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LEAN UX IS HAAAARD
Friday, May 3, 13
LEAN UX SURVEY
Friday, May 3, 13
LEAN UX SURVEY
‣ Smaller companies:
Discovery & Engineering
Friday, May 3, 13
LEAN UX SURVEY
‣ Smaller companies:
Discovery & Engineering
‣ Larger companies:
Geography & Culture
Friday, May 3, 13
LEAN UX SURVEY
‣ Smaller companies:
Discovery & Engineering
‣ Larger companies:
Geography & Culture
‣ Difficulty: 7.7
Friday, May 3, 13
LEAN UX SURVEY
‣ Smaller companies:
Discovery & Engineering
‣ Larger companies:
Geography & Culture
‣ Difficulty: 7.7
‣ After 2 months: 6.6
Friday, May 3, 13
LEAN UX SURVEY
‣ Smaller companies:
Discovery & Engineering
‣ Larger companies:
Geography & Culture
‣ Difficulty: 7.7
‣ After 2 months: 6.6
‣ 11% decrease
Friday, May 3, 13
CULTURE IS A UX PROBLEM
Friday, May 3, 13
CULTURE IS A UX PROBLEM
‣ UXers have unique strengths
‣ “Everything is UX” -@mntgmry
‣ Apply your complex problem solving
intelligence to company culture
Friday, May 3, 13
CHIN UP THROUGH THE CRAP
Friday, May 3, 13
C
R
A
P
CHIN UP THROUGH THE CRAP
Friday, May 3, 13
C
R
A
P
riticism
CHIN UP THROUGH THE CRAP
Friday, May 3, 13
C
R
A
P
riticism
ejection
CHIN UP THROUGH THE CRAP
Friday, May 3, 13
C
R
A
P
riticism
ejection
ssholes
CHIN UP THROUGH THE CRAP
Friday, May 3, 13
C
R
A
P
riticism
ejection
ssholes
ressure
CHIN UP THROUGH THE CRAP
Friday, May 3, 13
Friday, May 3, 13
Give a shit about the people who
have to use what you design.
Friday, May 3, 13
Lean UX gives us ammunition
to institutionalize empathy
Friday, May 3, 13
Lean UX gives us ammunition
to institutionalize empathy
Turns “give a shit” into a company-wide objective.
Friday, May 3, 13
LEAN UX - JEFF GOTHELF
Friday, May 3, 13
LEAN UX PRINCIPLES
Dealing With the Team
Friday, May 3, 13
1. Cross-Functional Teams
2. Small, Dedicated, Co-located
Friday, May 3, 13
1. Cross-Functional Teams
2. Small, Dedicated, Co-located
Friday, May 3, 13
1. Cross-Functional Teams
2. Small, Dedicated, Co-located
‣ Tough in practice
‣ Group desks, daily check-ins.
‣ You’re a team. Act like it.
Friday, May 3, 13
3. Build Shared Understanding
4. Externalize Your Work
Friday, May 3, 13
3. Build Shared Understanding
4. Externalize Your Work
Friday, May 3, 13
3. Build Shared Understanding
4. Externalize Your Work
‣ Meeting-phobia
‣ Don’t let the bastards get you
down
‣ Timebox & assign timekeeper
Friday, May 3, 13
5. Removing Waste
6. Get out of the deliverables biz
‣ Waste is in the eye of the beholder
‣ Appropriate amount of deliverables
‣ Appropriate level of fidelity
Friday, May 3, 13
7. Making Over Analysis
8. Learning Over Growth
‣ “If I just had 3 months, I could build it
right and it would be perfect.”
‣ “I don’t want to build throwaway
code / wireframes / mockups.”
‣ It’s easier to edit than to author
Friday, May 3, 13
7. Making Over Analysis
8. Learning Over Growth
‣ “If I just had 3 months, I could build it
right and it would be perfect.”
‣ “I don’t want to build throwaway
code / wireframes / mockups.”
‣ It’s easier to edit than to author
Friday, May 3, 13
9. Small Batch Size
‣ Helps with those who have a
hard time with MVPs
‣ Build a “bridge” to solve
immediate problems
Friday, May 3, 13
9. Small Batch Size
‣ Helps with those who have a
hard time with MVPs
‣ Build a “bridge” to solve
immediate problems
Friday, May 3, 13
LEAN UX PRINCIPLES
Dealing with Management, Investors, and Stakeholders
Friday, May 3, 13
10. Problem-Focused Teams
11. Outcomes, Not Outputs
Friday, May 3, 13
10. Problem-Focused Teams
11. Outcomes, Not Outputs
Friday, May 3, 13
10. Problem-Focused Teams
11. Outcomes, Not Outputs
‣ What looks like stubbornness
might be lack of direction
‣ Answer WHY, WHAT, WHEN
Friday, May 3, 13
12. Permission to Fail
Friday, May 3, 13
12. Permission to Fail
Friday, May 3, 13
12. Permission to Fail
‣ Experimentation ▶ creativity ▶
innovative solutions
‣ Fail covertly, link success to
experimentation.
‣ Don’t always ask permission
Friday, May 3, 13
13. Say No to Rockstars & Gurus
‣ High performers good, big
egos bad
‣ Short term = Good
‣ Long term = Bad
Friday, May 3, 13
LEAN UX PRINCIPLES
Dealing With Customer Feedback
Friday, May 3, 13
14. Continuous Discovery
15. GOOB / User-Centric Discovery
‣ Test early, test often
‣ Be suspicious of assumptions
‣ Stalk customers! (analytics, live chat)
Friday, May 3, 13
1. Cross-Functional Teams
2. Dedicated, Co-located
3. Shared Understanding
4. Externalize Your Work
5. Removing Waste
6. Appropriate Deliverables
7. Making Over Analysis
15. User-Centric Discovery
14. Continuous Discovery
13. No to Rockstars
12. Permission to Fail
11. Outcomes, not Outputs
10. Problem-Focused Teams
9. Small Batch Size
15 LEAN UX PRINCIPLES
8. Learning Over Growth
Friday, May 3, 13
THANKS!
@zachalbert
(with GIF support by @gesa)
Friday, May 3, 13

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Lean UX is Haaaard

  • 1. LEAN UX IS HAAAARD Friday, May 3, 13
  • 3. LEAN UX SURVEY ‣ Smaller companies: Discovery & Engineering Friday, May 3, 13
  • 4. LEAN UX SURVEY ‣ Smaller companies: Discovery & Engineering ‣ Larger companies: Geography & Culture Friday, May 3, 13
  • 5. LEAN UX SURVEY ‣ Smaller companies: Discovery & Engineering ‣ Larger companies: Geography & Culture ‣ Difficulty: 7.7 Friday, May 3, 13
  • 6. LEAN UX SURVEY ‣ Smaller companies: Discovery & Engineering ‣ Larger companies: Geography & Culture ‣ Difficulty: 7.7 ‣ After 2 months: 6.6 Friday, May 3, 13
  • 7. LEAN UX SURVEY ‣ Smaller companies: Discovery & Engineering ‣ Larger companies: Geography & Culture ‣ Difficulty: 7.7 ‣ After 2 months: 6.6 ‣ 11% decrease Friday, May 3, 13
  • 8. CULTURE IS A UX PROBLEM Friday, May 3, 13
  • 9. CULTURE IS A UX PROBLEM ‣ UXers have unique strengths ‣ “Everything is UX” -@mntgmry ‣ Apply your complex problem solving intelligence to company culture Friday, May 3, 13
  • 10. CHIN UP THROUGH THE CRAP Friday, May 3, 13
  • 11. C R A P CHIN UP THROUGH THE CRAP Friday, May 3, 13
  • 12. C R A P riticism CHIN UP THROUGH THE CRAP Friday, May 3, 13
  • 13. C R A P riticism ejection CHIN UP THROUGH THE CRAP Friday, May 3, 13
  • 17. Give a shit about the people who have to use what you design. Friday, May 3, 13
  • 18. Lean UX gives us ammunition to institutionalize empathy Friday, May 3, 13
  • 19. Lean UX gives us ammunition to institutionalize empathy Turns “give a shit” into a company-wide objective. Friday, May 3, 13
  • 20. LEAN UX - JEFF GOTHELF Friday, May 3, 13
  • 21. LEAN UX PRINCIPLES Dealing With the Team Friday, May 3, 13
  • 22. 1. Cross-Functional Teams 2. Small, Dedicated, Co-located Friday, May 3, 13
  • 23. 1. Cross-Functional Teams 2. Small, Dedicated, Co-located Friday, May 3, 13
  • 24. 1. Cross-Functional Teams 2. Small, Dedicated, Co-located ‣ Tough in practice ‣ Group desks, daily check-ins. ‣ You’re a team. Act like it. Friday, May 3, 13
  • 25. 3. Build Shared Understanding 4. Externalize Your Work Friday, May 3, 13
  • 26. 3. Build Shared Understanding 4. Externalize Your Work Friday, May 3, 13
  • 27. 3. Build Shared Understanding 4. Externalize Your Work ‣ Meeting-phobia ‣ Don’t let the bastards get you down ‣ Timebox & assign timekeeper Friday, May 3, 13
  • 28. 5. Removing Waste 6. Get out of the deliverables biz ‣ Waste is in the eye of the beholder ‣ Appropriate amount of deliverables ‣ Appropriate level of fidelity Friday, May 3, 13
  • 29. 7. Making Over Analysis 8. Learning Over Growth ‣ “If I just had 3 months, I could build it right and it would be perfect.” ‣ “I don’t want to build throwaway code / wireframes / mockups.” ‣ It’s easier to edit than to author Friday, May 3, 13
  • 30. 7. Making Over Analysis 8. Learning Over Growth ‣ “If I just had 3 months, I could build it right and it would be perfect.” ‣ “I don’t want to build throwaway code / wireframes / mockups.” ‣ It’s easier to edit than to author Friday, May 3, 13
  • 31. 9. Small Batch Size ‣ Helps with those who have a hard time with MVPs ‣ Build a “bridge” to solve immediate problems Friday, May 3, 13
  • 32. 9. Small Batch Size ‣ Helps with those who have a hard time with MVPs ‣ Build a “bridge” to solve immediate problems Friday, May 3, 13
  • 33. LEAN UX PRINCIPLES Dealing with Management, Investors, and Stakeholders Friday, May 3, 13
  • 34. 10. Problem-Focused Teams 11. Outcomes, Not Outputs Friday, May 3, 13
  • 35. 10. Problem-Focused Teams 11. Outcomes, Not Outputs Friday, May 3, 13
  • 36. 10. Problem-Focused Teams 11. Outcomes, Not Outputs ‣ What looks like stubbornness might be lack of direction ‣ Answer WHY, WHAT, WHEN Friday, May 3, 13
  • 37. 12. Permission to Fail Friday, May 3, 13
  • 38. 12. Permission to Fail Friday, May 3, 13
  • 39. 12. Permission to Fail ‣ Experimentation ▶ creativity ▶ innovative solutions ‣ Fail covertly, link success to experimentation. ‣ Don’t always ask permission Friday, May 3, 13
  • 40. 13. Say No to Rockstars & Gurus ‣ High performers good, big egos bad ‣ Short term = Good ‣ Long term = Bad Friday, May 3, 13
  • 41. LEAN UX PRINCIPLES Dealing With Customer Feedback Friday, May 3, 13
  • 42. 14. Continuous Discovery 15. GOOB / User-Centric Discovery ‣ Test early, test often ‣ Be suspicious of assumptions ‣ Stalk customers! (analytics, live chat) Friday, May 3, 13
  • 43. 1. Cross-Functional Teams 2. Dedicated, Co-located 3. Shared Understanding 4. Externalize Your Work 5. Removing Waste 6. Appropriate Deliverables 7. Making Over Analysis 15. User-Centric Discovery 14. Continuous Discovery 13. No to Rockstars 12. Permission to Fail 11. Outcomes, not Outputs 10. Problem-Focused Teams 9. Small Batch Size 15 LEAN UX PRINCIPLES 8. Learning Over Growth Friday, May 3, 13
  • 44. THANKS! @zachalbert (with GIF support by @gesa) Friday, May 3, 13