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UX & Web Product Design
Presented by Steve Hickey — fresh tilled soil
fresh tilled soil
User Experience &
Web Product Design
fresh tilled soil UX & Web Product Design
About Your Instructor
Hi, I’m Steve Hickey.
I design and develop apps/sites for Fresh Tilled Soil.
I write, speak and teach.
You can find me on Twitter @stevehickeydsgn
fresh tilled soil UX & Web Product Design
Course Structure
• session 1: What is User Experience Design?
• lunch
• session 2: Starting at Zero: Methods & Artifacts of UX Design
• session 3: Your First Test: What to Build and Why
fresh tilled soil UX & Web Product Design
01 What is User Experience Design?UI vs UX and select principles of user experience design
fresh tilled soil UX & Web Product Design
UI VS. UX Design
User Interface Design is:
A component of User Experience Design. It’s the look and the feel, the form.
User Experience Design is:
The bigger picture. How well does the site/app function? Is it pleasant to use? Can a user
accomplish their goals with ease?
fresh tilled soil UX & Web Product Design
UI VS. UX Design
How does a user feel while using it?
fresh tilled soil UX & Web Product Design
UI VS. UX Design
They are both incredibly important.
Excellent user interface design is part of what creates a great user experience. But you
can have a great UI with a terrible experience. The opposite is harder, but also possible.
fresh tilled soil UX & Web Product Design
Select Principles
Let’s talk about some of the things that a great user experience designer must keep in
mind when building a truly amazing product for the web.
This list is by no means exhaustive, but it should spark a conversation.
fresh tilled soil UX & Web Product Design
The Robustness Principle
Be conservative in what you do,
be liberal in what you accept from others.
alistapart.com/article/your-website-has-two-faces
fresh tilled soil UX & Web Product Design
The Robustness Principle
In other words, there are certain constraints that must be embraced to balance human
needs with computer needs for a robust web application.
• It must accept input in a human-friendly fashion.
• It must accept the burden of translating that information to a computer-friendly format.
• It must be clear about what human input is reasonable.
• It must provide feedback on this input.
alistapart.com/article/your-website-has-two-faces
fresh tilled soil UX & Web Product Design
The Robustness Principle
Err towards serving the user.
alistapart.com/article/your-website-has-two-faces
fresh tilled soil UX & Web Product Design
The Robustness Principle
Phone Number:
Submit
fresh tilled soil UX & Web Product Design
The Robustness Principle
Phone Number:
1 (508) 833-8469 Submit
fresh tilled soil UX & Web Product Design
The Robustness Principle
Phone Number:
1 (508) 833-8469 Submit
Error: must be entered in this format: 555-867-5309
fresh tilled soil UX & Web Product Design
The Robustness Principle
Phone Number:
example: 508-833-8469 Submit
fresh tilled soil UX & Web Product Design
The Pareto Principle
For many events, roughly 80% of the effects
come from 20% of the causes.
measuringusability.com/blog/pareto-ux.php
fresh tilled soil UX & Web Product Design
The Pareto Principle
In other words, focusing on the top 20% of your bugs and design problems can fix 80%
of the problems encountered by your users.
Or, 80% of your users will only use 20% of your features/options.
measuringusability.com/blog/pareto-ux.php
fresh tilled soil UX & Web Product Design
The Pareto Principle
Country:
United States of America Submit
fresh tilled soil UX & Web Product Design
The Pareto Principle
Country:
United States of America SubmitAfghanistan
Albania
Algeria
American Samoa
Andorra
Angola
Anguilla
Antarctica
Antigua And Barbuda
Argentina
Armenia
Aruba
fresh tilled soil UX & Web Product Design
The Pareto Principle
Country:
United States of America SubmitUnited States of America
Canada
United Kingdom
Australia
---------------------------------------
Afghanistan
Albania
Algeria
American Samoa
Andorra
Angola
Anguilla
fresh tilled soil UX & Web Product Design
Fitts’s Law
The time required to rapidly move to a target
area is a function of the distance to the
target and the size of the target.
codinghorror.com/blog/2006/08/fitts-law-and-infinite-width.html
fresh tilled soil UX & Web Product Design
Fitts’s Law
In other words, the farther away a touch/click target is from where the user starts, the
larger it needs to be in order for it to be quickly and accurately reached.
Two ways to make frequently used items easier to click/tap:
1: Put them near the edge of the screen.
2. Make them larger than other items.
codinghorror.com/blog/2006/08/fitts-law-and-infinite-width.html
fresh tilled soil UX & Web Product Design
Fitts’s Law
fresh tilled soil UX & Web Product Design
Fitts’s Law
fresh tilled soil UX & Web Product Design
The Principle of Least Astonishment
When two elements of an interface conflict or
are ambiguous, the behavior should be that
which will least surprise the user.
wikipedia.org/wiki/Principle_of_least_astonishment
fresh tilled soil UX & Web Product Design
The Principle of Least Astonishment
In other words, the best result of an action is whatever the user is most likely to expect,
not the result that comes through in depth knowledge of the system.
This will change from system to system. Mac OSX users could expect something different
than Microsoft Windows users. Android and iOS have different design patterns for
different interactions as well.
wikipedia.org/wiki/Principle_of_least_astonishment
fresh tilled soil UX & Web Product Design
The Principle of Least Astonishment
fresh tilled soil UX & Web Product Design
The Principle of Least Astonishment
fresh tilled soil UX & Web Product Design
Dieter Rams: Principle 10
Good design is as little design as possible.
vitsoe.com/us/about/good-design
fresh tilled soil UX & Web Product Design
Dieter Rams: Principle 10
He also stated this as “less, but better.” Many people would refer to this as simplicity.
vitsoe.com/us/about/good-design
fresh tilled soil UX & Web Product Design
Dieter Rams: Principle 10
fresh tilled soil UX & Web Product Design
Dieter Rams: Principle 10
fresh tilled soil UX & Web Product Design
Joshua Porter: Principle 6
One primary action per screen.
bokardo.com/principles-of-user-interface-design/
fresh tilled soil UX & Web Product Design
Joshua Porter: Principle 6
Screens or states with more than one primary action become confusing. It’s better for
any screen to have one primary reason for existing.
bokardo.com/principles-of-user-interface-design/
fresh tilled soil UX & Web Product Design
Joshua Porter: Principle 6
fresh tilled soil UX & Web Product Design
Joshua Porter: Principle 6
fresh tilled soil UX & Web Product Design
Joshua Porter: Principle 17
Great design is invisible.
bokardo.com/principles-of-user-interface-design/
fresh tilled soil UX & Web Product Design
Joshua Porter: Principle 17
An interface shouldn’t distract a user from what they are trying to accomplish, which is
the reason the interface exists in the first place. Turn the special effects down a notch.
bokardo.com/principles-of-user-interface-design/
fresh tilled soil UX & Web Product Design
Joshua Porter: Principle 17
fresh tilled soil UX & Web Product Design
Joshua Porter: Principle 17
fresh tilled soil UX & Web Product Design
BJ Fogg’s Behavior Model
Three factors drive behavior: motivation, ability and triggers.
ability
motivation
HighLow
Low
High Target behavior
Triggers fail here.
Triggers succeed here.
behaviormodel.org/
fresh tilled soil UX & Web Product Design
BJ Fogg’s Behavior Model
The amount of motivation and ability required vary based on how much of the other is
present. These must be combined with an effective trigger for a target behavior to happen.
All three are required to persuade a user to do something.
behaviormodel.org/
fresh tilled soil UX & Web Product Design
BJ Fogg’s Behavior Model
Motivation happens on three spectrums:
Sensation: Pleasure <> Pain
Anticipation: Hope <> Fear
Social Cohesion: Acceptance <> Rejection
behaviormodel.org/
fresh tilled soil UX & Web Product Design
BJ Fogg’s Behavior Model
You can increase ability in two ways:
Train Your User: Harder to do but sometimes necessary.
Make The Target Behavior Easier: Usually the right thing to do.
behaviormodel.org/
fresh tilled soil UX & Web Product Design
BJ Fogg’s Behavior Model
In other words, make it simpler.
Think of simplicity as a function of your scarcest resource at the moment in which you
want to accomplish something. Time and money can both fit this model.
behaviormodel.org/
fresh tilled soil UX & Web Product Design
Resources
You can read a lot more at these sites:
Joshua Porter: bokardo.com/principles-of-user-interface-design/
Dieter Rams: vitsoe.com/us/about/good-design
Jeremy Keith: principles.adactio.com/
BJ Fogg: behaviormodel.org/
fresh tilled soil UX & Web Product Design
02 Effective Methods For Crafting an ExperienceThe habits of highly effective UX designers
fresh tilled soil UX & Web Product Design
Methods
Every UX designer’s process is different, but the way successful ones approach their
process include some useful commonalities.
fresh tilled soil UX & Web Product Design
1. Be Prolific
Your best idea is never your first. Don’t tell me it is, I don’t believe you. Come up with 5
ideas. Come up with 10. Come up with 20!
fresh tilled soil UX & Web Product Design
1. Be Prolific
The point is to get the obvious out of your system. Once you’ve gotten past that you can
really start to be creative and innovative.
fresh tilled soil UX & Web Product Design
1. Be Prolific
teehanlax.com/story/medium/
fresh tilled soil UX & Web Product Design
1. Be Prolific
teehanlax.com/story/medium/
fresh tilled soil UX & Web Product Design
1. Be Prolific
teehanlax.com/story/medium/
fresh tilled soil UX & Web Product Design
1. Be Prolific
teehanlax.com/story/medium/
fresh tilled soil UX & Web Product Design
1. Be Prolific
teehanlax.com/story/medium/
fresh tilled soil UX & Web Product Design
1. Be Prolific
teehanlax.com/story/medium/
fresh tilled soil UX & Web Product Design
2. Collaborate
Nobody works well in a vacuum. When you don’t seek outside opinions you can get
trapped and focus on things that may not be as important.
fresh tilled soil UX & Web Product Design
2. Collaborate
Other opinions will break you out of your mental traps and improve your work.
fresh tilled soil UX & Web Product Design
2. Collaborate
designstaff.org/articles/product-design-sprint-day-2-diverge-2012-10-26.html
fresh tilled soil UX & Web Product Design
3. Iterate
The best way to test your assumptions is to make something. You’ll get a lot of stuff
wrong, but there’s no better way to learn about your problems and move beyond them.
fresh tilled soil UX & Web Product Design
3. Iterate
Fail early and often and you’ll set yourself up better for eventual success.
fresh tilled soil UX & Web Product Design
3. Iterate
azarask.in/blog/post/iterative_design_isnt_design_by/
fresh tilled soil UX & Web Product Design
4. Be Flexible
As you work you’ll realize that previous assumptions needs to be changed. You shouldn’t
think of deliverables as a checklist, they are a web of connected items.
fresh tilled soil UX & Web Product Design
4. Be Flexible
Each change has the potential to affect every other deliverable.
fresh tilled soil UX & Web Product Design
03 Artifacts of an Experience Design ProcessThe things we build
fresh tilled soil UX & Web Product Design
Definition Statement
1. What is the product’s experience?
2. What is the product meant to do?
3. What is the product’s audience?
iosworkshops.com/
fresh tilled soil UX & Web Product Design
Definition Statement
This should be short. A couple of sentences, a brief paragraph at most.
It is the guiding principle of what you’re building.
fresh tilled soil UX & Web Product Design
User Types & User Personas
User types rely on existing data and informed assumptions to decide what distinct types
of users you have and what they will want to accomplish.
They aren’t complicated, they’re just a quick way of remembering the differences in your
primary users and their objectives.
fresh tilled soil UX & Web Product Design
User Types & User Personas
User personas are much more involved, requiring research and interviews with actual
potential users, and typically take weeks or months to compile.
Findings are compiled into categories, then assigned traits, habits, names and photos so
that they are visible and easy to remember as you work.
fresh tilled soil UX & Web Product Design
User Types & User Personas
uxmag.com/articles/personas-the-foundation-of-a-great-user-experience
fresh tilled soil UX & Web Product Design
User Types & User Personas
Whether you decide to deal with user types or user personas is a question of resources
and time, but using at least one of them tends to remind you that your users are real.
fresh tilled soil UX & Web Product Design
User Stories & Features
As a { type } user, I would like to { task/objective }.
These become your features. Have you come up with a feature idea that doesn’t fit into a
user story? It may not be nearly as important as you thought it was.
fresh tilled soil UX & Web Product Design
User Stories & Features
https://www.apptrajectory.com/
fresh tilled soil UX & Web Product Design
Site Map & User Journeys
Features are going to fit into logical groups that define pages and flows. Placing these into
a site map will help you create the appropriate relationships between components, and
show you just how simple or complex your plan is.
fresh tilled soil UX & Web Product Design
Site Map & User Journeys
fresh tilled soil UX & Web Product Design
Site Map & User Journeys
User journeys define how a user moves through your app or site to accomplish tasks.
Basically, take your user stories and translate them onto your site map.
fresh tilled soil UX & Web Product Design
Site Map & User Journeys
fresh tilled soil UX & Web Product Design
Wireframes & Sketches
Your wireframes are the blueprints for your product. They generally consist of layouts of
the pages and flows you listed previously.
They help make sure all functionality is available, and that there is a logical hierarchy.
Beyond those basics, wireframes really shouldn’t be used to dictate design decisions.
fresh tilled soil UX & Web Product Design
Wireframes & Sketches
Wireframes don’t even have to be high fidelity to be effective. Sketches can make
excellent wireframes if they’re complete and well rendered.
As another advantage, sketches are much faster to produce and iterate through than
other, higher fidelity methods of wireframing.
fresh tilled soil UX & Web Product Design
Wireframes & Sketches
fresh tilled soil UX & Web Product Design
Wireframes & Sketches
fresh tilled soil UX & Web Product Design
Wireframes & Sketches
fresh tilled soil UX & Web Product Design
Wireframes & Sketches
fresh tilled soil UX & Web Product Design
Prototypes
Prototypes are a bit more advanced than wireframes. They mimic completed functionality
to the point that you can run tests with a user.
fresh tilled soil UX & Web Product Design
Prototypes
They can be as small as a single piece of functionality, or they can mimic a completed
product in every meaningful way. They are used to test a product without building it.
A good prototype helps you decide what to build.
fresh tilled soil UX & Web Product Design
Prototypes
alistapart.com/article/dive-into-responsive-prototyping-with-foundation
fresh tilled soil UX & Web Product Design
Prototypes
These products can help you prototype:
Foundation: foundation.zurb.com
Bootstrap: twitter.github.io/bootstrap
Ratchet: maker.github.io/ratchet
Flinto: flinto.com
Briefs: giveabrief.com
POP: popapp.in
Xcode/Storyboard: blog.mengto.com/prototype-xcode-storyboard
fresh tilled soil UX & Web Product Design
User Tests
A user test helps you validate whatever you decided to build.
You can test a finished product and get lots of great information, but the greatest
advantage is conferred when you are able to start testing early.
We’ll discuss this more in the next section.
fresh tilled soil UX & Web Product Design
04 What to Build and WhyYour first test
fresh tilled soil UX & Web Product Design
So, what Should I build?
Whatever you can. Sometimes that’s not much. But ask yourself this:
Would you rather invest years and millions of dollars into building something only to
find out nobody can figure out how it works? Or even worse, that nobody wants it?
fresh tilled soil UX & Web Product Design
Prototype
For us, the answer is often a prototype. We aren’t back-end developers, we don’t employ
back-end developers. If we aren’t working with a dev team yet we still need to build
something to test. Fortunately, front-end tech makes it easy to fake a back-end.
fresh tilled soil UX & Web Product Design
Minimum Viable Product
For startups and product companies a minimum viable product is often the answer. An
MVP is popular in Lean circles. Building one means building the smallest thing you can
learn something from. Build it, test it, learn from those tests, build something new.
It is the smallest amount of effort you can go to and still get valid lessons from it.
fresh tilled soil UX & Web Product Design
Usability Testing
Regardless of what you build, you should test it with real users. Assumptions are often
wrong, and nothing will uncover that faster than a user test.
fresh tilled soil UX & Web Product Design
Steve Krug’s Maxims of User Testing
A morning a month, that’s all we ask.
sensible.com/rsme.html
fresh tilled soil UX & Web Product Design
Steve Krug’s Maxims of User Testing
Start earlier than you think makes sense.
sensible.com/rsme.html
fresh tilled soil UX & Web Product Design
Steve Krug’s Maxims of User Testing
Recruit loosely and grade on a curve.
sensible.com/rsme.html
fresh tilled soil UX & Web Product Design
Steve Krug’s Maxims of User Testing
Make it a spectator sport.
sensible.com/rsme.html
fresh tilled soil UX & Web Product Design
Steve Krug’s Maxims of User Testing
Focus ruthlessly on a small number of the
most important problems.
sensible.com/rsme.html
fresh tilled soil UX & Web Product Design
Steve Krug’s Maxims of User Testing
When fixing problems, always do the least
you can do.
sensible.com/rsme.html
fresh tilled soil UX & Web Product Design
Steve Krug’s Maxims of User Testing
Read this. Thank me later. I’ll let Steve know I’m expecting his commission check.
sensible.com/rsme.html

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User Experience & Web Product Design

  • 1. UX & Web Product Design Presented by Steve Hickey — fresh tilled soil fresh tilled soil User Experience & Web Product Design
  • 2. fresh tilled soil UX & Web Product Design About Your Instructor Hi, I’m Steve Hickey. I design and develop apps/sites for Fresh Tilled Soil. I write, speak and teach. You can find me on Twitter @stevehickeydsgn
  • 3. fresh tilled soil UX & Web Product Design Course Structure • session 1: What is User Experience Design? • lunch • session 2: Starting at Zero: Methods & Artifacts of UX Design • session 3: Your First Test: What to Build and Why
  • 4. fresh tilled soil UX & Web Product Design 01 What is User Experience Design?UI vs UX and select principles of user experience design
  • 5. fresh tilled soil UX & Web Product Design UI VS. UX Design User Interface Design is: A component of User Experience Design. It’s the look and the feel, the form. User Experience Design is: The bigger picture. How well does the site/app function? Is it pleasant to use? Can a user accomplish their goals with ease?
  • 6. fresh tilled soil UX & Web Product Design UI VS. UX Design How does a user feel while using it?
  • 7. fresh tilled soil UX & Web Product Design UI VS. UX Design They are both incredibly important. Excellent user interface design is part of what creates a great user experience. But you can have a great UI with a terrible experience. The opposite is harder, but also possible.
  • 8. fresh tilled soil UX & Web Product Design Select Principles Let’s talk about some of the things that a great user experience designer must keep in mind when building a truly amazing product for the web. This list is by no means exhaustive, but it should spark a conversation.
  • 9. fresh tilled soil UX & Web Product Design The Robustness Principle Be conservative in what you do, be liberal in what you accept from others. alistapart.com/article/your-website-has-two-faces
  • 10. fresh tilled soil UX & Web Product Design The Robustness Principle In other words, there are certain constraints that must be embraced to balance human needs with computer needs for a robust web application. • It must accept input in a human-friendly fashion. • It must accept the burden of translating that information to a computer-friendly format. • It must be clear about what human input is reasonable. • It must provide feedback on this input. alistapart.com/article/your-website-has-two-faces
  • 11. fresh tilled soil UX & Web Product Design The Robustness Principle Err towards serving the user. alistapart.com/article/your-website-has-two-faces
  • 12. fresh tilled soil UX & Web Product Design The Robustness Principle Phone Number: Submit
  • 13. fresh tilled soil UX & Web Product Design The Robustness Principle Phone Number: 1 (508) 833-8469 Submit
  • 14. fresh tilled soil UX & Web Product Design The Robustness Principle Phone Number: 1 (508) 833-8469 Submit Error: must be entered in this format: 555-867-5309
  • 15. fresh tilled soil UX & Web Product Design The Robustness Principle Phone Number: example: 508-833-8469 Submit
  • 16. fresh tilled soil UX & Web Product Design The Pareto Principle For many events, roughly 80% of the effects come from 20% of the causes. measuringusability.com/blog/pareto-ux.php
  • 17. fresh tilled soil UX & Web Product Design The Pareto Principle In other words, focusing on the top 20% of your bugs and design problems can fix 80% of the problems encountered by your users. Or, 80% of your users will only use 20% of your features/options. measuringusability.com/blog/pareto-ux.php
  • 18. fresh tilled soil UX & Web Product Design The Pareto Principle Country: United States of America Submit
  • 19. fresh tilled soil UX & Web Product Design The Pareto Principle Country: United States of America SubmitAfghanistan Albania Algeria American Samoa Andorra Angola Anguilla Antarctica Antigua And Barbuda Argentina Armenia Aruba
  • 20. fresh tilled soil UX & Web Product Design The Pareto Principle Country: United States of America SubmitUnited States of America Canada United Kingdom Australia --------------------------------------- Afghanistan Albania Algeria American Samoa Andorra Angola Anguilla
  • 21. fresh tilled soil UX & Web Product Design Fitts’s Law The time required to rapidly move to a target area is a function of the distance to the target and the size of the target. codinghorror.com/blog/2006/08/fitts-law-and-infinite-width.html
  • 22. fresh tilled soil UX & Web Product Design Fitts’s Law In other words, the farther away a touch/click target is from where the user starts, the larger it needs to be in order for it to be quickly and accurately reached. Two ways to make frequently used items easier to click/tap: 1: Put them near the edge of the screen. 2. Make them larger than other items. codinghorror.com/blog/2006/08/fitts-law-and-infinite-width.html
  • 23. fresh tilled soil UX & Web Product Design Fitts’s Law
  • 24. fresh tilled soil UX & Web Product Design Fitts’s Law
  • 25. fresh tilled soil UX & Web Product Design The Principle of Least Astonishment When two elements of an interface conflict or are ambiguous, the behavior should be that which will least surprise the user. wikipedia.org/wiki/Principle_of_least_astonishment
  • 26. fresh tilled soil UX & Web Product Design The Principle of Least Astonishment In other words, the best result of an action is whatever the user is most likely to expect, not the result that comes through in depth knowledge of the system. This will change from system to system. Mac OSX users could expect something different than Microsoft Windows users. Android and iOS have different design patterns for different interactions as well. wikipedia.org/wiki/Principle_of_least_astonishment
  • 27. fresh tilled soil UX & Web Product Design The Principle of Least Astonishment
  • 28. fresh tilled soil UX & Web Product Design The Principle of Least Astonishment
  • 29. fresh tilled soil UX & Web Product Design Dieter Rams: Principle 10 Good design is as little design as possible. vitsoe.com/us/about/good-design
  • 30. fresh tilled soil UX & Web Product Design Dieter Rams: Principle 10 He also stated this as “less, but better.” Many people would refer to this as simplicity. vitsoe.com/us/about/good-design
  • 31. fresh tilled soil UX & Web Product Design Dieter Rams: Principle 10
  • 32. fresh tilled soil UX & Web Product Design Dieter Rams: Principle 10
  • 33. fresh tilled soil UX & Web Product Design Joshua Porter: Principle 6 One primary action per screen. bokardo.com/principles-of-user-interface-design/
  • 34. fresh tilled soil UX & Web Product Design Joshua Porter: Principle 6 Screens or states with more than one primary action become confusing. It’s better for any screen to have one primary reason for existing. bokardo.com/principles-of-user-interface-design/
  • 35. fresh tilled soil UX & Web Product Design Joshua Porter: Principle 6
  • 36. fresh tilled soil UX & Web Product Design Joshua Porter: Principle 6
  • 37. fresh tilled soil UX & Web Product Design Joshua Porter: Principle 17 Great design is invisible. bokardo.com/principles-of-user-interface-design/
  • 38. fresh tilled soil UX & Web Product Design Joshua Porter: Principle 17 An interface shouldn’t distract a user from what they are trying to accomplish, which is the reason the interface exists in the first place. Turn the special effects down a notch. bokardo.com/principles-of-user-interface-design/
  • 39. fresh tilled soil UX & Web Product Design Joshua Porter: Principle 17
  • 40. fresh tilled soil UX & Web Product Design Joshua Porter: Principle 17
  • 41. fresh tilled soil UX & Web Product Design BJ Fogg’s Behavior Model Three factors drive behavior: motivation, ability and triggers. ability motivation HighLow Low High Target behavior Triggers fail here. Triggers succeed here. behaviormodel.org/
  • 42. fresh tilled soil UX & Web Product Design BJ Fogg’s Behavior Model The amount of motivation and ability required vary based on how much of the other is present. These must be combined with an effective trigger for a target behavior to happen. All three are required to persuade a user to do something. behaviormodel.org/
  • 43. fresh tilled soil UX & Web Product Design BJ Fogg’s Behavior Model Motivation happens on three spectrums: Sensation: Pleasure <> Pain Anticipation: Hope <> Fear Social Cohesion: Acceptance <> Rejection behaviormodel.org/
  • 44. fresh tilled soil UX & Web Product Design BJ Fogg’s Behavior Model You can increase ability in two ways: Train Your User: Harder to do but sometimes necessary. Make The Target Behavior Easier: Usually the right thing to do. behaviormodel.org/
  • 45. fresh tilled soil UX & Web Product Design BJ Fogg’s Behavior Model In other words, make it simpler. Think of simplicity as a function of your scarcest resource at the moment in which you want to accomplish something. Time and money can both fit this model. behaviormodel.org/
  • 46. fresh tilled soil UX & Web Product Design Resources You can read a lot more at these sites: Joshua Porter: bokardo.com/principles-of-user-interface-design/ Dieter Rams: vitsoe.com/us/about/good-design Jeremy Keith: principles.adactio.com/ BJ Fogg: behaviormodel.org/
  • 47. fresh tilled soil UX & Web Product Design 02 Effective Methods For Crafting an ExperienceThe habits of highly effective UX designers
  • 48. fresh tilled soil UX & Web Product Design Methods Every UX designer’s process is different, but the way successful ones approach their process include some useful commonalities.
  • 49. fresh tilled soil UX & Web Product Design 1. Be Prolific Your best idea is never your first. Don’t tell me it is, I don’t believe you. Come up with 5 ideas. Come up with 10. Come up with 20!
  • 50. fresh tilled soil UX & Web Product Design 1. Be Prolific The point is to get the obvious out of your system. Once you’ve gotten past that you can really start to be creative and innovative.
  • 51. fresh tilled soil UX & Web Product Design 1. Be Prolific teehanlax.com/story/medium/
  • 52. fresh tilled soil UX & Web Product Design 1. Be Prolific teehanlax.com/story/medium/
  • 53. fresh tilled soil UX & Web Product Design 1. Be Prolific teehanlax.com/story/medium/
  • 54. fresh tilled soil UX & Web Product Design 1. Be Prolific teehanlax.com/story/medium/
  • 55. fresh tilled soil UX & Web Product Design 1. Be Prolific teehanlax.com/story/medium/
  • 56. fresh tilled soil UX & Web Product Design 1. Be Prolific teehanlax.com/story/medium/
  • 57. fresh tilled soil UX & Web Product Design 2. Collaborate Nobody works well in a vacuum. When you don’t seek outside opinions you can get trapped and focus on things that may not be as important.
  • 58. fresh tilled soil UX & Web Product Design 2. Collaborate Other opinions will break you out of your mental traps and improve your work.
  • 59. fresh tilled soil UX & Web Product Design 2. Collaborate designstaff.org/articles/product-design-sprint-day-2-diverge-2012-10-26.html
  • 60. fresh tilled soil UX & Web Product Design 3. Iterate The best way to test your assumptions is to make something. You’ll get a lot of stuff wrong, but there’s no better way to learn about your problems and move beyond them.
  • 61. fresh tilled soil UX & Web Product Design 3. Iterate Fail early and often and you’ll set yourself up better for eventual success.
  • 62. fresh tilled soil UX & Web Product Design 3. Iterate azarask.in/blog/post/iterative_design_isnt_design_by/
  • 63. fresh tilled soil UX & Web Product Design 4. Be Flexible As you work you’ll realize that previous assumptions needs to be changed. You shouldn’t think of deliverables as a checklist, they are a web of connected items.
  • 64. fresh tilled soil UX & Web Product Design 4. Be Flexible Each change has the potential to affect every other deliverable.
  • 65. fresh tilled soil UX & Web Product Design 03 Artifacts of an Experience Design ProcessThe things we build
  • 66. fresh tilled soil UX & Web Product Design Definition Statement 1. What is the product’s experience? 2. What is the product meant to do? 3. What is the product’s audience? iosworkshops.com/
  • 67. fresh tilled soil UX & Web Product Design Definition Statement This should be short. A couple of sentences, a brief paragraph at most. It is the guiding principle of what you’re building.
  • 68. fresh tilled soil UX & Web Product Design User Types & User Personas User types rely on existing data and informed assumptions to decide what distinct types of users you have and what they will want to accomplish. They aren’t complicated, they’re just a quick way of remembering the differences in your primary users and their objectives.
  • 69. fresh tilled soil UX & Web Product Design User Types & User Personas User personas are much more involved, requiring research and interviews with actual potential users, and typically take weeks or months to compile. Findings are compiled into categories, then assigned traits, habits, names and photos so that they are visible and easy to remember as you work.
  • 70. fresh tilled soil UX & Web Product Design User Types & User Personas uxmag.com/articles/personas-the-foundation-of-a-great-user-experience
  • 71. fresh tilled soil UX & Web Product Design User Types & User Personas Whether you decide to deal with user types or user personas is a question of resources and time, but using at least one of them tends to remind you that your users are real.
  • 72. fresh tilled soil UX & Web Product Design User Stories & Features As a { type } user, I would like to { task/objective }. These become your features. Have you come up with a feature idea that doesn’t fit into a user story? It may not be nearly as important as you thought it was.
  • 73. fresh tilled soil UX & Web Product Design User Stories & Features https://www.apptrajectory.com/
  • 74. fresh tilled soil UX & Web Product Design Site Map & User Journeys Features are going to fit into logical groups that define pages and flows. Placing these into a site map will help you create the appropriate relationships between components, and show you just how simple or complex your plan is.
  • 75. fresh tilled soil UX & Web Product Design Site Map & User Journeys
  • 76. fresh tilled soil UX & Web Product Design Site Map & User Journeys User journeys define how a user moves through your app or site to accomplish tasks. Basically, take your user stories and translate them onto your site map.
  • 77. fresh tilled soil UX & Web Product Design Site Map & User Journeys
  • 78. fresh tilled soil UX & Web Product Design Wireframes & Sketches Your wireframes are the blueprints for your product. They generally consist of layouts of the pages and flows you listed previously. They help make sure all functionality is available, and that there is a logical hierarchy. Beyond those basics, wireframes really shouldn’t be used to dictate design decisions.
  • 79. fresh tilled soil UX & Web Product Design Wireframes & Sketches Wireframes don’t even have to be high fidelity to be effective. Sketches can make excellent wireframes if they’re complete and well rendered. As another advantage, sketches are much faster to produce and iterate through than other, higher fidelity methods of wireframing.
  • 80. fresh tilled soil UX & Web Product Design Wireframes & Sketches
  • 81. fresh tilled soil UX & Web Product Design Wireframes & Sketches
  • 82. fresh tilled soil UX & Web Product Design Wireframes & Sketches
  • 83. fresh tilled soil UX & Web Product Design Wireframes & Sketches
  • 84. fresh tilled soil UX & Web Product Design Prototypes Prototypes are a bit more advanced than wireframes. They mimic completed functionality to the point that you can run tests with a user.
  • 85. fresh tilled soil UX & Web Product Design Prototypes They can be as small as a single piece of functionality, or they can mimic a completed product in every meaningful way. They are used to test a product without building it. A good prototype helps you decide what to build.
  • 86. fresh tilled soil UX & Web Product Design Prototypes alistapart.com/article/dive-into-responsive-prototyping-with-foundation
  • 87. fresh tilled soil UX & Web Product Design Prototypes These products can help you prototype: Foundation: foundation.zurb.com Bootstrap: twitter.github.io/bootstrap Ratchet: maker.github.io/ratchet Flinto: flinto.com Briefs: giveabrief.com POP: popapp.in Xcode/Storyboard: blog.mengto.com/prototype-xcode-storyboard
  • 88. fresh tilled soil UX & Web Product Design User Tests A user test helps you validate whatever you decided to build. You can test a finished product and get lots of great information, but the greatest advantage is conferred when you are able to start testing early. We’ll discuss this more in the next section.
  • 89. fresh tilled soil UX & Web Product Design 04 What to Build and WhyYour first test
  • 90. fresh tilled soil UX & Web Product Design So, what Should I build? Whatever you can. Sometimes that’s not much. But ask yourself this: Would you rather invest years and millions of dollars into building something only to find out nobody can figure out how it works? Or even worse, that nobody wants it?
  • 91. fresh tilled soil UX & Web Product Design Prototype For us, the answer is often a prototype. We aren’t back-end developers, we don’t employ back-end developers. If we aren’t working with a dev team yet we still need to build something to test. Fortunately, front-end tech makes it easy to fake a back-end.
  • 92. fresh tilled soil UX & Web Product Design Minimum Viable Product For startups and product companies a minimum viable product is often the answer. An MVP is popular in Lean circles. Building one means building the smallest thing you can learn something from. Build it, test it, learn from those tests, build something new. It is the smallest amount of effort you can go to and still get valid lessons from it.
  • 93. fresh tilled soil UX & Web Product Design Usability Testing Regardless of what you build, you should test it with real users. Assumptions are often wrong, and nothing will uncover that faster than a user test.
  • 94. fresh tilled soil UX & Web Product Design Steve Krug’s Maxims of User Testing A morning a month, that’s all we ask. sensible.com/rsme.html
  • 95. fresh tilled soil UX & Web Product Design Steve Krug’s Maxims of User Testing Start earlier than you think makes sense. sensible.com/rsme.html
  • 96. fresh tilled soil UX & Web Product Design Steve Krug’s Maxims of User Testing Recruit loosely and grade on a curve. sensible.com/rsme.html
  • 97. fresh tilled soil UX & Web Product Design Steve Krug’s Maxims of User Testing Make it a spectator sport. sensible.com/rsme.html
  • 98. fresh tilled soil UX & Web Product Design Steve Krug’s Maxims of User Testing Focus ruthlessly on a small number of the most important problems. sensible.com/rsme.html
  • 99. fresh tilled soil UX & Web Product Design Steve Krug’s Maxims of User Testing When fixing problems, always do the least you can do. sensible.com/rsme.html
  • 100. fresh tilled soil UX & Web Product Design Steve Krug’s Maxims of User Testing Read this. Thank me later. I’ll let Steve know I’m expecting his commission check. sensible.com/rsme.html