The document discusses creativity and overcoming creative roadblocks in game development. It defines creativity as the ability to connect distant ideas and notes that more creative ideas are not necessarily more successful. It then presents the G.E.E.K. framework to stimulate creativity, which stands for Game, Experiment, Encourage, and Kill doubts about ideas. The document concludes by recommending books and resources to further support creative work.
Alexander Shen, Business Development Manager at Mochi Media
Creative roadblock = I have no ideas. I am a poor designer.
While it is noted that creative ideas (that make sense to some degree) offer exposure, it does not necessarily equate to monetary success. The goal, however, of this presentation is to keep the mind fresh and to spark ideas, not necessarily to make the next CityFarmVilleHappyTown.
Method of which I proceed to smash creative roadblocks and get the ball rolling. Remember that the goal here is the innovative and be creative in either theme or game mechanic, so when going through this process, it is to innovate in either one or both of those fields.
A key thing to remember in these places is that it’s not simply a tool to advertise your 100+ team game. The goal here is to design further, not to make a sale.
The very worst thing is that you’ve come up with an idea, developed something playable, increased experience in one of many development environments and strengthened ties inside the indie game development community.