SlideShare una empresa de Scribd logo
1 de 43
Game Mechanics,
Balance & Puzzles
Waarom?
• To improve our games!
Game Mechanics
• “Game mechanics are methods invoked by agents, designed
  for interaction with the game state.” (sicart)

• http://gamestudies.org/0802/articles/sicart
Game Mechanics
• Methods =>werkwoorden
  • E.g. Schieten, springen, draaien, etc.
• Agents =>spelers en Non-playercharacters (NPC’s)
• Interaction with the game state=> Agents veranderenietsaan
  de game state.
Game Mechanics
• Zoek de game mechanics..
  http://www.youtube.com/watch?v=ziT7FDL4tXo

• Is dit een game mechanic?
  http://www.youtube.com/watch?feature=player_detailpage&
  v=PvewR66iCUE#t=164s
Game mechanics& regels
• “Game mechanics are concerned with the actual interaction
  with the game state, while rules provide the possibility space
  where that interaction is possible […]” Sicart

• Spelregelsvertellen hoe game mechanics
  gebruiktkunnenworden. E.g.
  eenschakerkaneenschaakstukverplaatsen (mechanic), maar
  mag geen twee schaakstukken in hetzelfdevakplaatsen (regel).
Wat komt er kijken bij game
mechanics?
•   Space
•   Objects, attributes, andstates
•   Skill
•   Chance
Space
• In welke ruimte kunnen de game mechanics gebruikt worden?

• Discrete vs. continuousspace
  • OXO vs. Pooltafel

• http://www.youtube.com/watch?feature=player_detailpage&v=FoC
  KsP2wVvg#t=255s

• Nestedspace(een ruimte in een ruimte)
  • http://www.youtube.com/watch?feature=player_detailpage&v=74eL
    OYIXshs#t=122s



• Zero-space
Objects, attributes, andstates
• Objecten =>Characters, props, tokens, scoreboards, anything
  that can be seen or manipulated in your game falls into this
  category. E.g. Een auto

• Elk object heeftattributen of categorieën van waarde
  (gelijkaardigaanvariablen in OOP) E.g. Het attribuut ‘snelheid’
  of ‘kleur’ van een auto

• Tijdens het spelenheeft elk object eenstaatafhankelijk van de
  attributen. E.g. de snelheid is 150km/h

• http://www.youtube.com/watch?v=uN8AJ8Plgvw
Skill
• Fysieke skills =>skills involving strength, dexterity,
  coordination, andphysicalendurance.
  • E.g. Dance, dancerevolution
• Mentale skills =>skills of memory, observation, and puzzle
  solving.
  • E.g. Sudoku
• Sociale skills =>reading an opponent (guessing what he is
  thinking), fooling an opponent, and coordinating with
  teammates.
  • E.g. Poker
Chance
• Chance is an essential part of a fun game because chance
  means uncertainty, anduncertaintymeans surprises.
• Chance kun je bv. genereren met dobbelstenen of een
  random() functie.




• Voor de geïnteresseerden: Ten Rules of Probability Every Game
  Designer Should Know, p155, Book of Lenses
Chance
• Chance moet je balanceren:
Chance
• Mensen doen vaak geen koelbloedige kansberekeningen
  • -> Risk aversion, lossaversion, ..

  • E.g. Risk aversion: A person is given the choice between two
    scenarios, one with a guaranteed payoff and one without. In the
    guaranteed scenario, the person receives $50. In the uncertain
    scenario, a coin is flipped to decide whether the person receives
    $100 or nothing. (Wikipedia)
Balance
• Think of it like creating a new recipe — it is one thing to
  determine the ingredient you need, but another to decide
  how much of each to use, and how they should be combined.
1. Fairness
• Symmetrical Games
  • to give equal resources and powers to all players.
• Asymmetrical Games
  • To simulate a real-world situation (war)
  • To give players another way to explore the gamespace. (mortal
    combat)
  • Personalization (world of warcraft)
  • To level the playing field
2. Challenge vs. Success
• Flow =>If play is too challenging, the player becomes
  frustrated. But if the player succeeds too easily, they can
  become bored.
2. Challenge vs. Success
• Heeft Kabul Kaboom een goede challenge vs. Success balans?
  http://ludology.typepad.com/games/kabulkaboom.html
2. Challenge vs. Success
• Increase difficulty with each success.
• Let players get through easy parts fast.
• Create “layers of challenge. ” (de speler punten geven, en
  onder een bepaald percentage moeten ze het level opnieuw
  doen)
• Let players choose the difficulty level. (easy, medium, hard)
• Playtest with a variety of players.



• As a designer, it makes sense to ask yourself “What
  percentage of players do I want to be able to complete this
  game? ” and then design for that.
3. MeaningfulChoices
• Not just any choices, but choices that will have a real impact
  on what happens next, and how the game turns out.

• Keuzes die meteen effect hebben, maar ook in het verder
  verloop van de game effect hebben. E.g. Tetris, een blokje
  verkeerd zetten geeft meteen weer dat die rij(en) een opening
  hebben, en daar moet je verder in het spel rekening mee gaan
  houden.

• Once a dominant strategy is discovered, the game is no longer
  fun => e.g. eenaangepastversie van rock, paper, siccor
3. Meaningfulchoice
4. Skill vs. Chance
• Een goed game heeft een goede balans tussen skill& chance
  (afhankelijk van het type spel).
• Veel skill zonder chance kan voorspelbaar worden
• Veel chance zonder skillkan de speler een gevoel geven dat
  zijn inbreng er niet toe doet =>saai

• E.g. poker => delen van handen is chance, hoe je ze speelt skill
5. Head vs. Hands
• How much of the game should involve doing a challenging
  physical activity (be it steering, throwing, or pushing buttons
  dexterously) and how much of it should involve thinking?
6. Competition vs. Cooperation
• Determining who is most skilled at something is a basic
  human urge. Games of competition can satisfy that urge.

• Cooperation/Collaborating and succeeding as a team is a
  special pleasure that can create lasting social bonds

• Wat is het verschiltussen cooperation en collaboration?



• Geenredenomzebeidenietsamentezetten. E.g. FPS
  multiplayers, samenwerken in één team tegeneenander team
7. Short vs. Long
• If the game is too short, players may not get a chance to
  develop and execute meaningful strategies. But if the game
  goes on too long, players may grow bored, or they may avoid
  the game because playing it requires too much of a time
  commitment. E.g. Minotaur ->als het speltelangduurt,
  Armageddon!
8. Rewards
• Praise. Points. Prolonged Play. A Gateway (new parts to play).
  Spectacle. Expression Powers. Resources.
• Gradually increase the value of the rewards as the player
  progresses in the game.
• A good way to keep people from getting acclimated to
  rewards is to make them variable instead of fixed.
  • E.g. geef niet altijd 15 punten bij het verslaan van een vijand,
    maar 1/3de kans voor 20 punten en 2/3de kans op 10 punten
9. Punishment
• Punishment creates endogenous (deeper) value. (Resources in
  a game are worth more if there is a chance they can be taken
  away.)
• Taking risks is exciting.
• Possible punishment increases challenge.
9. Punishment
• Many of them are simply rewards in reverse.

•   Shaming                •   Praise
•   Loss of points.        •   Points
•   Shortened Play         •   Prolonged Play
•   Terminated Play        •   A Gateway (new parts to play)
•   Setback                •   Spectacle
•   Removal of Powers      •   Expression Powers
•   Resource Depletion     •   Resources
9. Punishment
• One thing that psychological study has shown is that reward is
  always a better tool for reinforcement than punishment.
10 .Freedom vs. Control
• http://www.youtube.com/watch?v=MloaJR2YkGA

• Vs.

• http://www.youtube.com/watch?feature=player_detailpage&
  v=nxaSt0aOxj0#t=176s

• http://www.youtube.com/watch?v=bnck2oXdxMo
11. Simple vs. Complex
• Innate complexity =>When the very rules of the game get
  very complex, I call this innate complexity. This is the kind of
  complexity that often gets a bad name.
• Emergent complexity =>This is the kind of complexity that
  everyone praises. Games like Go that have a very simple rule
  set that gives rise to very complex situations are said to have
  emergent complexity.
11. Simple vs. Complex
• Elegance =>Elegance is one of the most desirable qualities in
  any game, because it means you have a game that is simple to
  learn and understand, but is full of interesting emergent
  complexity.
Puzzles
• The thing we really care about is how to create good puzzles
  that will improve our games. Here are ten principles of puzzle
  design that can be useful in any game genre.
1. Make the Goal Easily understood
• If players aren’t sure what they are supposed to do, they will
  quickly lose interest, unless figuring out what to do is
  actuallyfun.




• http://www.youtube.com/watch?feature=player_detailpage&
  v=jmORLxAgip8#t=156s
2. Make It Easy to Get Started
• When you present a puzzle to players (or a game of any
  kind), they should be able to clearly visualize what their first
  few steps would be.

• http://www.youtube.com/watch?feature=player_detailpage&
  v=QxXkcg-stLE#t=135s
3. Give a Sense of Progress
• Players need to see that they are making progress when
  solving a difficult problem.



• Dit is de 35ste slide, nog 8 slides tegaan!
4. Give a Sense of Solvability
• If players begin to suspect that your puzzle is not solvable,
  they will become afraid that they are hopelessly wasting their
  time and give up in disgust. You need to convince them that it
  is solvable.
5. IncreaseDifficultyGradually
• Most puzzles are solved by taking a series of actions that are
  often small steps toward a chain of goals that leads to solving
  the puzzle. It is these actions that should gradually increase in
  difficulty.

• Braid (http://news.bigdownload.com/2009/04/10/download-
  braid-demo/)
6. Parallelism Lets the Player Rest
• Givethemseveraldifferent related puzzles at once. This way, if
  they get tired of banging their head on one of them, they can
  go off and try another for a while.
7. PyramidStructureExtends Interest
• This means a series of small puzzles that each give some kind
  of clue to a larger puzzle.
8. Hints Extend Interest
• Sometimes when a player is about to give up on your puzzle in
  frustration and disgust, a well-timed hint can renew their hope
  and their curiosity.
9. Give the Answer!
• Sure, it’sa little sweeter if you solved it yourself, but if you
  have given serious consideration to a problem, your problem-
  solving brain is primed for a rush of pleasure at merely seeing
  or hearing the answer.
10. PerceptualShifts are a Double-
EdgedSword
• When a player is able to make the perceptual shift, they
  receive a great deal of pleasure and solve the puzzle. But if
  they are not able to make the perceptual shift, they get
  nothing.

• 6 lucifers => probeer vier gelijkvormige driehoeken te maken
  => je mag enkel de uiteindes van de lucifers met elkaar
  verbinden..
10. PerceptualShifts are a Double-
EdgedSword
• http://www.metacafe.com/watch/621789/how_do_you_mak
  e_4_triangles_with_6_matches/

Más contenido relacionado

La actualidad más candente

LAFS Game Design 1 - Structural Elements
LAFS Game Design 1 - Structural ElementsLAFS Game Design 1 - Structural Elements
LAFS Game Design 1 - Structural ElementsDavid Mullich
 
Designing for Creativity and Kindness in Games
Designing for Creativity and Kindness in GamesDesigning for Creativity and Kindness in Games
Designing for Creativity and Kindness in GamesMirjam Eladhari
 
Game Balance 3: Interesting Strategies
Game Balance 3: Interesting StrategiesGame Balance 3: Interesting Strategies
Game Balance 3: Interesting StrategiesMarc Miquel
 
Game Balance 2: Sustained Uncertainty
Game Balance 2: Sustained UncertaintyGame Balance 2: Sustained Uncertainty
Game Balance 2: Sustained UncertaintyMarc Miquel
 
A modern approach to game analysis and design: the AGE framework
A modern approach to game analysis and design: the AGE frameworkA modern approach to game analysis and design: the AGE framework
A modern approach to game analysis and design: the AGE frameworkRoberto Dillon
 
LAFS Game Design 1 - Dynamic Elements
LAFS Game Design 1 - Dynamic ElementsLAFS Game Design 1 - Dynamic Elements
LAFS Game Design 1 - Dynamic ElementsDavid Mullich
 
LAFS Game Mechanics - The Core Mechanic
LAFS Game Mechanics - The Core MechanicLAFS Game Mechanics - The Core Mechanic
LAFS Game Mechanics - The Core MechanicDavid Mullich
 
Narrative-Driven Game Design (revised)
Narrative-Driven Game Design (revised)Narrative-Driven Game Design (revised)
Narrative-Driven Game Design (revised)Artur Ganszyniec
 
LAFS Game Design 1 - Foundational Elements
LAFS Game Design 1 - Foundational ElementsLAFS Game Design 1 - Foundational Elements
LAFS Game Design 1 - Foundational ElementsDavid Mullich
 
9,5 Theses on the Power and Efficacy of Gamification
9,5 Theses on the Power and Efficacy of Gamification9,5 Theses on the Power and Efficacy of Gamification
9,5 Theses on the Power and Efficacy of GamificationSebastian Deterding
 
LAFS Game Design 7 - Prototyping
LAFS Game Design 7 - PrototypingLAFS Game Design 7 - Prototyping
LAFS Game Design 7 - PrototypingDavid Mullich
 
Narrative theory and games
Narrative theory and gamesNarrative theory and games
Narrative theory and gamesShiralee Saul
 
Game Design: from rules to craft
Game Design: from rules to craftGame Design: from rules to craft
Game Design: from rules to craftPietro Polsinelli
 
LAFS Game Design 1 - The Player Experience
LAFS Game Design 1 - The Player ExperienceLAFS Game Design 1 - The Player Experience
LAFS Game Design 1 - The Player ExperienceDavid Mullich
 
Game Design Merit Badge Presentation
Game Design Merit Badge Presentation Game Design Merit Badge Presentation
Game Design Merit Badge Presentation Robert Casto
 
LAFS Game Mechanics - Narrative Elements
LAFS Game Mechanics - Narrative ElementsLAFS Game Mechanics - Narrative Elements
LAFS Game Mechanics - Narrative ElementsDavid Mullich
 
LAFS Game Design 10 - Fun and Accessability
LAFS Game Design 10 - Fun and AccessabilityLAFS Game Design 10 - Fun and Accessability
LAFS Game Design 10 - Fun and AccessabilityDavid Mullich
 
LAFS Game Design 6 - Conceptualization
LAFS Game Design 6 - ConceptualizationLAFS Game Design 6 - Conceptualization
LAFS Game Design 6 - ConceptualizationDavid Mullich
 
Game Balance 1: What is Game Balance
Game Balance 1: What is Game BalanceGame Balance 1: What is Game Balance
Game Balance 1: What is Game BalanceMarc Miquel
 

La actualidad más candente (20)

LAFS Game Design 1 - Structural Elements
LAFS Game Design 1 - Structural ElementsLAFS Game Design 1 - Structural Elements
LAFS Game Design 1 - Structural Elements
 
Designing for Creativity and Kindness in Games
Designing for Creativity and Kindness in GamesDesigning for Creativity and Kindness in Games
Designing for Creativity and Kindness in Games
 
Game Balance 3: Interesting Strategies
Game Balance 3: Interesting StrategiesGame Balance 3: Interesting Strategies
Game Balance 3: Interesting Strategies
 
Game Balance 2: Sustained Uncertainty
Game Balance 2: Sustained UncertaintyGame Balance 2: Sustained Uncertainty
Game Balance 2: Sustained Uncertainty
 
A modern approach to game analysis and design: the AGE framework
A modern approach to game analysis and design: the AGE frameworkA modern approach to game analysis and design: the AGE framework
A modern approach to game analysis and design: the AGE framework
 
LAFS Game Design 1 - Dynamic Elements
LAFS Game Design 1 - Dynamic ElementsLAFS Game Design 1 - Dynamic Elements
LAFS Game Design 1 - Dynamic Elements
 
LAFS Game Mechanics - The Core Mechanic
LAFS Game Mechanics - The Core MechanicLAFS Game Mechanics - The Core Mechanic
LAFS Game Mechanics - The Core Mechanic
 
Narrative-Driven Game Design (revised)
Narrative-Driven Game Design (revised)Narrative-Driven Game Design (revised)
Narrative-Driven Game Design (revised)
 
2. initial plans (1)
2. initial plans (1)2. initial plans (1)
2. initial plans (1)
 
LAFS Game Design 1 - Foundational Elements
LAFS Game Design 1 - Foundational ElementsLAFS Game Design 1 - Foundational Elements
LAFS Game Design 1 - Foundational Elements
 
9,5 Theses on the Power and Efficacy of Gamification
9,5 Theses on the Power and Efficacy of Gamification9,5 Theses on the Power and Efficacy of Gamification
9,5 Theses on the Power and Efficacy of Gamification
 
LAFS Game Design 7 - Prototyping
LAFS Game Design 7 - PrototypingLAFS Game Design 7 - Prototyping
LAFS Game Design 7 - Prototyping
 
Narrative theory and games
Narrative theory and gamesNarrative theory and games
Narrative theory and games
 
Game Design: from rules to craft
Game Design: from rules to craftGame Design: from rules to craft
Game Design: from rules to craft
 
LAFS Game Design 1 - The Player Experience
LAFS Game Design 1 - The Player ExperienceLAFS Game Design 1 - The Player Experience
LAFS Game Design 1 - The Player Experience
 
Game Design Merit Badge Presentation
Game Design Merit Badge Presentation Game Design Merit Badge Presentation
Game Design Merit Badge Presentation
 
LAFS Game Mechanics - Narrative Elements
LAFS Game Mechanics - Narrative ElementsLAFS Game Mechanics - Narrative Elements
LAFS Game Mechanics - Narrative Elements
 
LAFS Game Design 10 - Fun and Accessability
LAFS Game Design 10 - Fun and AccessabilityLAFS Game Design 10 - Fun and Accessability
LAFS Game Design 10 - Fun and Accessability
 
LAFS Game Design 6 - Conceptualization
LAFS Game Design 6 - ConceptualizationLAFS Game Design 6 - Conceptualization
LAFS Game Design 6 - Conceptualization
 
Game Balance 1: What is Game Balance
Game Balance 1: What is Game BalanceGame Balance 1: What is Game Balance
Game Balance 1: What is Game Balance
 

Destacado

GDC16 report for beginners (in Japanese)
GDC16 report for beginners  (in Japanese)GDC16 report for beginners  (in Japanese)
GDC16 report for beginners (in Japanese)syamane
 
Using Immersive Experiences to Increase Candidate Engagement
Using Immersive Experiences to Increase Candidate EngagementUsing Immersive Experiences to Increase Candidate Engagement
Using Immersive Experiences to Increase Candidate Engagementhersheycareers
 
The art of game design: Lesson 1-9
The art of game design: Lesson 1-9The art of game design: Lesson 1-9
The art of game design: Lesson 1-9lieveachten
 
Game Design Fundamentals
Game Design FundamentalsGame Design Fundamentals
Game Design FundamentalsIntelligent_ly
 
Your father’s expansion joints. EMSEAL's Peter Hensley still inspires
Your father’s expansion joints. EMSEAL's Peter Hensley still inspiresYour father’s expansion joints. EMSEAL's Peter Hensley still inspires
Your father’s expansion joints. EMSEAL's Peter Hensley still inspiresEMSEAL Joint Systems, Ltd.
 
Los primeros Africanos en Venezuela: Introducción
Los primeros Africanos en Venezuela: IntroducciónLos primeros Africanos en Venezuela: Introducción
Los primeros Africanos en Venezuela: IntroducciónProyectos AC
 

Destacado (6)

GDC16 report for beginners (in Japanese)
GDC16 report for beginners  (in Japanese)GDC16 report for beginners  (in Japanese)
GDC16 report for beginners (in Japanese)
 
Using Immersive Experiences to Increase Candidate Engagement
Using Immersive Experiences to Increase Candidate EngagementUsing Immersive Experiences to Increase Candidate Engagement
Using Immersive Experiences to Increase Candidate Engagement
 
The art of game design: Lesson 1-9
The art of game design: Lesson 1-9The art of game design: Lesson 1-9
The art of game design: Lesson 1-9
 
Game Design Fundamentals
Game Design FundamentalsGame Design Fundamentals
Game Design Fundamentals
 
Your father’s expansion joints. EMSEAL's Peter Hensley still inspires
Your father’s expansion joints. EMSEAL's Peter Hensley still inspiresYour father’s expansion joints. EMSEAL's Peter Hensley still inspires
Your father’s expansion joints. EMSEAL's Peter Hensley still inspires
 
Los primeros Africanos en Venezuela: Introducción
Los primeros Africanos en Venezuela: IntroducciónLos primeros Africanos en Venezuela: Introducción
Los primeros Africanos en Venezuela: Introducción
 

Similar a Game mechanics-puzzles (NielsQuinten)

The Pixel Lab 2015 | Extending story through play - Nick Fortugno
The Pixel Lab 2015 | Extending story through play - Nick FortugnoThe Pixel Lab 2015 | Extending story through play - Nick Fortugno
The Pixel Lab 2015 | Extending story through play - Nick Fortugnopower to the pixel
 
Presentation sanlab workshops
Presentation sanlab workshopsPresentation sanlab workshops
Presentation sanlab workshopsArtur Roszczyk
 
Rules of Play: Design Elements of Addictive Online Learning Games
Rules of Play: Design Elements of Addictive Online Learning GamesRules of Play: Design Elements of Addictive Online Learning Games
Rules of Play: Design Elements of Addictive Online Learning GamesDave Schaller
 
Games for Nature - how games can make a change
Games for Nature - how games can make a changeGames for Nature - how games can make a change
Games for Nature - how games can make a changeCaroline Howes
 
Not WHEN Games but WHICH Learning Games
Not WHEN Games but WHICH Learning GamesNot WHEN Games but WHICH Learning Games
Not WHEN Games but WHICH Learning GamesSharon Boller
 
mindful xp Video Postmortem
mindful xp Video Postmortemmindful xp Video Postmortem
mindful xp Video Postmortemmindful xp
 
Introduzione alla realizzazione di videogiochi - Meccaniche
Introduzione alla realizzazione di videogiochi - MeccanicheIntroduzione alla realizzazione di videogiochi - Meccaniche
Introduzione alla realizzazione di videogiochi - MeccanichePier Luca Lanzi
 
Unlock your creative potential: 7 steps to becoming a game designer
Unlock your creative potential: 7 steps to becoming a game designerUnlock your creative potential: 7 steps to becoming a game designer
Unlock your creative potential: 7 steps to becoming a game designerEthan Levy
 
Play to Learn: Effective Learning Game Design
Play to Learn: Effective Learning Game DesignPlay to Learn: Effective Learning Game Design
Play to Learn: Effective Learning Game DesignSharon Boller
 
The #1 Skill for Game Designers and How to Practice It
The #1 Skill for Game Designers and How to Practice ItThe #1 Skill for Game Designers and How to Practice It
The #1 Skill for Game Designers and How to Practice ItRoberto Dillon
 
A Primer On Play: How to use Games for Learning and Results
A Primer On Play: How to use Games for Learning and ResultsA Primer On Play: How to use Games for Learning and Results
A Primer On Play: How to use Games for Learning and ResultsSharon Boller
 
New Microsoft PowerPoint Presentation.pptx
New Microsoft PowerPoint Presentation.pptxNew Microsoft PowerPoint Presentation.pptx
New Microsoft PowerPoint Presentation.pptxnilesh405711
 
#G4C12: Game Design Workshop
#G4C12: Game Design Workshop#G4C12: Game Design Workshop
#G4C12: Game Design WorkshopGames for Change
 
Lessons from the Trenches of Learning Game Design
Lessons from the Trenches of Learning Game DesignLessons from the Trenches of Learning Game Design
Lessons from the Trenches of Learning Game DesignSharon Boller
 
98 374 Lesson 01-slides
98 374 Lesson 01-slides98 374 Lesson 01-slides
98 374 Lesson 01-slidesTracie King
 
Games for Health 2014 design tutorial
Games for Health 2014 design tutorialGames for Health 2014 design tutorial
Games for Health 2014 design tutorialferrarajc
 
DoubleDutch Games: Teaching Game Design
DoubleDutch Games: Teaching Game DesignDoubleDutch Games: Teaching Game Design
DoubleDutch Games: Teaching Game DesignDevGAMM Conference
 
Stop Using Score – Rethinking Traditional Game Design
Stop Using Score – Rethinking Traditional Game DesignStop Using Score – Rethinking Traditional Game Design
Stop Using Score – Rethinking Traditional Game DesignDevGAMM Conference
 

Similar a Game mechanics-puzzles (NielsQuinten) (20)

The Pixel Lab 2015 | Extending story through play - Nick Fortugno
The Pixel Lab 2015 | Extending story through play - Nick FortugnoThe Pixel Lab 2015 | Extending story through play - Nick Fortugno
The Pixel Lab 2015 | Extending story through play - Nick Fortugno
 
Presentation sanlab workshops
Presentation sanlab workshopsPresentation sanlab workshops
Presentation sanlab workshops
 
Rules of Play: Design Elements of Addictive Online Learning Games
Rules of Play: Design Elements of Addictive Online Learning GamesRules of Play: Design Elements of Addictive Online Learning Games
Rules of Play: Design Elements of Addictive Online Learning Games
 
Games for Nature - how games can make a change
Games for Nature - how games can make a changeGames for Nature - how games can make a change
Games for Nature - how games can make a change
 
Not WHEN Games but WHICH Learning Games
Not WHEN Games but WHICH Learning GamesNot WHEN Games but WHICH Learning Games
Not WHEN Games but WHICH Learning Games
 
mindful xp Video Postmortem
mindful xp Video Postmortemmindful xp Video Postmortem
mindful xp Video Postmortem
 
Introduzione alla realizzazione di videogiochi - Meccaniche
Introduzione alla realizzazione di videogiochi - MeccanicheIntroduzione alla realizzazione di videogiochi - Meccaniche
Introduzione alla realizzazione di videogiochi - Meccaniche
 
Nature of Games.pptx
Nature of Games.pptxNature of Games.pptx
Nature of Games.pptx
 
Unlock your creative potential: 7 steps to becoming a game designer
Unlock your creative potential: 7 steps to becoming a game designerUnlock your creative potential: 7 steps to becoming a game designer
Unlock your creative potential: 7 steps to becoming a game designer
 
Play to Learn: Effective Learning Game Design
Play to Learn: Effective Learning Game DesignPlay to Learn: Effective Learning Game Design
Play to Learn: Effective Learning Game Design
 
The #1 Skill for Game Designers and How to Practice It
The #1 Skill for Game Designers and How to Practice ItThe #1 Skill for Game Designers and How to Practice It
The #1 Skill for Game Designers and How to Practice It
 
A Primer On Play: How to use Games for Learning and Results
A Primer On Play: How to use Games for Learning and ResultsA Primer On Play: How to use Games for Learning and Results
A Primer On Play: How to use Games for Learning and Results
 
New Microsoft PowerPoint Presentation.pptx
New Microsoft PowerPoint Presentation.pptxNew Microsoft PowerPoint Presentation.pptx
New Microsoft PowerPoint Presentation.pptx
 
#G4C12: Game Design Workshop
#G4C12: Game Design Workshop#G4C12: Game Design Workshop
#G4C12: Game Design Workshop
 
Lessons from the Trenches of Learning Game Design
Lessons from the Trenches of Learning Game DesignLessons from the Trenches of Learning Game Design
Lessons from the Trenches of Learning Game Design
 
98 374 Lesson 01-slides
98 374 Lesson 01-slides98 374 Lesson 01-slides
98 374 Lesson 01-slides
 
Games for Health 2014 design tutorial
Games for Health 2014 design tutorialGames for Health 2014 design tutorial
Games for Health 2014 design tutorial
 
DoubleDutch Games: Teaching Game Design
DoubleDutch Games: Teaching Game DesignDoubleDutch Games: Teaching Game Design
DoubleDutch Games: Teaching Game Design
 
Stop Using Score – Rethinking Traditional Game Design
Stop Using Score – Rethinking Traditional Game DesignStop Using Score – Rethinking Traditional Game Design
Stop Using Score – Rethinking Traditional Game Design
 
Why people play games?
Why people play games?Why people play games?
Why people play games?
 

Último

ViP Call Girls In Udaipur 9602870969 Gulab Bagh Escorts SeRvIcE
ViP Call Girls In Udaipur 9602870969 Gulab Bagh Escorts SeRvIcEViP Call Girls In Udaipur 9602870969 Gulab Bagh Escorts SeRvIcE
ViP Call Girls In Udaipur 9602870969 Gulab Bagh Escorts SeRvIcEApsara Of India
 
1681275559_haunting-adeline and hunting.pdf
1681275559_haunting-adeline and hunting.pdf1681275559_haunting-adeline and hunting.pdf
1681275559_haunting-adeline and hunting.pdfTanjirokamado769606
 
Call Girls in Faridabad 9000000000 Faridabad Escorts Service
Call Girls in Faridabad 9000000000 Faridabad Escorts ServiceCall Girls in Faridabad 9000000000 Faridabad Escorts Service
Call Girls in Faridabad 9000000000 Faridabad Escorts ServiceTina Ji
 
Call Girls in Najafgarh Delhi 💯Call Us 🔝8264348440🔝
Call Girls in Najafgarh Delhi 💯Call Us 🔝8264348440🔝Call Girls in Najafgarh Delhi 💯Call Us 🔝8264348440🔝
Call Girls in Najafgarh Delhi 💯Call Us 🔝8264348440🔝soniya singh
 
5* Hotel Call Girls In Goa 7028418221 Call Girls In North Goa Escort Services
5* Hotel Call Girls In Goa 7028418221 Call Girls In North Goa Escort Services5* Hotel Call Girls In Goa 7028418221 Call Girls In North Goa Escort Services
5* Hotel Call Girls In Goa 7028418221 Call Girls In North Goa Escort ServicesApsara Of India
 
fmovies-Movies hold a special place in the hearts
fmovies-Movies hold a special place in the heartsfmovies-Movies hold a special place in the hearts
fmovies-Movies hold a special place in the heartsa18205752
 
LE IMPOSSIBRU QUIZ (Based on Splapp-me-do)
LE IMPOSSIBRU QUIZ (Based on Splapp-me-do)LE IMPOSSIBRU QUIZ (Based on Splapp-me-do)
LE IMPOSSIBRU QUIZ (Based on Splapp-me-do)bertfelixtorre
 
Call Girls Delhi {Safdarjung} 9711199012 high profile service
Call Girls Delhi {Safdarjung} 9711199012 high profile serviceCall Girls Delhi {Safdarjung} 9711199012 high profile service
Call Girls Delhi {Safdarjung} 9711199012 high profile servicerehmti665
 
Hifi Laxmi Nagar Call Girls Service WhatsApp -> 9999965857 Available 24x7 ^ D...
Hifi Laxmi Nagar Call Girls Service WhatsApp -> 9999965857 Available 24x7 ^ D...Hifi Laxmi Nagar Call Girls Service WhatsApp -> 9999965857 Available 24x7 ^ D...
Hifi Laxmi Nagar Call Girls Service WhatsApp -> 9999965857 Available 24x7 ^ D...srsj9000
 
Air-Hostess Call Girls Shobhabazar | 8250192130 At Low Cost Cash Payment Booking
Air-Hostess Call Girls Shobhabazar | 8250192130 At Low Cost Cash Payment BookingAir-Hostess Call Girls Shobhabazar | 8250192130 At Low Cost Cash Payment Booking
Air-Hostess Call Girls Shobhabazar | 8250192130 At Low Cost Cash Payment BookingRiya Pathan
 
Call Girl Contact Number Andheri WhatsApp:+91-9833363713
Call Girl Contact Number Andheri WhatsApp:+91-9833363713Call Girl Contact Number Andheri WhatsApp:+91-9833363713
Call Girl Contact Number Andheri WhatsApp:+91-9833363713Sonam Pathan
 
Fun Call Girls In Goa 7028418221 Escort Service In Morjim Beach Call Girl
Fun Call Girls In Goa 7028418221 Escort Service In Morjim Beach Call GirlFun Call Girls In Goa 7028418221 Escort Service In Morjim Beach Call Girl
Fun Call Girls In Goa 7028418221 Escort Service In Morjim Beach Call GirlApsara Of India
 
NO1 WorldWide Amil baba in pakistan Amil Baba in Karachi Black Magic Islamaba...
NO1 WorldWide Amil baba in pakistan Amil Baba in Karachi Black Magic Islamaba...NO1 WorldWide Amil baba in pakistan Amil Baba in Karachi Black Magic Islamaba...
NO1 WorldWide Amil baba in pakistan Amil Baba in Karachi Black Magic Islamaba...Amil baba
 
Fun Call Girls In Goa 7028418221 Call Girl Service In Panaji Escorts
Fun Call Girls In Goa 7028418221 Call Girl Service In Panaji EscortsFun Call Girls In Goa 7028418221 Call Girl Service In Panaji Escorts
Fun Call Girls In Goa 7028418221 Call Girl Service In Panaji EscortsApsara Of India
 
Housewife Call Girls Sonagachi - 8250192130 Booking and charges genuine rate ...
Housewife Call Girls Sonagachi - 8250192130 Booking and charges genuine rate ...Housewife Call Girls Sonagachi - 8250192130 Booking and charges genuine rate ...
Housewife Call Girls Sonagachi - 8250192130 Booking and charges genuine rate ...Riya Pathan
 
5* Hotel Call Girls In Goa 7028418221 Call Girls In Calangute Beach Escort Se...
5* Hotel Call Girls In Goa 7028418221 Call Girls In Calangute Beach Escort Se...5* Hotel Call Girls In Goa 7028418221 Call Girls In Calangute Beach Escort Se...
5* Hotel Call Girls In Goa 7028418221 Call Girls In Calangute Beach Escort Se...Apsara Of India
 
Call Girl Price Andheri WhatsApp:+91-9833363713
Call Girl Price Andheri WhatsApp:+91-9833363713Call Girl Price Andheri WhatsApp:+91-9833363713
Call Girl Price Andheri WhatsApp:+91-9833363713Sonam Pathan
 
The Fine Line Between Honest and Evil Comics by Salty Vixen
The Fine Line Between Honest and Evil Comics by Salty VixenThe Fine Line Between Honest and Evil Comics by Salty Vixen
The Fine Line Between Honest and Evil Comics by Salty VixenSalty Vixen Stories & More
 

Último (20)

young call girls in Hari Nagar,🔝 9953056974 🔝 escort Service
young call girls in Hari Nagar,🔝 9953056974 🔝 escort Serviceyoung call girls in Hari Nagar,🔝 9953056974 🔝 escort Service
young call girls in Hari Nagar,🔝 9953056974 🔝 escort Service
 
ViP Call Girls In Udaipur 9602870969 Gulab Bagh Escorts SeRvIcE
ViP Call Girls In Udaipur 9602870969 Gulab Bagh Escorts SeRvIcEViP Call Girls In Udaipur 9602870969 Gulab Bagh Escorts SeRvIcE
ViP Call Girls In Udaipur 9602870969 Gulab Bagh Escorts SeRvIcE
 
1681275559_haunting-adeline and hunting.pdf
1681275559_haunting-adeline and hunting.pdf1681275559_haunting-adeline and hunting.pdf
1681275559_haunting-adeline and hunting.pdf
 
Call Girls in Faridabad 9000000000 Faridabad Escorts Service
Call Girls in Faridabad 9000000000 Faridabad Escorts ServiceCall Girls in Faridabad 9000000000 Faridabad Escorts Service
Call Girls in Faridabad 9000000000 Faridabad Escorts Service
 
Call Girls in Najafgarh Delhi 💯Call Us 🔝8264348440🔝
Call Girls in Najafgarh Delhi 💯Call Us 🔝8264348440🔝Call Girls in Najafgarh Delhi 💯Call Us 🔝8264348440🔝
Call Girls in Najafgarh Delhi 💯Call Us 🔝8264348440🔝
 
5* Hotel Call Girls In Goa 7028418221 Call Girls In North Goa Escort Services
5* Hotel Call Girls In Goa 7028418221 Call Girls In North Goa Escort Services5* Hotel Call Girls In Goa 7028418221 Call Girls In North Goa Escort Services
5* Hotel Call Girls In Goa 7028418221 Call Girls In North Goa Escort Services
 
fmovies-Movies hold a special place in the hearts
fmovies-Movies hold a special place in the heartsfmovies-Movies hold a special place in the hearts
fmovies-Movies hold a special place in the hearts
 
LE IMPOSSIBRU QUIZ (Based on Splapp-me-do)
LE IMPOSSIBRU QUIZ (Based on Splapp-me-do)LE IMPOSSIBRU QUIZ (Based on Splapp-me-do)
LE IMPOSSIBRU QUIZ (Based on Splapp-me-do)
 
Call Girls Delhi {Safdarjung} 9711199012 high profile service
Call Girls Delhi {Safdarjung} 9711199012 high profile serviceCall Girls Delhi {Safdarjung} 9711199012 high profile service
Call Girls Delhi {Safdarjung} 9711199012 high profile service
 
Hifi Laxmi Nagar Call Girls Service WhatsApp -> 9999965857 Available 24x7 ^ D...
Hifi Laxmi Nagar Call Girls Service WhatsApp -> 9999965857 Available 24x7 ^ D...Hifi Laxmi Nagar Call Girls Service WhatsApp -> 9999965857 Available 24x7 ^ D...
Hifi Laxmi Nagar Call Girls Service WhatsApp -> 9999965857 Available 24x7 ^ D...
 
Air-Hostess Call Girls Shobhabazar | 8250192130 At Low Cost Cash Payment Booking
Air-Hostess Call Girls Shobhabazar | 8250192130 At Low Cost Cash Payment BookingAir-Hostess Call Girls Shobhabazar | 8250192130 At Low Cost Cash Payment Booking
Air-Hostess Call Girls Shobhabazar | 8250192130 At Low Cost Cash Payment Booking
 
Call Girls Koti 7001305949 all area service COD available Any Time
Call Girls Koti 7001305949 all area service COD available Any TimeCall Girls Koti 7001305949 all area service COD available Any Time
Call Girls Koti 7001305949 all area service COD available Any Time
 
Call Girl Contact Number Andheri WhatsApp:+91-9833363713
Call Girl Contact Number Andheri WhatsApp:+91-9833363713Call Girl Contact Number Andheri WhatsApp:+91-9833363713
Call Girl Contact Number Andheri WhatsApp:+91-9833363713
 
Fun Call Girls In Goa 7028418221 Escort Service In Morjim Beach Call Girl
Fun Call Girls In Goa 7028418221 Escort Service In Morjim Beach Call GirlFun Call Girls In Goa 7028418221 Escort Service In Morjim Beach Call Girl
Fun Call Girls In Goa 7028418221 Escort Service In Morjim Beach Call Girl
 
NO1 WorldWide Amil baba in pakistan Amil Baba in Karachi Black Magic Islamaba...
NO1 WorldWide Amil baba in pakistan Amil Baba in Karachi Black Magic Islamaba...NO1 WorldWide Amil baba in pakistan Amil Baba in Karachi Black Magic Islamaba...
NO1 WorldWide Amil baba in pakistan Amil Baba in Karachi Black Magic Islamaba...
 
Fun Call Girls In Goa 7028418221 Call Girl Service In Panaji Escorts
Fun Call Girls In Goa 7028418221 Call Girl Service In Panaji EscortsFun Call Girls In Goa 7028418221 Call Girl Service In Panaji Escorts
Fun Call Girls In Goa 7028418221 Call Girl Service In Panaji Escorts
 
Housewife Call Girls Sonagachi - 8250192130 Booking and charges genuine rate ...
Housewife Call Girls Sonagachi - 8250192130 Booking and charges genuine rate ...Housewife Call Girls Sonagachi - 8250192130 Booking and charges genuine rate ...
Housewife Call Girls Sonagachi - 8250192130 Booking and charges genuine rate ...
 
5* Hotel Call Girls In Goa 7028418221 Call Girls In Calangute Beach Escort Se...
5* Hotel Call Girls In Goa 7028418221 Call Girls In Calangute Beach Escort Se...5* Hotel Call Girls In Goa 7028418221 Call Girls In Calangute Beach Escort Se...
5* Hotel Call Girls In Goa 7028418221 Call Girls In Calangute Beach Escort Se...
 
Call Girl Price Andheri WhatsApp:+91-9833363713
Call Girl Price Andheri WhatsApp:+91-9833363713Call Girl Price Andheri WhatsApp:+91-9833363713
Call Girl Price Andheri WhatsApp:+91-9833363713
 
The Fine Line Between Honest and Evil Comics by Salty Vixen
The Fine Line Between Honest and Evil Comics by Salty VixenThe Fine Line Between Honest and Evil Comics by Salty Vixen
The Fine Line Between Honest and Evil Comics by Salty Vixen
 

Game mechanics-puzzles (NielsQuinten)

  • 3. Game Mechanics • “Game mechanics are methods invoked by agents, designed for interaction with the game state.” (sicart) • http://gamestudies.org/0802/articles/sicart
  • 4. Game Mechanics • Methods =>werkwoorden • E.g. Schieten, springen, draaien, etc. • Agents =>spelers en Non-playercharacters (NPC’s) • Interaction with the game state=> Agents veranderenietsaan de game state.
  • 5. Game Mechanics • Zoek de game mechanics.. http://www.youtube.com/watch?v=ziT7FDL4tXo • Is dit een game mechanic? http://www.youtube.com/watch?feature=player_detailpage& v=PvewR66iCUE#t=164s
  • 6. Game mechanics& regels • “Game mechanics are concerned with the actual interaction with the game state, while rules provide the possibility space where that interaction is possible […]” Sicart • Spelregelsvertellen hoe game mechanics gebruiktkunnenworden. E.g. eenschakerkaneenschaakstukverplaatsen (mechanic), maar mag geen twee schaakstukken in hetzelfdevakplaatsen (regel).
  • 7. Wat komt er kijken bij game mechanics? • Space • Objects, attributes, andstates • Skill • Chance
  • 8. Space • In welke ruimte kunnen de game mechanics gebruikt worden? • Discrete vs. continuousspace • OXO vs. Pooltafel • http://www.youtube.com/watch?feature=player_detailpage&v=FoC KsP2wVvg#t=255s • Nestedspace(een ruimte in een ruimte) • http://www.youtube.com/watch?feature=player_detailpage&v=74eL OYIXshs#t=122s • Zero-space
  • 9. Objects, attributes, andstates • Objecten =>Characters, props, tokens, scoreboards, anything that can be seen or manipulated in your game falls into this category. E.g. Een auto • Elk object heeftattributen of categorieën van waarde (gelijkaardigaanvariablen in OOP) E.g. Het attribuut ‘snelheid’ of ‘kleur’ van een auto • Tijdens het spelenheeft elk object eenstaatafhankelijk van de attributen. E.g. de snelheid is 150km/h • http://www.youtube.com/watch?v=uN8AJ8Plgvw
  • 10. Skill • Fysieke skills =>skills involving strength, dexterity, coordination, andphysicalendurance. • E.g. Dance, dancerevolution • Mentale skills =>skills of memory, observation, and puzzle solving. • E.g. Sudoku • Sociale skills =>reading an opponent (guessing what he is thinking), fooling an opponent, and coordinating with teammates. • E.g. Poker
  • 11. Chance • Chance is an essential part of a fun game because chance means uncertainty, anduncertaintymeans surprises. • Chance kun je bv. genereren met dobbelstenen of een random() functie. • Voor de geïnteresseerden: Ten Rules of Probability Every Game Designer Should Know, p155, Book of Lenses
  • 12. Chance • Chance moet je balanceren:
  • 13. Chance • Mensen doen vaak geen koelbloedige kansberekeningen • -> Risk aversion, lossaversion, .. • E.g. Risk aversion: A person is given the choice between two scenarios, one with a guaranteed payoff and one without. In the guaranteed scenario, the person receives $50. In the uncertain scenario, a coin is flipped to decide whether the person receives $100 or nothing. (Wikipedia)
  • 14. Balance • Think of it like creating a new recipe — it is one thing to determine the ingredient you need, but another to decide how much of each to use, and how they should be combined.
  • 15. 1. Fairness • Symmetrical Games • to give equal resources and powers to all players. • Asymmetrical Games • To simulate a real-world situation (war) • To give players another way to explore the gamespace. (mortal combat) • Personalization (world of warcraft) • To level the playing field
  • 16. 2. Challenge vs. Success • Flow =>If play is too challenging, the player becomes frustrated. But if the player succeeds too easily, they can become bored.
  • 17. 2. Challenge vs. Success • Heeft Kabul Kaboom een goede challenge vs. Success balans? http://ludology.typepad.com/games/kabulkaboom.html
  • 18. 2. Challenge vs. Success • Increase difficulty with each success. • Let players get through easy parts fast. • Create “layers of challenge. ” (de speler punten geven, en onder een bepaald percentage moeten ze het level opnieuw doen) • Let players choose the difficulty level. (easy, medium, hard) • Playtest with a variety of players. • As a designer, it makes sense to ask yourself “What percentage of players do I want to be able to complete this game? ” and then design for that.
  • 19. 3. MeaningfulChoices • Not just any choices, but choices that will have a real impact on what happens next, and how the game turns out. • Keuzes die meteen effect hebben, maar ook in het verder verloop van de game effect hebben. E.g. Tetris, een blokje verkeerd zetten geeft meteen weer dat die rij(en) een opening hebben, en daar moet je verder in het spel rekening mee gaan houden. • Once a dominant strategy is discovered, the game is no longer fun => e.g. eenaangepastversie van rock, paper, siccor
  • 21. 4. Skill vs. Chance • Een goed game heeft een goede balans tussen skill& chance (afhankelijk van het type spel). • Veel skill zonder chance kan voorspelbaar worden • Veel chance zonder skillkan de speler een gevoel geven dat zijn inbreng er niet toe doet =>saai • E.g. poker => delen van handen is chance, hoe je ze speelt skill
  • 22. 5. Head vs. Hands • How much of the game should involve doing a challenging physical activity (be it steering, throwing, or pushing buttons dexterously) and how much of it should involve thinking?
  • 23. 6. Competition vs. Cooperation • Determining who is most skilled at something is a basic human urge. Games of competition can satisfy that urge. • Cooperation/Collaborating and succeeding as a team is a special pleasure that can create lasting social bonds • Wat is het verschiltussen cooperation en collaboration? • Geenredenomzebeidenietsamentezetten. E.g. FPS multiplayers, samenwerken in één team tegeneenander team
  • 24. 7. Short vs. Long • If the game is too short, players may not get a chance to develop and execute meaningful strategies. But if the game goes on too long, players may grow bored, or they may avoid the game because playing it requires too much of a time commitment. E.g. Minotaur ->als het speltelangduurt, Armageddon!
  • 25. 8. Rewards • Praise. Points. Prolonged Play. A Gateway (new parts to play). Spectacle. Expression Powers. Resources. • Gradually increase the value of the rewards as the player progresses in the game. • A good way to keep people from getting acclimated to rewards is to make them variable instead of fixed. • E.g. geef niet altijd 15 punten bij het verslaan van een vijand, maar 1/3de kans voor 20 punten en 2/3de kans op 10 punten
  • 26. 9. Punishment • Punishment creates endogenous (deeper) value. (Resources in a game are worth more if there is a chance they can be taken away.) • Taking risks is exciting. • Possible punishment increases challenge.
  • 27. 9. Punishment • Many of them are simply rewards in reverse. • Shaming • Praise • Loss of points. • Points • Shortened Play • Prolonged Play • Terminated Play • A Gateway (new parts to play) • Setback • Spectacle • Removal of Powers • Expression Powers • Resource Depletion • Resources
  • 28. 9. Punishment • One thing that psychological study has shown is that reward is always a better tool for reinforcement than punishment.
  • 29. 10 .Freedom vs. Control • http://www.youtube.com/watch?v=MloaJR2YkGA • Vs. • http://www.youtube.com/watch?feature=player_detailpage& v=nxaSt0aOxj0#t=176s • http://www.youtube.com/watch?v=bnck2oXdxMo
  • 30. 11. Simple vs. Complex • Innate complexity =>When the very rules of the game get very complex, I call this innate complexity. This is the kind of complexity that often gets a bad name. • Emergent complexity =>This is the kind of complexity that everyone praises. Games like Go that have a very simple rule set that gives rise to very complex situations are said to have emergent complexity.
  • 31. 11. Simple vs. Complex • Elegance =>Elegance is one of the most desirable qualities in any game, because it means you have a game that is simple to learn and understand, but is full of interesting emergent complexity.
  • 32. Puzzles • The thing we really care about is how to create good puzzles that will improve our games. Here are ten principles of puzzle design that can be useful in any game genre.
  • 33. 1. Make the Goal Easily understood • If players aren’t sure what they are supposed to do, they will quickly lose interest, unless figuring out what to do is actuallyfun. • http://www.youtube.com/watch?feature=player_detailpage& v=jmORLxAgip8#t=156s
  • 34. 2. Make It Easy to Get Started • When you present a puzzle to players (or a game of any kind), they should be able to clearly visualize what their first few steps would be. • http://www.youtube.com/watch?feature=player_detailpage& v=QxXkcg-stLE#t=135s
  • 35. 3. Give a Sense of Progress • Players need to see that they are making progress when solving a difficult problem. • Dit is de 35ste slide, nog 8 slides tegaan!
  • 36. 4. Give a Sense of Solvability • If players begin to suspect that your puzzle is not solvable, they will become afraid that they are hopelessly wasting their time and give up in disgust. You need to convince them that it is solvable.
  • 37. 5. IncreaseDifficultyGradually • Most puzzles are solved by taking a series of actions that are often small steps toward a chain of goals that leads to solving the puzzle. It is these actions that should gradually increase in difficulty. • Braid (http://news.bigdownload.com/2009/04/10/download- braid-demo/)
  • 38. 6. Parallelism Lets the Player Rest • Givethemseveraldifferent related puzzles at once. This way, if they get tired of banging their head on one of them, they can go off and try another for a while.
  • 39. 7. PyramidStructureExtends Interest • This means a series of small puzzles that each give some kind of clue to a larger puzzle.
  • 40. 8. Hints Extend Interest • Sometimes when a player is about to give up on your puzzle in frustration and disgust, a well-timed hint can renew their hope and their curiosity.
  • 41. 9. Give the Answer! • Sure, it’sa little sweeter if you solved it yourself, but if you have given serious consideration to a problem, your problem- solving brain is primed for a rush of pleasure at merely seeing or hearing the answer.
  • 42. 10. PerceptualShifts are a Double- EdgedSword • When a player is able to make the perceptual shift, they receive a great deal of pleasure and solve the puzzle. But if they are not able to make the perceptual shift, they get nothing. • 6 lucifers => probeer vier gelijkvormige driehoeken te maken => je mag enkel de uiteindes van de lucifers met elkaar verbinden..
  • 43. 10. PerceptualShifts are a Double- EdgedSword • http://www.metacafe.com/watch/621789/how_do_you_mak e_4_triangles_with_6_matches/