2. Jen Legatt
Instructional Technology
Integration Specialist
Farmington Area Public Schools
@192TIS
jlegatt@farmington.k12.mn.us
3. Today’s Trends in Technology
Education is being transformed at an
exponential rate by the emergence of new
technologies. This session will highlight some of
the major instructional changes happening in
the classroom because of tech tools.
4. Are you ready?
This kid is coming to your classroom.
http://youtu.be/rgJ2a8ql9go
5. • Technology is becoming a powerful change
agent in engaging our digital learners to
achieve academic success.
• Tech allows us to differentiate in ways we
could never have dreamed.
Our Learners Crave Engagement
6. NMC Horizon Report
“The NMC Horizon Report, 2012
K-12 Edition is a collaborative
research effort between the NMC,
the Consortium of School
Networking (CoSN), and the
International Society for
Technology in Education (ISTE).
This contains the preliminary
results of the top emerging
technologies, trends, and
challenges that the advisory
board believes will have a major
impact on teaching, learning, and
creative inquiry over the next five
years.”
http://www.nmc.org/publications/2012-horizon-report-k12
New Media Consortium
7. On the “Horizon”
Time-to-Adoption: One Year or Less
Mobiles and Apps
Tablet Computing
Time-to-Adoption: Two to Three Years
Game-Based Learning
Learning Analytics
Time-to-Adoption: Four to Five Years
Augmented Reality
Natural User Interfaces
10. You engage them here….
Image from http://www.findingdulcinea.com/news/Americas/2009/July/Peer-to-Peer-Drivers-Education-Program-Saves-Teen-Lives-in-Texas.html
13. Flipping the Classroom
“I have a meaningful conversation with every student, every
day, about their academic progress.” -FHS Chemistry Teacher
in a Flipped Classroom
http://knewton.marketing.s3.amazonaws.com/images/infographics/flipped-classroom.jpg
Reversing the concept of homework at home and lecture at
school. Traditional lecture occurs at home. Homework time is
done at school, guided by the teacher-expert.
14. Flipping the Classroom
Video, voice, and
screen recorders
Learning
Management
Software
Moodle, Blackboard,
Schoology
Move movies and
lecture to become
“homework”
Review with formative
responses
Use precious in-class
time for discussions
More time for kids
Tools Driver’s Ed
15. Online and hybrid courses???
• State of Minnesota is
looking at requiring one
“online” experience by
graduation.
• Could this be your
niche?
• Create courses and
share.
16. An audio file shared digitally. The word comes from “broadcast” and “pod,”
since many are listened to on iPads.
Podcasting
17. January 2, 2009 Science Update Podcast
Sample Podcast: Talking and Driving
http://sciencenetlinks.com/science-news/science-updates/talking-driving/
18. Podcasting
Audacity
Apple GarageBand
Windows Movie
Maker
Google Voice
Listen to the steps
for getting ready for
driving. (seat,
mirror)
Review lessons while
on a bus or in a car.
Tools Driver’s Ed
Image from http://hotblogtips.com/wp-
content/uploads/2012/01/podcast-logo.jpg
19. Capturing your screen and voice to work through instructional materials or
model concepts.
Screencasting
20. Screencasting
PowerPoint
SMART Recorder
screencast-o-
matic.com
Screenr.com
Use resources you
already have created.
Review lessons.
Record sub plans.
Flipped Lectures.
Tools Driver’s Ed
21. Tools for Formative and Summative Assessments.
What do you do if they know it? What do you do if they don’t?
Student Response Systems
22. Student Response Systems
Respond to knowledge Safe, anonymous discussions
Images from http://www.renlearn.com/2Know/toolbar.aspx
23. Student Response Systems
District owned
2Know, SMART,
TurningPoint,
Senteo, Quizdom
Handheld devices
Polleverywhere
Polldaddy
Real-time data
Respond to students-
If they get it, move
on.
Auto-scored practice
tests.
Tools Driver’s Ed
27. Mobile Devices and BYOD
Twitter/ Social media
ePub creators
Apps for assessment
Safety Apps
Back-channeling:
Chatzy.com
Todaysmeet.com
If a video takes the
whole time, use a
back-channel for
discussion.
Write your own
digital books
Connect in their
world
Tools Driver’s Ed
28. Gamification is the concept of applying game-design thinking to non-game
applications to make them more fun and engaging.
-http://gamification.org/wiki/Gamification
Gamification
Image from http://scm-l3.technorati.com/10/06/09/13707/game-intersection.jpg
30. Speed Camera Lottery
How can
driving safely
be FUN?
http://www.thefuntheory.com/speed-camera-lottery-0
31. Gamification
These are growing…
Wiki
Website
(Sticker wall!)
As students prove
understandings, they
earn badges
Tools Driver’s Ed
32. Augmented Reality/ Natural User Interface
http://www.huffingtonpost.com/2012/04/10/google-glasses-video-deve_n_1414882.html
33. Augmented Reality
???? Practice car -> smart
glass?
Move info away from
the dashboard
GPS
Speed
Alerts
Tools Driver’s Ed
34. How can you take one of these ideas and
incorporate it into your classroom to engage
students?
What does this mean to you?
Notas del editor
New Media Consortium
Learning Analytics:
Socrative is a student response system that enables teachers to assess student learning
through the use of any mobile device and adjust their teaching approach in real-time:
http://www.socrative.com/
Natural User Interfaces in Practice
The EyeMusic project uses eye-tracking sensors to compose multimedia productions based on
the user's eye movements: http://www.cs.uoregon.edu/Research/cm-hci/EyeMusic/.
Several studies have found that hands-free cell phones affect drivers just as much as hand-held models. A recent experiment may explain why. Harvard Medical School psychologist Todd Horowitz and his colleagues found that normal hands-free phone conversations impaired visual attention. But listening to a novel over the phone, or simply repeating the caller's words, had no effect.
Socrative is a student response system that enables teachers to assess student learning
through the use of any mobile device and adjust their teaching approach in real-time:
http://www.socrative.com/
Natural User Interfaces in Practice
The EyeMusic project uses eye-tracking sensors to compose multimedia productions based on
the user's eye movements: http://www.cs.uoregon.edu/Research/cm-hci/EyeMusic/.