SlideShare una empresa de Scribd logo
1 de 18
The Emotional Spectrum Developed by Virtual Storytelling Nelson Zagalo, Ana Torres, Vasco Branco Dept. of Communication and Arts, University of Aveiro, Portugal  Virtual Storytelling 2005, Strasbourg
intro Psychological study performed within INSCAPE project with the purpose of finding actual emotional problems in state-of-the-art  artefacts  of Virtual Storytelling.  We have followed up with a view of virtual storytelling as a videogame genre, specifically the action-adventure genre that makes strong use of storytelling techniques within virtual environments.  Action/adventure videogames introduces the player to events  determined by a causality relation that evolve for a closure,  aiming at affecting the player emotionally and cognitively.
debate The debate around games not being as emotional as books or movies, is not consensual. Steven Spielberg (2004), Warren Spector (2003), David Freeman (2004) and others believe videogames are missing some kind of emotion factor.  On the other side, Lazzaro, N. (2004), study concluded that persons feel the following emotions during game playing:  Fear, Surprise, Disgust, Kvell (sort of Pride), Fiero (sort of Fierce), Schadenfreude (sort of Glee) and Relax The Bowen Research (2005) report from last month on Games and Emotions, states that a third of the 535 subjects reported that games were quite an emotional experience.
study  goals ,[object Object],[object Object],[object Object]
emotional spectrum Circumplex Model of Emotions (Russell, 1980, 2000). Target emotions for this experiment are  red  highlighted.
study procedure ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
games suggested Notes : Games in bold are the chosen ones.  Answers =  refers to total number of answers we received for each specific emotion;  Games  = refers to the number of games proposed for each specific emotion. In front of each game, appears the number of persons that suggested the same game for the same emotion. KH  = Kingdom Hearts;  BGE  = Beyond Good and Evil;  FF VIII  = Final Fantasy VIII;  Max  = Max Payne;  MOHAA  = Medal of Honour Allied Assault;  HL2  = Half-Life 2;  Unreal2  = Unreal Tournament 2;  SH2  = Silent Hill 2;  SH4  = Silent Hill 4;  RE X  = Resident Evil: Code Veronica X;  AvP 2  = Alien Versus Predator 2;  FFVII  = Final Fantasy VII;  FFX  = Final Fantasy X;  MGS  = Metal Gear Solid;  Zelda  = The Legend of Zelda: Ocarina of Time;  MGS2  = Metal Gear Solid 2  821 answers with 200 games suggested.
suggestions and cutscenes Sadness Problem  -> of all the game sequences suggested none were completely interactive.  For our experiment,  game excerpts should permit any kind of interaction during the entire sequence or representation manipulation in order to have any noticeable difference in terms of  communication language  when compared to movies.  Final Fantasy VII (1997) Final Fantasy VII (2005)
study procedure To avoid statistics randomization problematic, we add a pre-requisite to participation in the experience, which was high  interest  to play and enjoy the experience. A total of 33 persons answered with  high interest  to our demand and participated in video game-playing 90-120 minutes long individual sessions. All of them played the selected 14 different games.  88%  Men and  12%  Women   With ages between  18  and  40 . 40 34 32 30 29 28 27 26 25 24 23 22 21 18 Age Female Male Gender
physical setting   Experimenter in PC Platform   Experimenter in PS2 Platform   Lights turned off and warmer temperature   (lab feeling conditions) Games restricted to PC platforms and Playstation 2   (little interface learning)  Games played in two 19’’ CRT screens and sound delivered through headphones
questionnaires   Too avoid bad labels or bias problems, we used a 32 emotions questionnaire for a target of 7 emotions amusement, anger, agitation, confusion, contempt, contentment, disgust, embarrassment, fear, happiness, interest, pain, relief, sadness, surprise, tension, pride, guilt, calmness, disturbance, comfort, nervousness, confidence, tranquillity, relaxation, affliction, satisfaction, annoyance, restlessness, sympathy, terror in order to evaluate subjective emotional experience
study results ,[object Object],[object Object]
the hybrid Max Payne (2001)
study results ,[object Object],[object Object],[object Object],[object Object]
spectrum comparison Circumplex models for our game sequences and Gross and Levenson (1995) movie clips   Movie Circumplex Model  of the Emotion responses to movies of Gross and Levenson experiment   Game Circumplex Model  of our experiment
possible paradox Sadness is an emotion that appeals to states of negative physiological deactivation, so no action and a complete powerless feeling in front of the event. This is the opposite of Interactivity needs, that supposes a feel of power to control and act. On the contrary, watching a movie, is more in consonance with the asked states, the passive physiological state induced by film seems to be a very good environment to elicit these emotions. The general cause of Sadness is  Loss  (Bowlby, 1967). This means the  irreversible   break of attachement .
Conclusions ,[object Object],[object Object],[object Object],[object Object]
The Emotional Spectrum developed  by Virtual Storytelling Nelson Zagalo, Ana Torres, Vasco Branco

Más contenido relacionado

La actualidad más candente

Forecasting Online Game Addictiveness
Forecasting Online Game AddictivenessForecasting Online Game Addictiveness
Forecasting Online Game AddictivenessAcademia Sinica
 
The Virtual Hero: the influence of narrative on affect and presence in a VR game
The Virtual Hero: the influence of narrative on affect and presence in a VR gameThe Virtual Hero: the influence of narrative on affect and presence in a VR game
The Virtual Hero: the influence of narrative on affect and presence in a VR gameSonia Qurashi
 
The Virtual Hero: the influence of narrative on affect and presence in a VR game
The Virtual Hero: the influence of narrative on affect and presence in a VR gameThe Virtual Hero: the influence of narrative on affect and presence in a VR game
The Virtual Hero: the influence of narrative on affect and presence in a VR gameMichelle Troxler
 
Game concept paper
Game concept paperGame concept paper
Game concept paperssuser402e20
 
GAME MECHANIC - chapter 2 v1.1 (2018 edition)
GAME MECHANIC - chapter 2 v1.1 (2018 edition)GAME MECHANIC - chapter 2 v1.1 (2018 edition)
GAME MECHANIC - chapter 2 v1.1 (2018 edition)Hamzah Asyrani Sulaiman
 
Examining the Role and Journey of Women in Collaborative Core Gaming: A Compa...
Examining the Role and Journey of Women in Collaborative Core Gaming: A Compa...Examining the Role and Journey of Women in Collaborative Core Gaming: A Compa...
Examining the Role and Journey of Women in Collaborative Core Gaming: A Compa...Flavia Stoian
 
6 lecture (game elements ) 2 2-2021
6 lecture (game elements ) 2 2-20216 lecture (game elements ) 2 2-2021
6 lecture (game elements ) 2 2-2021Durgesh Pandey
 
Video games textual analysis
Video games textual analysisVideo games textual analysis
Video games textual analysishammonda
 
The Tools of Video Game Analysis
The Tools of Video Game AnalysisThe Tools of Video Game Analysis
The Tools of Video Game AnalysisAustin O'Brien
 
Chapter 2 structure of games tsppt 1
Chapter 2 structure of games tsppt 1Chapter 2 structure of games tsppt 1
Chapter 2 structure of games tsppt 1GKTheodora
 
Introduction to the Theory of Game Elements
Introduction to the Theory of Game ElementsIntroduction to the Theory of Game Elements
Introduction to the Theory of Game ElementsAki Järvinen
 

La actualidad más candente (17)

Forecasting Online Game Addictiveness
Forecasting Online Game AddictivenessForecasting Online Game Addictiveness
Forecasting Online Game Addictiveness
 
The Virtual Hero: the influence of narrative on affect and presence in a VR game
The Virtual Hero: the influence of narrative on affect and presence in a VR gameThe Virtual Hero: the influence of narrative on affect and presence in a VR game
The Virtual Hero: the influence of narrative on affect and presence in a VR game
 
The Virtual Hero: the influence of narrative on affect and presence in a VR game
The Virtual Hero: the influence of narrative on affect and presence in a VR gameThe Virtual Hero: the influence of narrative on affect and presence in a VR game
The Virtual Hero: the influence of narrative on affect and presence in a VR game
 
3. research(1)
3. research(1)3. research(1)
3. research(1)
 
Game concept paper
Game concept paperGame concept paper
Game concept paper
 
GAME MECHANIC - chapter 2 v1.1 (2018 edition)
GAME MECHANIC - chapter 2 v1.1 (2018 edition)GAME MECHANIC - chapter 2 v1.1 (2018 edition)
GAME MECHANIC - chapter 2 v1.1 (2018 edition)
 
1. case study
1. case study1. case study
1. case study
 
Chapter 7
Chapter 7Chapter 7
Chapter 7
 
Examining the Role and Journey of Women in Collaborative Core Gaming: A Compa...
Examining the Role and Journey of Women in Collaborative Core Gaming: A Compa...Examining the Role and Journey of Women in Collaborative Core Gaming: A Compa...
Examining the Role and Journey of Women in Collaborative Core Gaming: A Compa...
 
6 lecture (game elements ) 2 2-2021
6 lecture (game elements ) 2 2-20216 lecture (game elements ) 2 2-2021
6 lecture (game elements ) 2 2-2021
 
1. case study
1. case study1. case study
1. case study
 
Game balance part 2
Game balance part 2Game balance part 2
Game balance part 2
 
02 - Emergence and Progression
02 - Emergence and Progression02 - Emergence and Progression
02 - Emergence and Progression
 
Video games textual analysis
Video games textual analysisVideo games textual analysis
Video games textual analysis
 
The Tools of Video Game Analysis
The Tools of Video Game AnalysisThe Tools of Video Game Analysis
The Tools of Video Game Analysis
 
Chapter 2 structure of games tsppt 1
Chapter 2 structure of games tsppt 1Chapter 2 structure of games tsppt 1
Chapter 2 structure of games tsppt 1
 
Introduction to the Theory of Game Elements
Introduction to the Theory of Game ElementsIntroduction to the Theory of Game Elements
Introduction to the Theory of Game Elements
 

Similar a The Emotional Spectrum Developed by Virtual Storytelling

Dreams and video game play games for health conference 2010
Dreams and video game play games for health conference 2010Dreams and video game play games for health conference 2010
Dreams and video game play games for health conference 2010jgackenb
 
Violent Video Games: Changes in non-verbal behavior and short-term effects on...
Violent Video Games: Changes in non-verbal behavior and short-term effects on...Violent Video Games: Changes in non-verbal behavior and short-term effects on...
Violent Video Games: Changes in non-verbal behavior and short-term effects on...Paulo Melo
 
History of gaming and gaming daily activities associated with nightmares
History of gaming and gaming daily activities associated with nightmaresHistory of gaming and gaming daily activities associated with nightmares
History of gaming and gaming daily activities associated with nightmaresjgackenb
 
Emotions
EmotionsEmotions
EmotionsTJHSST
 
INTERPERSONAL RELATIONS AND GROUP PROCESSESEffects of Pros.docx
INTERPERSONAL RELATIONS AND GROUP PROCESSESEffects of Pros.docxINTERPERSONAL RELATIONS AND GROUP PROCESSESEffects of Pros.docx
INTERPERSONAL RELATIONS AND GROUP PROCESSESEffects of Pros.docxmariuse18nolet
 
"Game Design: Creating Psychological Experiences" by Sherry Jones (Nov. 12, 2...
"Game Design: Creating Psychological Experiences" by Sherry Jones (Nov. 12, 2..."Game Design: Creating Psychological Experiences" by Sherry Jones (Nov. 12, 2...
"Game Design: Creating Psychological Experiences" by Sherry Jones (Nov. 12, 2...Sherry Jones
 
Positives of Video Game Play Research
Positives of Video Game Play ResearchPositives of Video Game Play Research
Positives of Video Game Play ResearchJoshua Woods
 
PhD Research Proposal
PhD Research Proposal PhD Research Proposal
PhD Research Proposal Michelle Chen
 
The Next Level of Horror Entertainment: Facing Fear in Cooperative Interactiv...
The Next Level of Horror Entertainment: Facing Fear in Cooperative Interactiv...The Next Level of Horror Entertainment: Facing Fear in Cooperative Interactiv...
The Next Level of Horror Entertainment: Facing Fear in Cooperative Interactiv...Piotr Siuda
 
From Agasa Cristie to Group Image Play - Analysis of Horror Survival Game Pan...
From Agasa Cristie to Group Image Play - Analysis of Horror Survival Game Pan...From Agasa Cristie to Group Image Play - Analysis of Horror Survival Game Pan...
From Agasa Cristie to Group Image Play - Analysis of Horror Survival Game Pan...IJECEIAES
 
The curse of the media and potential future
The curse of the media and potential futureThe curse of the media and potential future
The curse of the media and potential futurelucynka88
 
Video Games: Positive Agents Of Socializaiton
Video Games:  Positive Agents Of SocializaitonVideo Games:  Positive Agents Of Socializaiton
Video Games: Positive Agents Of SocializaitonYurij Bryndzia
 
Empathy Games - playing for a better world by Felipe Barcellos (@elvexkidd)
Empathy Games - playing for a better world by Felipe Barcellos (@elvexkidd)Empathy Games - playing for a better world by Felipe Barcellos (@elvexkidd)
Empathy Games - playing for a better world by Felipe Barcellos (@elvexkidd)Felipe Barcellos
 
"Everything I need to know I learnt from World of Warcraft": why we might nee...
"Everything I need to know I learnt from World of Warcraft": why we might nee..."Everything I need to know I learnt from World of Warcraft": why we might nee...
"Everything I need to know I learnt from World of Warcraft": why we might nee...Martin Oliver
 
Game Developers Conference: Video Game Play as Nightmare Protection
Game Developers Conference: Video Game Play as Nightmare ProtectionGame Developers Conference: Video Game Play as Nightmare Protection
Game Developers Conference: Video Game Play as Nightmare Protectionjgackenb
 
Creating Alternate Realities (or, Hacking Happiness!)
Creating Alternate Realities (or, Hacking Happiness!)Creating Alternate Realities (or, Hacking Happiness!)
Creating Alternate Realities (or, Hacking Happiness!)Jane McGonigal
 

Similar a The Emotional Spectrum Developed by Virtual Storytelling (20)

GamingConference_2014
GamingConference_2014GamingConference_2014
GamingConference_2014
 
Dreams and video game play games for health conference 2010
Dreams and video game play games for health conference 2010Dreams and video game play games for health conference 2010
Dreams and video game play games for health conference 2010
 
Not Just Point and Click
Not Just Point and ClickNot Just Point and Click
Not Just Point and Click
 
Violent Video Games: Changes in non-verbal behavior and short-term effects on...
Violent Video Games: Changes in non-verbal behavior and short-term effects on...Violent Video Games: Changes in non-verbal behavior and short-term effects on...
Violent Video Games: Changes in non-verbal behavior and short-term effects on...
 
History of gaming and gaming daily activities associated with nightmares
History of gaming and gaming daily activities associated with nightmaresHistory of gaming and gaming daily activities associated with nightmares
History of gaming and gaming daily activities associated with nightmares
 
Emotions
EmotionsEmotions
Emotions
 
INTERPERSONAL RELATIONS AND GROUP PROCESSESEffects of Pros.docx
INTERPERSONAL RELATIONS AND GROUP PROCESSESEffects of Pros.docxINTERPERSONAL RELATIONS AND GROUP PROCESSESEffects of Pros.docx
INTERPERSONAL RELATIONS AND GROUP PROCESSESEffects of Pros.docx
 
Research proposal
Research proposal Research proposal
Research proposal
 
"Game Design: Creating Psychological Experiences" by Sherry Jones (Nov. 12, 2...
"Game Design: Creating Psychological Experiences" by Sherry Jones (Nov. 12, 2..."Game Design: Creating Psychological Experiences" by Sherry Jones (Nov. 12, 2...
"Game Design: Creating Psychological Experiences" by Sherry Jones (Nov. 12, 2...
 
Violent Video Game Effect
Violent Video Game EffectViolent Video Game Effect
Violent Video Game Effect
 
Positives of Video Game Play Research
Positives of Video Game Play ResearchPositives of Video Game Play Research
Positives of Video Game Play Research
 
PhD Research Proposal
PhD Research Proposal PhD Research Proposal
PhD Research Proposal
 
The Next Level of Horror Entertainment: Facing Fear in Cooperative Interactiv...
The Next Level of Horror Entertainment: Facing Fear in Cooperative Interactiv...The Next Level of Horror Entertainment: Facing Fear in Cooperative Interactiv...
The Next Level of Horror Entertainment: Facing Fear in Cooperative Interactiv...
 
From Agasa Cristie to Group Image Play - Analysis of Horror Survival Game Pan...
From Agasa Cristie to Group Image Play - Analysis of Horror Survival Game Pan...From Agasa Cristie to Group Image Play - Analysis of Horror Survival Game Pan...
From Agasa Cristie to Group Image Play - Analysis of Horror Survival Game Pan...
 
The curse of the media and potential future
The curse of the media and potential futureThe curse of the media and potential future
The curse of the media and potential future
 
Video Games: Positive Agents Of Socializaiton
Video Games:  Positive Agents Of SocializaitonVideo Games:  Positive Agents Of Socializaiton
Video Games: Positive Agents Of Socializaiton
 
Empathy Games - playing for a better world by Felipe Barcellos (@elvexkidd)
Empathy Games - playing for a better world by Felipe Barcellos (@elvexkidd)Empathy Games - playing for a better world by Felipe Barcellos (@elvexkidd)
Empathy Games - playing for a better world by Felipe Barcellos (@elvexkidd)
 
"Everything I need to know I learnt from World of Warcraft": why we might nee...
"Everything I need to know I learnt from World of Warcraft": why we might nee..."Everything I need to know I learnt from World of Warcraft": why we might nee...
"Everything I need to know I learnt from World of Warcraft": why we might nee...
 
Game Developers Conference: Video Game Play as Nightmare Protection
Game Developers Conference: Video Game Play as Nightmare ProtectionGame Developers Conference: Video Game Play as Nightmare Protection
Game Developers Conference: Video Game Play as Nightmare Protection
 
Creating Alternate Realities (or, Hacking Happiness!)
Creating Alternate Realities (or, Hacking Happiness!)Creating Alternate Realities (or, Hacking Happiness!)
Creating Alternate Realities (or, Hacking Happiness!)
 

Más de Nelson Zagalo

Ciência e Mitos sobre os efeitos dos Videojogos
Ciência e Mitos sobre os efeitos dos VideojogosCiência e Mitos sobre os efeitos dos Videojogos
Ciência e Mitos sobre os efeitos dos VideojogosNelson Zagalo
 
Evolução Tecnológica e Literacia
Evolução Tecnológica e LiteraciaEvolução Tecnológica e Literacia
Evolução Tecnológica e LiteraciaNelson Zagalo
 
Aplicações do 3D (CGI)
Aplicações do 3D (CGI)Aplicações do 3D (CGI)
Aplicações do 3D (CGI)Nelson Zagalo
 
Gamifying Motivation
Gamifying MotivationGamifying Motivation
Gamifying MotivationNelson Zagalo
 
Deepfake and the future of Audiovisual Simulacra
Deepfake and the future of Audiovisual SimulacraDeepfake and the future of Audiovisual Simulacra
Deepfake and the future of Audiovisual SimulacraNelson Zagalo
 
Complementaridade Tecnológica e o Fator Humano
Complementaridade Tecnológica e o Fator HumanoComplementaridade Tecnológica e o Fator Humano
Complementaridade Tecnológica e o Fator HumanoNelson Zagalo
 
Narrativa y Significado
Narrativa y SignificadoNarrativa y Significado
Narrativa y SignificadoNelson Zagalo
 
Persuasive Game Design
Persuasive Game DesignPersuasive Game Design
Persuasive Game DesignNelson Zagalo
 
Tendências dos Jogos Digitais na Educação
Tendências dos Jogos Digitais na EducaçãoTendências dos Jogos Digitais na Educação
Tendências dos Jogos Digitais na EducaçãoNelson Zagalo
 
Narrative Design, the case of “Horizon Zero Dawn”
Narrative Design, the case of “Horizon Zero Dawn”Narrative Design, the case of “Horizon Zero Dawn”
Narrative Design, the case of “Horizon Zero Dawn”Nelson Zagalo
 
Problematização do Dataismo
Problematização do DataismoProblematização do Dataismo
Problematização do DataismoNelson Zagalo
 
Competências Multimédia 12º
Competências Multimédia 12ºCompetências Multimédia 12º
Competências Multimédia 12ºNelson Zagalo
 
Aspectos Criativos do Design de Jogos
Aspectos Criativos do Design de JogosAspectos Criativos do Design de Jogos
Aspectos Criativos do Design de JogosNelson Zagalo
 
Videogames and Multimodal Literacy
Videogames and Multimodal LiteracyVideogames and Multimodal Literacy
Videogames and Multimodal LiteracyNelson Zagalo
 

Más de Nelson Zagalo (20)

Engagement Design
Engagement DesignEngagement Design
Engagement Design
 
Ciência e Mitos sobre os efeitos dos Videojogos
Ciência e Mitos sobre os efeitos dos VideojogosCiência e Mitos sobre os efeitos dos Videojogos
Ciência e Mitos sobre os efeitos dos Videojogos
 
Aprender com Jogos
Aprender com JogosAprender com Jogos
Aprender com Jogos
 
Learning with Games
Learning with GamesLearning with Games
Learning with Games
 
Evolução Tecnológica e Literacia
Evolução Tecnológica e LiteraciaEvolução Tecnológica e Literacia
Evolução Tecnológica e Literacia
 
Aplicações do 3D (CGI)
Aplicações do 3D (CGI)Aplicações do 3D (CGI)
Aplicações do 3D (CGI)
 
Gamifying Motivation
Gamifying MotivationGamifying Motivation
Gamifying Motivation
 
Deepfake and the future of Audiovisual Simulacra
Deepfake and the future of Audiovisual SimulacraDeepfake and the future of Audiovisual Simulacra
Deepfake and the future of Audiovisual Simulacra
 
Complementaridade Tecnológica e o Fator Humano
Complementaridade Tecnológica e o Fator HumanoComplementaridade Tecnológica e o Fator Humano
Complementaridade Tecnológica e o Fator Humano
 
Narrativa y Significado
Narrativa y SignificadoNarrativa y Significado
Narrativa y Significado
 
Persuasive Game Design
Persuasive Game DesignPersuasive Game Design
Persuasive Game Design
 
Tendências dos Jogos Digitais na Educação
Tendências dos Jogos Digitais na EducaçãoTendências dos Jogos Digitais na Educação
Tendências dos Jogos Digitais na Educação
 
VR Engagement
VR EngagementVR Engagement
VR Engagement
 
Multimedia and Arts
Multimedia and ArtsMultimedia and Arts
Multimedia and Arts
 
Narrative Design, the case of “Horizon Zero Dawn”
Narrative Design, the case of “Horizon Zero Dawn”Narrative Design, the case of “Horizon Zero Dawn”
Narrative Design, the case of “Horizon Zero Dawn”
 
Problematização do Dataismo
Problematização do DataismoProblematização do Dataismo
Problematização do Dataismo
 
Competências Multimédia 12º
Competências Multimédia 12ºCompetências Multimédia 12º
Competências Multimédia 12º
 
Aspectos Criativos do Design de Jogos
Aspectos Criativos do Design de JogosAspectos Criativos do Design de Jogos
Aspectos Criativos do Design de Jogos
 
Videogames and Multimodal Literacy
Videogames and Multimodal LiteracyVideogames and Multimodal Literacy
Videogames and Multimodal Literacy
 
Futuro do criativo
Futuro do criativoFuturo do criativo
Futuro do criativo
 

Último

08448380779 Call Girls In Diplomatic Enclave Women Seeking Men
08448380779 Call Girls In Diplomatic Enclave Women Seeking Men08448380779 Call Girls In Diplomatic Enclave Women Seeking Men
08448380779 Call Girls In Diplomatic Enclave Women Seeking MenDelhi Call girls
 
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...apidays
 
IAC 2024 - IA Fast Track to Search Focused AI Solutions
IAC 2024 - IA Fast Track to Search Focused AI SolutionsIAC 2024 - IA Fast Track to Search Focused AI Solutions
IAC 2024 - IA Fast Track to Search Focused AI SolutionsEnterprise Knowledge
 
Strategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a FresherStrategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a FresherRemote DBA Services
 
How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerHow to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerThousandEyes
 
Boost Fertility New Invention Ups Success Rates.pdf
Boost Fertility New Invention Ups Success Rates.pdfBoost Fertility New Invention Ups Success Rates.pdf
Boost Fertility New Invention Ups Success Rates.pdfsudhanshuwaghmare1
 
Boost PC performance: How more available memory can improve productivity
Boost PC performance: How more available memory can improve productivityBoost PC performance: How more available memory can improve productivity
Boost PC performance: How more available memory can improve productivityPrincipled Technologies
 
Data Cloud, More than a CDP by Matt Robison
Data Cloud, More than a CDP by Matt RobisonData Cloud, More than a CDP by Matt Robison
Data Cloud, More than a CDP by Matt RobisonAnna Loughnan Colquhoun
 
The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024Rafal Los
 
What Are The Drone Anti-jamming Systems Technology?
What Are The Drone Anti-jamming Systems Technology?What Are The Drone Anti-jamming Systems Technology?
What Are The Drone Anti-jamming Systems Technology?Antenna Manufacturer Coco
 
presentation ICT roal in 21st century education
presentation ICT roal in 21st century educationpresentation ICT roal in 21st century education
presentation ICT roal in 21st century educationjfdjdjcjdnsjd
 
Histor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slideHistor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slidevu2urc
 
Understanding Discord NSFW Servers A Guide for Responsible Users.pdf
Understanding Discord NSFW Servers A Guide for Responsible Users.pdfUnderstanding Discord NSFW Servers A Guide for Responsible Users.pdf
Understanding Discord NSFW Servers A Guide for Responsible Users.pdfUK Journal
 
Exploring the Future Potential of AI-Enabled Smartphone Processors
Exploring the Future Potential of AI-Enabled Smartphone ProcessorsExploring the Future Potential of AI-Enabled Smartphone Processors
Exploring the Future Potential of AI-Enabled Smartphone Processorsdebabhi2
 
Scaling API-first – The story of a global engineering organization
Scaling API-first – The story of a global engineering organizationScaling API-first – The story of a global engineering organization
Scaling API-first – The story of a global engineering organizationRadu Cotescu
 
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot TakeoffStrategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoffsammart93
 
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time AutomationFrom Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time AutomationSafe Software
 
Automating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps ScriptAutomating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps Scriptwesley chun
 
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemkeProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemkeProduct Anonymous
 
Evaluating the top large language models.pdf
Evaluating the top large language models.pdfEvaluating the top large language models.pdf
Evaluating the top large language models.pdfChristopherTHyatt
 

Último (20)

08448380779 Call Girls In Diplomatic Enclave Women Seeking Men
08448380779 Call Girls In Diplomatic Enclave Women Seeking Men08448380779 Call Girls In Diplomatic Enclave Women Seeking Men
08448380779 Call Girls In Diplomatic Enclave Women Seeking Men
 
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
 
IAC 2024 - IA Fast Track to Search Focused AI Solutions
IAC 2024 - IA Fast Track to Search Focused AI SolutionsIAC 2024 - IA Fast Track to Search Focused AI Solutions
IAC 2024 - IA Fast Track to Search Focused AI Solutions
 
Strategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a FresherStrategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a Fresher
 
How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerHow to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected Worker
 
Boost Fertility New Invention Ups Success Rates.pdf
Boost Fertility New Invention Ups Success Rates.pdfBoost Fertility New Invention Ups Success Rates.pdf
Boost Fertility New Invention Ups Success Rates.pdf
 
Boost PC performance: How more available memory can improve productivity
Boost PC performance: How more available memory can improve productivityBoost PC performance: How more available memory can improve productivity
Boost PC performance: How more available memory can improve productivity
 
Data Cloud, More than a CDP by Matt Robison
Data Cloud, More than a CDP by Matt RobisonData Cloud, More than a CDP by Matt Robison
Data Cloud, More than a CDP by Matt Robison
 
The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024
 
What Are The Drone Anti-jamming Systems Technology?
What Are The Drone Anti-jamming Systems Technology?What Are The Drone Anti-jamming Systems Technology?
What Are The Drone Anti-jamming Systems Technology?
 
presentation ICT roal in 21st century education
presentation ICT roal in 21st century educationpresentation ICT roal in 21st century education
presentation ICT roal in 21st century education
 
Histor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slideHistor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slide
 
Understanding Discord NSFW Servers A Guide for Responsible Users.pdf
Understanding Discord NSFW Servers A Guide for Responsible Users.pdfUnderstanding Discord NSFW Servers A Guide for Responsible Users.pdf
Understanding Discord NSFW Servers A Guide for Responsible Users.pdf
 
Exploring the Future Potential of AI-Enabled Smartphone Processors
Exploring the Future Potential of AI-Enabled Smartphone ProcessorsExploring the Future Potential of AI-Enabled Smartphone Processors
Exploring the Future Potential of AI-Enabled Smartphone Processors
 
Scaling API-first – The story of a global engineering organization
Scaling API-first – The story of a global engineering organizationScaling API-first – The story of a global engineering organization
Scaling API-first – The story of a global engineering organization
 
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot TakeoffStrategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
 
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time AutomationFrom Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
 
Automating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps ScriptAutomating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps Script
 
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemkeProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
 
Evaluating the top large language models.pdf
Evaluating the top large language models.pdfEvaluating the top large language models.pdf
Evaluating the top large language models.pdf
 

The Emotional Spectrum Developed by Virtual Storytelling

  • 1. The Emotional Spectrum Developed by Virtual Storytelling Nelson Zagalo, Ana Torres, Vasco Branco Dept. of Communication and Arts, University of Aveiro, Portugal Virtual Storytelling 2005, Strasbourg
  • 2. intro Psychological study performed within INSCAPE project with the purpose of finding actual emotional problems in state-of-the-art artefacts of Virtual Storytelling. We have followed up with a view of virtual storytelling as a videogame genre, specifically the action-adventure genre that makes strong use of storytelling techniques within virtual environments. Action/adventure videogames introduces the player to events determined by a causality relation that evolve for a closure, aiming at affecting the player emotionally and cognitively.
  • 3. debate The debate around games not being as emotional as books or movies, is not consensual. Steven Spielberg (2004), Warren Spector (2003), David Freeman (2004) and others believe videogames are missing some kind of emotion factor. On the other side, Lazzaro, N. (2004), study concluded that persons feel the following emotions during game playing: Fear, Surprise, Disgust, Kvell (sort of Pride), Fiero (sort of Fierce), Schadenfreude (sort of Glee) and Relax The Bowen Research (2005) report from last month on Games and Emotions, states that a third of the 535 subjects reported that games were quite an emotional experience.
  • 4.
  • 5. emotional spectrum Circumplex Model of Emotions (Russell, 1980, 2000). Target emotions for this experiment are red highlighted.
  • 6.
  • 7. games suggested Notes : Games in bold are the chosen ones. Answers = refers to total number of answers we received for each specific emotion; Games = refers to the number of games proposed for each specific emotion. In front of each game, appears the number of persons that suggested the same game for the same emotion. KH = Kingdom Hearts; BGE = Beyond Good and Evil; FF VIII = Final Fantasy VIII; Max = Max Payne; MOHAA = Medal of Honour Allied Assault; HL2 = Half-Life 2; Unreal2 = Unreal Tournament 2; SH2 = Silent Hill 2; SH4 = Silent Hill 4; RE X = Resident Evil: Code Veronica X; AvP 2 = Alien Versus Predator 2; FFVII = Final Fantasy VII; FFX = Final Fantasy X; MGS = Metal Gear Solid; Zelda = The Legend of Zelda: Ocarina of Time; MGS2 = Metal Gear Solid 2 821 answers with 200 games suggested.
  • 8. suggestions and cutscenes Sadness Problem -> of all the game sequences suggested none were completely interactive. For our experiment, game excerpts should permit any kind of interaction during the entire sequence or representation manipulation in order to have any noticeable difference in terms of communication language when compared to movies. Final Fantasy VII (1997) Final Fantasy VII (2005)
  • 9. study procedure To avoid statistics randomization problematic, we add a pre-requisite to participation in the experience, which was high interest to play and enjoy the experience. A total of 33 persons answered with high interest to our demand and participated in video game-playing 90-120 minutes long individual sessions. All of them played the selected 14 different games. 88% Men and 12% Women With ages between 18 and 40 . 40 34 32 30 29 28 27 26 25 24 23 22 21 18 Age Female Male Gender
  • 10. physical setting Experimenter in PC Platform Experimenter in PS2 Platform Lights turned off and warmer temperature (lab feeling conditions) Games restricted to PC platforms and Playstation 2 (little interface learning) Games played in two 19’’ CRT screens and sound delivered through headphones
  • 11. questionnaires Too avoid bad labels or bias problems, we used a 32 emotions questionnaire for a target of 7 emotions amusement, anger, agitation, confusion, contempt, contentment, disgust, embarrassment, fear, happiness, interest, pain, relief, sadness, surprise, tension, pride, guilt, calmness, disturbance, comfort, nervousness, confidence, tranquillity, relaxation, affliction, satisfaction, annoyance, restlessness, sympathy, terror in order to evaluate subjective emotional experience
  • 12.
  • 13. the hybrid Max Payne (2001)
  • 14.
  • 15. spectrum comparison Circumplex models for our game sequences and Gross and Levenson (1995) movie clips Movie Circumplex Model of the Emotion responses to movies of Gross and Levenson experiment Game Circumplex Model of our experiment
  • 16. possible paradox Sadness is an emotion that appeals to states of negative physiological deactivation, so no action and a complete powerless feeling in front of the event. This is the opposite of Interactivity needs, that supposes a feel of power to control and act. On the contrary, watching a movie, is more in consonance with the asked states, the passive physiological state induced by film seems to be a very good environment to elicit these emotions. The general cause of Sadness is Loss (Bowlby, 1967). This means the irreversible break of attachement .
  • 17.
  • 18. The Emotional Spectrum developed by Virtual Storytelling Nelson Zagalo, Ana Torres, Vasco Branco