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HOW ADVERTISING WORKS

         JOMC 170
     04HowAdvWorks.ppt
Readings
• How Advertising Works: A Planning Model
  Revisited
  – By: Vaughn, Richard. Journal of Advertising Research,
    Feb/Mar86, Vol. 26 Issue 1, p57.
• How Advertising Works: What Do We Really
  Know?
  – By: Vakratsas, Demetrios; Ambler, Tim. Journal of
    Marketing, Jan99, Vol. 63 Issue 1, p26-43.
• Advertising's Role in Capitalist Markets: What Do
  We Know and Where Do We Go from Here?
  – By: Tellis, Gerard J.. Journal of Advertising Research,
    Jun2005, Vol. 45 Issue 2, p162-170.
How Advertising Works:
     A Planning Model Revisited
• Classic model used by Foote, Cone &
  Belding.
• First proposed in 1980.
• Notes that context determines effects.
FCB Grid (Richard Vaughn, 1980)
               THINK              FEEL



HIGH
INVOLVEMENT      1                2
LOW
INVOLVEMENT
                 3                4
Quadrant 1:
FCB Grid         THINK / HIGH INVOLVEMENT
 • INFORMATIVE (economic)
 • Classical hierarchy-of-effects:
 • Awareness
    →Knowledge
      →Liking
             →Preference
                   →Conviction
                         →Purchase
 • Learn →Feel →Do.
Quadrant 2:
FCB Grid    FEEL / HIGH INVOLVEMENT

       • AFFECTIVE (psychological)
       • Products fulfilling self-esteem,
         subconscious, ego-related
         impulses.
       • Requires perhaps more emotional
         communication.
       • Feel →Learn → Do.
Quadrant 3:
FCB Grid        THINK / LOW INVOLVEMENT




 • HABITUAL (responsive)
 • Routine consumer behavior.
 • Learning occurs most often after
   exploratory trial purchase.
 • Learning by doing.
 • Do → Learn → Feel.
Quadrant 4:
FCB Grid      FEEL / LOW INVOLVEMENT




       •   SATISFACTION (social)
       •   Personal taste
       •   “Life’s little pleasures”
       •   Peer-oriented items.
       •   Do → Feel →Learn.
FCB Grid
              THINK   FEEL



HIGH
INVOLVEMENT     1     2
LOW
INVOLVEMENT
                3     4
FCB Grid
                THINK       FEEL




                            2
              INFORMATIVE
HIGH
INVOLVEMENT    (economic)
          Learn →Feel →Do




LOW
INVOLVEMENT
                  3         4
FCB Grid
              THINK        FEEL




                1
                        AFFECTIVE
HIGH
INVOLVEMENT            (Psychological)
                      Feel → Learn →Do




LOW
INVOLVEMENT
                3         4
FCB Grid
                THINK        FEEL



HIGH
INVOLVEMENT       1          2
               HABITUAL
LOW
INVOLVEMENT   (Responsive)
          Do → Learn →Feel
                             4
FCB Grid
              THINK        FEEL



HIGH
INVOLVEMENT     1          2
                       SATISFACTION
LOW
INVOLVEMENT
                3          (Social)
                      Do → Feel → Learn
FCB Grid
                THINK              FEEL


              INFORMATIVE       AFFECTIVE
HIGH
INVOLVEMENT    (economic)      (Psychological)
          Learn →Feel →Do    Feel → Learn →Do



               HABITUAL       SATISFACTION
LOW
INVOLVEMENT   (Responsive)        (Social)
          Do → Learn →Feel   Do → Feel → Learn
FCB Grid
• “We may not now, or ever, know
  definitively how advertising works.”
• “But we do know it works in some
  definable ways well enough to make
  more effective advertising.”
How Advertising Works:
     What Do We Really Know?
• Reviews 250+ articles / books
• 7 types of models & findings
  – Example: FCB Grid would be an integrative
    model ([C][A][E])
• 5 generalizations about how advertising
  works
• Directions for future research
Generalization 1
• Experience (E), affect (A), and cognition
  (C) are the three intermediate
  advertising effects, and the omission of
  any one can lead to overestimation of
  the effect of the others
 Demonstrated in the evolution of
  models from simple (C) to more
  complex ([C][A][E]).
Generalization 2
• Short-term advertising elasticities are
  small and decrease during the product
  life cycle.
 Lower than promotions
 Weaker than product usage (E) effects
 Greater for new brands
Generalization 3
• In mature, frequently purchased
  packaged goods markets, returns to
  advertising diminish fast. A small
  frequency, therefore (1-3 per purchase
  cycle), is sufficient for advertising an
  established brand.
 Diminishing returns
 First exposure is most influential.
Generalization 4
• The concept of a space of intermediate
  effects is supported, but a hierarchy
  (sequence) is not.
 Significance of intermediate effects (C,
  A, and E) depends on context.
 Hierarchy framework does not allow for
  interactions between effects.
Generalization 5
• Cognitive bias interferes with affect
  measurement.
 Affect can be more important than
  cognition.
 Cognitive bias understates the role of
  affect and misreports reality.
Advertising's Role in Capitalist
  Markets: What Do We Know and
   Where Do We Go from Here?
• 9 misconceptions about advertising.
• Advertising is essential for free markets.
• Where do we go from here?
Misconception 1: Advertising is a powerful
  force in shaping consumer preferences.

• Some advertisements are.
• Potential is there.
• Most advertising is lost in the noise (or
  worse, adds to the noise).
• Even success is quickly imitated.

 This is the nature of a free, competitive
  market.
Misconception 2: Even if advertising does
not work immediately, repetition will ensure
        its ultimate effectiveness.
• Consumers haven’t seen it, they need
  more time, etc.
• “Escalation of commitment”

 If advertising doesn’t work in a
  reasonably short time it is unlikely to
  ever work.
Misconception 3:
    Advertisements take time to wearin.

• “Wearin” = improvement of
  effectiveness during first few weeks.
• “Wearout” = decline in effectiveness as
  campaign ages.

 “Wearin” is short or nonexistent and
  “wearout” starts right away.
Misconception 4: The effects of advertising
     last for years and even decades.

• We remember old ads.
• Old research used inappropriate data.

 Effects of advertising are rather fleeting.
Misconception 5: Even if advertising seems
ineffective, stopping would be dangerous.

• Argue that suspension could be
  disastrous.
• Or that competitors’ ads would be more
  effective.

 Argument is not tested.
Misconception 6:
Weight (or intensity or frequency) is critical.

• The most expensive item in the ad budget is
  the advertising buy expressed as weight.

 Big changes in weight may not result in even
  small changes in effectiveness.
 Changes in target segments, media,
  message, and especially creative content
  result in biggest change in effects.
 Ad response is highest for product
  improvement or new products.
Misconception 7:
      Advertising is highly profitable.

• Spurious correlation between
  advertising intensity and market share.

 Because of the competitive activity,
  much advertising cancels out.
 Beware over-advertising: adding to
  costs more than to profits.
Misconception 8: Logic or argument is the
     most effective advertising appeal.

• Consumers like to think of themselves
  as rational decision makers who make
  good if not wise decisions.

 Emotional ads are more interesting,
  more easily remembered, more prone
  to lead to action, and less likely to
  arouse consumers’ defenses.
Misconception 9: Advertising is amoral in its
  practice, corrupts people’s values, or is
       unnecessary for free markets.

 As a relatively weak market force (see
  misconceptions 1-8), advertising
  probably has little effect on values.
 Essential for free markets: the means
  by which an innovative firm can
  communicate its brands competitive
  superiority to consumers.
Where do We Go from Here?
Effects on mental processes
• Multiple routes to persuasion
  ELM (central vs. peripheral processing)
• Power of emotional appeals.
• Consistency of cues enhances
  persuasion.
• Difficult translating/integrating lab
  results to the field.
Effect on sales / market share
• Move away from aggregate data.
• Focus on content, message, cues, and
  creativity rather than message weight.
Versus sales promotion
•   Misses two key points:
•   How to use both jointly.
•   Discount price may be competitive
    price.
Advertising and pricing
•   Advertising may
•   Increase price competition.
•   Lower prices.
•   Increase consumers’ price elasticity.
Advertising and brand equity
• How and when does this process work?

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FCB Grid

  • 1. HOW ADVERTISING WORKS JOMC 170 04HowAdvWorks.ppt
  • 2. Readings • How Advertising Works: A Planning Model Revisited – By: Vaughn, Richard. Journal of Advertising Research, Feb/Mar86, Vol. 26 Issue 1, p57. • How Advertising Works: What Do We Really Know? – By: Vakratsas, Demetrios; Ambler, Tim. Journal of Marketing, Jan99, Vol. 63 Issue 1, p26-43. • Advertising's Role in Capitalist Markets: What Do We Know and Where Do We Go from Here? – By: Tellis, Gerard J.. Journal of Advertising Research, Jun2005, Vol. 45 Issue 2, p162-170.
  • 3. How Advertising Works: A Planning Model Revisited • Classic model used by Foote, Cone & Belding. • First proposed in 1980. • Notes that context determines effects.
  • 4. FCB Grid (Richard Vaughn, 1980) THINK FEEL HIGH INVOLVEMENT 1 2 LOW INVOLVEMENT 3 4
  • 5. Quadrant 1: FCB Grid THINK / HIGH INVOLVEMENT • INFORMATIVE (economic) • Classical hierarchy-of-effects: • Awareness →Knowledge →Liking →Preference →Conviction →Purchase • Learn →Feel →Do.
  • 6. Quadrant 2: FCB Grid FEEL / HIGH INVOLVEMENT • AFFECTIVE (psychological) • Products fulfilling self-esteem, subconscious, ego-related impulses. • Requires perhaps more emotional communication. • Feel →Learn → Do.
  • 7. Quadrant 3: FCB Grid THINK / LOW INVOLVEMENT • HABITUAL (responsive) • Routine consumer behavior. • Learning occurs most often after exploratory trial purchase. • Learning by doing. • Do → Learn → Feel.
  • 8. Quadrant 4: FCB Grid FEEL / LOW INVOLVEMENT • SATISFACTION (social) • Personal taste • “Life’s little pleasures” • Peer-oriented items. • Do → Feel →Learn.
  • 9. FCB Grid THINK FEEL HIGH INVOLVEMENT 1 2 LOW INVOLVEMENT 3 4
  • 10. FCB Grid THINK FEEL 2 INFORMATIVE HIGH INVOLVEMENT (economic) Learn →Feel →Do LOW INVOLVEMENT 3 4
  • 11. FCB Grid THINK FEEL 1 AFFECTIVE HIGH INVOLVEMENT (Psychological) Feel → Learn →Do LOW INVOLVEMENT 3 4
  • 12. FCB Grid THINK FEEL HIGH INVOLVEMENT 1 2 HABITUAL LOW INVOLVEMENT (Responsive) Do → Learn →Feel 4
  • 13. FCB Grid THINK FEEL HIGH INVOLVEMENT 1 2 SATISFACTION LOW INVOLVEMENT 3 (Social) Do → Feel → Learn
  • 14. FCB Grid THINK FEEL INFORMATIVE AFFECTIVE HIGH INVOLVEMENT (economic) (Psychological) Learn →Feel →Do Feel → Learn →Do HABITUAL SATISFACTION LOW INVOLVEMENT (Responsive) (Social) Do → Learn →Feel Do → Feel → Learn
  • 15.
  • 16. FCB Grid • “We may not now, or ever, know definitively how advertising works.” • “But we do know it works in some definable ways well enough to make more effective advertising.”
  • 17. How Advertising Works: What Do We Really Know? • Reviews 250+ articles / books • 7 types of models & findings – Example: FCB Grid would be an integrative model ([C][A][E]) • 5 generalizations about how advertising works • Directions for future research
  • 18. Generalization 1 • Experience (E), affect (A), and cognition (C) are the three intermediate advertising effects, and the omission of any one can lead to overestimation of the effect of the others  Demonstrated in the evolution of models from simple (C) to more complex ([C][A][E]).
  • 19. Generalization 2 • Short-term advertising elasticities are small and decrease during the product life cycle.  Lower than promotions  Weaker than product usage (E) effects  Greater for new brands
  • 20. Generalization 3 • In mature, frequently purchased packaged goods markets, returns to advertising diminish fast. A small frequency, therefore (1-3 per purchase cycle), is sufficient for advertising an established brand.  Diminishing returns  First exposure is most influential.
  • 21. Generalization 4 • The concept of a space of intermediate effects is supported, but a hierarchy (sequence) is not.  Significance of intermediate effects (C, A, and E) depends on context.  Hierarchy framework does not allow for interactions between effects.
  • 22. Generalization 5 • Cognitive bias interferes with affect measurement.  Affect can be more important than cognition.  Cognitive bias understates the role of affect and misreports reality.
  • 23. Advertising's Role in Capitalist Markets: What Do We Know and Where Do We Go from Here? • 9 misconceptions about advertising. • Advertising is essential for free markets. • Where do we go from here?
  • 24. Misconception 1: Advertising is a powerful force in shaping consumer preferences. • Some advertisements are. • Potential is there. • Most advertising is lost in the noise (or worse, adds to the noise). • Even success is quickly imitated.  This is the nature of a free, competitive market.
  • 25. Misconception 2: Even if advertising does not work immediately, repetition will ensure its ultimate effectiveness. • Consumers haven’t seen it, they need more time, etc. • “Escalation of commitment”  If advertising doesn’t work in a reasonably short time it is unlikely to ever work.
  • 26. Misconception 3: Advertisements take time to wearin. • “Wearin” = improvement of effectiveness during first few weeks. • “Wearout” = decline in effectiveness as campaign ages.  “Wearin” is short or nonexistent and “wearout” starts right away.
  • 27. Misconception 4: The effects of advertising last for years and even decades. • We remember old ads. • Old research used inappropriate data.  Effects of advertising are rather fleeting.
  • 28. Misconception 5: Even if advertising seems ineffective, stopping would be dangerous. • Argue that suspension could be disastrous. • Or that competitors’ ads would be more effective.  Argument is not tested.
  • 29. Misconception 6: Weight (or intensity or frequency) is critical. • The most expensive item in the ad budget is the advertising buy expressed as weight.  Big changes in weight may not result in even small changes in effectiveness.  Changes in target segments, media, message, and especially creative content result in biggest change in effects.  Ad response is highest for product improvement or new products.
  • 30. Misconception 7: Advertising is highly profitable. • Spurious correlation between advertising intensity and market share.  Because of the competitive activity, much advertising cancels out.  Beware over-advertising: adding to costs more than to profits.
  • 31. Misconception 8: Logic or argument is the most effective advertising appeal. • Consumers like to think of themselves as rational decision makers who make good if not wise decisions.  Emotional ads are more interesting, more easily remembered, more prone to lead to action, and less likely to arouse consumers’ defenses.
  • 32. Misconception 9: Advertising is amoral in its practice, corrupts people’s values, or is unnecessary for free markets.  As a relatively weak market force (see misconceptions 1-8), advertising probably has little effect on values.  Essential for free markets: the means by which an innovative firm can communicate its brands competitive superiority to consumers.
  • 33. Where do We Go from Here?
  • 34. Effects on mental processes • Multiple routes to persuasion ELM (central vs. peripheral processing) • Power of emotional appeals. • Consistency of cues enhances persuasion. • Difficult translating/integrating lab results to the field.
  • 35. Effect on sales / market share • Move away from aggregate data. • Focus on content, message, cues, and creativity rather than message weight.
  • 36. Versus sales promotion • Misses two key points: • How to use both jointly. • Discount price may be competitive price.
  • 37. Advertising and pricing • Advertising may • Increase price competition. • Lower prices. • Increase consumers’ price elasticity.
  • 38. Advertising and brand equity • How and when does this process work?