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LeanUX
It’s	
  not	
  lazy	
  UX,	
  
It’s	
  about	
  minimizing	
  waste	
  
Raven	
  Chai	
  
Founding	
  Principal	
  Consultant
2
RAVEN CHAI
Founding Principal Consultant
• Over 15 years experience as a technologist, designer and user experience
practitioner
• Completed over 120 UX projects since 2006
• Evaluated and assessed more than 1,000 startups across Asia
• Formed a local UX Community - UXSG
User Experience Professional Association - Asia Region, Leadership Team
Founder & Principal Consultant
Founder of UXSG Community
Partnership / Mentorship
Certi8ied	
  Practising	
  Management	
  Consultant	
  under	
  SPRING	
  Singapore
UX Consulting - What We Do
Design	
  Research	
  and	
  Service	
  Design	
  Methodology
Some stuff I’m involved in...
Public	
  Sector
Private	
  Sector
Agenda
1.	
  	
  	
  Introduction	
  
2.	
  	
  	
  Overview	
  
3.	
  	
  	
  Design	
  Stories	
  
4.	
  	
  	
  Key	
  Learnings	
  
5.	
  	
  	
  Resources
h6p://konigi.com/files/konigi/images/what-­‐is-­‐ux.png
What	
  does	
  the	
  word	
  “Lean	
  UX”	
  mean	
  to	
  you?
“Lean	
  UX”	
  implies	
  that	
  less	
  UX	
  is	
  being	
  done.	
  
!
That	
  couldn’t	
  be	
  further	
  from	
  the	
  truth,	
  nor	
  
is	
  it	
  something	
  we	
  should	
  encourage.
Source:	
  Ar*cle	
  from	
  Whitney	
  Hess,	
  Feb	
  27,	
  2011	
  -­‐	
  Why	
  I	
  detest	
  the	
  term	
  “Lean	
  UX”
hFp://notjustalive.files.wordpress.com/2010/12/lazy-­‐cat5.jpg
It’s	
  NOT	
  lazy	
  UX	
  
You	
  still	
  gonna	
  work	
  hard!!!
Source:	
  Ar*cle	
  from	
  Jeff	
  Gothelf,	
  Mar	
  07,	
  2011,	
  Lean	
  UX:	
  GeUng	
  Out	
  Of	
  The	
  Deliverables	
  Business
hFp://www.vuidesign.net/wp-­‐content/images/documenta*on.jpg
It	
  is	
  NOT	
  Anti-­‐deliverable	
  
It	
  is	
  a	
  refocusing	
  of	
  UX	
  efforts	
  away	
  from	
  the	
  documentation	
  
and	
  moves	
  towards	
  validating	
  product	
  hypotheses
Source:	
  Ar*cle	
  from	
  Jeff	
  Gothelf,	
  Mar	
  07,	
  2011,	
  Lean	
  UX:	
  GeUng	
  Out	
  Of	
  The	
  Deliverables	
  Business
It	
  is	
  NOT	
  design-­‐by-­‐committee	
  
Who	
  needs	
  vision	
  when	
  you	
  have	
  meetings?
hFp://www.joerib.com/wp-­‐content/uploads/design-­‐by-­‐commiFee.jpg
The	
  only	
  thing	
  being	
  removed	
  is	
  waste	
  
Minimizes	
  the	
  time	
  spent	
  heading	
  down	
  the	
  wrong	
  path
hFp://notjustalive.files.wordpress.com/2010/12/lazy-­‐cat5.jpgSource:	
  Ar*cle	
  from	
  Jeff	
  Gothelf,	
  Mar	
  07,	
  2011,	
  Lean	
  UX:	
  GeUng	
  Out	
  Of	
  The	
  Deliverables	
  Business
Prototype	
  communicates	
  everything	
  
The	
  fastest	
  way	
  between	
  you	
  and	
  your	
  customers
hFp://xunyangixd.files.wordpress.com/2011/04/just-­‐the-­‐ux-­‐process-­‐large.jpgSource:	
  Ar*cle	
  from	
  Jeff	
  Gothelf,	
  Mar	
  07,	
  2011,	
  Lean	
  UX:	
  GeUng	
  Out	
  Of	
  The	
  Deliverables	
  Business
You	
  don’t	
  need	
  “The	
  Spec”	
  to	
  keep	
  control	
  
You	
  are	
  in	
  the	
  problem-­‐solving	
  business,	
  and	
  you	
  don’t	
  solve	
  
problems	
  with	
  design	
  documentation.
hFp://www.arcelormiFal.com/distribu*onsolu*ons/repo/angelique/Corporate_picture_Document_Control_MR_RF.JPG
Source:	
  Ar*cle	
  from	
  Jeff	
  Gothelf,	
  Mar	
  07,	
  2011,	
  	
  
Lean	
  UX:	
  GeUng	
  Out	
  Of	
  The	
  Deliverables	
  Business
If	
  you	
  spend	
  3	
  months	
  perfecting	
  a	
  design	
  only	
  to	
  8ind	
  out	
  it	
  fails	
  to	
  
meet	
  customer	
  and/or	
  business	
  needs,	
  you’ve	
  just	
  
!
wasted	
  3	
  months	
  of	
  your	
  life,	
  
not	
  to	
  mention	
  your	
  team’s
Source:	
  www.jeffgothelf.com/blog
Lean	
  UX Metrics-­‐Driven	
  Design/Research
SHIPPING	
  IS	
  ONLY	
  
THE	
  BEGINNING
The	
  Value	
  of	
  the	
  Minimum	
  Viable	
  Product	
  
The	
  bare	
  feature	
  set	
  needed	
  to	
  prove	
  out	
  a	
  hypothesis
Source:	
  Ar*cle	
  from	
  Jeff	
  Gothelf,	
  Mar	
  07,	
  2011:	
  Lean	
  UX:	
  GeUng	
  Out	
  Of	
  The	
  Deliverables	
  Business hFp://i-­‐cdn.apartmenFherapy.com/uimages/re-­‐nest/plane12609.jpg
Started	
  with	
  a	
  boring	
  3	
  minute	
  video	
  in	
  2008	
  for	
  their	
  
minimum	
  viable	
  product,	
  beta	
  waiHng	
  list	
  jump	
  from	
  
5,000	
  to	
  75,000	
  in	
  one	
  day	
  (Mar	
  2008)
Started	
  in	
  1984	
  with	
  a	
  single	
  Boeing	
  747	
  flying	
  a	
  single	
  route	
  
(Gatwick	
  to	
  Newark	
  and	
  back).	
  As	
  they	
  got	
  the	
  Virgin	
  magic	
  
working	
  and	
  debugged,	
  they	
  added	
  more	
  planes	
  and	
  more	
  routes.
Examples	
  of	
  Minimum	
  Viable	
  Product	
  (MVP)
It	
  started	
  out	
  as	
  a	
  simple	
  WordPress	
  blog,	
  the	
  
point.com	
  with	
  a	
  widget	
  that	
  used	
  AppleScript	
  to	
  
send	
  PDFs	
  coupons	
  via	
  Mail.app
Same	
  principle	
  is	
  applicable	
  for	
  the	
  larger,	
  growing	
  Mirms	
  too!
You	
  probably	
  won’t	
  fancy	
  the	
  1st	
  version	
  of	
  Facebook,	
  
but	
  it	
  started	
  to	
  address	
  user	
  needs	
  first
From	
  iPhone	
  2G	
  to	
  4S	
  model	
  since	
  January	
  9,	
  2007
2004 2007
20092012
Despite	
  Basecamp’s	
  popularity,	
  the	
  team	
  keeps	
  
improving	
  the	
  UX	
  and	
  usability	
  of	
  the	
  portal
29	
  Jun	
  2007 11	
  Jul	
  2008 8	
  Jun	
  2009 24	
  Jun	
  2010 7	
  October	
  2011
Agenda
1.	
  	
  	
  Introduction	
  
2.	
  	
  	
  Overview	
  
3.	
  	
  	
  Design	
  Stories	
  
4.	
  	
  	
  Key	
  Learnings	
  
5.	
  	
  	
  Resources
Story	
  1	
  
Application	
  in	
  SDLC	
  methodology
Case Study - SMRTConnect Mobile App
Some	
  facts:	
  
• Commuters	
  wants	
  it	
  
• More	
  than	
  80%	
  visitors	
  are	
  repeat	
  users	
  
• But	
  received	
  plenty	
  of	
  complaints	
  and	
  negative	
  feedback	
  
• Drastic	
  drop	
  in	
  usage	
  due	
  to	
  poor	
  performance	
  and	
  usability	
  
• Yearn	
  for	
  better	
  improvement
User Research - Customer Data
Identify the problems first
User Research - StoryBoarding
Focus on people, not user interface
User Research - Paper Prototyping
Cheaper - Better - Faster
way to get your story right
Interaction Design - Understand Design Guidelines
Read to fast track the design process
Interaction Design - Develop a Low-Fidelity Prototype
Focus on interaction behaviour
that are intuitive to the users
Interaction Design - Usability Findings
23
users	
  provide	
  invaluable	
  
feedback	
  on	
  the	
  prototype
Validate the design based
on facts, not opinions
Interaction Design - Increase the Prototype Fidelity
Define Design Specifications
Rapid Prototyping Process
Start	
  small	
  with	
  a	
  only	
  few	
  key	
  areas,	
  grows	
  in	
  breath	
  and	
  
depth	
  over	
  multiple	
  iterations
Launched	
  iPhone	
  v1.1	
  on	
  19	
  Sep	
  2012
Design > Build > Launch
Quantitative	
  
data
Qualitative	
  
data
Identify	
  key	
  pain	
  
points
Create	
  storyboard,	
  
focusing	
  on	
  people	
  behaviour	
  
and	
  social	
  norms
Paper	
  prototyping	
  
to	
  validate	
  interaction	
  
Elow
Create	
  low-­‐Eidelity	
  
prototype	
  for	
  guerrilla	
  
user	
  testing
Adopt	
  design	
  best	
  
practices
Guerrilla	
  user	
  testing	
  
to	
  validate	
  hypothesis
Iterate	
  design	
  and	
  
create	
  high-­‐Eidelity	
  
prototype
Create	
  design	
  
document	
  for	
  technical	
  
development
Iterate	
  design	
  along	
  
when	
  discover	
  new	
  user	
  
scenarios
Launch	
  v1	
  Eirst,	
  validate	
  usage	
  behaviour	
  
and	
  plan	
  for	
  v2
Launched after 6 months of User Research, Prototyping and Coding
Launched	
  iPhone	
  v1.1	
  on	
  19	
  Sep	
  2012
Story	
  2	
  
Application	
  in	
  Startup	
  environment
Case Study - Schoozit Mobile App
The	
  team	
  wants	
  to	
  develop	
  a	
  solution	
  to	
  collect	
  information	
  
about	
  a	
  child’s	
  growth,	
  development	
  and	
  education.
Put$together$such$informa1on$
clearly$&$1mely$into$a$
$Learning$Journey.$
User Research - Understanding your target users’ motivation
Why and how they may use the product
Teachers’	
  responses	
  
13
30%
11%
37
28%
32
2%
2
34
2%
3
26%
Parents’	
  responses
2
14%
4
29%
21%5
36%
3
User Research - Identify your users’ pain points
Pre-­‐school	
  Teachers
2
3
1 Documenting	
  too	
  many	
  portfolios	
  
-­‐	
  Lack	
  of	
  manpower	
  
-­‐	
  Not	
  able	
  to	
  document	
  with	
  full	
  focus	
  
-­‐	
  Multi-­‐tasking
Not	
  able	
  to	
  document	
  immediately	
  by	
  writing	
  
notes	
  or	
  using	
  camera	
  
Lack	
  of	
  time
Parents
4 When	
  children	
  are	
  frequently	
  absence	
  from	
  
school
Child’s	
  behavior	
  	
  
-­‐	
  Repetitive	
  actions	
  and	
  motivational	
  rewards	
  
DifEiculty	
  in	
  organizing	
  photos	
  and	
  videos2
1
Initial findings gives you a starting point
User Research - Observation and depth Interviews gives you insights with context
Validate your assumptions
A	
  Typical	
  Day	
  in	
  School	
  
Observation	
  on	
  how	
  lessons	
  were	
  carried	
  out
Depth	
  Interviews	
  with	
  Users	
  
Understand	
  their	
  motivations,	
  needs	
  and	
  pain	
  points
Experience Design - Understand where your product can be most effective
Design Customer Journey Map
Scenario 1: Teacher TUV decided to create a development milestone for her
students so that it could act as a goal to what is needed to be
achieved by a certain period of time.
With the development milestones, it could be of any type of developement be it language, motor
skills, etc. and parents are allowed to update the date as to when it must be achieved.
Teacher TUV
Parents
Child!s
Development
Milestones
Ok
Language
Age:
Development:
Date:
29 Dec 2012
Ages 6 to 12
Child!s
Development
Milestones
Ok
Language
Age:
Development:
Date:
15 Dec 2012
Ages 6 to 12
Scenario 2: Teacher TUV has to set a !to-do"checklist for the students and
parents to view so that it could act as a reminder and students are
able to complete the tasks given.
With the ‘to-do’ checklist, parents will be able to check up on their child’s task and make sure they
have completed it. Once completed, parents are able to update the checklist.
Teacher TUV
John"s Parents
John completed
his Maths homework. Today!s Checklist
Ok
Maths H/W
Spelling Test
Revision
Today!s Checklist
Send
Maths H/W
Spelling Test
Revision
Notification
Teacher TUV
requires your
acknowledgement
Student!s
Progress
Acknowledge
John Tay
06/10/2013
- Full marks for
spelling
Parents
Once teachers have updated on the students’ progress, parents will
receive a notification alert asking for their acknowledgement.
Parents will read through the progress and able to acknowledge it simply
by pressing on the ‘Acknowledge’ button.
Scenario 3: At the end of the day, Teacher TUV updated
on all of her students! progress for the spelling
test she conducted earlier on and she
requires all parents to acknowledge on their
child!s progress. Teachers are able to tag student before posting out the remarks. Same goes for uploading a photo. They can
tag student and also put a caption after taking a photo of the student’s progression.
Afterwhich, parents will receive a notification alert on the tagged photo or remark.
Scenario 4: Teacher TUV wants to update on one of her student!s progression by
posting remarks as well as taking a photo and uploading it to the
student!s profile for his parents to view.
Post Photo
Post
Caption
Tag
John is starting
to socialise!
John Tay
Teacher TUV of Class XYZ
Post Remark
Post
Remark
Tag
John needs to
improve on his
spelling.
John Tay
Notification
Teacher A has
tagged you in a
photo.
Teacher A has left
a remark.
John!s Parents
Given that Teacher XYZ teaches two classes, the search results will be
restricted to only the classes that she is teaching.
Search
Ok
May
May Chua
May Wong
Teacher XYZ of
Class XYZ and Class TUV
May Chua
Class XYZ
May Wong
Class TUV
May Lim
Class PQR
Scenario 6: Teacher XYZ wants to search for one of her
students named May Wong from Class TUV.
ParentsTeacher TUV of Class XYZ
Parents: I would like to enquire
about tomorrow’s lesson
Teacher A: Yes sure. How may I
help you?
Parents: How would tomorrow’s
lesson benefit my child?
Message
Messages can be set to private where only chosen recipient(s) (Teachers/Principal) is/are able
to view.
Teacher XYZ of Class XYZ
Teacher PQR of Class TUV
Principal
Scenario 5: Parents having a personal conversation via Schoozitʼs
message feature with their childrenʼs teacher(s)
Appendix
5.7
Appendix
5.1 Appendix
5.2 Appendix
5.3 Appendix
5.4
Appendix
5.5
Appendix
5.6
In terms of tagging photos, Teachers are allowed to tag students even from other classes that they are
not teaching.
Scenario 7: Teacher TUV attended the Inter-Class Competition and took photos
which includes students from other classes and she wants to tag them.
Inter-Class Competition
Teacher TUV of Class XYZ
Post Photo
Post
Caption
Tag
Competition
David
David Chua
David Chan
David Chua
Class TUV
Simon Tan
Class PQR
Story	
  3	
  
Application	
  in	
  Agile	
  UX	
  Approach
Due to sensitivity of the case study, the slides for
Story 3 will not be available for public viewing
Agenda
1.	
  	
  	
  Introduction	
  
2.	
  	
  	
  Overview	
  
3.	
  	
  	
  Design	
  Stories	
  
4.	
  	
  	
  Key	
  Learnings	
  
5.	
  	
  	
  Resources
hFp://www.kickerstudio.com/blog/images/ux.jpgSource:	
  Ar*cle	
  from	
  Jared	
  M.	
  Spool,	
  Nov	
  30,	
  2011,	
  Is	
  There	
  Any	
  Meat	
  on	
  This	
  Lean	
  UX	
  Thing?
Lean UX is just UX.
But UX isn't always Lean UX.
2. Features begin as hypotheses to be tested before heavy investment
3. A feature starts as a minimum valuable feature, and then iterates
4. Proof carries more weight than opinion
5. The team talks to real customers on a regular basis, including in-person
1. You are composed of small, goal-driven, cross-functional teams
How	
  Lean	
  UX	
  may	
  work	
  well?
How	
  Lean	
  UX	
  may	
  not	
  work	
  well?	
  	
  	
  	
  
1. If your stakeholders requires formality to justify decisions
2. If you need to deal with legacy systems and require regular updates
Relationship - UX is not UI
UI
UX
hFp://www.kickerstudio.com/blog/2008/12/the-­‐disciplines-­‐of-­‐user-­‐experience/
A	
  “user-­‐friendly”	
  UI	
  =	
  Good	
  UX
UX
UI
how	
  people	
  feels	
  while	
  they	
  
do	
  certain	
  things
what	
  people	
  use	
  to	
  interact	
  
with	
  the	
  product
Emotional
Technical
Agenda
1.	
  	
  	
  Introduction	
  
2.	
  	
  	
  Overview	
  
3.	
  	
  	
  Design	
  Stories	
  
4.	
  	
  	
  Key	
  Learnings	
  
5.	
  	
  	
  Resources
Recommended Books
Online UX Web Resources
Smashing	
  Magazine
UX	
  Booth
UIE	
  Blog
Johnny	
  Holland UX	
  Matters
Fast	
  Company
Jeff	
  Gothelf’s	
  Blog
Conferences
UXPA	
  London,	
  21	
  -­‐	
  24	
  Jul	
  2014
UX	
  Australia,	
  26	
  -­‐	
  29	
  Aug	
  2014
UXPA	
  Indonesia,	
  early	
  Nov	
  2014
User	
  Friendly	
  China,	
  13	
  -­‐16	
  Nov	
  2014
UXSG	
  Conference,	
  1	
  -­‐	
  3	
  Oct	
  2014
RAVEN CHAI
Email:	
  raven@uxconsulting.com.sg	
  
Twitter:	
  @ravenchai
Publications	
  /	
  Featured	
  in:	
  
http://www.slideshare.net/uxconsulting	
  
http://www.uxconsulting.com.sg/articles

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Lean UX presentation (UXSG meetup #9)

  • 1. LeanUX It’s  not  lazy  UX,   It’s  about  minimizing  waste   Raven  Chai   Founding  Principal  Consultant
  • 2. 2 RAVEN CHAI Founding Principal Consultant • Over 15 years experience as a technologist, designer and user experience practitioner • Completed over 120 UX projects since 2006 • Evaluated and assessed more than 1,000 startups across Asia • Formed a local UX Community - UXSG User Experience Professional Association - Asia Region, Leadership Team Founder & Principal Consultant Founder of UXSG Community Partnership / Mentorship Certi8ied  Practising  Management  Consultant  under  SPRING  Singapore
  • 3. UX Consulting - What We Do Design  Research  and  Service  Design  Methodology
  • 4. Some stuff I’m involved in... Public  Sector Private  Sector
  • 5. Agenda 1.      Introduction   2.      Overview   3.      Design  Stories   4.      Key  Learnings   5.      Resources
  • 6.
  • 8. What  does  the  word  “Lean  UX”  mean  to  you?
  • 9. “Lean  UX”  implies  that  less  UX  is  being  done.   ! That  couldn’t  be  further  from  the  truth,  nor   is  it  something  we  should  encourage. Source:  Ar*cle  from  Whitney  Hess,  Feb  27,  2011  -­‐  Why  I  detest  the  term  “Lean  UX”
  • 10. hFp://notjustalive.files.wordpress.com/2010/12/lazy-­‐cat5.jpg It’s  NOT  lazy  UX   You  still  gonna  work  hard!!! Source:  Ar*cle  from  Jeff  Gothelf,  Mar  07,  2011,  Lean  UX:  GeUng  Out  Of  The  Deliverables  Business
  • 11. hFp://www.vuidesign.net/wp-­‐content/images/documenta*on.jpg It  is  NOT  Anti-­‐deliverable   It  is  a  refocusing  of  UX  efforts  away  from  the  documentation   and  moves  towards  validating  product  hypotheses Source:  Ar*cle  from  Jeff  Gothelf,  Mar  07,  2011,  Lean  UX:  GeUng  Out  Of  The  Deliverables  Business
  • 12. It  is  NOT  design-­‐by-­‐committee   Who  needs  vision  when  you  have  meetings? hFp://www.joerib.com/wp-­‐content/uploads/design-­‐by-­‐commiFee.jpg
  • 13. The  only  thing  being  removed  is  waste   Minimizes  the  time  spent  heading  down  the  wrong  path hFp://notjustalive.files.wordpress.com/2010/12/lazy-­‐cat5.jpgSource:  Ar*cle  from  Jeff  Gothelf,  Mar  07,  2011,  Lean  UX:  GeUng  Out  Of  The  Deliverables  Business
  • 14. Prototype  communicates  everything   The  fastest  way  between  you  and  your  customers hFp://xunyangixd.files.wordpress.com/2011/04/just-­‐the-­‐ux-­‐process-­‐large.jpgSource:  Ar*cle  from  Jeff  Gothelf,  Mar  07,  2011,  Lean  UX:  GeUng  Out  Of  The  Deliverables  Business
  • 15. You  don’t  need  “The  Spec”  to  keep  control   You  are  in  the  problem-­‐solving  business,  and  you  don’t  solve   problems  with  design  documentation. hFp://www.arcelormiFal.com/distribu*onsolu*ons/repo/angelique/Corporate_picture_Document_Control_MR_RF.JPG Source:  Ar*cle  from  Jeff  Gothelf,  Mar  07,  2011,     Lean  UX:  GeUng  Out  Of  The  Deliverables  Business
  • 16. If  you  spend  3  months  perfecting  a  design  only  to  8ind  out  it  fails  to   meet  customer  and/or  business  needs,  you’ve  just   ! wasted  3  months  of  your  life,   not  to  mention  your  team’s Source:  www.jeffgothelf.com/blog
  • 17.
  • 18. Lean  UX Metrics-­‐Driven  Design/Research SHIPPING  IS  ONLY   THE  BEGINNING
  • 19. The  Value  of  the  Minimum  Viable  Product   The  bare  feature  set  needed  to  prove  out  a  hypothesis Source:  Ar*cle  from  Jeff  Gothelf,  Mar  07,  2011:  Lean  UX:  GeUng  Out  Of  The  Deliverables  Business hFp://i-­‐cdn.apartmenFherapy.com/uimages/re-­‐nest/plane12609.jpg
  • 20. Started  with  a  boring  3  minute  video  in  2008  for  their   minimum  viable  product,  beta  waiHng  list  jump  from   5,000  to  75,000  in  one  day  (Mar  2008) Started  in  1984  with  a  single  Boeing  747  flying  a  single  route   (Gatwick  to  Newark  and  back).  As  they  got  the  Virgin  magic   working  and  debugged,  they  added  more  planes  and  more  routes. Examples  of  Minimum  Viable  Product  (MVP) It  started  out  as  a  simple  WordPress  blog,  the   point.com  with  a  widget  that  used  AppleScript  to   send  PDFs  coupons  via  Mail.app
  • 21. Same  principle  is  applicable  for  the  larger,  growing  Mirms  too! You  probably  won’t  fancy  the  1st  version  of  Facebook,   but  it  started  to  address  user  needs  first From  iPhone  2G  to  4S  model  since  January  9,  2007 2004 2007 20092012 Despite  Basecamp’s  popularity,  the  team  keeps   improving  the  UX  and  usability  of  the  portal 29  Jun  2007 11  Jul  2008 8  Jun  2009 24  Jun  2010 7  October  2011
  • 22. Agenda 1.      Introduction   2.      Overview   3.      Design  Stories   4.      Key  Learnings   5.      Resources
  • 23. Story  1   Application  in  SDLC  methodology
  • 24. Case Study - SMRTConnect Mobile App Some  facts:   • Commuters  wants  it   • More  than  80%  visitors  are  repeat  users   • But  received  plenty  of  complaints  and  negative  feedback   • Drastic  drop  in  usage  due  to  poor  performance  and  usability   • Yearn  for  better  improvement
  • 25. User Research - Customer Data Identify the problems first
  • 26. User Research - StoryBoarding Focus on people, not user interface
  • 27. User Research - Paper Prototyping Cheaper - Better - Faster way to get your story right
  • 28. Interaction Design - Understand Design Guidelines Read to fast track the design process
  • 29. Interaction Design - Develop a Low-Fidelity Prototype Focus on interaction behaviour that are intuitive to the users
  • 30. Interaction Design - Usability Findings 23 users  provide  invaluable   feedback  on  the  prototype Validate the design based on facts, not opinions
  • 31. Interaction Design - Increase the Prototype Fidelity Define Design Specifications
  • 32. Rapid Prototyping Process Start  small  with  a  only  few  key  areas,  grows  in  breath  and   depth  over  multiple  iterations Launched  iPhone  v1.1  on  19  Sep  2012
  • 33. Design > Build > Launch Quantitative   data Qualitative   data Identify  key  pain   points Create  storyboard,   focusing  on  people  behaviour   and  social  norms Paper  prototyping   to  validate  interaction   Elow Create  low-­‐Eidelity   prototype  for  guerrilla   user  testing Adopt  design  best   practices Guerrilla  user  testing   to  validate  hypothesis Iterate  design  and   create  high-­‐Eidelity   prototype Create  design   document  for  technical   development Iterate  design  along   when  discover  new  user   scenarios Launch  v1  Eirst,  validate  usage  behaviour   and  plan  for  v2
  • 34. Launched after 6 months of User Research, Prototyping and Coding Launched  iPhone  v1.1  on  19  Sep  2012
  • 35. Story  2   Application  in  Startup  environment
  • 36. Case Study - Schoozit Mobile App The  team  wants  to  develop  a  solution  to  collect  information   about  a  child’s  growth,  development  and  education. Put$together$such$informa1on$ clearly$&$1mely$into$a$ $Learning$Journey.$
  • 37. User Research - Understanding your target users’ motivation Why and how they may use the product Teachers’  responses   13 30% 11% 37 28% 32 2% 2 34 2% 3 26% Parents’  responses 2 14% 4 29% 21%5 36% 3
  • 38. User Research - Identify your users’ pain points Pre-­‐school  Teachers 2 3 1 Documenting  too  many  portfolios   -­‐  Lack  of  manpower   -­‐  Not  able  to  document  with  full  focus   -­‐  Multi-­‐tasking Not  able  to  document  immediately  by  writing   notes  or  using  camera   Lack  of  time Parents 4 When  children  are  frequently  absence  from   school Child’s  behavior     -­‐  Repetitive  actions  and  motivational  rewards   DifEiculty  in  organizing  photos  and  videos2 1 Initial findings gives you a starting point
  • 39. User Research - Observation and depth Interviews gives you insights with context Validate your assumptions A  Typical  Day  in  School   Observation  on  how  lessons  were  carried  out Depth  Interviews  with  Users   Understand  their  motivations,  needs  and  pain  points
  • 40. Experience Design - Understand where your product can be most effective Design Customer Journey Map Scenario 1: Teacher TUV decided to create a development milestone for her students so that it could act as a goal to what is needed to be achieved by a certain period of time. With the development milestones, it could be of any type of developement be it language, motor skills, etc. and parents are allowed to update the date as to when it must be achieved. Teacher TUV Parents Child!s Development Milestones Ok Language Age: Development: Date: 29 Dec 2012 Ages 6 to 12 Child!s Development Milestones Ok Language Age: Development: Date: 15 Dec 2012 Ages 6 to 12 Scenario 2: Teacher TUV has to set a !to-do"checklist for the students and parents to view so that it could act as a reminder and students are able to complete the tasks given. With the ‘to-do’ checklist, parents will be able to check up on their child’s task and make sure they have completed it. Once completed, parents are able to update the checklist. Teacher TUV John"s Parents John completed his Maths homework. Today!s Checklist Ok Maths H/W Spelling Test Revision Today!s Checklist Send Maths H/W Spelling Test Revision Notification Teacher TUV requires your acknowledgement Student!s Progress Acknowledge John Tay 06/10/2013 - Full marks for spelling Parents Once teachers have updated on the students’ progress, parents will receive a notification alert asking for their acknowledgement. Parents will read through the progress and able to acknowledge it simply by pressing on the ‘Acknowledge’ button. Scenario 3: At the end of the day, Teacher TUV updated on all of her students! progress for the spelling test she conducted earlier on and she requires all parents to acknowledge on their child!s progress. Teachers are able to tag student before posting out the remarks. Same goes for uploading a photo. They can tag student and also put a caption after taking a photo of the student’s progression. Afterwhich, parents will receive a notification alert on the tagged photo or remark. Scenario 4: Teacher TUV wants to update on one of her student!s progression by posting remarks as well as taking a photo and uploading it to the student!s profile for his parents to view. Post Photo Post Caption Tag John is starting to socialise! John Tay Teacher TUV of Class XYZ Post Remark Post Remark Tag John needs to improve on his spelling. John Tay Notification Teacher A has tagged you in a photo. Teacher A has left a remark. John!s Parents Given that Teacher XYZ teaches two classes, the search results will be restricted to only the classes that she is teaching. Search Ok May May Chua May Wong Teacher XYZ of Class XYZ and Class TUV May Chua Class XYZ May Wong Class TUV May Lim Class PQR Scenario 6: Teacher XYZ wants to search for one of her students named May Wong from Class TUV. ParentsTeacher TUV of Class XYZ Parents: I would like to enquire about tomorrow’s lesson Teacher A: Yes sure. How may I help you? Parents: How would tomorrow’s lesson benefit my child? Message Messages can be set to private where only chosen recipient(s) (Teachers/Principal) is/are able to view. Teacher XYZ of Class XYZ Teacher PQR of Class TUV Principal Scenario 5: Parents having a personal conversation via Schoozitʼs message feature with their childrenʼs teacher(s) Appendix
5.7 Appendix
5.1 Appendix
5.2 Appendix
5.3 Appendix
5.4 Appendix
5.5 Appendix
5.6 In terms of tagging photos, Teachers are allowed to tag students even from other classes that they are not teaching. Scenario 7: Teacher TUV attended the Inter-Class Competition and took photos which includes students from other classes and she wants to tag them. Inter-Class Competition Teacher TUV of Class XYZ Post Photo Post Caption Tag Competition David David Chua David Chan David Chua Class TUV Simon Tan Class PQR
  • 41. Story  3   Application  in  Agile  UX  Approach Due to sensitivity of the case study, the slides for Story 3 will not be available for public viewing
  • 42. Agenda 1.      Introduction   2.      Overview   3.      Design  Stories   4.      Key  Learnings   5.      Resources
  • 43. hFp://www.kickerstudio.com/blog/images/ux.jpgSource:  Ar*cle  from  Jared  M.  Spool,  Nov  30,  2011,  Is  There  Any  Meat  on  This  Lean  UX  Thing? Lean UX is just UX. But UX isn't always Lean UX.
  • 44. 2. Features begin as hypotheses to be tested before heavy investment 3. A feature starts as a minimum valuable feature, and then iterates 4. Proof carries more weight than opinion 5. The team talks to real customers on a regular basis, including in-person 1. You are composed of small, goal-driven, cross-functional teams How  Lean  UX  may  work  well? How  Lean  UX  may  not  work  well?         1. If your stakeholders requires formality to justify decisions 2. If you need to deal with legacy systems and require regular updates
  • 45. Relationship - UX is not UI UI UX hFp://www.kickerstudio.com/blog/2008/12/the-­‐disciplines-­‐of-­‐user-­‐experience/
  • 47. UX UI how  people  feels  while  they   do  certain  things what  people  use  to  interact   with  the  product Emotional Technical
  • 48. Agenda 1.      Introduction   2.      Overview   3.      Design  Stories   4.      Key  Learnings   5.      Resources
  • 50. Online UX Web Resources Smashing  Magazine UX  Booth UIE  Blog Johnny  Holland UX  Matters Fast  Company Jeff  Gothelf’s  Blog
  • 51. Conferences UXPA  London,  21  -­‐  24  Jul  2014 UX  Australia,  26  -­‐  29  Aug  2014 UXPA  Indonesia,  early  Nov  2014 User  Friendly  China,  13  -­‐16  Nov  2014 UXSG  Conference,  1  -­‐  3  Oct  2014
  • 52. RAVEN CHAI Email:  raven@uxconsulting.com.sg   Twitter:  @ravenchai Publications  /  Featured  in:   http://www.slideshare.net/uxconsulting   http://www.uxconsulting.com.sg/articles