Slides of the presentation of Virtual Valley on the Second International ICST Conference on Electronic Healthcare for the 21st century September 23-25, 2009 - Istanbul, Turkey
1. Virtual Valley
Open Source Virtual Worlds and Low Cost Sensors for Physical
Rehab of Patients with Chronic Diseases
Salvador J. Romero1,2,Luis Fernandez-Luque1, José Luis Sevillano2, Lars K.Vognild1
1 Northern Research Institute, Tromsø, Norway
2 Robotics & Computer Technology for Rehabilitation Laboratory, University of Sevilla, Spain
Email: jlsevillano@us.es, salvadorjesus@gmail.com
E-Health 2009 Conference, Istanbul
2. Introduction
Home • Patient monitorization and follow up. Patient education
telemedicine • Home excercise
• Communication means with health care professionals
Systems
Drawbacks • Loss of motivation
• High rates of abandonment; patients give up
• Motivate patients to continue their physical rehabilitation
programs through:
Our objective • Socializing
• Serious Games
• Education and an atractive environment
2
3. Virtual Valley
Approach
◦ Use of virtual worlds to develop a social
environment to do rehabilitation
Features
◦ Virtual word deployed in our servers
◦ Controlled by sensors and consumer oriented
low-cost game controls
◦ Natural voice chat
◦ Adapted for the health of the user. Healthy users
can participate as well
◦ In-world interactive application for education,
exercise programs, and serious games
3
4. Virtual Valley: The Learning Center
Documents, videos, interactive applications and conferences.
Learn in group, comment with friends
4
5. Virtual Valley: The Virtual Gym
Exercise with motion
sensors
Personalized
exercising programs
Hide the
advancement of
the illness
Exercise and
socialize with
healthy people
5
7. Virtual Valley. Software Architecture
Components and Architecture
◦ Server-client architecture
◦ Client
Game able PC
Sensors and controls
◦ Server
Standard PC for the server machine.
Large bandwidth is needed
◦ Software
General guidelines: Low coupling; Component oriented
7
8. Virtual Valley. Sensors and game
controls
Low-cost sensors
◦ Medical sensors:
Nonin
Jhonson&Jhonson One Touch
◦ Game controls
Nintendo Wii Controls
Wii Remote, and others
Dance pad
Web cam and IR tracking devices
Touch Screens
◦ Bluetooth stacks and libraries
Bluecove, Avetana, BlueZ, Winsock, Widcomm…
8
9. Conclusions
It Is feasible to • Virtual worlds:
use virtual • Several, open source options. Industry
support. Fast innovations
worlds and • Motion sensors and game controllers:
sensors in • Low-cost in comparision with others
professional solutions
telemedicine • Open source libraries. New possibilities
systems • Our platform: Modular, adaptable and scalable
• Functional design is completed
• Several prototypes successfully lab-tested with
partial functionality
Ongoing work • We are working towards a stable and complete
version that we can test with healthy users and
real patients
9
10. Thank you!
Open Source Virtual Worlds and Low Cost Sensors for Physical
Rehab of Patients with Chronic Diseases
Salvador J. Romero1,2,Luis Fernandez-Luque1, José Luis Sevillano2, Lars K.Vognild1
1 Northern Research Institute, Tromsø, Norway
2 Robotics & Computer Technology for Rehabilitation Laboratory, University of Sevilla, Spain
Email: jlsevillano@us.es, salvadorjesus@gmail.com
E-Health 2009 Conference, Istanbul