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QUICKSTART SERIES
   KINECT FOR WINDOWS
INSTALLING &
USING KINECT



               KINECT FOR WINDOWS
INTRODUCTION
• Designed to get you started
• Assume you have some programming
  experience
• Managed API - Concepts work in both VB/C#




                 KINECT FOR WINDOWS
QUICKSTART SERIES
•   Installing and Using the Kinect Sensor
•   Setting up your Development Environment
•   Camera Fundamentals
•   Working with Depth Data
•   Skeletal Tracking Fundamentals
•   Audio Fundamentals

                   KINECT FOR WINDOWS
KINECT SENSORS
IR Emitter      Color Sensor
                                IR Depth Sensor
                                                  Tilt Motor




             Microphone Array


                   KINECT FOR WINDOWS
GET STARTED
• http://kinectforwindows.org
  • Order Kinect Hardware
  • Download Kinect SDK




                    KINECT FOR WINDOWS
INSTALLING AND USING KINECT


 DEMO



          KINECT FOR WINDOWS
SETTING UP
YOUR DEVELOPMENT
ENVIRONMENT


           KINECT FOR WINDOWS
QUICKSTART SERIES
•   Installing and Using the Kinect Sensor
•   Setting up your Development Environment
•   Camera Fundamentals
•   Working with Depth Data
•   Skeletal Tracking Fundamentals
•   Audio Fundamentals

                  KINECT FOR WINDOWS
KINECT API BASICS
• Manage Kinect state
  • Connected
  • Enable Color, Depth, Skeleton
  • Start Kinect
• Get Data
  • Events - AllFramesReady
  • Polling – OpenNextFrame

                     KINECT FOR WINDOWS
RESOURCES
• Install Kinect Explorer
   • KinectWpfViewers
• Coding4Fun Toolkit
   • Skeletal scaling




                        KINECT FOR WINDOWS
SETTING UP YOUR DEV
     ENVIRONMENT


DEMO



        KINECT FOR WINDOWS
CAMERA
FUNDAMENTALS



           KINECT FOR WINDOWS
QUICKSTART SERIES
•   Installing and Using the Kinect Sensor
•   Setting up your Development Environment
•   Camera Fundamentals
•   Working with Depth Data
•   Skeletal Tracking Fundamentals
•   Audio Fundamentals

                   KINECT FOR WINDOWS
CAMERA DATA
• Events return ImageFrame
  •   PixelDataLength
  •   FrameNumber
  •   Timestamp
  •   Dimensions: Height, Width
• Use AllFramesReady event to synchronize


                      KINECT FOR WINDOWS
RESOLUTIONS
• Color
  • 12 FPS: 1280X960 RGB
  • 15 FPS: Raw YUV 640x480
  • 30 FPS: 640x480
• Depth
  • 30 FPS: 80x60, 320x240, 640x480


                    KINECT FOR WINDOWS
CAMERA FUNDAMENTALS


DEMO



       KINECT FOR WINDOWS
WORKING WITH
DEPTH DATA



               KINECT FOR WINDOWS
QUICKSTART SERIES
•   Installing and Using the Kinect Sensor
•   Setting up your Development Environment
•   Camera Fundamentals
•   Working with Depth Data
•   Skeletal Tracking Fundamentals
•   Audio Fundamentals

                   KINECT FOR WINDOWS
DEPTH DATA
• Returns the distance and player for every pixel
  • Ex: 320x240 = 76,800 pixels
• Distance
  • Distance in mm from Kinect ex: 2,000mm (6.56 feet)
• Player
  • 1-6 players


                     KINECT FOR WINDOWS
MODE


Mode      Depth & Player    Center Hip Joint   Other 19 Joints
Default        Yes                    Yes            Yes
 Near          Yes                    Yes        No, for v1.0




                 KINECT FOR WINDOWS
DISTANCES
  Feet     1.3’   2.6’     9.8’   13.1’        26.2’

  Meters   .4     .8       3       4            8

Default
 Mode
 Near
 Mode




                          KINECT FOR WINDOWS
FORMULAS
• Distance Formula
  int depth = depthPoint >> DepthImageFrame.PlayerIndexBitmaskWidth;



• Player Formula
  int player = depthPoint & DepthImageFrame.PlayerIndexBitmask;




                          KINECT FOR WINDOWS
WORKING WITH DEPTH DATA


DEMO



        KINECT FOR WINDOWS
SKELETAL
TRACKING
FUNDAMENTALS


           KINECT FOR WINDOWS
QUICKSTART SERIES
•   Installing and Using the Kinect Sensor
•   Setting up your Development Environment
•   Camera Fundamentals
•   Working with Depth Data
•   Skeletal Tracking Fundamentals
•   Audio Fundamentals

                   KINECT FOR WINDOWS
SKELETON DATA




   KINECT FOR WINDOWS
SKELETAL JOINTS
• Each player with set of <x, y, z> joints in meters
• Each joint has associated state
    • Tracked, Not tracked, or Inferred
• Inferred - Occluded, clipped, or low confidence joints
• Use TransformSmoothParameters to smooth joint data to reduce
  jitter




                              KINECT FOR WINDOWS
SKELETAL TRACKING
• Maximum two players tracked at once
   • Six player proposals per Kinect
• Each skeleton has a unique identifier - TrackingID
• SkeletonStream
   • Set AppChoosesSkeletons to false
   • Use ChooseSkeletons method to choose which skeletons to track




                            KINECT FOR WINDOWS
SKELETAL TRACKING


DEMO



       KINECT FOR WINDOWS
AUDIO
FUNDAMENTALS



           KINECT FOR WINDOWS
QUICKSTART SERIES
•   Installing and Using the Kinect Sensor
•   Setting up your Development Environment
•   Camera Fundamentals
•   Working with Depth Data
•   Skeletal Tracking Fundamentals
•   Audio Fundamentals

                   KINECT FOR WINDOWS
SOUND POSITION
• Sound Source Angle – the angle and confidence level of where
  audio is coming from
• Beam Angle – The angle used to record audio that you can set as a
  “directional microphone”




   -50                           0                           +50



                          KINECT FOR WINDOWS
RECORDING
• KinectAudioSource audio buffer
• Use Echo Cancellation to not record PC sound




                  KINECT FOR WINDOWS
SPEECH RECOGNITION
• Grammar – What we are listening for
  • Code – GrammarBuilder, Choices
• Note: Ensure AutomaticGainControl = false




                   KINECT FOR WINDOWS
GRAMMAR
<!-- Confirmation_Yes._value: string ["Yes"]
-->
<rule id="Confirmation_Yes" scope="public">
  <example> yes </example>                      var grammar = new Choices();
  <example> yes please </example>               grammar.Add(“yes please");
  <one-of>
    <item> yes </item>
                                                grammar.Add(“yes");
    <item> yeah </item>                         grammar.Add(“yeah");
    <item> yep </item>                          grammar.Add(“ok");
    <item> ok </item>
  </one-of>
  <item repeat="0-1"> please </item>
  <tag> out._value = "Yes";</tag>




                                 KINECT FOR WINDOWS
MULTI-MODAL FEEDBACK
• Engagement model
  – Mic indicator for speech-enabled menus
  – Keyword to engage
• Feedback and confirmation



                   KINECT FOR WINDOWS
AUDIO


DEMO



       KINECT FOR WINDOWS

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Kinect for Windows Quickstart Series

  • 1. QUICKSTART SERIES KINECT FOR WINDOWS
  • 2. INSTALLING & USING KINECT KINECT FOR WINDOWS
  • 3. INTRODUCTION • Designed to get you started • Assume you have some programming experience • Managed API - Concepts work in both VB/C# KINECT FOR WINDOWS
  • 4. QUICKSTART SERIES • Installing and Using the Kinect Sensor • Setting up your Development Environment • Camera Fundamentals • Working with Depth Data • Skeletal Tracking Fundamentals • Audio Fundamentals KINECT FOR WINDOWS
  • 5. KINECT SENSORS IR Emitter Color Sensor IR Depth Sensor Tilt Motor Microphone Array KINECT FOR WINDOWS
  • 6. GET STARTED • http://kinectforwindows.org • Order Kinect Hardware • Download Kinect SDK KINECT FOR WINDOWS
  • 7. INSTALLING AND USING KINECT DEMO KINECT FOR WINDOWS
  • 9. QUICKSTART SERIES • Installing and Using the Kinect Sensor • Setting up your Development Environment • Camera Fundamentals • Working with Depth Data • Skeletal Tracking Fundamentals • Audio Fundamentals KINECT FOR WINDOWS
  • 10. KINECT API BASICS • Manage Kinect state • Connected • Enable Color, Depth, Skeleton • Start Kinect • Get Data • Events - AllFramesReady • Polling – OpenNextFrame KINECT FOR WINDOWS
  • 11. RESOURCES • Install Kinect Explorer • KinectWpfViewers • Coding4Fun Toolkit • Skeletal scaling KINECT FOR WINDOWS
  • 12. SETTING UP YOUR DEV ENVIRONMENT DEMO KINECT FOR WINDOWS
  • 13. CAMERA FUNDAMENTALS KINECT FOR WINDOWS
  • 14. QUICKSTART SERIES • Installing and Using the Kinect Sensor • Setting up your Development Environment • Camera Fundamentals • Working with Depth Data • Skeletal Tracking Fundamentals • Audio Fundamentals KINECT FOR WINDOWS
  • 15. CAMERA DATA • Events return ImageFrame • PixelDataLength • FrameNumber • Timestamp • Dimensions: Height, Width • Use AllFramesReady event to synchronize KINECT FOR WINDOWS
  • 16. RESOLUTIONS • Color • 12 FPS: 1280X960 RGB • 15 FPS: Raw YUV 640x480 • 30 FPS: 640x480 • Depth • 30 FPS: 80x60, 320x240, 640x480 KINECT FOR WINDOWS
  • 17. CAMERA FUNDAMENTALS DEMO KINECT FOR WINDOWS
  • 18. WORKING WITH DEPTH DATA KINECT FOR WINDOWS
  • 19. QUICKSTART SERIES • Installing and Using the Kinect Sensor • Setting up your Development Environment • Camera Fundamentals • Working with Depth Data • Skeletal Tracking Fundamentals • Audio Fundamentals KINECT FOR WINDOWS
  • 20. DEPTH DATA • Returns the distance and player for every pixel • Ex: 320x240 = 76,800 pixels • Distance • Distance in mm from Kinect ex: 2,000mm (6.56 feet) • Player • 1-6 players KINECT FOR WINDOWS
  • 21. MODE Mode Depth & Player Center Hip Joint Other 19 Joints Default Yes Yes Yes Near Yes Yes No, for v1.0 KINECT FOR WINDOWS
  • 22. DISTANCES Feet 1.3’ 2.6’ 9.8’ 13.1’ 26.2’ Meters .4 .8 3 4 8 Default Mode Near Mode KINECT FOR WINDOWS
  • 23. FORMULAS • Distance Formula int depth = depthPoint >> DepthImageFrame.PlayerIndexBitmaskWidth; • Player Formula int player = depthPoint & DepthImageFrame.PlayerIndexBitmask; KINECT FOR WINDOWS
  • 24. WORKING WITH DEPTH DATA DEMO KINECT FOR WINDOWS
  • 25. SKELETAL TRACKING FUNDAMENTALS KINECT FOR WINDOWS
  • 26. QUICKSTART SERIES • Installing and Using the Kinect Sensor • Setting up your Development Environment • Camera Fundamentals • Working with Depth Data • Skeletal Tracking Fundamentals • Audio Fundamentals KINECT FOR WINDOWS
  • 27. SKELETON DATA KINECT FOR WINDOWS
  • 28. SKELETAL JOINTS • Each player with set of <x, y, z> joints in meters • Each joint has associated state • Tracked, Not tracked, or Inferred • Inferred - Occluded, clipped, or low confidence joints • Use TransformSmoothParameters to smooth joint data to reduce jitter KINECT FOR WINDOWS
  • 29. SKELETAL TRACKING • Maximum two players tracked at once • Six player proposals per Kinect • Each skeleton has a unique identifier - TrackingID • SkeletonStream • Set AppChoosesSkeletons to false • Use ChooseSkeletons method to choose which skeletons to track KINECT FOR WINDOWS
  • 30. SKELETAL TRACKING DEMO KINECT FOR WINDOWS
  • 31. AUDIO FUNDAMENTALS KINECT FOR WINDOWS
  • 32. QUICKSTART SERIES • Installing and Using the Kinect Sensor • Setting up your Development Environment • Camera Fundamentals • Working with Depth Data • Skeletal Tracking Fundamentals • Audio Fundamentals KINECT FOR WINDOWS
  • 33. SOUND POSITION • Sound Source Angle – the angle and confidence level of where audio is coming from • Beam Angle – The angle used to record audio that you can set as a “directional microphone” -50 0 +50 KINECT FOR WINDOWS
  • 34. RECORDING • KinectAudioSource audio buffer • Use Echo Cancellation to not record PC sound KINECT FOR WINDOWS
  • 35. SPEECH RECOGNITION • Grammar – What we are listening for • Code – GrammarBuilder, Choices • Note: Ensure AutomaticGainControl = false KINECT FOR WINDOWS
  • 36. GRAMMAR <!-- Confirmation_Yes._value: string ["Yes"] --> <rule id="Confirmation_Yes" scope="public"> <example> yes </example> var grammar = new Choices(); <example> yes please </example> grammar.Add(“yes please"); <one-of> <item> yes </item> grammar.Add(“yes"); <item> yeah </item> grammar.Add(“yeah"); <item> yep </item> grammar.Add(“ok"); <item> ok </item> </one-of> <item repeat="0-1"> please </item> <tag> out._value = "Yes";</tag> KINECT FOR WINDOWS
  • 37. MULTI-MODAL FEEDBACK • Engagement model – Mic indicator for speech-enabled menus – Keyword to engage • Feedback and confirmation KINECT FOR WINDOWS
  • 38. AUDIO DEMO KINECT FOR WINDOWS