SlideShare una empresa de Scribd logo
1 de 15
Analysing the current and future effects of MMORPG's image
My selected journal entries… Media effects of MMORPG’s and other virtual worlds: Media Analysis of MMORPG’s and other virtual worlds
History of MMORPG’s  /Virtual worlds As the capabilities of the modern personal computer increased, and as accessibility to the Internet became widely available, it became possible in the early 90’s to build MUDs which stands for Multi User domain, with graphical front-ends. Ultima Online, launched in 1997, is recognized to be the first MMORPG – a persistent. The second MMORPG, Ever Quest, was launched in 1999 Internet access allows for these possibilities The experience in south Korea and Japan shows that the internet is a real driver of innovation.
Media effects …Current trends MMORPG’s and Virtual worlds can be very immersive and addictive :    >  Immersion  “ The active promotion of social interaction in online role-playing games has a significant impact on game-text, play and player experience.” Kryzwinska, 2007, p. 102       “Every user is motivated by a different combination of the possible rewards. The result is that adventures, stories, and most importantly, meaningful interactions and relationships between users emerge.” Nicholas Yee, 2006, p. 5    >   Time investment: “Users spend on average 22.72 hours (n = 5471, SD = 14.98) each week in their chosen MMORPG” Survey study on MMORPG’s  - Nicholas Yee, 2006
Media effects > Social interaction –“When asked to compare the quality of their MMORPG friendships with their material world relationships, 39.4% of male respondents (n = 2971) and 53.3% of female respondents (n = 420) felt that their MMORPG friends were comparable or better than their material world friends”  – Nicholas Yee, 2006, p. 15 “The fantastical metaphors employed in these environments encourage idealizations that parallel cultural myths of chivalric romance – knights in shining armor, clerics with glowing auras and so forth” Yee, 2006, p. 16
Media effects When playing fantasy RPG games like Everquest, users may be picking up skills that can be transferred to the material world.       “ In the survey study [28], 10% of users felt they had learned a lotabout mediating group conflicts, motivating team members, persuading others, and becoming a better leader in general, while 40% of users felt that they had learned a little of the mentioned skills” Yee, 2006
Media effects  MMORPGs might be valuable for learning and education as in Second Life. “    Through their presence as an avatar in the immersive space, the user can readily feel a sense of control within the environments and more easily engage with the experiences as they unfold.” – de Freitas, 2008, p. 5
Media effects However, addiction to MMORPG’s can have detrimental effects e.g. :  S Korean man dies after playing online game for 50 hours
Media effects…Future trends Future of MMORPG’s and other virtual worlds to bring about a 3D environment:            “They are environments where the relationships that form and the derived experiences can rival those of the physical world. They are new platforms for social science research. They are places where people fall in love, get married, elect governors, attend poetry readings, start a pharmaceutical business, and even commit genocide. Whatever MMORPGs are, or will become, one thing is clear. They are not just games.” Nicholas Yee, 2004
                  Future.. “In the future, the development of new technologies will make the virtual indistinguishable from the real. Moreover, with the extension of real world institutions and practices into virtual space , the virtual world will begin to take a life of its own.”Cline, 2005 p. 191 “Virtual reality is a powerful socialising agent/conditioning mechanism which may be used to promote uniformity (the most powerful the world has ever seen”  Cline, 2005, p.197 This may lead to a massive 3D environment in the future as the distinction between reality and virtual worlds becomes blurred. This may be offset by processes such as development of virtual world economy and integration of real and virtual.
Conclusion  Virtual environments are already taken seriously by users as there is quite a lot of investment in it. Therefore, future trends are linked to existing trends i.e. emotional investment in virtual worlds, social interaction/ immersion in virtual worlds and so forth.
References Mychilo Stephenson Cline (2005) Power, madness and immortality: the future of virtual reality Google Books, accessed 27/04/2011, available at: http://books.google.co.uk/books?id=7OxbJWzIaVEC&pg=PA80&dq=future+of+virtual+worlds&cd=3#v=onepage&q=future&f=false Young, Kimberly (-) Addiction to MMORPG’s, accessed 27/04/2011, available at: http://www.netaddiction.com/articles/addiction_to_mmorpgs.pdf Matejka, W, Riegle, R (2006)The learning guild: MMORPG’s as educational environments, accessed: 27/04/2011, available at: http://www.nickyee.com/daedalus/gateway_futureworlds.html Yee, Nicholas (2006) The psychology of MMORPG’s: Emotional investment, relationships and problematic usage, accessed: 27/04/2011, available at: http://vhil.stanford.edu/pubs/2006/yee-psychology-mmorpg.pdf Yee, Nicholas (2004) The Daedalus gateway: The psychology of MMORPGs, Imagining future worlds, accessed: 28/04/2011, available at: http://www.nickyee.com/daedalus/gateway_futureworlds.html  BBC News (2004) S Korean dies after game session, accessed: 27/04/2011, available at: http://news.bbc.co.uk/1/hi/technology/4137782.stm
References Kryzwinska T, Atkins B (2007) Video games, Player, Text, Newman moodle, accessed: 27/04/2011, available at: http://moodle.newman.ac.uk/10-11/file.php/1828/09-10/Videogame-player-text_Krzywinska.pdf  Policy Briefing (2009) Getting up to speed: Making superfast broadband a reality, accessed: 28/04/2011, available at: http://docs.google.com/viewer?a=v&q=cache:OY43Hjhj7W0J:www.nesta.org.uk/library/documents/Getting-up-to-speedv5.pdf+korea+fast+broadband&hl=en&gl=uk&pid=bl&srcid=ADGEESh6fS2dWfE5YdcPzsB-_hlsI88uhL6oMbdMzrIGJi4WBElyPA1Cu30sxzkzJPyDL2KSCjx46zg8ZWWy2eti-9IvUNi1qMinAgT91gEmFc9deyg6YWBi9BKdN9GAKJ4jPL9VFSGN&sig=AHIEtbRuGT7JTvANPZfSab-pC39dQTe4Cg
References.. References for images:  Blizzard entertainment (2009) World of warcraft players: A female world of war craft character in the making, accessed: 27/04/2011, available at: http://electronics.howstuffworks.com/world-of-warcraft1.htm Consumer electronics association (2001) accessed: 27/04/2011, available at: http://newsroom.cisco.com/images/CES_second_life_KoolAid_001.jpg Hayes G (2008) Social virtual worlds logo, Flickr, accessed: 27/04/2011, available at: http://www.flickr.com/photos/garyhayes/3059934552/ The new media consortium (2006) Howard Rheingold Keynote in second life, accessed: 27/04/2011, available at:  http://www.nmc.org/macarthur/rheingold-second-life MMORPG galleries, Silenos – In uruga with friends http://www.mmpg.com/photo.cfm?isapi_rewrite_remap=fdec0bda-3347-4d1f-b9fb-cbc8bb8dd0a9 BBC news (2005) S Korean dies after game session, accessed: 27/04/2011, available at: http://news.bbc.co.uk/1/hi/technology/4137782.stm
Ddegracia (2010) Free and living conservative, A Movie Review of The Book of Eli: Conditioning For A New World Order? Accessed: 27/04/2011,  available at: http://filfree.wordpress.com/2010/01/25/boeddg/   Human productivity lab (2006) The Most Realistic Virtual Reality Room in the World and HSL's Thoughts on the Future of Combining Telepresence and Virtual Reality, accessed: 27/04/2011, available at:  http://www.humanproductivitylab.com/archive_blogs/2006/05/12/the_most_realistic_virtual_rea.php

Más contenido relacionado

Destacado

Financial Services
Financial ServicesFinancial Services
Financial ServicesAnjali Patel
 
나의 인생을 바꾼 게임
나의 인생을 바꾼 게임나의 인생을 바꾼 게임
나의 인생을 바꾼 게임Jong-in Lim
 
나의 인생을 바꾼 게임
나의 인생을 바꾼 게임나의 인생을 바꾼 게임
나의 인생을 바꾼 게임Jong-in Lim
 
희망 그리고 가능성을 발견하다
희망 그리고 가능성을 발견하다희망 그리고 가능성을 발견하다
희망 그리고 가능성을 발견하다Jong-in Lim
 
나의 인생을 바꾼 게임
나의 인생을 바꾼 게임나의 인생을 바꾼 게임
나의 인생을 바꾼 게임Jong-in Lim
 
희망 그리고 가능성을 발견하다
희망 그리고 가능성을 발견하다희망 그리고 가능성을 발견하다
희망 그리고 가능성을 발견하다Jong-in Lim
 
Business environment
Business environmentBusiness environment
Business environmentAnjali Patel
 
캐릭터 소개
캐릭터 소개캐릭터 소개
캐릭터 소개Jong-in Lim
 

Destacado (8)

Financial Services
Financial ServicesFinancial Services
Financial Services
 
나의 인생을 바꾼 게임
나의 인생을 바꾼 게임나의 인생을 바꾼 게임
나의 인생을 바꾼 게임
 
나의 인생을 바꾼 게임
나의 인생을 바꾼 게임나의 인생을 바꾼 게임
나의 인생을 바꾼 게임
 
희망 그리고 가능성을 발견하다
희망 그리고 가능성을 발견하다희망 그리고 가능성을 발견하다
희망 그리고 가능성을 발견하다
 
나의 인생을 바꾼 게임
나의 인생을 바꾼 게임나의 인생을 바꾼 게임
나의 인생을 바꾼 게임
 
희망 그리고 가능성을 발견하다
희망 그리고 가능성을 발견하다희망 그리고 가능성을 발견하다
희망 그리고 가능성을 발견하다
 
Business environment
Business environmentBusiness environment
Business environment
 
캐릭터 소개
캐릭터 소개캐릭터 소개
캐릭터 소개
 

Último

Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...christianmathematics
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfciinovamais
 
General Principles of Intellectual Property: Concepts of Intellectual Proper...
General Principles of Intellectual Property: Concepts of Intellectual  Proper...General Principles of Intellectual Property: Concepts of Intellectual  Proper...
General Principles of Intellectual Property: Concepts of Intellectual Proper...Poonam Aher Patil
 
Making and Justifying Mathematical Decisions.pdf
Making and Justifying Mathematical Decisions.pdfMaking and Justifying Mathematical Decisions.pdf
Making and Justifying Mathematical Decisions.pdfChris Hunter
 
On National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan FellowsOn National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan FellowsMebane Rash
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104misteraugie
 
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...Shubhangi Sonawane
 
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxBasic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxDenish Jangid
 
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...Nguyen Thanh Tu Collection
 
Sociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning ExhibitSociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning Exhibitjbellavia9
 
Unit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxUnit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxVishalSingh1417
 
Measures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDMeasures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDThiyagu K
 
ComPTIA Overview | Comptia Security+ Book SY0-701
ComPTIA Overview | Comptia Security+ Book SY0-701ComPTIA Overview | Comptia Security+ Book SY0-701
ComPTIA Overview | Comptia Security+ Book SY0-701bronxfugly43
 
Python Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docxPython Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docxRamakrishna Reddy Bijjam
 
Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Celine George
 
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphThiyagu K
 
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in DelhiRussian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhikauryashika82
 

Último (20)

Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdf
 
General Principles of Intellectual Property: Concepts of Intellectual Proper...
General Principles of Intellectual Property: Concepts of Intellectual  Proper...General Principles of Intellectual Property: Concepts of Intellectual  Proper...
General Principles of Intellectual Property: Concepts of Intellectual Proper...
 
Making and Justifying Mathematical Decisions.pdf
Making and Justifying Mathematical Decisions.pdfMaking and Justifying Mathematical Decisions.pdf
Making and Justifying Mathematical Decisions.pdf
 
Asian American Pacific Islander Month DDSD 2024.pptx
Asian American Pacific Islander Month DDSD 2024.pptxAsian American Pacific Islander Month DDSD 2024.pptx
Asian American Pacific Islander Month DDSD 2024.pptx
 
On National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan FellowsOn National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan Fellows
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104
 
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
 
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxBasic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
 
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
 
Sociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning ExhibitSociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning Exhibit
 
Unit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxUnit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptx
 
Measures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDMeasures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SD
 
ComPTIA Overview | Comptia Security+ Book SY0-701
ComPTIA Overview | Comptia Security+ Book SY0-701ComPTIA Overview | Comptia Security+ Book SY0-701
ComPTIA Overview | Comptia Security+ Book SY0-701
 
Python Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docxPython Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docx
 
Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17
 
Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024
 
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot Graph
 
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in DelhiRussian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
 
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptxINDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
 

Analysing the current and future effects

  • 1. Analysing the current and future effects of MMORPG's image
  • 2. My selected journal entries… Media effects of MMORPG’s and other virtual worlds: Media Analysis of MMORPG’s and other virtual worlds
  • 3. History of MMORPG’s /Virtual worlds As the capabilities of the modern personal computer increased, and as accessibility to the Internet became widely available, it became possible in the early 90’s to build MUDs which stands for Multi User domain, with graphical front-ends. Ultima Online, launched in 1997, is recognized to be the first MMORPG – a persistent. The second MMORPG, Ever Quest, was launched in 1999 Internet access allows for these possibilities The experience in south Korea and Japan shows that the internet is a real driver of innovation.
  • 4. Media effects …Current trends MMORPG’s and Virtual worlds can be very immersive and addictive : > Immersion “ The active promotion of social interaction in online role-playing games has a significant impact on game-text, play and player experience.” Kryzwinska, 2007, p. 102 “Every user is motivated by a different combination of the possible rewards. The result is that adventures, stories, and most importantly, meaningful interactions and relationships between users emerge.” Nicholas Yee, 2006, p. 5 > Time investment: “Users spend on average 22.72 hours (n = 5471, SD = 14.98) each week in their chosen MMORPG” Survey study on MMORPG’s - Nicholas Yee, 2006
  • 5. Media effects > Social interaction –“When asked to compare the quality of their MMORPG friendships with their material world relationships, 39.4% of male respondents (n = 2971) and 53.3% of female respondents (n = 420) felt that their MMORPG friends were comparable or better than their material world friends” – Nicholas Yee, 2006, p. 15 “The fantastical metaphors employed in these environments encourage idealizations that parallel cultural myths of chivalric romance – knights in shining armor, clerics with glowing auras and so forth” Yee, 2006, p. 16
  • 6. Media effects When playing fantasy RPG games like Everquest, users may be picking up skills that can be transferred to the material world. “ In the survey study [28], 10% of users felt they had learned a lotabout mediating group conflicts, motivating team members, persuading others, and becoming a better leader in general, while 40% of users felt that they had learned a little of the mentioned skills” Yee, 2006
  • 7. Media effects MMORPGs might be valuable for learning and education as in Second Life. “ Through their presence as an avatar in the immersive space, the user can readily feel a sense of control within the environments and more easily engage with the experiences as they unfold.” – de Freitas, 2008, p. 5
  • 8. Media effects However, addiction to MMORPG’s can have detrimental effects e.g. : S Korean man dies after playing online game for 50 hours
  • 9. Media effects…Future trends Future of MMORPG’s and other virtual worlds to bring about a 3D environment: “They are environments where the relationships that form and the derived experiences can rival those of the physical world. They are new platforms for social science research. They are places where people fall in love, get married, elect governors, attend poetry readings, start a pharmaceutical business, and even commit genocide. Whatever MMORPGs are, or will become, one thing is clear. They are not just games.” Nicholas Yee, 2004
  • 10. Future.. “In the future, the development of new technologies will make the virtual indistinguishable from the real. Moreover, with the extension of real world institutions and practices into virtual space , the virtual world will begin to take a life of its own.”Cline, 2005 p. 191 “Virtual reality is a powerful socialising agent/conditioning mechanism which may be used to promote uniformity (the most powerful the world has ever seen” Cline, 2005, p.197 This may lead to a massive 3D environment in the future as the distinction between reality and virtual worlds becomes blurred. This may be offset by processes such as development of virtual world economy and integration of real and virtual.
  • 11. Conclusion Virtual environments are already taken seriously by users as there is quite a lot of investment in it. Therefore, future trends are linked to existing trends i.e. emotional investment in virtual worlds, social interaction/ immersion in virtual worlds and so forth.
  • 12. References Mychilo Stephenson Cline (2005) Power, madness and immortality: the future of virtual reality Google Books, accessed 27/04/2011, available at: http://books.google.co.uk/books?id=7OxbJWzIaVEC&pg=PA80&dq=future+of+virtual+worlds&cd=3#v=onepage&q=future&f=false Young, Kimberly (-) Addiction to MMORPG’s, accessed 27/04/2011, available at: http://www.netaddiction.com/articles/addiction_to_mmorpgs.pdf Matejka, W, Riegle, R (2006)The learning guild: MMORPG’s as educational environments, accessed: 27/04/2011, available at: http://www.nickyee.com/daedalus/gateway_futureworlds.html Yee, Nicholas (2006) The psychology of MMORPG’s: Emotional investment, relationships and problematic usage, accessed: 27/04/2011, available at: http://vhil.stanford.edu/pubs/2006/yee-psychology-mmorpg.pdf Yee, Nicholas (2004) The Daedalus gateway: The psychology of MMORPGs, Imagining future worlds, accessed: 28/04/2011, available at: http://www.nickyee.com/daedalus/gateway_futureworlds.html  BBC News (2004) S Korean dies after game session, accessed: 27/04/2011, available at: http://news.bbc.co.uk/1/hi/technology/4137782.stm
  • 13. References Kryzwinska T, Atkins B (2007) Video games, Player, Text, Newman moodle, accessed: 27/04/2011, available at: http://moodle.newman.ac.uk/10-11/file.php/1828/09-10/Videogame-player-text_Krzywinska.pdf  Policy Briefing (2009) Getting up to speed: Making superfast broadband a reality, accessed: 28/04/2011, available at: http://docs.google.com/viewer?a=v&q=cache:OY43Hjhj7W0J:www.nesta.org.uk/library/documents/Getting-up-to-speedv5.pdf+korea+fast+broadband&hl=en&gl=uk&pid=bl&srcid=ADGEESh6fS2dWfE5YdcPzsB-_hlsI88uhL6oMbdMzrIGJi4WBElyPA1Cu30sxzkzJPyDL2KSCjx46zg8ZWWy2eti-9IvUNi1qMinAgT91gEmFc9deyg6YWBi9BKdN9GAKJ4jPL9VFSGN&sig=AHIEtbRuGT7JTvANPZfSab-pC39dQTe4Cg
  • 14. References.. References for images: Blizzard entertainment (2009) World of warcraft players: A female world of war craft character in the making, accessed: 27/04/2011, available at: http://electronics.howstuffworks.com/world-of-warcraft1.htm Consumer electronics association (2001) accessed: 27/04/2011, available at: http://newsroom.cisco.com/images/CES_second_life_KoolAid_001.jpg Hayes G (2008) Social virtual worlds logo, Flickr, accessed: 27/04/2011, available at: http://www.flickr.com/photos/garyhayes/3059934552/ The new media consortium (2006) Howard Rheingold Keynote in second life, accessed: 27/04/2011, available at: http://www.nmc.org/macarthur/rheingold-second-life MMORPG galleries, Silenos – In uruga with friends http://www.mmpg.com/photo.cfm?isapi_rewrite_remap=fdec0bda-3347-4d1f-b9fb-cbc8bb8dd0a9 BBC news (2005) S Korean dies after game session, accessed: 27/04/2011, available at: http://news.bbc.co.uk/1/hi/technology/4137782.stm
  • 15. Ddegracia (2010) Free and living conservative, A Movie Review of The Book of Eli: Conditioning For A New World Order? Accessed: 27/04/2011, available at: http://filfree.wordpress.com/2010/01/25/boeddg/   Human productivity lab (2006) The Most Realistic Virtual Reality Room in the World and HSL's Thoughts on the Future of Combining Telepresence and Virtual Reality, accessed: 27/04/2011, available at: http://www.humanproductivitylab.com/archive_blogs/2006/05/12/the_most_realistic_virtual_rea.php

Notas del editor

  1. Hi, my name is bushrarehman and in this presentation I will be anaylsing the current and future effects of MMORPGs. This stands Massive multiplayer online role playing games and examples of this are World of Warcraft and Everquest. Massively Multi-player Online Role-Playing Games, orMMORPGs, are large online worlds where players take ondifferent roles and ‘role-play’ their avatars
  2. The two journals I chose to focus on were Media effects and media analysis which were based on the game I chose to play “Forsaken world” which is a free to play MMORPG. However, while doing this presentation, I may potentially consider other virtual worlds and how they could bring together gaming worlds like this into one 3D enviroment in the future.
  3. As stated in my effects journal, there may be different kinds of effects related to playing MMORPG’s . One of the main ones I picked up was that it is addictive but what Im looking at is the social effects of playing MMORPG’s and virtual worlds.