5. Internet Internet
2.0 3.0
User-generated
Internet of things
Content
Mash-up
Semantic Internet
applications
Context-aware
Wisdom of crowds
applications
Smart terminals “Wise” terminals
6. Ubiquitous computing Pervasive computing Invisible computing
(Weiser, 1991) •Combination of mobile computing (use of (Norman, 1998; Borriello, 2000)
computers worn on or carried by users) and
•Collective use of computers available in the computers embedded in the fixed environment. •The use of computers in such a way that the task
physical environment of users, perhaps is focused on and facilitated, without too much
embedded in a form invisible to users; thus focus on the tool (i.e., the computer system)
putting computers out into everyday living itself.
environments, instead of representing the
everyday living environment in the computer.
Disappearing Computer Proactive computing Autonomic computing
(European Union Initiative) (Tennenhouse, 2000) (Horn, 2001)
•Artifacts commonly seen or used in everyday life •Computers anticipating user needs and taking •Systems that can self-monitor, self-heal, and
with computational capabilities (using some action on users’ behalf. The idea is that human self-configure.
combination of hardware and software) and the attention devoted to interaction can be reduced
ability to work together to produce new so that users can focus on higher- level tasks.
behaviors. It also looks at people’s experiences
with environments comprised of such artifacts.
Ambient Intelligence Sentient computing
(Marzano and Aarts, 2003) (Hopper, 2000)
•Intelligent and intuitive interfaces in everyday •Systems that are using sensors and resource
objects surrounding people, and an environment status data to maintain a model of the world
recognizing and responding to the presence of which is shared between users and applications.
individuals invisibly.
7. Users Ubicomp
Communicates Global Local
differently
Social Personal
More active
Public Private
Use geo & temporal
spaces differently Invisible Visible
Have more control Knowledge Info
creation dissemination
21. Platform
Provider
Context Platform
3rd Party Context Data Context Service
Device Context Content
Context Platform
Seller Provider Provider
Enabler Provider
Context Data
Context Data
Network Service
User
Provider Provider
Context-Aware Services
22.
23. Multiparty Resource Virtual
Application Conferencing Sharing Collaboration
Broadcasting Games ….
Service SIP Applications Server Parlay / OSA ….
SIP
Session HSS I-CSCF S-CSCF P-CSCF MGCF
Control
SIP H.248
MGW
Access
CDMA WiFi / PSTN
GSM World
World WiMAX
24. Browser: Three screen convergence
Device Platforms
User Operating Applications Middleware
experience Systems
OSS/BSS & Customer Care
Multi-Channel Customer Portals
Service Enablers Framework
Self-care Personal Search & Video Contents Social
Info Mgmt Navigation Community
Service Delivery Platform
25. Policies, Rules, et
c
TX
Reconfigurable Radio
Decision Radio Platform Environment
Database RX , User
Behaviour,
Device
State, etc
Learning &
Reasoning
Sensing
26. Network Management
Cellular Metropolitan Short-Range
Network
reconfiguratio
n
management
3G 4G WiMAX WiMAX II WiFi WiFi NG
(806.16m) (802.11n)
Terminal
Terminal
1900.4
1900.4
DSA-enabled IEEE
Radios 1900.4
Legacy Terminal Terminal
terminal reconfiguratio reconfiguratio
n n
management management
27.
28. Telkom Indonesia
Multimedia Division
Senior Service Creation (now)
IEEE
Indonesia Section
Vice Chair (2012)
Communications Society, Indonesia
Chapter
Chairman (2009-2011)
Vice Chair (2007-2008) Contact
Internetworking Indonesia Journal Mail kuncoro@computer.org
Editor Twitter @kuncoro
Mobile +62-21-3375-8000