2. Console game-based
pedagogy:
A review of Scotland’s
Consolarium Initiative
Jennifer Groff
Presentation at the Media Learning Conference
London, 2010
6. Participating
Primary
Schools
Balmedie Primary School
Cathkin Community Nursery
Cowie Primary School
Cumbernauld Primary School
Dalry Primary School
Elrick Primary School
Gavinburn Primary School
Hallside Primary School
Lairdsland Primary School
Longhaugh Primary School
Meldrum Primary School
Musselburgh Grammar School
Secondary
Bo ness Academy
The Community School of Auchterarder
Grangemouth High School
Inverurie Academy
Perth High School
St Andrew s and St Bride s High School
Wallace High School
10. The argument for GBL
Two Key Themes:
− The desire to harness the motivational power of
games in order to ‘make learning fun’;
− A belief that ‘learning through doing’ in games such
as simulations, offers a powerful learning tool.
These findings frame the three key aspects to GBL:
• motivation
• skill development
• immersive learning environments
Kirriemuir & McFarlane, 2004
11. Games as learning systems
Games as authoring systems
generating artefacts
Games as content systems
content
Games as manipulating systems
simulations
Games as trigger systems
content
Games as gateway systems
learning technology
Games as reflective systems
illustration
Games as point-of-view systems
perspective
Games as code systems
programming
Games as documentary systems
documentary
Games as ideological systems
text
Games as research systems
research
Games as assessment systems
evaluation
Klopfer, Osterweil & Salen, 2009
12. Games as learning systems
Games as authoring systems
generating artefacts
Games as content systems
content
Games as manipulating systems
simulations
Games as trigger systems
content
Games as gateway systems
learning technology
Games as reflective systems
illustration
Games as point-of-view systems
perspective
Games as code systems
programming
Games as documentary systems
documentary
Games as ideological systems
text
Games as research systems
research
Games as assessment systems
evaluation
Klopfer, Osterweil & Salen, 2009
25. GBL approaches...
are an excellent opportunity to
engage students in activities
which can enhance learning and
produce a range of educational
benefits
26. GBL approaches...
need to be well planned and
classrooms carefully organised
to engage all students in learning
and produce appropriate
outcomes
27. GBL approaches...
build on many children’s
existing interests, skills and
knowledge
and can narrow the gap
between children’s home and
school cultures
28. GBL approaches...
can increase communication
between parents and teachers
and school leaders
and enhance parental
engagement in children’s
learning
30. Teachers often have to overcome
a number of barriers and
reservations about using game-
based learning approaches in
classrooms
however, when they do so, they
are convinced of the results
31. Teachers need support, from
peers, school leadership and
outside resources, in order to use
games well for learning and
mediate them effectively
32. Resourcing game-based learning
approaches can be difficult but is
often more accessible than other
technologies
further support would be
beneficial
33. Curriculum for Excellence is seen
by the people interviewed for the
study as an opportunity to try out
new things such as game-based
learning complemented by
emerging Assessment is for
Learning criterion.
37. Benefits relating to teamwork &
skills for life:
•problem-solving
•communication
•collaboration
•negotiation
which were observed in various ways by teachers
38. “ Their motivation, you know, they
were totally engaged. They were on
task, they were very interested in it.
They spoke about it a lot....
They were just highly motivated.
”
39. “ When you see the motivation and
engagement for the pupils, I
mean that’s your core goal, I
think, as a teacher...if you’ve got
that, the learning just comes on
so much more.
”
40. “ And it was the children who
actually organised it
themselves...they were dividing
their tasks up into you find out
”
about this and we’ll do that.
41. ““I saw the [Primary] 2s really using their
skills and their language abilities of
persuasion and just the way that they
were mature enough to negotiate. On the
whole, there was the odd one or two that
didn’t get on but, on the whole the 2s
were very good organisers and they
made sure the task actually got done.
”
42. Perceived impact on their
teaching:
•enjoyment & motivation
•classroom management
•curriculum organisation
•teacher role
•teacher skills
45. Perceived impact on learning:
“ It has [impacted how I learn], because you
don’t realise it, but you’re kind of learning
the same way as you usually do without a
Wii game, but it’s just…it feels like you’re
having more fun with it. So it has kind of
changed, because I know that now it’s
pretty much the same, so now I look
”
forward to school a lot more.
49. Perceived impact on writing:
“ You learn how to write, it helps you
see the pictures better in your head
”
so you can write about it then.
50. Perceived impact on writing:
“ [The project/game-play]
encourages us to work — instead of
being bored writing in the jotter, it’s
fun playing the game and the better
you get it encourages you to play
”
more and want to write.
51. Perceived impact on home game play:
“ You play it less, ‘cos you feel like
you’ve had a go at it, so you do
something else…or you play that
game, but you don’t really enjoy it
”
‘cos it’s not the same as at school.