Postcards from the Networked City :: Interaction Design in a Post IT Age.
1. Postcards from the Networked City ::
Interaction Design in a Post IT Age.
Michael Smyth
Centre for Interaction Design
Edinburgh Napier University, UK
@michael_smyth
Wednesday, 26 June 13
2. Why do we send postcards?
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3. How does a city portray itself?
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6. We live in a world where everything seems
possible and as a consequence have lost
the sense of wonder.
Branko Lukic, NonObject, MIT Press (2011)
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7. Where do these moments of
design inspiration come from?
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8. One method favoured by Interaction Designers
is ethnography.
Observation that aims to provide insight into
work, culture and behavioural practices.
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9. A tension between the pressure of solution-focused
design practice and ethnography’s concern with
meanings and culture.
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10. Critical Design acts as a catalyst or provocation
for thought (Anthony Dunne, 1999).
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11. Critical Design challenges our
assumptions and preconceptions about
the role that products and services play in
everyday life.
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15. UN Habitat report on populations moving to cities - just
over 50% of the world's population now live in cities.
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16. In Europe the figure is over 70%
Europe is a dense continent and the major lived
experience of people is an urban one.
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17. Europe is the region with the highest Internet penetration
rate in the world 75%, followed by the Americas
61%.
In 2011, more than 70% of European households had
access to the Internet at home.
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18. But this is an average - The regional differences in
Internet access within the EU were large, from
26% of some areas of Bulgaria, to 95% or more
in areas of the Netherlands.
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19. The future is already here – it's just not evenly distributed.
William Gibson, The Economist, 2003
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20. The city is a mesh of heterogenous networks. Not just
official governmental, institutional and commercial
levels but also as a mesh of hybrid human networks.
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21. In 2011 there were 741 million mobile phone
subscriptions in Europe. That's 1.2 SIM cards per person.
The average age of first phone ownership is 7 years old.
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22. The vision of Ubicomp is one of seamless interfaces,
connecting into invisible, distributed, pervasive and
ubiquitous computing
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23. Interactions create data, often personal data
relating to individuals, and if our interactions are
"seamless" this raises serious questions around the
visibility of what happens to that data. Issues of
trust, privacy, ownership and control.
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24. Cities are complex systems at both the
physical and digital levels
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25. Smart Cities projects tend to take a Big Picture
view of systems, considering technology from an
infrastructural perspective - the bird's eye view.
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26. Urban Interaction Design addresses the
intersection of people with the data rich city
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27. Walking Path to Avoid CCTV in New York (2001)
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53. The UrbanIxD project particularly concerns
the Research of, and Design for, the point of
contact between people and urban
technologies.
We are building a network of researchers
working on urban technologies from the
human perspective.
We have partners in UK, Italy, Denmark,
Croatia
Wednesday, 26 June 13
54. The UrbanIxD project is working towards the
production of a research manifesto of future
research directions.
Wednesday, 26 June 13