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Quick museum artifacts
digitization in 3D-ICONS
G. Guidi1, S. Gonizzi Barsanti1, L. Micoli1, M. Russo2
Dept. of Mechanical Engineering, Politecnico di Milano, Milan, Italy
2 Dept. Design, Politecnico di Milano, Milan, Italy
[gabiele.guidi, sara.gonizzi, laura.micoli, michele.russo]@polimi.it
3DICONS Project
• 3 years EU-ICT pilot project
• Aim: populating Europeana with 3D contents
such as:
– Sites
– Architectures
– Monuments
– Artifacts
Including UNESCO World Heritage sites

http://3dicons-project.eu/eng
3DICONS Project

For reaching the goal of 3D-ICONS
two main actions are needed:

Massive acquisition of shapes
and colors of the selected
artifacts (2D/3D data)

Definition of their associated
descriptions (metadata)
Our Repository of Archeological Icons
The Archaeological Museum in
Milan is settled upon a complex
historical stratification of
archeological ruins, tangible sign of
the ancient role of Milan as Capital
of the Western Roman Empire.
The Museum contains a relevant
collection of more than 1000
archaeological epigraphs, statues,
mosaics, furniture and potteries,
related to Greek, Etruscan, Roman
and Medieval historical periods.

Almost all metadata
are already existing!!
Data collection
• Need to produce a huge amount of models in
a quite short period
• Decided to use mainly photogrammetry:
-

texturized mesh model has been demonstrated to be far more time
consuming with active devices rather than with image-based techniques;
some CH materials resulted less optically cooperative with laser than with
digital photography.

• Use of triangulation laser scanner for
untexturized small objects
• Use of TOF laser scanner for structures
Metadata collection
Regarding the objects metadata, the POLIMI’s research team is using the
SIRBeC (Information System of Cultural Heritage of the Lombardia
Region) data sheets, which permits to export all the information
needed in .xml format.
First pre-selection [objects value]
Starting from a large set of SIRBeC records, 600 artifacts has been
chosen considering the intrinsic and extrinsic value, in cooperation
with the Museum Director.
Second selection [objects survey]
A second selection (472 artifacts ) was carried out considering their
geometry, the optical surface cooperation and their accessibility.
Role of metadata in CH acquisition
• Skills demand
The complex articulation of data tree in metadata
compilation requires a high level of expertise in that field.

• Time consuming process
Timeline of a research group as POLIMI with solid expertise
in 3D acquisition but rather less used in cataloguing CH
items.
3D acquisition and modeling (14%)

Metadata Collection (85%)

Technical metadata Collection (1%)
Data collection workflow
3D data collection
Image-based triangulationmodelling based systems
Small
texturized
objects

(77%)

TOF system

Small untexturized
objects

Buildings

(14%)

(9%)
Data processing
• We decided to use Agisoft Photoscan: at mesh
generation stage permits to decide the accuracy and the
polygon number of the final 3D model; implements image
orientation and mesh generation through SfM and
dense multi-view stereo-matching algorithms (Exact, Smooth,
Height Field and Fast).

• SfM is nearly a "black box“: output with little
of no way of intervention on the final output
• the only input are good quality images
we need an optimized image acquisition protocol
in order to maximize the quality of the 3D output
Possible imaging problems
• Image blurring due to
– Movement on shooting
– Wrong focusing
– Limited Depth of Field

• Lighting/dynamic range
– Backlights/mixed color temp.
– Light spots
– Highlights

• Confusing scene elements
– Painted walls/mosaics
– High contrast elements around the subject
First test
• GSD of 0.3 mm at 2.3 m distance
•“Geometry type” = Sharp,
•“Target quality”= Medium,
•“Face count” = 2 million.
•“Geometry type”= Smooth
• all other parameters unchanged
• The sharp geometry type generated a 3D
model full of topologic anomalies
long and
complex post-processing
• “Geometry type” = Smooth
all these
anomalies were reduced.
Second test
• Canon 20D + 20 mm lens ( 32 mm on
a full frame camera)
• framed area at 1 m average distance
70x 46 cm
• GSD of 0.25 mm
Conclusion
A preliminary cataloguing workflow of Cultural
Heritage assets was suggested to
i) allow a selection and organization for 3D
acquisition of massive data;
ii) create a check list for monitoring the
digitization progress;
iii) easily collect data records as descriptive
metadata to be used towards Europeana;
iv) reduce the operating time with massive 3D
acquisitions, like 3D-ICONS project.
Conclusion-Good practices adopted
Issues
• Image blurring due to
– Movement on shooting
– Wrong focusing
– Limited Depth of Field

Shooting/pre-processing
solutions
– Tripod
– Manual focusing @ 10x
– Small apertures (16-32)

• Lighting/dynamic range
– Backlights/mixed color temp.
– Light spots
– Highlights

• Confusing scene elements
– Painted walls/mosaics
– High contrast elements
around the subject

– Light shielding panels
– Mask post processing
– Black/white background
• hides confusing elements
• speeds up masking
THANK YOU!

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Quick museum artefacts digitization in 3D-ICONS, presented by Sara Gonizzi Barsanti

  • 1. Quick museum artifacts digitization in 3D-ICONS G. Guidi1, S. Gonizzi Barsanti1, L. Micoli1, M. Russo2 Dept. of Mechanical Engineering, Politecnico di Milano, Milan, Italy 2 Dept. Design, Politecnico di Milano, Milan, Italy [gabiele.guidi, sara.gonizzi, laura.micoli, michele.russo]@polimi.it
  • 2. 3DICONS Project • 3 years EU-ICT pilot project • Aim: populating Europeana with 3D contents such as: – Sites – Architectures – Monuments – Artifacts Including UNESCO World Heritage sites http://3dicons-project.eu/eng
  • 3. 3DICONS Project For reaching the goal of 3D-ICONS two main actions are needed: Massive acquisition of shapes and colors of the selected artifacts (2D/3D data) Definition of their associated descriptions (metadata)
  • 4. Our Repository of Archeological Icons The Archaeological Museum in Milan is settled upon a complex historical stratification of archeological ruins, tangible sign of the ancient role of Milan as Capital of the Western Roman Empire. The Museum contains a relevant collection of more than 1000 archaeological epigraphs, statues, mosaics, furniture and potteries, related to Greek, Etruscan, Roman and Medieval historical periods. Almost all metadata are already existing!!
  • 5. Data collection • Need to produce a huge amount of models in a quite short period • Decided to use mainly photogrammetry: - texturized mesh model has been demonstrated to be far more time consuming with active devices rather than with image-based techniques; some CH materials resulted less optically cooperative with laser than with digital photography. • Use of triangulation laser scanner for untexturized small objects • Use of TOF laser scanner for structures
  • 6. Metadata collection Regarding the objects metadata, the POLIMI’s research team is using the SIRBeC (Information System of Cultural Heritage of the Lombardia Region) data sheets, which permits to export all the information needed in .xml format. First pre-selection [objects value] Starting from a large set of SIRBeC records, 600 artifacts has been chosen considering the intrinsic and extrinsic value, in cooperation with the Museum Director. Second selection [objects survey] A second selection (472 artifacts ) was carried out considering their geometry, the optical surface cooperation and their accessibility.
  • 7. Role of metadata in CH acquisition • Skills demand The complex articulation of data tree in metadata compilation requires a high level of expertise in that field. • Time consuming process Timeline of a research group as POLIMI with solid expertise in 3D acquisition but rather less used in cataloguing CH items. 3D acquisition and modeling (14%) Metadata Collection (85%) Technical metadata Collection (1%)
  • 9. 3D data collection Image-based triangulationmodelling based systems Small texturized objects (77%) TOF system Small untexturized objects Buildings (14%) (9%)
  • 10. Data processing • We decided to use Agisoft Photoscan: at mesh generation stage permits to decide the accuracy and the polygon number of the final 3D model; implements image orientation and mesh generation through SfM and dense multi-view stereo-matching algorithms (Exact, Smooth, Height Field and Fast). • SfM is nearly a "black box“: output with little of no way of intervention on the final output • the only input are good quality images we need an optimized image acquisition protocol in order to maximize the quality of the 3D output
  • 11. Possible imaging problems • Image blurring due to – Movement on shooting – Wrong focusing – Limited Depth of Field • Lighting/dynamic range – Backlights/mixed color temp. – Light spots – Highlights • Confusing scene elements – Painted walls/mosaics – High contrast elements around the subject
  • 12. First test • GSD of 0.3 mm at 2.3 m distance •“Geometry type” = Sharp, •“Target quality”= Medium, •“Face count” = 2 million. •“Geometry type”= Smooth • all other parameters unchanged • The sharp geometry type generated a 3D model full of topologic anomalies long and complex post-processing • “Geometry type” = Smooth all these anomalies were reduced.
  • 13.
  • 14. Second test • Canon 20D + 20 mm lens ( 32 mm on a full frame camera) • framed area at 1 m average distance 70x 46 cm • GSD of 0.25 mm
  • 15.
  • 16. Conclusion A preliminary cataloguing workflow of Cultural Heritage assets was suggested to i) allow a selection and organization for 3D acquisition of massive data; ii) create a check list for monitoring the digitization progress; iii) easily collect data records as descriptive metadata to be used towards Europeana; iv) reduce the operating time with massive 3D acquisitions, like 3D-ICONS project.
  • 17. Conclusion-Good practices adopted Issues • Image blurring due to – Movement on shooting – Wrong focusing – Limited Depth of Field Shooting/pre-processing solutions – Tripod – Manual focusing @ 10x – Small apertures (16-32) • Lighting/dynamic range – Backlights/mixed color temp. – Light spots – Highlights • Confusing scene elements – Painted walls/mosaics – High contrast elements around the subject – Light shielding panels – Mask post processing – Black/white background • hides confusing elements • speeds up masking
  • 18.