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Sebastian Deterding

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Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They Persuade Us Of
Gamification for Health Behaviour Change
Outside the Box: Toward an Ecology of Gaming Enjoyment
City Games: Up and Down and Sideways on the Ladder of Abstraction
Desperately Seeking Theory
Gamification: Missverständnisse und Lösungen
Experience Design in the Museum
It's the Autonomy, Stupid: Autonomy Experiences Between Playful Work and Workful Play
Gameful Design for Learning
Un-Boring Meetings
Explodierende Medien
Would the real Mary Poppins please stand up? Approaches and Methods in Gameful Design
Design Against Productivity
I wonder ... Designing for Curiosity
Player Rating Algorithms for Balancing Human Computation Games: Testing the Effect of Bipartiteness