2. introduction
This is my game design built in Processing and meant to have a fun
and social content.
The early ideas were creating emotional statements and interacting
with them.
3. concept
In later stages, the theme started to evolve around a social fact that
“everybody has a story, life and each one of us struggle with problems
during the day”.
early ideas of creating a city map
where individual problems are
located.
4. concept
I built this social content in an interactive base that you help with
people’s problem circles within the game.
an early
prototype
5. concept
From a metaphorical perspective, I also wanted to use the power of
color coding for these problems where people’s huge and
complicated problems are visualized by red circles.
6. concept
Since I was visualizing the mental activities and problems of people,
I came up with using the idea of brain cells.
For huge problems, the brain cells are more dense however they
start to dissolve and change color when they are being solved inside
the game.
7. scoring
For the scoring part of the game design, rather than numerical
scoring, I preferred using visuals and express the social idea that
While interacting with other people’s problems and trying to solve
them, you begin to evolve as well and feel better, bigger and
stronger.
Therefore I designed an individual circle of power and self-esteem
that gets bigger when you help people.