHICS NOTES
COMUTER GRAPHICS NOTESCOMUTER GRAPHICS NOTES
COMUTER GRAPHICS NOTES
 
Realistic material damage simulation using real-time Finite Element Analysis
Realistic material damage simulation using real-time Finite Element AnalysisRealistic material damage simulation using real-time Finite Element Analysis
Realistic material damage simulation using real-time Finite Element Analysis
 
SMU MBA Solved Assignment MK0016
 SMU  MBA Solved Assignment MK0016 SMU  MBA Solved Assignment MK0016
SMU MBA Solved Assignment MK0016
 
INFORMATION TECHNOLOGY MODEL FOR PRODUCT LIFECYCLE ENGINEERING
INFORMATION TECHNOLOGY MODEL FOR PRODUCT LIFECYCLE ENGINEERINGINFORMATION TECHNOLOGY MODEL FOR PRODUCT LIFECYCLE ENGINEERING
INFORMATION TECHNOLOGY MODEL FOR PRODUCT LIFECYCLE ENGINEERING
 
Information technology model for product lifecycle engineering
Information technology model for product lifecycle engineeringInformation technology model for product lifecycle engineering
Information technology model for product lifecycle engineering
 
Augmented Reality for Fire & Emergency Services
Augmented Reality for Fire & Emergency ServicesAugmented Reality for Fire & Emergency Services
Augmented Reality for Fire & Emergency Services
 
Peter Schmitt FWD talk Harward
Peter Schmitt FWD talk HarwardPeter Schmitt FWD talk Harward
Peter Schmitt FWD talk Harward
 

Destacado

Virtual reality and Augmented reality
Virtual reality and Augmented realityVirtual reality and Augmented reality
Virtual reality and Augmented realityGhassan Alshahiri
 
Concepts in engineering design
Concepts in engineering designConcepts in engineering design
Concepts in engineering designMITS Gwalior
 
New trends in manufacturing
New trends in manufacturingNew trends in manufacturing
New trends in manufacturingSathees Kumar
 
Advanced manufacturing systems
Advanced manufacturing systemsAdvanced manufacturing systems
Advanced manufacturing systemsRohit Sharma
 
Advanced Manufacturing Processes PDF Full book by badebhau
Advanced Manufacturing Processes PDF Full book by badebhauAdvanced Manufacturing Processes PDF Full book by badebhau
Advanced Manufacturing Processes PDF Full book by badebhauEr. Bade Bhausaheb
 
Introducing virtual reality
Introducing  virtual  realityIntroducing  virtual  reality
Introducing virtual realitySagar Suvarnakar
 
The Emerging Virtual Reality Landscape: a Primer
The Emerging Virtual Reality Landscape: a PrimerThe Emerging Virtual Reality Landscape: a Primer
The Emerging Virtual Reality Landscape: a PrimerSim Blaustein
 
Your Brain on Politics: The Cognitive Neuroscience of Liberals and Conservatives
Your Brain on Politics: The Cognitive Neuroscience of Liberals and ConservativesYour Brain on Politics: The Cognitive Neuroscience of Liberals and Conservatives
Your Brain on Politics: The Cognitive Neuroscience of Liberals and ConservativesAndrea Kuszewski
 
Trends in Advanced Manufacturing
Trends in Advanced ManufacturingTrends in Advanced Manufacturing
Trends in Advanced Manufacturingumesh chikhale
 
Gender Report Infographic: Elsevier 2017
Gender Report Infographic: Elsevier 2017Gender Report Infographic: Elsevier 2017
Gender Report Infographic: Elsevier 2017Elsevier
 
10 Revealing Statistics About Compensation & Benefits You should Know
10 Revealing Statistics About Compensation & Benefits You should Know10 Revealing Statistics About Compensation & Benefits You should Know
10 Revealing Statistics About Compensation & Benefits You should KnowElodie A.
 
Privacy is an Illusion and you’re all losers! - Cryptocow - Infosecurity 2013
Privacy is an Illusion and you’re all losers! - Cryptocow - Infosecurity 2013Privacy is an Illusion and you’re all losers! - Cryptocow - Infosecurity 2013
Privacy is an Illusion and you’re all losers! - Cryptocow - Infosecurity 2013Cain Ransbottyn
 
Study: The Future of VR, AR and Self-Driving Cars
Study: The Future of VR, AR and Self-Driving CarsStudy: The Future of VR, AR and Self-Driving Cars
Study: The Future of VR, AR and Self-Driving CarsLinkedIn
 

Destacado (15)

Virtual reality and Augmented reality
Virtual reality and Augmented realityVirtual reality and Augmented reality
Virtual reality and Augmented reality
 
Proposal
ProposalProposal
Proposal
 
Concepts in engineering design
Concepts in engineering designConcepts in engineering design
Concepts in engineering design
 
New trends in manufacturing
New trends in manufacturingNew trends in manufacturing
New trends in manufacturing
 
Advanced manufacturing systems
Advanced manufacturing systemsAdvanced manufacturing systems
Advanced manufacturing systems
 
ADVANCE MANUFACTURING PROCESS
ADVANCE MANUFACTURING PROCESSADVANCE MANUFACTURING PROCESS
ADVANCE MANUFACTURING PROCESS
 
Advanced Manufacturing Processes PDF Full book by badebhau
Advanced Manufacturing Processes PDF Full book by badebhauAdvanced Manufacturing Processes PDF Full book by badebhau
Advanced Manufacturing Processes PDF Full book by badebhau
 
Introducing virtual reality
Introducing  virtual  realityIntroducing  virtual  reality
Introducing virtual reality
 
The Emerging Virtual Reality Landscape: a Primer
The Emerging Virtual Reality Landscape: a PrimerThe Emerging Virtual Reality Landscape: a Primer
The Emerging Virtual Reality Landscape: a Primer
 
Your Brain on Politics: The Cognitive Neuroscience of Liberals and Conservatives
Your Brain on Politics: The Cognitive Neuroscience of Liberals and ConservativesYour Brain on Politics: The Cognitive Neuroscience of Liberals and Conservatives
Your Brain on Politics: The Cognitive Neuroscience of Liberals and Conservatives
 
Trends in Advanced Manufacturing
Trends in Advanced ManufacturingTrends in Advanced Manufacturing
Trends in Advanced Manufacturing
 
Gender Report Infographic: Elsevier 2017
Gender Report Infographic: Elsevier 2017Gender Report Infographic: Elsevier 2017
Gender Report Infographic: Elsevier 2017
 
10 Revealing Statistics About Compensation & Benefits You should Know
10 Revealing Statistics About Compensation & Benefits You should Know10 Revealing Statistics About Compensation & Benefits You should Know
10 Revealing Statistics About Compensation & Benefits You should Know
 
Privacy is an Illusion and you’re all losers! - Cryptocow - Infosecurity 2013
Privacy is an Illusion and you’re all losers! - Cryptocow - Infosecurity 2013Privacy is an Illusion and you’re all losers! - Cryptocow - Infosecurity 2013
Privacy is an Illusion and you’re all losers! - Cryptocow - Infosecurity 2013
 
Study: The Future of VR, AR and Self-Driving Cars
Study: The Future of VR, AR and Self-Driving CarsStudy: The Future of VR, AR and Self-Driving Cars
Study: The Future of VR, AR and Self-Driving Cars
 

Similar a Virtual Reality in Concept Design

Development Prototype Design of Virtual Assembly Application-Based Leap Motion
Development Prototype Design of Virtual Assembly Application-Based Leap MotionDevelopment Prototype Design of Virtual Assembly Application-Based Leap Motion
Development Prototype Design of Virtual Assembly Application-Based Leap MotionIJAEMSJORNAL
 
CAD and VIRTUAL REALITY
CAD  and VIRTUAL REALITYCAD  and VIRTUAL REALITY
CAD and VIRTUAL REALITYDeepak Rotti
 
VAR in Construction
VAR in ConstructionVAR in Construction
VAR in Constructionsnookala
 
307069674-Augmented-Reality-in-civil-engineering.pptx
307069674-Augmented-Reality-in-civil-engineering.pptx307069674-Augmented-Reality-in-civil-engineering.pptx
307069674-Augmented-Reality-in-civil-engineering.pptxmohammedtawfeeq29
 
Tangible 3 D Hand Gesture
Tangible 3 D Hand GestureTangible 3 D Hand Gesture
Tangible 3 D Hand GestureJongHyoun
 
3-Phase Recognition Approach to Pseudo 3D Building Generation from 2D Floor P...
3-Phase Recognition Approach to Pseudo 3D Building Generation from 2D Floor P...3-Phase Recognition Approach to Pseudo 3D Building Generation from 2D Floor P...
3-Phase Recognition Approach to Pseudo 3D Building Generation from 2D Floor P...ijcga
 
IRJET- Data Visualization using Augmented Reality
IRJET- Data Visualization using Augmented RealityIRJET- Data Visualization using Augmented Reality
IRJET- Data Visualization using Augmented RealityIRJET Journal
 
Separation of Organic User Interfaces: Envisioning the Diversity of Programma...
Separation of Organic User Interfaces: Envisioning the Diversity of Programma...Separation of Organic User Interfaces: Envisioning the Diversity of Programma...
Separation of Organic User Interfaces: Envisioning the Diversity of Programma...Felix Epp
 
Digital architecture manifesting an accurate virtual built environment
Digital architecture manifesting an accurate virtual built environmentDigital architecture manifesting an accurate virtual built environment
Digital architecture manifesting an accurate virtual built environmenteSAT Journals
 
Augmented Reality In Environment
Augmented Reality In EnvironmentAugmented Reality In Environment
Augmented Reality In EnvironmentAmanda Summers
 
IRJET- 3D Drawing with Augmented Reality
IRJET- 3D Drawing with Augmented RealityIRJET- 3D Drawing with Augmented Reality
IRJET- 3D Drawing with Augmented RealityIRJET Journal
 
Intelligent Real-time 3D Configuration Platform for Customizing E-commerce Pr...
Intelligent Real-time 3D Configuration Platform for Customizing E-commerce Pr...Intelligent Real-time 3D Configuration Platform for Customizing E-commerce Pr...
Intelligent Real-time 3D Configuration Platform for Customizing E-commerce Pr...ijcga
 
INTELLIGENT REAL-TIME 3D CONFIGURATION PLATFORM FOR CUSTOMIZING E-COMMERCE PR...
INTELLIGENT REAL-TIME 3D CONFIGURATION PLATFORM FOR CUSTOMIZING E-COMMERCE PR...INTELLIGENT REAL-TIME 3D CONFIGURATION PLATFORM FOR CUSTOMIZING E-COMMERCE PR...
INTELLIGENT REAL-TIME 3D CONFIGURATION PLATFORM FOR CUSTOMIZING E-COMMERCE PR...ijcga
 
COMMUNICATION THROUGH DIGITAL ENGINEERING PROCESSES IN AN AIRCRAFT PROGRAM
COMMUNICATION THROUGH DIGITAL ENGINEERING PROCESSES IN AN AIRCRAFT PROGRAMCOMMUNICATION THROUGH DIGITAL ENGINEERING PROCESSES IN AN AIRCRAFT PROGRAM
COMMUNICATION THROUGH DIGITAL ENGINEERING PROCESSES IN AN AIRCRAFT PROGRAMijait
 
ADVANCEMENT OF TECHNOLOGY IN ARCHITECT CAREER.pptx
ADVANCEMENT OF TECHNOLOGY  IN     ARCHITECT CAREER.pptxADVANCEMENT OF TECHNOLOGY  IN     ARCHITECT CAREER.pptx
ADVANCEMENT OF TECHNOLOGY IN ARCHITECT CAREER.pptxKarpagam Architecture
 

Similar a Virtual Reality in Concept Design (20)

Development Prototype Design of Virtual Assembly Application-Based Leap Motion
Development Prototype Design of Virtual Assembly Application-Based Leap MotionDevelopment Prototype Design of Virtual Assembly Application-Based Leap Motion
Development Prototype Design of Virtual Assembly Application-Based Leap Motion
 
CAD and VIRTUAL REALITY
CAD  and VIRTUAL REALITYCAD  and VIRTUAL REALITY
CAD and VIRTUAL REALITY
 
VAR in Construction
VAR in ConstructionVAR in Construction
VAR in Construction
 
Review on Application of Augmented Reality in Civil Engineering
Review on Application of Augmented Reality in Civil EngineeringReview on Application of Augmented Reality in Civil Engineering
Review on Application of Augmented Reality in Civil Engineering
 
Digital technology 1
Digital technology 1Digital technology 1
Digital technology 1
 
307069674-Augmented-Reality-in-civil-engineering.pptx
307069674-Augmented-Reality-in-civil-engineering.pptx307069674-Augmented-Reality-in-civil-engineering.pptx
307069674-Augmented-Reality-in-civil-engineering.pptx
 
thesis
thesisthesis
thesis
 
Tangible 3 D Hand Gesture
Tangible 3 D Hand GestureTangible 3 D Hand Gesture
Tangible 3 D Hand Gesture
 
3-Phase Recognition Approach to Pseudo 3D Building Generation from 2D Floor P...
3-Phase Recognition Approach to Pseudo 3D Building Generation from 2D Floor P...3-Phase Recognition Approach to Pseudo 3D Building Generation from 2D Floor P...
3-Phase Recognition Approach to Pseudo 3D Building Generation from 2D Floor P...
 
IRJET- Data Visualization using Augmented Reality
IRJET- Data Visualization using Augmented RealityIRJET- Data Visualization using Augmented Reality
IRJET- Data Visualization using Augmented Reality
 
Separation of Organic User Interfaces: Envisioning the Diversity of Programma...
Separation of Organic User Interfaces: Envisioning the Diversity of Programma...Separation of Organic User Interfaces: Envisioning the Diversity of Programma...
Separation of Organic User Interfaces: Envisioning the Diversity of Programma...
 
Digital architecture manifesting an accurate virtual built environment
Digital architecture manifesting an accurate virtual built environmentDigital architecture manifesting an accurate virtual built environment
Digital architecture manifesting an accurate virtual built environment
 
Augmented Reality In Environment
Augmented Reality In EnvironmentAugmented Reality In Environment
Augmented Reality In Environment
 
IRJET- 3D Drawing with Augmented Reality
IRJET- 3D Drawing with Augmented RealityIRJET- 3D Drawing with Augmented Reality
IRJET- 3D Drawing with Augmented Reality
 
Intelligent Real-time 3D Configuration Platform for Customizing E-commerce Pr...
Intelligent Real-time 3D Configuration Platform for Customizing E-commerce Pr...Intelligent Real-time 3D Configuration Platform for Customizing E-commerce Pr...
Intelligent Real-time 3D Configuration Platform for Customizing E-commerce Pr...
 
INTELLIGENT REAL-TIME 3D CONFIGURATION PLATFORM FOR CUSTOMIZING E-COMMERCE PR...
INTELLIGENT REAL-TIME 3D CONFIGURATION PLATFORM FOR CUSTOMIZING E-COMMERCE PR...INTELLIGENT REAL-TIME 3D CONFIGURATION PLATFORM FOR CUSTOMIZING E-COMMERCE PR...
INTELLIGENT REAL-TIME 3D CONFIGURATION PLATFORM FOR CUSTOMIZING E-COMMERCE PR...
 
COMMUNICATION THROUGH DIGITAL ENGINEERING PROCESSES IN AN AIRCRAFT PROGRAM
COMMUNICATION THROUGH DIGITAL ENGINEERING PROCESSES IN AN AIRCRAFT PROGRAMCOMMUNICATION THROUGH DIGITAL ENGINEERING PROCESSES IN AN AIRCRAFT PROGRAM
COMMUNICATION THROUGH DIGITAL ENGINEERING PROCESSES IN AN AIRCRAFT PROGRAM
 
Interaction Paradigms
Interaction ParadigmsInteraction Paradigms
Interaction Paradigms
 
ADVANCEMENT OF TECHNOLOGY IN ARCHITECT CAREER.pptx
ADVANCEMENT OF TECHNOLOGY  IN     ARCHITECT CAREER.pptxADVANCEMENT OF TECHNOLOGY  IN     ARCHITECT CAREER.pptx
ADVANCEMENT OF TECHNOLOGY IN ARCHITECT CAREER.pptx
 
Virtual Reality
Virtual RealityVirtual Reality
Virtual Reality
 

Más de IDES Editor

Power System State Estimation - A Review
Power System State Estimation - A ReviewPower System State Estimation - A Review
Power System State Estimation - A ReviewIDES Editor
 
Artificial Intelligence Technique based Reactive Power Planning Incorporating...
Artificial Intelligence Technique based Reactive Power Planning Incorporating...Artificial Intelligence Technique based Reactive Power Planning Incorporating...
Artificial Intelligence Technique based Reactive Power Planning Incorporating...IDES Editor
 
Design and Performance Analysis of Genetic based PID-PSS with SVC in a Multi-...
Design and Performance Analysis of Genetic based PID-PSS with SVC in a Multi-...Design and Performance Analysis of Genetic based PID-PSS with SVC in a Multi-...
Design and Performance Analysis of Genetic based PID-PSS with SVC in a Multi-...IDES Editor
 
Optimal Placement of DG for Loss Reduction and Voltage Sag Mitigation in Radi...
Optimal Placement of DG for Loss Reduction and Voltage Sag Mitigation in Radi...Optimal Placement of DG for Loss Reduction and Voltage Sag Mitigation in Radi...
Optimal Placement of DG for Loss Reduction and Voltage Sag Mitigation in Radi...IDES Editor
 
Line Losses in the 14-Bus Power System Network using UPFC
Line Losses in the 14-Bus Power System Network using UPFCLine Losses in the 14-Bus Power System Network using UPFC
Line Losses in the 14-Bus Power System Network using UPFCIDES Editor
 
Study of Structural Behaviour of Gravity Dam with Various Features of Gallery...
Study of Structural Behaviour of Gravity Dam with Various Features of Gallery...Study of Structural Behaviour of Gravity Dam with Various Features of Gallery...
Study of Structural Behaviour of Gravity Dam with Various Features of Gallery...IDES Editor
 
Assessing Uncertainty of Pushover Analysis to Geometric Modeling
Assessing Uncertainty of Pushover Analysis to Geometric ModelingAssessing Uncertainty of Pushover Analysis to Geometric Modeling
Assessing Uncertainty of Pushover Analysis to Geometric ModelingIDES Editor
 
Secure Multi-Party Negotiation: An Analysis for Electronic Payments in Mobile...
Secure Multi-Party Negotiation: An Analysis for Electronic Payments in Mobile...Secure Multi-Party Negotiation: An Analysis for Electronic Payments in Mobile...
Secure Multi-Party Negotiation: An Analysis for Electronic Payments in Mobile...IDES Editor
 
Selfish Node Isolation & Incentivation using Progressive Thresholds
Selfish Node Isolation & Incentivation using Progressive ThresholdsSelfish Node Isolation & Incentivation using Progressive Thresholds
Selfish Node Isolation & Incentivation using Progressive ThresholdsIDES Editor
 
Various OSI Layer Attacks and Countermeasure to Enhance the Performance of WS...
Various OSI Layer Attacks and Countermeasure to Enhance the Performance of WS...Various OSI Layer Attacks and Countermeasure to Enhance the Performance of WS...
Various OSI Layer Attacks and Countermeasure to Enhance the Performance of WS...IDES Editor
 
Responsive Parameter based an AntiWorm Approach to Prevent Wormhole Attack in...
Responsive Parameter based an AntiWorm Approach to Prevent Wormhole Attack in...Responsive Parameter based an AntiWorm Approach to Prevent Wormhole Attack in...
Responsive Parameter based an AntiWorm Approach to Prevent Wormhole Attack in...IDES Editor
 
Cloud Security and Data Integrity with Client Accountability Framework
Cloud Security and Data Integrity with Client Accountability FrameworkCloud Security and Data Integrity with Client Accountability Framework
Cloud Security and Data Integrity with Client Accountability FrameworkIDES Editor
 
Genetic Algorithm based Layered Detection and Defense of HTTP Botnet
Genetic Algorithm based Layered Detection and Defense of HTTP BotnetGenetic Algorithm based Layered Detection and Defense of HTTP Botnet
Genetic Algorithm based Layered Detection and Defense of HTTP BotnetIDES Editor
 
Enhancing Data Storage Security in Cloud Computing Through Steganography
Enhancing Data Storage Security in Cloud Computing Through SteganographyEnhancing Data Storage Security in Cloud Computing Through Steganography
Enhancing Data Storage Security in Cloud Computing Through SteganographyIDES Editor
 
Low Energy Routing for WSN’s
Low Energy Routing for WSN’sLow Energy Routing for WSN’s
Low Energy Routing for WSN’sIDES Editor
 
Permutation of Pixels within the Shares of Visual Cryptography using KBRP for...
Permutation of Pixels within the Shares of Visual Cryptography using KBRP for...Permutation of Pixels within the Shares of Visual Cryptography using KBRP for...
Permutation of Pixels within the Shares of Visual Cryptography using KBRP for...IDES Editor
 
Rotman Lens Performance Analysis
Rotman Lens Performance AnalysisRotman Lens Performance Analysis
Rotman Lens Performance AnalysisIDES Editor
 
Band Clustering for the Lossless Compression of AVIRIS Hyperspectral Images
Band Clustering for the Lossless Compression of AVIRIS Hyperspectral ImagesBand Clustering for the Lossless Compression of AVIRIS Hyperspectral Images
Band Clustering for the Lossless Compression of AVIRIS Hyperspectral ImagesIDES Editor
 
Microelectronic Circuit Analogous to Hydrogen Bonding Network in Active Site ...
Microelectronic Circuit Analogous to Hydrogen Bonding Network in Active Site ...Microelectronic Circuit Analogous to Hydrogen Bonding Network in Active Site ...
Microelectronic Circuit Analogous to Hydrogen Bonding Network in Active Site ...IDES Editor
 
Texture Unit based Monocular Real-world Scene Classification using SOM and KN...
Texture Unit based Monocular Real-world Scene Classification using SOM and KN...Texture Unit based Monocular Real-world Scene Classification using SOM and KN...
Texture Unit based Monocular Real-world Scene Classification using SOM and KN...IDES Editor
 

Más de IDES Editor (20)

Power System State Estimation - A Review
Power System State Estimation - A ReviewPower System State Estimation - A Review
Power System State Estimation - A Review
 
Artificial Intelligence Technique based Reactive Power Planning Incorporating...
Artificial Intelligence Technique based Reactive Power Planning Incorporating...Artificial Intelligence Technique based Reactive Power Planning Incorporating...
Artificial Intelligence Technique based Reactive Power Planning Incorporating...
 
Design and Performance Analysis of Genetic based PID-PSS with SVC in a Multi-...
Design and Performance Analysis of Genetic based PID-PSS with SVC in a Multi-...Design and Performance Analysis of Genetic based PID-PSS with SVC in a Multi-...
Design and Performance Analysis of Genetic based PID-PSS with SVC in a Multi-...
 
Optimal Placement of DG for Loss Reduction and Voltage Sag Mitigation in Radi...
Optimal Placement of DG for Loss Reduction and Voltage Sag Mitigation in Radi...Optimal Placement of DG for Loss Reduction and Voltage Sag Mitigation in Radi...
Optimal Placement of DG for Loss Reduction and Voltage Sag Mitigation in Radi...
 
Line Losses in the 14-Bus Power System Network using UPFC
Line Losses in the 14-Bus Power System Network using UPFCLine Losses in the 14-Bus Power System Network using UPFC
Line Losses in the 14-Bus Power System Network using UPFC
 
Study of Structural Behaviour of Gravity Dam with Various Features of Gallery...
Study of Structural Behaviour of Gravity Dam with Various Features of Gallery...Study of Structural Behaviour of Gravity Dam with Various Features of Gallery...
Study of Structural Behaviour of Gravity Dam with Various Features of Gallery...
 
Assessing Uncertainty of Pushover Analysis to Geometric Modeling
Assessing Uncertainty of Pushover Analysis to Geometric ModelingAssessing Uncertainty of Pushover Analysis to Geometric Modeling
Assessing Uncertainty of Pushover Analysis to Geometric Modeling
 
Secure Multi-Party Negotiation: An Analysis for Electronic Payments in Mobile...
Secure Multi-Party Negotiation: An Analysis for Electronic Payments in Mobile...Secure Multi-Party Negotiation: An Analysis for Electronic Payments in Mobile...
Secure Multi-Party Negotiation: An Analysis for Electronic Payments in Mobile...
 
Selfish Node Isolation & Incentivation using Progressive Thresholds
Selfish Node Isolation & Incentivation using Progressive ThresholdsSelfish Node Isolation & Incentivation using Progressive Thresholds
Selfish Node Isolation & Incentivation using Progressive Thresholds
 
Various OSI Layer Attacks and Countermeasure to Enhance the Performance of WS...
Various OSI Layer Attacks and Countermeasure to Enhance the Performance of WS...Various OSI Layer Attacks and Countermeasure to Enhance the Performance of WS...
Various OSI Layer Attacks and Countermeasure to Enhance the Performance of WS...
 
Responsive Parameter based an AntiWorm Approach to Prevent Wormhole Attack in...
Responsive Parameter based an AntiWorm Approach to Prevent Wormhole Attack in...Responsive Parameter based an AntiWorm Approach to Prevent Wormhole Attack in...
Responsive Parameter based an AntiWorm Approach to Prevent Wormhole Attack in...
 
Cloud Security and Data Integrity with Client Accountability Framework
Cloud Security and Data Integrity with Client Accountability FrameworkCloud Security and Data Integrity with Client Accountability Framework
Cloud Security and Data Integrity with Client Accountability Framework
 
Genetic Algorithm based Layered Detection and Defense of HTTP Botnet
Genetic Algorithm based Layered Detection and Defense of HTTP BotnetGenetic Algorithm based Layered Detection and Defense of HTTP Botnet
Genetic Algorithm based Layered Detection and Defense of HTTP Botnet
 
Enhancing Data Storage Security in Cloud Computing Through Steganography
Enhancing Data Storage Security in Cloud Computing Through SteganographyEnhancing Data Storage Security in Cloud Computing Through Steganography
Enhancing Data Storage Security in Cloud Computing Through Steganography
 
Low Energy Routing for WSN’s
Low Energy Routing for WSN’sLow Energy Routing for WSN’s
Low Energy Routing for WSN’s
 
Permutation of Pixels within the Shares of Visual Cryptography using KBRP for...
Permutation of Pixels within the Shares of Visual Cryptography using KBRP for...Permutation of Pixels within the Shares of Visual Cryptography using KBRP for...
Permutation of Pixels within the Shares of Visual Cryptography using KBRP for...
 
Rotman Lens Performance Analysis
Rotman Lens Performance AnalysisRotman Lens Performance Analysis
Rotman Lens Performance Analysis
 
Band Clustering for the Lossless Compression of AVIRIS Hyperspectral Images
Band Clustering for the Lossless Compression of AVIRIS Hyperspectral ImagesBand Clustering for the Lossless Compression of AVIRIS Hyperspectral Images
Band Clustering for the Lossless Compression of AVIRIS Hyperspectral Images
 
Microelectronic Circuit Analogous to Hydrogen Bonding Network in Active Site ...
Microelectronic Circuit Analogous to Hydrogen Bonding Network in Active Site ...Microelectronic Circuit Analogous to Hydrogen Bonding Network in Active Site ...
Microelectronic Circuit Analogous to Hydrogen Bonding Network in Active Site ...
 
Texture Unit based Monocular Real-world Scene Classification using SOM and KN...
Texture Unit based Monocular Real-world Scene Classification using SOM and KN...Texture Unit based Monocular Real-world Scene Classification using SOM and KN...
Texture Unit based Monocular Real-world Scene Classification using SOM and KN...
 

Último

Workshop - Best of Both Worlds_ Combine KG and Vector search for enhanced R...
Workshop - Best of Both Worlds_ Combine  KG and Vector search for  enhanced R...Workshop - Best of Both Worlds_ Combine  KG and Vector search for  enhanced R...
Workshop - Best of Both Worlds_ Combine KG and Vector search for enhanced R...Neo4j
 
A Call to Action for Generative AI in 2024
A Call to Action for Generative AI in 2024A Call to Action for Generative AI in 2024
A Call to Action for Generative AI in 2024Results
 
The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024Rafal Los
 
WhatsApp 9892124323 ✓Call Girls In Kalyan ( Mumbai ) secure service
WhatsApp 9892124323 ✓Call Girls In Kalyan ( Mumbai ) secure serviceWhatsApp 9892124323 ✓Call Girls In Kalyan ( Mumbai ) secure service
WhatsApp 9892124323 ✓Call Girls In Kalyan ( Mumbai ) secure servicePooja Nehwal
 
IAC 2024 - IA Fast Track to Search Focused AI Solutions
IAC 2024 - IA Fast Track to Search Focused AI SolutionsIAC 2024 - IA Fast Track to Search Focused AI Solutions
IAC 2024 - IA Fast Track to Search Focused AI SolutionsEnterprise Knowledge
 
Handwritten Text Recognition for manuscripts and early printed texts
Handwritten Text Recognition for manuscripts and early printed textsHandwritten Text Recognition for manuscripts and early printed texts
Handwritten Text Recognition for manuscripts and early printed textsMaria Levchenko
 
🐬 The future of MySQL is Postgres 🐘
🐬  The future of MySQL is Postgres   🐘🐬  The future of MySQL is Postgres   🐘
🐬 The future of MySQL is Postgres 🐘RTylerCroy
 
Data Cloud, More than a CDP by Matt Robison
Data Cloud, More than a CDP by Matt RobisonData Cloud, More than a CDP by Matt Robison
Data Cloud, More than a CDP by Matt RobisonAnna Loughnan Colquhoun
 
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...Miguel Araújo
 
Exploring the Future Potential of AI-Enabled Smartphone Processors
Exploring the Future Potential of AI-Enabled Smartphone ProcessorsExploring the Future Potential of AI-Enabled Smartphone Processors
Exploring the Future Potential of AI-Enabled Smartphone Processorsdebabhi2
 
CNv6 Instructor Chapter 6 Quality of Service
CNv6 Instructor Chapter 6 Quality of ServiceCNv6 Instructor Chapter 6 Quality of Service
CNv6 Instructor Chapter 6 Quality of Servicegiselly40
 
Injustice - Developers Among Us (SciFiDevCon 2024)
Injustice - Developers Among Us (SciFiDevCon 2024)Injustice - Developers Among Us (SciFiDevCon 2024)
Injustice - Developers Among Us (SciFiDevCon 2024)Allon Mureinik
 
[2024]Digital Global Overview Report 2024 Meltwater.pdf
[2024]Digital Global Overview Report 2024 Meltwater.pdf[2024]Digital Global Overview Report 2024 Meltwater.pdf
[2024]Digital Global Overview Report 2024 Meltwater.pdfhans926745
 
The Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptxThe Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptxMalak Abu Hammad
 
Automating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps ScriptAutomating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps Scriptwesley chun
 
Driving Behavioral Change for Information Management through Data-Driven Gree...
Driving Behavioral Change for Information Management through Data-Driven Gree...Driving Behavioral Change for Information Management through Data-Driven Gree...
Driving Behavioral Change for Information Management through Data-Driven Gree...Enterprise Knowledge
 
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...apidays
 
08448380779 Call Girls In Civil Lines Women Seeking Men
08448380779 Call Girls In Civil Lines Women Seeking Men08448380779 Call Girls In Civil Lines Women Seeking Men
08448380779 Call Girls In Civil Lines Women Seeking MenDelhi Call girls
 
08448380779 Call Girls In Friends Colony Women Seeking Men
08448380779 Call Girls In Friends Colony Women Seeking Men08448380779 Call Girls In Friends Colony Women Seeking Men
08448380779 Call Girls In Friends Colony Women Seeking MenDelhi Call girls
 
Neo4j - How KGs are shaping the future of Generative AI at AWS Summit London ...
Neo4j - How KGs are shaping the future of Generative AI at AWS Summit London ...Neo4j - How KGs are shaping the future of Generative AI at AWS Summit London ...
Neo4j - How KGs are shaping the future of Generative AI at AWS Summit London ...Neo4j
 

Último (20)

Workshop - Best of Both Worlds_ Combine KG and Vector search for enhanced R...
Workshop - Best of Both Worlds_ Combine  KG and Vector search for  enhanced R...Workshop - Best of Both Worlds_ Combine  KG and Vector search for  enhanced R...
Workshop - Best of Both Worlds_ Combine KG and Vector search for enhanced R...
 
A Call to Action for Generative AI in 2024
A Call to Action for Generative AI in 2024A Call to Action for Generative AI in 2024
A Call to Action for Generative AI in 2024
 
The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024
 
WhatsApp 9892124323 ✓Call Girls In Kalyan ( Mumbai ) secure service
WhatsApp 9892124323 ✓Call Girls In Kalyan ( Mumbai ) secure serviceWhatsApp 9892124323 ✓Call Girls In Kalyan ( Mumbai ) secure service
WhatsApp 9892124323 ✓Call Girls In Kalyan ( Mumbai ) secure service
 
IAC 2024 - IA Fast Track to Search Focused AI Solutions
IAC 2024 - IA Fast Track to Search Focused AI SolutionsIAC 2024 - IA Fast Track to Search Focused AI Solutions
IAC 2024 - IA Fast Track to Search Focused AI Solutions
 
Handwritten Text Recognition for manuscripts and early printed texts
Handwritten Text Recognition for manuscripts and early printed textsHandwritten Text Recognition for manuscripts and early printed texts
Handwritten Text Recognition for manuscripts and early printed texts
 
🐬 The future of MySQL is Postgres 🐘
🐬  The future of MySQL is Postgres   🐘🐬  The future of MySQL is Postgres   🐘
🐬 The future of MySQL is Postgres 🐘
 
Data Cloud, More than a CDP by Matt Robison
Data Cloud, More than a CDP by Matt RobisonData Cloud, More than a CDP by Matt Robison
Data Cloud, More than a CDP by Matt Robison
 
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
 
Exploring the Future Potential of AI-Enabled Smartphone Processors
Exploring the Future Potential of AI-Enabled Smartphone ProcessorsExploring the Future Potential of AI-Enabled Smartphone Processors
Exploring the Future Potential of AI-Enabled Smartphone Processors
 
CNv6 Instructor Chapter 6 Quality of Service
CNv6 Instructor Chapter 6 Quality of ServiceCNv6 Instructor Chapter 6 Quality of Service
CNv6 Instructor Chapter 6 Quality of Service
 
Injustice - Developers Among Us (SciFiDevCon 2024)
Injustice - Developers Among Us (SciFiDevCon 2024)Injustice - Developers Among Us (SciFiDevCon 2024)
Injustice - Developers Among Us (SciFiDevCon 2024)
 
[2024]Digital Global Overview Report 2024 Meltwater.pdf
[2024]Digital Global Overview Report 2024 Meltwater.pdf[2024]Digital Global Overview Report 2024 Meltwater.pdf
[2024]Digital Global Overview Report 2024 Meltwater.pdf
 
The Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptxThe Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptx
 
Automating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps ScriptAutomating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps Script
 
Driving Behavioral Change for Information Management through Data-Driven Gree...
Driving Behavioral Change for Information Management through Data-Driven Gree...Driving Behavioral Change for Information Management through Data-Driven Gree...
Driving Behavioral Change for Information Management through Data-Driven Gree...
 
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
 
08448380779 Call Girls In Civil Lines Women Seeking Men
08448380779 Call Girls In Civil Lines Women Seeking Men08448380779 Call Girls In Civil Lines Women Seeking Men
08448380779 Call Girls In Civil Lines Women Seeking Men
 
08448380779 Call Girls In Friends Colony Women Seeking Men
08448380779 Call Girls In Friends Colony Women Seeking Men08448380779 Call Girls In Friends Colony Women Seeking Men
08448380779 Call Girls In Friends Colony Women Seeking Men
 
Neo4j - How KGs are shaping the future of Generative AI at AWS Summit London ...
Neo4j - How KGs are shaping the future of Generative AI at AWS Summit London ...Neo4j - How KGs are shaping the future of Generative AI at AWS Summit London ...
Neo4j - How KGs are shaping the future of Generative AI at AWS Summit London ...
 

Virtual Reality in Concept Design

  • 1. AMAE Int. J. on Manufacturing and Material Science, Vol. 02, No. 02, May 2012 Virtual Reality in Concept Design Harish Pungotra, Beant College of Engineering and Technology, Gurdaspur, India Email: pungotra11@yahoo.co.in Abstract— Modern computer-aided design (CAD) systems and user and increase productivity. This environment is especially software tools have played a significant role in improving the suitable for free form shape design, wherein an industrial designer efficiency of the overall product design process, ensuring or engineer can explore all conceivable options without the geometric accuracy and the exchange of product model data. constraints imposed by commercial CAD/CAM environments. However, the impact of these technologies is largely restricted to the detailed modeling and engineering analysis that occur during the embodiment design phase. Conceptual design has II. BOTTLENECKS IN THE USE OF VIRUTAL REALITY not benefited from these sophisticated and highly precise The goal of efficiently integrating sensory-motor software tools to the same degree because the creative activities functionalities and skills within a VR system poses extraordinary associated with developing and communicating potential challenges for researchers and engineers in the field. There are solutions with minimal details is far less formulaic in its implementation. At the early stages of product design the many bottlenecks in efficient use of the virtual reality specifications and constraints have not been fully established. environment. Firstly, the real-time rendering of the complex word The industrial designers and engineers need the freedom to during simulation is not advanced enough for industrial change and modify the product configuration and mechanical applications. In the real word, people can use vision to estimate behavior to investigate a wide range of alternative solutions. the distance between objects, and if, these are far or closer to Any CAD system that seeks to support and enhance conceptual them. The quality of the graphics has improved, of late, but still design must, therefore, enable natural and haptic modes of it has not reached the point of maturity. human-computer interaction. Recent advancements in high- The second bottleneck is in the implementation of collision speed, multi-core computer hardware and virtual reality (VR) detection algorithms. At present most of the algorithms are limited technology provide opportunities to link the more fluid processes of creative conceptual design with the rigidly defined to particular applications. Most of these algorithms are for rigid tasks of product detailing and engineering analysis. This paper bodies. When applied to deformable objects having complex discusses the role that virtual reality can play for concept surface, it may not be possible to get real-time interaction. The design module. third bottleneck is in providing physical properties to the virtual models. The sense of touch and force feed mechanisms allow Keywords-virtual concept design, virtual reality, modeling and the user, a rich experience in virtual world. However, to simulate simulation, collision detection, deformable object, B-spline the behavior of a real object, the simulation must include object surface. rigidity/strength, mass, friction, surface texture, and heat transfer. Adding these physical characteristics to virtual objects require I. INTRODUCTION powerful computing hardware and efficient algorithms. Industrial designers and engineers continue to seek new However, virtual reality development is a fast growing area tools that provide them with the freedom to artistically modify in computer graphics and engineering. Already, it is being used product concepts. The need for a viable VR-based conceptual for training for laparoscopic surgery and games. The interactive design tool was realized from several case studies [[1-4]. One design through virtual reality promises to be very intuitive, key conclusion derived is, that the human-computer interface creative, and cost effective method. With better integration with and related software tools for interacting with the virtual models existing CAD/CAM software, it can provide a very effective must be intuitive to the user, provide sensory feedback during way for the industrial designers and engineers to exploit their design, and mimic the natural way the consumer would interact creativity. with the product concepts that are being created. Recent advancements in high-speed, multi-core computer hardware and III. STATE OF THE ART virtual reality (VR) technology provide opportunities to link the Initially, VR-enhanced 3D visualization and analysis more fluid processes of creative conceptual design with the systems were used, such as Virtual Design II [5], and ISAAC rigidly defined tasks of product detailing and engineering [6]. In these systems, the product models are initially created analysis. in existing 3D CAD systems and then appropriately translated Virtual reality provides real-time interaction with virtual into a VR environment. Such systems only permit designers world through several communication methodologies to visualize and analyze CAD objects in a 3D virtual including visual (computer screen or stereoscopic display), environment. The COnceptual VIRtual Design System tactile (force feedback) and audio (stereo sound) feedback. (COVIRDS) is a VR-based CAD modeling environment that The overall goal of the virtual reality is to provide a far more allows rapid shape creation by using a bi-modal, voice, and natural environment to the user than that is possible by hand tracking interface [7, 8]. It provides parametric and free workstations. This can help to enhance the creativity of the © 2012 AMAE 35 DOI: 01.IJMMS.02.02.54
  • 2. AMAE Int. J. on Manufacturing and Material Science, Vol. 02, No. 02, May 2012 form design modes. Mouse/keyboard interface is replaced with voice recognition and 3D interaction devices. However, it also suffers from fundamental weaknesses including limited recognition capability and difficulty in specifying continuous and complex commands [9]. Many VR-based design system are reported in the literature such as 3-Draw [10], 3DM [11], DesignSpace [12], CDS [13], and CUP [14]. The 3DM allows the designer a better feel for the object’s appearance in VR environment through a head mounded display. It however, lacks many other aids and constraints that are necessary to accomplish precise work. All of these Figure 1. Haptic interaction with a virtual model through a haptic techniques provide the designer with real-time interaction with device (PHANTOM® Omni of SensAble Technologies, 2010). the virtual object. However, each of these VR-based interaction Commonly, implicit geometry techniques are used to techniques for CAD applications has its own potential and represent clay-like objects proposed by Bloomenthal and limitations. There is a limitation on the size of the model. When Shoemaker [19]. Witkin et al. [20] used a physically based particle geometries get complex, a time lag sets into the system. Fully approach to sample and control implicit surfaces. On the other immersive design systems can create a more realistic environment hand, Raviv and Elber [21] presented an interactive sculpting but these often tend to make the system infrastructure more algorithm that used a set of uniform trivariate B-spline functions complex, cause uncomfortable intrusive viewing problems and as the underlying representations. Knopf and Sangole [22] make the system computationally expensive. investigated the Self Organization Feature Map (SOFM) as The Loughborough University Conceptual Interactive the starting point for haptic interaction. This technique has also Design (LUCID) system [1, 9] was developed to integrate VR- been extended for use in surface fitting [23], geometric and visual based Human-Computer Interfaces (HCIs) into the design exploration of numerical data [24]. Pungotra[25] used B-spline process in order to maximize its interactivity and efficiency so surfaces to model objects in virtual reality environment for easy as to provide better support to conceptual design. Weidlich et exchange with existing CAD software. al. [15] focused on integrating VR as a user interface into the process of geometric modeling and detailing. It presents three V. VIRTUAL SCULPTING paths towards a solution: VRAx®, Navigation Interface for Modeling (NavIMode), and Construct|Tool. Most of the Mathematically, virtual sculpting refers to the dynamic preliminary work focused on the user interfaces and the modeling manipulation of virtual object by the user to generate different tools for the designers. Robinson et al. [16] evaluated Co-Star, shapes. Galyean and Hughes [26] presented interactive modeling an immersive stereoscopic system for cable harness design. technique based on the notion of sculpting a solid material. A Overall, the results obtained and the positive experience of sculpting tool is controlled by a 3D input device and the material the participants indicated that 3D immersive design and direct is represented by voxel data. Avila and Sobierajski [27] used a body motion tracked interfaces did provide a very intuitive, easy force feedback articulated arm to command a tool. Alternative to use, and useful addition to the technologies available to design data structure to represent virtual sculpting has also be proposed engineers. There are more research groups [17, 18] using virtual such as, voxel-based system [28], and B-spline surfaces [29]. reality for concept design. Overall there is high demand for a Research is underway to improve computational efficiency virtual concept design tools in industry. and flexibility of haptic sculpting. Multi-resolution surfaces have also been used to reduce computational cost of haptic interaction, IV. HAPTIC INTERACTION WITH VIRTUAL MODEL particularly of collision detection. Gao and Gibson [30] used multi-resolution B-spline surfaces to reduce the computational In the context of virtual reality applications, haptics is a tactile cost of haptic interaction. Though the multi-resolution feedback technology which allows a user to use his/her sense techniques reduce the computation cost of haptic interaction, of touch while interacting with a virtual model. By using haptics the haptic force to be fed back to the user is not realistic. devices, the user can interact with a virtual model by feeding and receiving information through tactile sensation.Figure 1 VI. COMPONENTS OF VR BASED CONCEPT DESIGN MODULE shows the user interacting with a virtual model through a haptic device. The haptic sense is usually divided into two main distinct There are three distinct features that any haptics-based sensory modalities. The first sense is the kinaesthetic sense concept design module must have. The ‘haptic rendering (motion and force sensing), which includes perception of system’ is used for the visualization of the model and the tool. muscular effort. The second sense is the tactile sense, which The ‘collision detection system’ provides the information provides cutaneous information, related to contact between the regarding the details of the contact of the tool with the model skin of the human body and the external environment (pressure, and the tool penetration. The ‘physics-based system’ uses vibration, temperature etc.). These sensory interactions enable the information provided by the collision detection algorithm the user to perceive physical properties such as rigidity of the to determine the deformation of the model(s) and the resultant model and the surface characteristics of model (roughness etc.). reactive forces to be fed back to the user. Figure 2 shows the © 2012 AMAE 36 DOI: 01.IJMMS.02.02.54
  • 3. AMAE Int. J. on Manufacturing and Material Science, Vol. 02, No. 02, May 2012 schematic representation of a general framework for a haptics- the deformable VSOFM maintains the relative connection of based concept design module. neighboring nodes in the mesh as it geometrically transforms into the B-spline surface model shape. The surface nodes are connected to the neighboring surface nodes as well as the interior nodes that lie directly below. In this manner, the points generated on the B-spline surface are assigned as exterior nodes of the mass spring damper mesh representation[36]. Collision detection algorithm determines the region where tool is interacting with the model. This information is used to map the haptic forces to the model. VII. VR BASED CONCEPT DESIGN The concept design process needs creativity and freedom to innovate and explore alternative solutions [37]. During the concept generation phase a rough idea, which can come from the background research or from a previous design, is expanded into several solution alternatives. Physical product design and production may require major investments and can lead to Figure 2. Schematic representation of a haptics-based framework significant financial implications in the event of a solution not for concept design. meeting design requirements or specifications. However, these A. COLLISION DETECTION risks can be managed by developing and testing new solutions at the concept stage. The product concepts can be evaluated Collision detection enables simulation-based concept design, depending on the design considerations and identified customer engineering analysis, assembly, motion planning, medical needs. training and animation. Collision detection is considered a major Based on the results of a user study, an industrial designer computational bottleneck in these applications. The goal of first outlines requirements of the users. The VR based concept collision detection is to automatically report a geometric contact design process starts by defining the user groups and describing when it is about to occur or has actually occurred. There are the usage of the final concept product. The designer then defines many collision detection algorithms proposed by various a hypothetical user activity and starts generating more detailed researchers. Lin and Gottschalk [31] presented a survey on the solutions for the products to support this activity. This process state of the art in collision detection between geometric models includes a description of the basic functions, design specification represented by smooth surfaces. Another survey [32] focused requirements, functional requirements, ergonomic shape features, more on how the model representation leads to different collision constraints, and other important technical attributes. detection algorithms. Pungotra [33] proposed an algorithm that The evaluation of product concept solutions is one of the uses the best of parametric representation of surface and critical steps in the concept development process. The target of efficiency of triangle-triangle intersection test. the evaluation is to make a decision on whether to discontinue B. PHYSICS B ASED DEFORMATION MODELLING the concept, further iterate the concept, or start utilising the Deformable objects have been widely studied in computer concept. Valuable insight into refining the concepts can be gained graphics. The deformation of the model can be simulated by a using evaluation methods involving end-users. An important geometric- or physics-based system. Over the years, different goal is to identify whether the new product concepts find modeling techniques have been developed. However, a mass acceptance amongst the intended target user group. Another spring damper system, consisting of a set of particles (nodes) goal may be to evaluate the design from a human factors connected through a network of springs and dampers can provide perspective. User evaluation is useful as a tool for iteratively reasonable accuracy and speed for real time interaction. The refining the designs based on user feedback in accordance with representation of B-spline surfaces in terms of blending matrices the concept of user-centred design. facilitates the integration of collision detection and merging of A VR based concept design module can enable an industrial B-spline surfaces with the mass spring system [34]. designer to sculpt and validate the concept design in the virtual The volumetric self-organizing feature map (VSOFM) [35] reality environment. A group of users, fairly representative of is a viable skeletal framework for modeling realistic objects the intended user’s segment, can evaluate the concept in VR that dynamically change shape with time. The sparse point environment. Further design modifications may be guided by cloud generated on the B-spline surfaces encloses the 3D different sets of users. These different sets of user may be based lattice of the deformable VSOFM, having the required number on different cultures, geographies, age groups, or medical of nodes attached through springs and dampers. The lattice is conditions. These modifications will often deal with a variety of allowed to expand to the point cloud. This 3D ordered lattice of needs that can be fulfilled using innovative but easily implemented changes to the existing generic model. © 2012 AMAE 37 DOI: 01.IJMMS.02.02.54
  • 4. AMAE Int. J. on Manufacturing and Material Science, Vol. 02, No. 02, May 2012 CONCLUSION [12] W. L. Chapin, T. A. Lacey, and L. Leifer, “DesignSpace: a manual interaction environment for computer aided design,” in the In this paper, the role that virtual reality can play in the Conference Companion on Human Factors in Computing Systems, concept design was introduced. Product designers and engineers Boston, Massachusetts, USA, 1994, pp. 33-34. require concept design and graphical visualization tools that [13] D. Bowman, “Conceptual design space – beyond walk-through enable them to quickly modify the shape, style, and functionality to immersive design,” in (a chapter in Designing digital space) of a product concept. The primary role of VR technology is to New York, USA: John Wiley & Sons, 1996, pp. 225 - 235. provide the designer with the ability to intuitively create and [14] L. Anthony, W. C. Regli, J. E. John, and S. V. Lombeyda, “ manipulate the shape of complex freeform CAD models during CUP: A computer-aided conceptual design environment for assembly concept generation. Several concepts must be developed before modeling,” The ASME Journal of Computer and Information the precise and detailed specification of product design is carried Science in Engineering, vol. 1, pp. 186-192, 2001. [15] D. Weidlich, L. Cser, T. Polzin, D.Cristiano, and H. Zickner, out. These concepts must be evaluated for their functionality “Virtual reality approaches for immersive design,” CIRP Annals - and tested by various user segments. Prototypes are sometimes Manufacturing Technology, vol. 56, pp. 139-142, 2007. built for conceptualization and preliminary validation of the idea [16] G. Robinson, J. M. Ritchie, P. N. Day, and R. G. Dewar, which increases the time and the cost of the concept design “System design and user evaluation of Co-Star: an immersive phase. Instead, virtual reality environment can be used to design, stereoscopic system for cable harness design,” Computer-Aided evaluate and test these concepts. A streamlined exchange of Design, vol. 39, pp. 245-257, 2007. information with existing CAD systems for precise and detailed [17] G. D. Gironimo, A. Lanzotti, and A. Vanacore, “Concept design specifications can be carried out. The 3D visualization for quality in virtual environment,” Computers & Graphics, vol. capabilities and the ability to directly interact with physics-based 30, pp. 1011-1019, 2006. [18] C. Duriez, F. Dubois, F. Kheddar, and C. Andriot, “Realistic models suggest that VR environments can play a big role in haptic rendering of interacting deformable objects in virtual reality creative design process. environments,” IEEE Trans. on Visualization and Computer Graphics, vol. 12, pp. 36-47, 2006. REFERENCES [19] J. Bloomenthal and K. Shoemaker, “Convolution surfaces,” in [1] J. Ye and R. Campbell, “Supporting conceptual design with SIGGRAPH ’91 on Computer Graphics, 1991, pp. 251-256. multiple VR based interfaces,” Virtual and Physical Prototyping, [20] A. P. Witkin and P. S. Heckbert, “Using particles to sample vol. 1, pp. 171-181, 2006. and control impict surfaces,” in 21st Annual Conference on Computer [2] D. Cheshire, M. Evans, and C. Dean, “Haptic modeling an Graphics and Interactive Techniques, Orlando, Florida, USA, 1998, alternative industrial design methodology?,” in EuroHaptics 2001, pp. 269-277. Birmingham, UK, 2001, pp. 124-129. [21] A. Raviv and G. Elber, “Three-dimensional freeform sculpting [3] B. Sener, P. Wormald, and R. Campbell, “Evaluating a haptic via zero sets of scalar trivariate functions,” Computer-Aided Design, modeling system with industrial designers,” in EuroHaptics vol. 32, pp. 513-526, 2000. International Conference, Edinburgh, Scotland, 2002, pp. 165 - [22] G. K. Knopf and A. Sangole, “Intelligent systems for interactive 169. design and visualization,” in IEEE Conference of Industrial [4] J. Ye, R. Campbell, T. Page, and K. Badni, “An investigation Electronics Society, Sevilla, Spain, 2002, pp. 2995-3001. into the implementation of virtual reality technologies in support [23] G. K. Knopf and A. Sangole, “Interpolating scattered data of conceptual design.,” Design Studies, vol. 27, pp. 77-97, 2006. using 2D self-organizing feature maps,” Graphical Models, vol. [5] P. Astheimer, F. Dai, W. Felger, M. Göbel, H. Haase, S. Müller, 66, pp. 50-69, 2004. and R. Ziegler, “Virtual design II – an advanced VR system for [24] G. K. Knopf and H. Pungotra, “Visual exploration of numeric industrial applications,” in Virtual Reality World ‘95, Stuttgart, data using 3D self organising feature maps,” in Int. Conference on Germany, 1995, pp. 337-363. Artificial Neural Network in Engineering (ANNIE 2007), St. Louis, [6] M. R. Mine, “ISAAC: a Meta-CAD system for virtual Missouri, USA, 2007, pp. 297-302. environments,” Computer-Aided Design, vol. 29, pp. 547-553, 1997. [25] H. Pungotra, G. K. Knopf, and R. Canas, “Novel collision [7] T. H. Dani and R. Gadh, “Creation of concept shade designs via detection algorithm for physics-based simulation of deformable B- a virtual reality interface,” Computer Aided Design, vol. 29, pp. spline shapes,” Computer Aided Design & Applications, vol. 6, pp. 555-563, 1997. 43-54, 2009. [8] C. C. Chu, T. H. Dani, and R. Gadh, “Multisensory interface [26] T. A. Galyean and J. F. Hughes, “Sculpting: an interactive for a virtual reality based computer aided design system,” volumetric modeling technique,” Computer Graphics, vol. 25, pp. Computer-Aided Design, vol. 29, pp. 709-725, 1997. 267-274, 1991. [9] J. Ye, “Integration of virtual reality techniques into computer [27] R. S. Avila and L. M. Sobierajski, “A haptic interaction method aided product design, PhD Thesis,” in Department of Design and for volume visualization,” in the 7th Conference on Visualization Technology. vol. Ph.D. Leicestershire, UK: Loughborough ‘96, San Francisco, California, United States, 1996, pp. 197 - 204. University, 2005. [28] W. A. McNeely, K. D. Puterbaugh, and J. J. Troy, “Six degree- [10] E. Sachs, A. Roberts, and D. Stoops, “3-Draw: a tool for of-freedom haptic rendering using voxel sampling,” in the 26th Annual designing 3D shapes,” IEEE Computer Graphics and Applications, Conference on Computer Graphics and Interactive Techniques, vol. 11, pp. 18-24, 1991. Los Angeles, California, USA, 1999, pp. 401 - 408. [11] J. Butterworth, A. Davidson, S. Hench, and T. M. Olano, [29] F. Dachille, H. Qin, A. Kaufman, and J. El-Sanat, “Haptic “3DM: a three-dimensional modeler using a head-mounted display,” sculpting of dynamic surfaces,” in Symposium on Interactive 3D in the 1992 Symposium on Interactive 3D Graphics, Cambridge, Graphics, Atlanta, GA, USA, 1999, pp. 103-110. Massachusetts, USA, 1992, pp. 135-138. [30] Z. Gao and I. Gibson, “Haptic sculpting of multi-resolution © 2012 AMAE 38 DOI: 01.IJMMS.02.02.54
  • 5. AMAE Int. J. on Manufacturing and Material Science, Vol. 02, No. 02, May 2012 B-spline surfaces with shaped tools,” Computer Aided Design, Simulation (MS 2010), Banff, Alberta, Canada, 2010, pp. 281-288. vol. 38, pp. 661-676, 2006. [35] P. C. Igwe, G. K. Knopf, and R. Canas, “Developing alternative [31] M. C. Lin and S. Gotttschalk, “Collision detection between design concepts in VR environments using volumetric self organizing geometric models: A survey,” in IMA Conference of Mathematics of feature maps,” Intelligent Manufacturing, vol. 19, pp. 661-675, Surfaces, UK, 1998, pp. 602-608. 2008. [32] P. Jimenez, F. Thomas, and C. Torras, “3D collision detection: [36] H. Pungotra, G. K. Knopf, and R. Canas, “Framework for a survey,” Computer and Graphics, vol. 25, pp. 269-285, 2001. modeling and validating conept designs in virtual reality [33] H. Pungotra, G. K. Knopf, and R. Canas, “Efficient algorithm environments,” in the IEEE Virtual Reality 2009 Conference to detect collision between deformable B-spline surface for virtual (Symposium on Human Factors and Ergonomics), Toronto, Canada, sculpting,” Computer-Aided Design, vol. 40, pp. 1055-1066, 2008. 2009, pp. 393-398. [34] H. Pungotra, G. K. Knopf, and R. Canas, “Representation of [37] R. Morris, The fundamentals of product design. Switzerland: objects in virtual reality environment using B-spline blending AVA Publishing SA, 2009. matrices,” in the 21st IASTED Int. Conference on Modeling and © 2012 AMAE 39 DOI: 01.IJMMS.02.02.54