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Dan Rockwell
Program Manager of the
Software Prototyping Center
Ohio State Technology
Commercialization & Knowledge
Transfer Office
Co-Founder at Big Kitty Labs
28 concepts, 7 startups, 3 years
fun with SPEED and code
LET’S PROTOTYPE
applause now
We’re all delusional until we get our asses kicked.
ownership
vision vs product
prototype’s purpose
strategy
build it
parallel processing
speed is king
lie, cheat, steal
evolve
feedback cycle
the tale of traction
divvy up the roles
pick a product lead
grant them ownership
get out of their way
the product will die if no one owns it
ownership
Vision is timeless, unlimited budget and composed of infinite
possibilities- a product has 120 days to be real.
vision and product don’t mix
at least not right now
your mission is momentum
making something is momentum
the sales guy preaches vision, you execute it
Vision speaks to who you could be,
product is what you wake up to the next morning.
vision vs product
A prototype’s purpose is to get data.
purpose
screen strategy
think points of interaction
land/inform
user account experience
admin panel (you)
featureville
enterprise on boarding
rails vs php vs don’t care get’r done
be mindful of enabling tech
staples apply to everything
build it
the tech really doesn’t matter
build it
no devs
be 1000 times
more creative
have devs be
1000 times
more productive
you don’t need
code to get data
no money some money
parallel process
everything you do as the product lead
should be focused on going fast
build your creative execution cycle to
maximize SPEED
eliminate barriers and choke points
(rubber necking, ownership, delegating, design, ux, data collection, code, project management,
knowing what’s happening and what’s next)
be the first to forgive yourself when the
product sucks
SPEED
SPEED
THE PRODUCT
THE SPLASH
The first brand we’re comfortable with.
prototype, building it, accept that it is never ending
initial PR piece that tells people you’re
coming,A/B test ground for vision and
marketing messages, feature alignment
72 hours
120 days to beta
3 weeks
the brand you all eventually agree upon
SPEED
THE PRODUCT
discovery
just thinking product...
2 weeks
120 days to beta
iteration 1
5 days
feed cycle
3 days
iteration 2
2.5 weeks
iteration 3
2.5 weeks
Build what matters, not- logins, user
accounts, payment systems, social
sharing components, about us pages.
Steal from everyone.
98% of your effort should be focused
on realizing your idea.
Dressing isn’t traction. Traction is core concept
failing miserably over multiple iterations to
decent momentum.
lie, cheat, steal
1st iteration is crap, barely works, looks like hell but your date
is still interested, its built in 5 days with crushing all
nighters, massive brainstorms, sweet ah ha’s and pounding
music. It is the first time the team feels alive.
It sets the pace of what’s to come.
evolve
2nd iteration is better, bit changes complete, adding
some sauce, cleaning the core. Adding little extras while
we get some feedback.
3rd iteration after decent feedback is progressive. The thing is
show-able more so than the first. Its no joke, its working.
Feedback is the bane and the lifeblood of the product lead.
You learn to love and hate feedback. You must collect it all,
analyze for patterns and avoid rubbernecking at all costs.
As the product lead you have authority to say no to dumb
feedback, especially if it takes you off course.
Likewise you have the authority to tell team members, not yet.
You are judged by the collective outcome of product,
traction and momentum.
feedback
let’s get some feedback
apprentice
aloud protocol
goal scenarios
avoid bias
let them stumble
tell me more
why
the worst feedback
its nice
i think other people
would love this
bad feedback turquoise makes me
think of my mother in
the winter
tins? who has tins?
sacla is a horrible brand
logo makes me think of
pants and my ass
icon for meat should be a cow
sainsbury, who goes there?
could be darker
feedback you can use i don't know if i can
click these are not, are
they buttons?
pricing should be in $
based off my account
preferences
search should capture
comments, descriptions
sainsbury doesn't stand out as much as
most popular, i’m not sure where i’m at
is that a drop down?
the product
feedback
collected
and heard
more often
feedback
with no
pattern
iterative
operational
feedback
20minutes
to fix
vision
orientated
feedback
you cant
address
rubberneck
ville
speed
build for product
build for team synergy
build is traction
traction is attractive
tale of traction
enable your story
- lessons learned
- give back
- document it
so let’s recap
own it
lead it- be the product not the vision
understand the prototypes purpose
what are you building
parallel process, pr vs product, you can do both
tech doesn’t matter
SPEED, SPEED, SPEED
do not build crap that doesn’t matter
evolve through iterations
get feedback, analyze, act on
the tale story of how you’re making it happen
thanks,
questions?
presented for Ohio University - Innovation Engine Accelerator 2013

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Ohio University - Software Prototyping Talk

  • 1. Dan Rockwell Program Manager of the Software Prototyping Center Ohio State Technology Commercialization & Knowledge Transfer Office Co-Founder at Big Kitty Labs 28 concepts, 7 startups, 3 years fun with SPEED and code
  • 3. We’re all delusional until we get our asses kicked.
  • 4. ownership vision vs product prototype’s purpose strategy build it parallel processing speed is king lie, cheat, steal evolve feedback cycle the tale of traction
  • 5. divvy up the roles pick a product lead grant them ownership get out of their way the product will die if no one owns it ownership
  • 6. Vision is timeless, unlimited budget and composed of infinite possibilities- a product has 120 days to be real. vision and product don’t mix at least not right now your mission is momentum making something is momentum the sales guy preaches vision, you execute it Vision speaks to who you could be, product is what you wake up to the next morning. vision vs product
  • 7. A prototype’s purpose is to get data. purpose
  • 8. screen strategy think points of interaction land/inform user account experience admin panel (you) featureville enterprise on boarding
  • 9. rails vs php vs don’t care get’r done be mindful of enabling tech staples apply to everything build it
  • 10. the tech really doesn’t matter build it no devs be 1000 times more creative have devs be 1000 times more productive you don’t need code to get data no money some money
  • 12. everything you do as the product lead should be focused on going fast build your creative execution cycle to maximize SPEED eliminate barriers and choke points (rubber necking, ownership, delegating, design, ux, data collection, code, project management, knowing what’s happening and what’s next) be the first to forgive yourself when the product sucks SPEED
  • 13. SPEED THE PRODUCT THE SPLASH The first brand we’re comfortable with. prototype, building it, accept that it is never ending initial PR piece that tells people you’re coming,A/B test ground for vision and marketing messages, feature alignment 72 hours 120 days to beta 3 weeks the brand you all eventually agree upon
  • 14. SPEED THE PRODUCT discovery just thinking product... 2 weeks 120 days to beta iteration 1 5 days feed cycle 3 days iteration 2 2.5 weeks iteration 3 2.5 weeks
  • 15. Build what matters, not- logins, user accounts, payment systems, social sharing components, about us pages. Steal from everyone. 98% of your effort should be focused on realizing your idea. Dressing isn’t traction. Traction is core concept failing miserably over multiple iterations to decent momentum. lie, cheat, steal
  • 16. 1st iteration is crap, barely works, looks like hell but your date is still interested, its built in 5 days with crushing all nighters, massive brainstorms, sweet ah ha’s and pounding music. It is the first time the team feels alive. It sets the pace of what’s to come. evolve 2nd iteration is better, bit changes complete, adding some sauce, cleaning the core. Adding little extras while we get some feedback. 3rd iteration after decent feedback is progressive. The thing is show-able more so than the first. Its no joke, its working.
  • 17. Feedback is the bane and the lifeblood of the product lead. You learn to love and hate feedback. You must collect it all, analyze for patterns and avoid rubbernecking at all costs. As the product lead you have authority to say no to dumb feedback, especially if it takes you off course. Likewise you have the authority to tell team members, not yet. You are judged by the collective outcome of product, traction and momentum. feedback
  • 18. let’s get some feedback apprentice aloud protocol goal scenarios avoid bias let them stumble tell me more why
  • 19. the worst feedback its nice i think other people would love this
  • 20. bad feedback turquoise makes me think of my mother in the winter tins? who has tins? sacla is a horrible brand logo makes me think of pants and my ass icon for meat should be a cow sainsbury, who goes there? could be darker
  • 21. feedback you can use i don't know if i can click these are not, are they buttons? pricing should be in $ based off my account preferences search should capture comments, descriptions sainsbury doesn't stand out as much as most popular, i’m not sure where i’m at is that a drop down?
  • 22. the product feedback collected and heard more often feedback with no pattern iterative operational feedback 20minutes to fix vision orientated feedback you cant address rubberneck ville speed
  • 23. build for product build for team synergy build is traction traction is attractive tale of traction enable your story - lessons learned - give back - document it
  • 24. so let’s recap own it lead it- be the product not the vision understand the prototypes purpose what are you building parallel process, pr vs product, you can do both tech doesn’t matter SPEED, SPEED, SPEED do not build crap that doesn’t matter evolve through iterations get feedback, analyze, act on the tale story of how you’re making it happen
  • 25. thanks, questions? presented for Ohio University - Innovation Engine Accelerator 2013