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02
                    Strategy & Experience Design

                    ITP 2011
                    Aalto University School of Economics


                    Sami Niemelä
                    Creative Director, Nordkapp

                    sami.niemela@gmail.com
                    @samin




Tuesday, June 7, 2011
Tuesday, June 7, 2011
The
                    Larger
                    Context(s)




                                 graph Ville Tikka / wevolve.us


Tuesday, June 7, 2011
The Challenge: Peoples' behavior and their
                    values changes slower than technology




Tuesday, June 7, 2011
Being
                    Human
                    Centric?
Tuesday, June 7, 2011
Empathy




                              http://www.openideo.com/open/maternal-health/inspiration/empathy-belly-/

Tuesday, June 7, 2011
“What it’s like?”



Tuesday, June 7, 2011
HCD: GOALS




                   1 — Understanding of people’s needs
                   2— Empathy towards people’s daily lives
                   3— Integrate the insights to design work.




Tuesday, June 7, 2011
HCD: METHODOLOGIES




                   Qualitative Research




Tuesday, June 7, 2011
analysis & insight
         qualitative interviews

                              Group 1   Group 2   Group 2




                              Group 3   Group 3   Group 1




                              Group 2   Group 1   Group 3




Tuesday, June 7, 2011
analysis & insight
         observation




                              c) Creative Commons:http://www flickr.com/photos/freakapotimus/517212429/




Tuesday, June 7, 2011
HCD: METHODOLOGIES




                   Design Synthesis




Tuesday, June 7, 2011
analysis & insight
         workshopping




Tuesday, June 7, 2011
analysis & insight
         service opportunities


                                              potential!


                                 potential!




Tuesday, June 7, 2011
analysis & insight
         roadmap


                                  Service A 1.0
                                  Integrated with
                                  Loose integration with components of B
                                  Mobile web                                       Service 2.0
                                                                                   - fully integrated service
                                                                                   - platform wide functions
                                                                                   - dedicated clients




            Service B 1.0                        Service B 1.5
            Current     version                  Integrated with components of A
                                                 Simple channels
                                                 Unlimited space




Tuesday, June 7, 2011
analysis & insight
         design drivers




Tuesday, June 7, 2011
HCD: RESULTS




                   Products and services that are
                   meaningful, answer to concrete
                   needs and discover new business
                   potential.


Tuesday, June 7, 2011
HCD: RESULTS




                   Insights, ideas, innovation, validated
                   scenarios and use cases, process
                   visualisations, personas, principles,
                   roadmaps…


Tuesday, June 7, 2011
concept design
         sketching




Tuesday, June 7, 2011
analysis & insight
         personas




                                 (c) Creative Commons: http://www.flickr.com/photos/balladist/3020664097/




                              c) Creative Commons: http://www.flickr.com/photos/lululemonathletica/3483807909/




                                c) Creative Commons:http://www flickr.com/photos/freakapotimus/517212429/




Tuesday, June 7, 2011
Loophole from
                                                                           the device through
         concept design                                                    filters, apps &


         information architecture
                                                                           aggregations




     “Launchpad” (Home screen)
     Same for all personas, simple & effective place to collect
     individual applications/modules.

     All extra information uch as notifications are overlayed
     on top of the ui.




   + People
                                                                           Amplified mapping

   + Places                                                                Device looks & overlays information
                                                                           on top of maps and real surroundings from camera



   + Talk




                                                                           Timeline
                                                                           Vertical & horizontal timeline for different “views”, such as time, people,
                                                                           communications, location....




                                                                  TIME ›

Tuesday, June 7, 2011
concept design
         ui flows




Tuesday, June 7, 2011
concept design
         frameworks
                                      Maailma
                                      Kaikki muut, avoin jako.
                          maailma
                                      Kontaktit
                                      Kaikki omat kontaktit. Kaverin kaverit mutta ei kaverin kaverin kaveri?
                          kontaktit
                                      Ystävät
                                      Isompi ryhmä ihmisiä, voi olla esimerkiksi kontaktiryhmä “luokkakaverit”

                                      Perhe
                          ystävät
                                      Sisältö jaettu rajatulle ryhmälle. Jokainen jäsen pitää hyväksyä erikseen.

                                      Minä
                                      Minä = absoluuttinen turva. Oletus kaikelle sisällölle jollei käyttäjä
                           perhe
                                      nimenomaan toisin määrää.




                            minä




Tuesday, June 7, 2011
concept design
         frameworks
          Agile / Design
          Suunnittelu- ja kehitysmalli


          Strategia




          Planning



                                         Sprint Planning


                                                                           Features


                                                                           UX

                                                           DESIGN MODE:    Looking in / out   Synthesis




                                                                          Workshop             Workshop             Stories

                                                                          Haasteet              Rajoitteet
                                                                          Tavoitteet            Suunta
                                                                          Mahdollisuudet
                                                                                                             Development

                                          Konsepti                           Lyhyet tarinat                   Täsmälliset tarinat




                                          Sprint                             Sprint                          Sprint




Tuesday, June 7, 2011
Asking
                    the right
                    questions.
Tuesday, June 7, 2011
WHO, WHAT, HOW AND WHY?




                   “Instead of designing a bridge,
                   find a way to cross a body of water”




Tuesday, June 7, 2011
WHO, WHAT, HOW AND WHY?




                   The world is full of good
                   answers—it’s your job to ask
                   the right questions.



Tuesday, June 7, 2011
Users

Tuesday, June 7, 2011
USERS




                   1. You are not your user.

                   2. Users are not your clients.



Tuesday, June 7, 2011
USERS




                   Who the user is, depends on the
                   context you operate in.




Tuesday, June 7, 2011
Personas

Tuesday, June 7, 2011
WHAT?




                    a persona = an archetype
                    of a user/client, representing a
                    larger group.



Tuesday, June 7, 2011
WHY?




                    — Gives context
                    — Removes designing for self
                    — Gives focus
                    — Act as a reminder
                    — Frees to ideate

Tuesday, June 7, 2011
Extending
                    Personas
Tuesday, June 7, 2011
First, the Persona level:
                    Motivations, Expectations,
                    Perception, Abilities, Flow
                    and Culture?


Tuesday, June 7, 2011
TOURIST / VISITOR



                   Aiko Ono, 40.
                   “I love the things I find here”

                   Aiko is a Japanese tourist who fell in love with Finland after
                   seeing the film Lokki five years ago. She visited Helsinki for
                   the first time right after the film, and has been back every
                   year ever since.

                   Key Moments: planning in advance online, marking spots to futher inspection,
                   logging in w/ PIN, looking places from US, printing an RFID map.




Tuesday, June 7, 2011
TOURIST / VISITOR


                   UX DRIVERS
                   Sense of familiarity, same experience carrying on through di erent screens

                   UI METAPHORS
                   The city is an adventure, show me what I could fall in love with!

                   MOTIVATIONS
                   Exploration, remembering, serendipity

                   EXPECTATIONS
                   Things work and give me means to experience more

                   PERCEPTIONS
                   “I feel almost semi-local”,

                   ABILITIES
                   Tech-savvy but prefers to use a paper map when on the move, familiar with
                   travel guides, good navigation intuition.

                   FLOW
                   Search and refine,, wonder around, find things through getting lost.

                   CULTURE
                   Interested and aware, open to new experiences, impatient-no time to waste!




Tuesday, June 7, 2011
Motivations;
                    what drives her/him?
                    e.g. ”I just want to be fit and look good in the mirror”




Tuesday, June 7, 2011
Expectations;
                    what’s in it for her, subconsciously,
                    consciously and socially
                    e.g. “I expect things just work, I have
                    no time to fix broken s*it”


Tuesday, June 7, 2011
Perception;
                    how does she perceive the situation
                    and context
                    e.g. “every day is an adventure for me”



Tuesday, June 7, 2011
Abilities;
                    what is she capable of, and
                    what are her hopes and fears?
                    e.g. she learned to knit when she was 8



Tuesday, June 7, 2011
Flow;
                    how does the moment flow to her?
                    e.g. careful steps vs “just doing it”




Tuesday, June 7, 2011
Culture;
                    what is her next bigger context?
                    e.g. “I am doing this because I’m a perfectionist”




Tuesday, June 7, 2011
First, the Persona level:
                    Motivations, Expectations,
                    Perception, Abilities, Flow
                    and Culture?


Tuesday, June 7, 2011
Rules

Tuesday, June 7, 2011
1. Defer judgment
                    2. Encourage wild ideas
                    3. Build on the ideas of others
                    4. Stay focused on the topic
                    5. One conversation at a time
                    6. Be visual
                    7. Go for quantity
Tuesday, June 7, 2011
Motivations, Expectations,
                    Perception, Abilities, Flow
                    and Culture


                        90
                         MINUTES


Tuesday, June 7, 2011
Grouping: find commonalities and
                    patterns and group them. Duplicate
                    notes if needed.



Tuesday, June 7, 2011
Patterns are commonalities and
                    terms that overlap
                    e.g. “ease of use”




Tuesday, June 7, 2011
Groups can be things like
                    “product ideas” “challenges” and so
                                   ,
                    forth.



Tuesday, June 7, 2011
Grouping: find commonalities and
                    patterns and group them. Duplicate
                    notes if needed.


                        45
                         MINUTES


Tuesday, June 7, 2011
Write up your extended personas
                    into a visual form on A4 each.



                        THU
                                       WHERE?
                                       sami.niemela@gmail.com
                                       w/ title “GROUPNAME Persona ”
                            HOMEWORK   print out a copy for thursday, hang it on the wall.




Tuesday, June 7, 2011
Q&A time!

Tuesday, June 7, 2011
The End.
                   See you on Thursday!




Tuesday, June 7, 2011

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ITP / SED Day 2

  • 1. 02 Strategy & Experience Design ITP 2011 Aalto University School of Economics Sami Niemelä Creative Director, Nordkapp sami.niemela@gmail.com @samin Tuesday, June 7, 2011
  • 3. The Larger Context(s) graph Ville Tikka / wevolve.us Tuesday, June 7, 2011
  • 4. The Challenge: Peoples' behavior and their values changes slower than technology Tuesday, June 7, 2011
  • 5. Being Human Centric? Tuesday, June 7, 2011
  • 6. Empathy http://www.openideo.com/open/maternal-health/inspiration/empathy-belly-/ Tuesday, June 7, 2011
  • 8. HCD: GOALS 1 — Understanding of people’s needs 2— Empathy towards people’s daily lives 3— Integrate the insights to design work. Tuesday, June 7, 2011
  • 9. HCD: METHODOLOGIES Qualitative Research Tuesday, June 7, 2011
  • 10. analysis & insight qualitative interviews Group 1 Group 2 Group 2 Group 3 Group 3 Group 1 Group 2 Group 1 Group 3 Tuesday, June 7, 2011
  • 11. analysis & insight observation c) Creative Commons:http://www flickr.com/photos/freakapotimus/517212429/ Tuesday, June 7, 2011
  • 12. HCD: METHODOLOGIES Design Synthesis Tuesday, June 7, 2011
  • 13. analysis & insight workshopping Tuesday, June 7, 2011
  • 14. analysis & insight service opportunities potential! potential! Tuesday, June 7, 2011
  • 15. analysis & insight roadmap Service A 1.0 Integrated with Loose integration with components of B Mobile web Service 2.0 - fully integrated service - platform wide functions - dedicated clients Service B 1.0 Service B 1.5 Current version Integrated with components of A Simple channels Unlimited space Tuesday, June 7, 2011
  • 16. analysis & insight design drivers Tuesday, June 7, 2011
  • 17. HCD: RESULTS Products and services that are meaningful, answer to concrete needs and discover new business potential. Tuesday, June 7, 2011
  • 18. HCD: RESULTS Insights, ideas, innovation, validated scenarios and use cases, process visualisations, personas, principles, roadmaps… Tuesday, June 7, 2011
  • 19. concept design sketching Tuesday, June 7, 2011
  • 20. analysis & insight personas (c) Creative Commons: http://www.flickr.com/photos/balladist/3020664097/ c) Creative Commons: http://www.flickr.com/photos/lululemonathletica/3483807909/ c) Creative Commons:http://www flickr.com/photos/freakapotimus/517212429/ Tuesday, June 7, 2011
  • 21. Loophole from the device through concept design filters, apps & information architecture aggregations “Launchpad” (Home screen) Same for all personas, simple & effective place to collect individual applications/modules. All extra information uch as notifications are overlayed on top of the ui. + People Amplified mapping + Places Device looks & overlays information on top of maps and real surroundings from camera + Talk Timeline Vertical & horizontal timeline for different “views”, such as time, people, communications, location.... TIME › Tuesday, June 7, 2011
  • 22. concept design ui flows Tuesday, June 7, 2011
  • 23. concept design frameworks Maailma Kaikki muut, avoin jako. maailma Kontaktit Kaikki omat kontaktit. Kaverin kaverit mutta ei kaverin kaverin kaveri? kontaktit Ystävät Isompi ryhmä ihmisiä, voi olla esimerkiksi kontaktiryhmä “luokkakaverit” Perhe ystävät Sisältö jaettu rajatulle ryhmälle. Jokainen jäsen pitää hyväksyä erikseen. Minä Minä = absoluuttinen turva. Oletus kaikelle sisällölle jollei käyttäjä perhe nimenomaan toisin määrää. minä Tuesday, June 7, 2011
  • 24. concept design frameworks Agile / Design Suunnittelu- ja kehitysmalli Strategia Planning Sprint Planning Features UX DESIGN MODE: Looking in / out Synthesis Workshop Workshop Stories Haasteet Rajoitteet Tavoitteet Suunta Mahdollisuudet Development Konsepti Lyhyet tarinat Täsmälliset tarinat Sprint Sprint Sprint Tuesday, June 7, 2011
  • 25. Asking the right questions. Tuesday, June 7, 2011
  • 26. WHO, WHAT, HOW AND WHY? “Instead of designing a bridge, find a way to cross a body of water” Tuesday, June 7, 2011
  • 27. WHO, WHAT, HOW AND WHY? The world is full of good answers—it’s your job to ask the right questions. Tuesday, June 7, 2011
  • 29. USERS 1. You are not your user. 2. Users are not your clients. Tuesday, June 7, 2011
  • 30. USERS Who the user is, depends on the context you operate in. Tuesday, June 7, 2011
  • 32. WHAT? a persona = an archetype of a user/client, representing a larger group. Tuesday, June 7, 2011
  • 33. WHY? — Gives context — Removes designing for self — Gives focus — Act as a reminder — Frees to ideate Tuesday, June 7, 2011
  • 34. Extending Personas Tuesday, June 7, 2011
  • 35. First, the Persona level: Motivations, Expectations, Perception, Abilities, Flow and Culture? Tuesday, June 7, 2011
  • 36. TOURIST / VISITOR Aiko Ono, 40. “I love the things I find here” Aiko is a Japanese tourist who fell in love with Finland after seeing the film Lokki five years ago. She visited Helsinki for the first time right after the film, and has been back every year ever since. Key Moments: planning in advance online, marking spots to futher inspection, logging in w/ PIN, looking places from US, printing an RFID map. Tuesday, June 7, 2011
  • 37. TOURIST / VISITOR UX DRIVERS Sense of familiarity, same experience carrying on through di erent screens UI METAPHORS The city is an adventure, show me what I could fall in love with! MOTIVATIONS Exploration, remembering, serendipity EXPECTATIONS Things work and give me means to experience more PERCEPTIONS “I feel almost semi-local”, ABILITIES Tech-savvy but prefers to use a paper map when on the move, familiar with travel guides, good navigation intuition. FLOW Search and refine,, wonder around, find things through getting lost. CULTURE Interested and aware, open to new experiences, impatient-no time to waste! Tuesday, June 7, 2011
  • 38. Motivations; what drives her/him? e.g. ”I just want to be fit and look good in the mirror” Tuesday, June 7, 2011
  • 39. Expectations; what’s in it for her, subconsciously, consciously and socially e.g. “I expect things just work, I have no time to fix broken s*it” Tuesday, June 7, 2011
  • 40. Perception; how does she perceive the situation and context e.g. “every day is an adventure for me” Tuesday, June 7, 2011
  • 41. Abilities; what is she capable of, and what are her hopes and fears? e.g. she learned to knit when she was 8 Tuesday, June 7, 2011
  • 42. Flow; how does the moment flow to her? e.g. careful steps vs “just doing it” Tuesday, June 7, 2011
  • 43. Culture; what is her next bigger context? e.g. “I am doing this because I’m a perfectionist” Tuesday, June 7, 2011
  • 44. First, the Persona level: Motivations, Expectations, Perception, Abilities, Flow and Culture? Tuesday, June 7, 2011
  • 46. 1. Defer judgment 2. Encourage wild ideas 3. Build on the ideas of others 4. Stay focused on the topic 5. One conversation at a time 6. Be visual 7. Go for quantity Tuesday, June 7, 2011
  • 47. Motivations, Expectations, Perception, Abilities, Flow and Culture 90 MINUTES Tuesday, June 7, 2011
  • 48. Grouping: find commonalities and patterns and group them. Duplicate notes if needed. Tuesday, June 7, 2011
  • 49. Patterns are commonalities and terms that overlap e.g. “ease of use” Tuesday, June 7, 2011
  • 50. Groups can be things like “product ideas” “challenges” and so , forth. Tuesday, June 7, 2011
  • 51. Grouping: find commonalities and patterns and group them. Duplicate notes if needed. 45 MINUTES Tuesday, June 7, 2011
  • 52. Write up your extended personas into a visual form on A4 each. THU WHERE? sami.niemela@gmail.com w/ title “GROUPNAME Persona ” HOMEWORK print out a copy for thursday, hang it on the wall. Tuesday, June 7, 2011
  • 54. The End. See you on Thursday! Tuesday, June 7, 2011