2. Play Along slidesha.re/kiddernwelearn2011 lckidder Beyond the Basics bit.ly/kmoodle bit.ly/kmoodle2 nwteacher NWteacher&1 Play with Moodle demo.moodle.net gnomio.com mdl2.com
4. Overview Why and How would you use “____” Think about some possibilities Look at some little used tools Big picture first – then move to some of the “how to” Some resources at the end
6. Universal Design for Learning Guidelines for creating content Underlying goal – turn novice learners into expert learners Creating curricula that meets the needs of all learners
7. Quality Matters™ Rubric designed to evaluate your overall course Alignment is key – activities support expected learning Incorporates technology appropriately
8. We are going to look at specific principles from both UDL and QM™
9. Navigation and Introduction UDL QM™ Vary the methods for response and navigation. (4.1) Instructions make clear how to get started and where to find various course components. (1.1)
10. Using Blocks & Resources for Introductions and Navigation
13. Navigation and Introduction UDL QM™ Vary the methods for response and navigation. (4.1) Instructions make clear how to get started and where to find various course components. (1.1)
14. Student Collaboration UDL QM™ Foster collaboration and community. (8.3) Learning activities provide opportunities for interaction that support active learning. (5.2)
16. How Can I Use Groups? Create groups for forums to increase student interaction and build community Provide a “place” for students to meet online Forums – asynchronous Chats – synchronous Individual groups for journals
17. Adding Groups to Activities and Resources Groups can be used on any resource or activity. Groups are assigned in the Common Module section Click ‘Show Advanced’ for the Grouping options
24. Now you can create various sizes and types of groups and assign the specific grouping to an activity.
25. Adding a Grouping to Activities and Resources You can assign a specific grouping for the activity You can restrict an activity for only the selected grouping Click ‘Show Advanced’ for the Grouping options
26. Student Collaboration UDL QM™ Foster collaboration and community. (8.3) Learning activities provide opportunities for interaction that support active learning. (5.2)
27. Student Engagement UDL QM™ Illustrate through multiplemedia. (2.5) Activate or supply background knowledge. (3.1) The tools and media support student engagement and guide the student to become an active learner. (6.2)
29. How is the Glossary Different? Teacher and/or the student created Ratings Commenting Categories, Alphabet, Search, Tags Easy to Import and Export Link entries throughout the course Random glossary entry block
31. How Can I Use a Glossary? Book Reports FAQ Collection of “___” Course Notes Course Resources Database of Articles List of Useful Websites Language Vocabulary w/Audio & Pictures! Mini Research Projects Moodle Tips Student Created Quiz Questions Quotes Weekly Lists of “___” Rateable “___” Archive Important Terms Encyclopedia
34. Student Engagement UDL QM™ Illustrate through multiplemedia. (2.5) Activate or supply background knowledge. (3.1) The tools and media support student engagement and guide the student to become an active learner. (6.2)
35. Universal Design for Learning Checkpoint 2.5: Illustrate through multiple media Checkpoint 3.1: Activate or supply background knowledge Checkpoint 4.1: Vary the methods for response and navigation. Checkpoint 8.3: Foster collaboration and community
36. Quality Matters™ 1.1: Instructions make clear how to get started and where to find various course components. 5.2:Learning activities provide opportunities for interaction that support active learning. 6.2: The tools and media support student engagement and guide the student to become an active learner.
37. Resources Universal Design for Learning: http://www.udlcenter.org Quality Matters – K12: http://www.qmprogram.org/files/QM_Standards_2011-2013.pdf ISU – Instructional Technology Resource Center http://isu.edu/itrc/handouts.shtml