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Bridging the Boomer/Gamer Knowledge Gap: The Library as a way across! Karl M. Kapp, Ed.D., CFPIM, CIRM Assistant Director Institute for Interactive Technologies Bloomsburg University
Pop Quiz Quiz is on the first page of your handout!
Please feel free to take some Candy (please only up to five so we have enough)
[object Object],[object Object],[object Object],[object Object]
 
For More Continued Discussion: www.karlkapp.blogspot.com
Personnel Learning Objective
Use the menu button to turn on Then a menu will appear Send User Data Presentation Test/Homework Change Channel Use yes Button to Scroll to “Presentation” Then Press the menu button again. Then “Presentation Mode” will appear.
Have you ever used a Audience Response System Before ,[object Object],[object Object],[object Object]
What Demographic are you?  ,[object Object],[object Object],[object Object],[object Object],[object Object]
How often do you play video games? ,[object Object],[object Object],[object Object],[object Object]
When is the last time you sent a text message? ,[object Object],[object Object],[object Object],[object Object]
When you were a kid, did you every use Encyclopedia Britannica for a  book report ? ,[object Object],[object Object],[object Object],[object Object]
Which Dr. Seuss book is 50 years old this year? ,[object Object],[object Object],[object Object],[object Object]
How many words are in Green Eggs and Ham? ,[object Object],[object Object],[object Object],[object Object]
Agenda ,[object Object],[object Object],[object Object]
Digital  Immigrants Digital Natives Boomers Generation X Gamer 3.0 Millennials Neo-Millennials Nexters Greatest Generation Gen-Y GAP Gamer 4.0 Gamer 2.0 Gamer 1.0
1946-2008
 
 
 
 
 
 
What was the “killer app” for the boomer generation? ,[object Object],[object Object],[object Object],[object Object]
 
What was the average age of retirement in 2006? ,[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Boomers
How would you describe those two kids? ,[object Object],[object Object],[object Object],[object Object],[object Object]
Lazy Wasting Time Rotting Brain Anti- Social
Kids ages 8-10 play  video games for about one hour every day. Digital divisions. Report by the  Pew /Internet: Pew Internet & American Life .  US Department of Commerce 87% of 8- to 17-year old children play video games at home.  Male teenagers play 13 hours of console video games a week .
Females play 5 hours a week of console games. They make up the majority of PC gamers at 63%.   Almost 43% of the gamers are female.
70 percent of the players of  The Sims  are women under age 25 Unfortunately, this game highlights a sexist stereotype Hottest selling kid’s PC game from  May 2004 to July 2006 was  Princess Fashion Boutique
Nathan, stop listening to music, turn off the computer, turn off the TV… and start studying. I am  Studying!
1994
Define the term “Snail Mail” ,[object Object],[object Object],[object Object],[object Object]
Instant and Text Messaging  Snail mail: “something you use to talk to ‘old people,’ institutions, or to send complex instructions to large groups.” In other words “Email”   Lenhart, Maddden, Hitlin (2005) Teens and Technology: Youth are Leading the Transition to a Fully Wired and Mobile Nation.  Pew Internet and American Life Project.
32 MB 4 MB DRAM 333 MHz Increasing Power of Gadgets Capability Block II Apollo Guidance Computer AGC PlayStation Portable PSP Memory 36,864 words of ROM Storage 2,048 words of RAM Clock Speed 2.048 MHz
Name something you send away for from a cereal box. ,[object Object],[object Object],[object Object],[object Object]
 
 
Found at bat-blog.com
[object Object],[object Object],[object Object],[object Object],[object Object],44% have two 15% of 2-5 Year olds have a Cell phone -NPD Group
Gamer 1.0   4 2 3
Gamer 1.0   4 3 Where is my opponent going to go next? In what direction should I try to move the ball? How will the ball bounce off the wall?
Gamer 2.0
Gamer 2.0   Should I shoot the aliens on the end or in the middle or all the bottom aliens first? How long do I have to shoot before an alien shoots at me? What is the pattern these aliens are following?
 
What actions should I take based on this information?
 
 
Gamer 3.0
 
Where do I explore first? What activities are of the most value? What must I do to achieve my goal?
70 percent of the players of  The Sims  are Women under age 25 What variables do I balance to keep my person happy? How should I manage my time?
Gamer 4.0
Gamer 4.0   What activities give me the most return for my efforts? Can I trust this person who wants to team with me to accomplish a goal?
What can we create together?
What leadership strategy should I use?
 
 
What level of Gamer are you? ,[object Object],[object Object],[object Object],[object Object]
 
 
 
 
Got Game:  John Beck and Mitchell Wade (2004) Problem Solvers Confident Resilient Multi- tasking Informal Learners Social
Learning as an Event!
Learning as an Event!
Say Dadda
Solutions ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
What is your approach to Wikipedia? ,[object Object],[object Object],[object Object],[object Object]
Which is More Accurate Wikipedia or Encyclopedia Britannica?  ,[object Object],[object Object],[object Object]
Solution #1: Teach the right use of media
 
Solution #2: Think Outside of PowerPoint
Solution #3: Borrow from Other Media Think Radio talk-show, not college lecture
Use a documentary format
Consider using the “En Media Res”  technique
Solution #4: Provide a Challenge
Can this group solve the challenge?  Do they know what tools to use?
http://karlkapp.blogspot.com/2007/05/accidental-learning-and-power-of.html Solution #5: Tell a Story
http://karlkapp.blogspot.com/2007/05/accidental-learning-and-power-of.html Researchers have found that the human brain has a natural affinity for narrative construction.
http://karlkapp.blogspot.com/2007/05/accidental-learning-and-power-of.html Researchers have found that the human brain has a natural affinity for narrative construction. Yep, people tend to remember facts more accurately if they encounter them in a story rather than in a list.
http://karlkapp.blogspot.com/2007/05/accidental-learning-and-power-of.html Researchers have found that the human brain has a natural affinity for narrative construction. Yep, People tend to remember facts more accurately if they encounter them in a story rather than in a list. And they rate legal arguments as more convincing when built into narrative tales rather than on legal precedent.
Bourne Conspiracy Video Game
 
Defense Intelligent  Agency Training
America’s Army
 
Stories and worlds capture the imagination
Strategy #6: Form Learning Communities
Which Social Networking Software Do You Use the Most? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Trends Creators Critics Collectors Joiners Spectators Inactives 12-17 18-21 22-26 27-40 41-50 51-61 62+ 12-17 18-21 22-26 27-40 41-50 51-61 62+ Joiners Creators
Extend Conversations www.karlkapp.blogspot.com
Connect with Other Professionals
http://tinyurl.com/top50lib
 
 
Strategy#7: Learner Created Content Create Youtube  Moments.
 
Strategy #10: Leverage Games
Strategy # 11: Feedback
Solution #12: Mix it up in the Classroom
[object Object],[object Object],[object Object],[object Object]
Include models and manipulatives in your collection
Use Small Group Exercises and Breakout Groups
Let  Learner’s  Teach
Solutions ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
5 Top Five-Individual Top Five-Group Top Five-Workshop
You thought this workshop and information was… ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Questions and Resources ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]

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Bridging the Boomer/Gamer Knowledge Gap in the Library

Notas del editor

  1. A majority of all teenagers, 84%, report owning at least one personal media device: a desktop computer, laptop computer, a cell phone and/or a Personal Digital Assistant (PDA). As many as 44% say they have two or more devices,
  2. Various games and the problems the gamers had to solve.
  3. Various games and the problems the gamers had to solve.
  4. They want a challenge, work virtually and can handle multiple tasking
  5. Given a choice between a droning classroom lecture or a videogame, the best method for teaching Generation Y was obvious. "It is clear that our new workforce is very comfortable with this approach," says Bruce Bennett, chief of the analysis-training branch at the DIA's Joint Military Intelligence Training Center... The games themselves are actually a surprisingly clever and occasionally surreal blend of education, humor and intellectual challenge, aimed at teaching the player how to think.... The games put the player into the shoes of a young, eager but sometimes hapless DIA analyst... Intelligence videogames are an example of the way in which the government's training methods are changing. Traditional decision-making exercises have been done through the classroom BOGSAT (Bunch of Guys Sitting Around a Table). But videogame technology offers the possibility of running long-distance exercises with human- and computer-controlled avatars.
  6. Paxton Galvanek, a twenty-eight year-old helped rescue two victims from an overturned SUV on the shoulder of a North Carolina interstate. As the first one on the scene, Galvanek safely removed both individuals from the smoking vehicle and properly assessed and treated their wounds, which included bruises, scrapes, head trauma and the loss of two fingers. His medical background? None - other than what he's learned playing as a medic in the computer game America's Army.
  7. 90 million gamers who think, act and behave differently than the existing workforce. 87% of 8- to 17-year old children play video games at home.