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WearAbility
#InclusiveDesign24
GAAD 2014
!
Ted Drake
@Ted_Drake
This presentation was created for the Paciello Group’s Inclusive Design 24 webinar series that celebrates Global Accessibility Awareness Day, 2014
photo: Man holding his skin by Shawn https://www.flickr.com/photos/seaniz/40339806/
Wearable
Computers
photo: skin-pression by Clonny https://www.flickr.com/photos/clonpop/54765165/
History of
wearable
assistive
technology
Facial prostheses, 1919
!
Anna Coleman Ladd fashioned much-admired face masks for WWI soldiers in the European theater. Facial prosthetics and reconstructive surgery advanced significantly because of the war.
http://everybody.si.edu/technology/war
Obstacle Detection in 2004
obstacle detection device from 2004 http://www.hitl.washington.edu/projects/wlva/
The prototype WLVA consists of three major components: a head mounted display (HMD), backpack mounted equipment, and software. The HMD incorporates the scanning fiber display and optics mounted in a tube on one side of a spectacle frame, and a video camera with IR light
emitting diodes mounted on the other side. The backpack-mounted equipment consists of a laptop computer, an embedded processor, and hardware to drive the scanning fiber display.
iGlasses have obstacle detection and vibrate when the user gets close to a low hanging branch or other object. http://ambutech.com/iglasses
photo: Google Glass by Lubomir Panak https://www.flickr.com/photos/drakh/9896425204/
Google patent on eye frame based obstacle detection http://www.google.co.in/patents/US3654477
Acceptance and Ubiquity
Which of these kids is using an assistive technology device? Tablets, phones, and assorted mobile devices are so common that stigma associated with earlier devices has
diminished.
photo: student iPad school by Brad Flickinger https://www.flickr.com/photos/56155476@N08/6660001925/
Complexity in
the right place
“What made the Rio and other devices so brain dead was that they were complicated. They had to do things like make playlists, because they weren’t integrated with the jukebox software on your
computer. So by owning the iTunes software and the iPod device, that allowed us to make the computer and the device work together, and it allowed us to put the complexity in the right place.” -Steve
Jobs
photo: Seele der Musikindustrie by ken fager https://www.flickr.com/photos/kenfagerdotcom/4398922649/
Internet of Things
IPV6 allows every object to have its own ip address. Wearable devices can surround and work within your body and be uniquely defined.
lamprey inspired nano-robots are being developed that can migrate through your body for healthcare.
http://www.popsci.com/technology/article/2012-03/cyberplasm-micro-robot-modeled-after-sea-lamprey-could-swim-around-inside-you
photo: pacific lamprey by USFWS Pacific https://www.flickr.com/photos/usfwspacific/7129322663/
Sensors
Vision
• MIT’s Media Lab has been innovating the vision-based computers for many years.
• Eye-based wearables follow the head and the user’s point of interest.
• Eye tracking allows hands free. Sensors are at head level instead of floor level (cane)
photo: http://cameraculture.media.mit.edu/
Hands Free
Hands free control is what makes wearable accessibility devices mainstream. Handsfree control works for drivers, people carrying objects, provides
alternative gesture support, and helps those with physical disabilities.
http://www.usatoday.com/story/tech/2013/10/22/google-glass-aids-disabled/3006827/
photo: no hands by Jack Zalium https://www.flickr.com/photos/kaiban/6838891054/
The tilt control function is available on gitHub to integrate with other applications.
github.com/kaze0/tiltcontrol http://www.fastcompany.com/3027054/most-innovative-companies/look-ma-no-hands-tilt-control-brings-touchless-
navigation-to-googl
This is just one example of using Glass and other devices to control the user’s environment and computers without their hands.
Watch for more work towards hands-free devices at https://www.facebook.com/googleglassaccessibility
Hearing
• Ear based devices are common, especially after years of bluetooth headphones.
• Ears provide same benefits of eye-based location.
• Biometric information, such as body temp, pulse are available
• hands-free, display-free interactions
• Japanese researchers and ear based computer http://phys.org/news/2014-03-japan-tiny-ear.html
The Dash is a KickStarter funded project to create an ear-based device that provides hands-free/display-free support, biometrics, and audio enhancement.
This is just an example of ear-based exploration. http://www.bragi.com/
Hearing based devices are display independent, a paradigm shift for designers.
Biometrics
Dialog is just one example of using biometric sensors for health monitoring. This watch and patch detect seizures, user feedback, and emergency alerting. http://
www.artefactgroup.com/content/work/dialog/
Biometric tracking has become a key feature of most wearables, watch for Apple’s expected announcement of a health monitoring package.
Clothing
clothing can be embedded with threading that transmits electronic signals. A connected shirt can track movement, bio metrics, and potentially gestures.
This is great for health monitoring. http://www.omsignal.com/
Prosthetics
Prosthetics are no longer static extensions of the body. They contain multiple sensors, processors, and controllers. DARPA has been encouraging
prosthetic and exoskeleton designs. http://science.howstuffworks.com/prosthetic-limb4.htm
the DEKA arm is a good example http://www.dekaresearch.com/deka_arm.shtml
photo: Prosthetic Hand by Vern Hart https://www.flickr.com/photos/vernhart/1501901190/
Motion
Detecting the person’s motion for gesture recognition, detecting their tasks, understanding the difference between a sit up and a push up, hands-free
Lars Asplund, Professor Emeritus in Robotics at MDH, is working on this hand-based device http://phys.org/news/2014-05-virtual-keyboard-reality-
video.html#nRlv
Memory
smart watches could help those with memory loss via geolocation/geofencing, reminders, providing information to rescue
http://www.alzheimers.org.uk/site/scripts/documents_info.php?documentID=109
photo: No, I’m sorry, I don’t know who you are by Neil Moralee https://www.flickr.com/photos/neilmoralee/8268874659/
Short Term
Memory Loss
People with short term memory loss require reminders. The watch is a natural location for reminders. Motion and biometric sensors could also detect
when an activity has been accomplished. This avoids reminding user to do an already completed task and encourages independence.
shown watch: http://www.appsapk.com/calendar-reminder-smart-extras/
Emotion Recognition
Sension is working on facial and gesture recognition with Google Glass http://www.sension.co/case
Text and Object Detection
WearScript from Open Shades uses Mechanical Turk and VizWiz to allow blind users to identify text and objects. http://www.openshades.com/
Text translation has also been integrated by Word Lens. http://questvisual.com/us/
Instant Captioning
Captioning on Glass allows a person with a hearing impairment to see what another person is saying. This Georgia Tech project is available as open
source. http://borg.cc.gatech.edu/ccg/?q=projects/cog
Google also has a patent on speech to text transcription http://goo.gl/p9IEIq
Reading
The finger reader project from MIT uses a finger based device to track the sentence a user is reading and convert to speech. It also guides the person to
move up/down if they go off the line. http://fluid.media.mit.edu/projects/fingerreader
This should be possible with an eye-based device.
The intellect of the wise is
like glass; it admits the
light of heaven and reflects
it.
!
-Augustus Hare
http://www.brainyquote.com/quotes/keywords/glass.html#MkmtKupHAEVV7W3f.99
The opportunity exists for us to build devices that express our hidden selves, explore the world with new senses, and combine reactors and reactions.
What could you solve with wearable computing?
Resources
• Ted Drake!
• Twitter: @ted_drake
• Web: Last-Child.com
• SlideShare.net/7mary4
• WearAbility!
• Twitter:@wearabilityorg
• Web: WearAbilty.org
http://twitter.com/ted_drake
http://last-child.com
http://slideshare.net/7mary4
http://twitter.com/wearabilityorg
http://wearability.org

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WearAbility = Wearable Computers and Accessibilty

  • 1. WearAbility #InclusiveDesign24 GAAD 2014 ! Ted Drake @Ted_Drake This presentation was created for the Paciello Group’s Inclusive Design 24 webinar series that celebrates Global Accessibility Awareness Day, 2014 photo: Man holding his skin by Shawn https://www.flickr.com/photos/seaniz/40339806/
  • 2. Wearable Computers photo: skin-pression by Clonny https://www.flickr.com/photos/clonpop/54765165/
  • 3. History of wearable assistive technology Facial prostheses, 1919 ! Anna Coleman Ladd fashioned much-admired face masks for WWI soldiers in the European theater. Facial prosthetics and reconstructive surgery advanced significantly because of the war. http://everybody.si.edu/technology/war
  • 4. Obstacle Detection in 2004 obstacle detection device from 2004 http://www.hitl.washington.edu/projects/wlva/ The prototype WLVA consists of three major components: a head mounted display (HMD), backpack mounted equipment, and software. The HMD incorporates the scanning fiber display and optics mounted in a tube on one side of a spectacle frame, and a video camera with IR light emitting diodes mounted on the other side. The backpack-mounted equipment consists of a laptop computer, an embedded processor, and hardware to drive the scanning fiber display.
  • 5. iGlasses have obstacle detection and vibrate when the user gets close to a low hanging branch or other object. http://ambutech.com/iglasses
  • 6. photo: Google Glass by Lubomir Panak https://www.flickr.com/photos/drakh/9896425204/ Google patent on eye frame based obstacle detection http://www.google.co.in/patents/US3654477
  • 7. Acceptance and Ubiquity Which of these kids is using an assistive technology device? Tablets, phones, and assorted mobile devices are so common that stigma associated with earlier devices has diminished. photo: student iPad school by Brad Flickinger https://www.flickr.com/photos/56155476@N08/6660001925/
  • 8. Complexity in the right place “What made the Rio and other devices so brain dead was that they were complicated. They had to do things like make playlists, because they weren’t integrated with the jukebox software on your computer. So by owning the iTunes software and the iPod device, that allowed us to make the computer and the device work together, and it allowed us to put the complexity in the right place.” -Steve Jobs photo: Seele der Musikindustrie by ken fager https://www.flickr.com/photos/kenfagerdotcom/4398922649/
  • 9. Internet of Things IPV6 allows every object to have its own ip address. Wearable devices can surround and work within your body and be uniquely defined. lamprey inspired nano-robots are being developed that can migrate through your body for healthcare. http://www.popsci.com/technology/article/2012-03/cyberplasm-micro-robot-modeled-after-sea-lamprey-could-swim-around-inside-you photo: pacific lamprey by USFWS Pacific https://www.flickr.com/photos/usfwspacific/7129322663/
  • 11. Vision • MIT’s Media Lab has been innovating the vision-based computers for many years. • Eye-based wearables follow the head and the user’s point of interest. • Eye tracking allows hands free. Sensors are at head level instead of floor level (cane) photo: http://cameraculture.media.mit.edu/
  • 12. Hands Free Hands free control is what makes wearable accessibility devices mainstream. Handsfree control works for drivers, people carrying objects, provides alternative gesture support, and helps those with physical disabilities. http://www.usatoday.com/story/tech/2013/10/22/google-glass-aids-disabled/3006827/ photo: no hands by Jack Zalium https://www.flickr.com/photos/kaiban/6838891054/
  • 13. The tilt control function is available on gitHub to integrate with other applications. github.com/kaze0/tiltcontrol http://www.fastcompany.com/3027054/most-innovative-companies/look-ma-no-hands-tilt-control-brings-touchless- navigation-to-googl This is just one example of using Glass and other devices to control the user’s environment and computers without their hands. Watch for more work towards hands-free devices at https://www.facebook.com/googleglassaccessibility
  • 14. Hearing • Ear based devices are common, especially after years of bluetooth headphones. • Ears provide same benefits of eye-based location. • Biometric information, such as body temp, pulse are available • hands-free, display-free interactions • Japanese researchers and ear based computer http://phys.org/news/2014-03-japan-tiny-ear.html
  • 15. The Dash is a KickStarter funded project to create an ear-based device that provides hands-free/display-free support, biometrics, and audio enhancement. This is just an example of ear-based exploration. http://www.bragi.com/ Hearing based devices are display independent, a paradigm shift for designers.
  • 16. Biometrics Dialog is just one example of using biometric sensors for health monitoring. This watch and patch detect seizures, user feedback, and emergency alerting. http:// www.artefactgroup.com/content/work/dialog/ Biometric tracking has become a key feature of most wearables, watch for Apple’s expected announcement of a health monitoring package.
  • 17. Clothing clothing can be embedded with threading that transmits electronic signals. A connected shirt can track movement, bio metrics, and potentially gestures. This is great for health monitoring. http://www.omsignal.com/
  • 18. Prosthetics Prosthetics are no longer static extensions of the body. They contain multiple sensors, processors, and controllers. DARPA has been encouraging prosthetic and exoskeleton designs. http://science.howstuffworks.com/prosthetic-limb4.htm the DEKA arm is a good example http://www.dekaresearch.com/deka_arm.shtml photo: Prosthetic Hand by Vern Hart https://www.flickr.com/photos/vernhart/1501901190/
  • 19. Motion Detecting the person’s motion for gesture recognition, detecting their tasks, understanding the difference between a sit up and a push up, hands-free Lars Asplund, Professor Emeritus in Robotics at MDH, is working on this hand-based device http://phys.org/news/2014-05-virtual-keyboard-reality- video.html#nRlv
  • 20. Memory smart watches could help those with memory loss via geolocation/geofencing, reminders, providing information to rescue http://www.alzheimers.org.uk/site/scripts/documents_info.php?documentID=109 photo: No, I’m sorry, I don’t know who you are by Neil Moralee https://www.flickr.com/photos/neilmoralee/8268874659/
  • 21. Short Term Memory Loss People with short term memory loss require reminders. The watch is a natural location for reminders. Motion and biometric sensors could also detect when an activity has been accomplished. This avoids reminding user to do an already completed task and encourages independence. shown watch: http://www.appsapk.com/calendar-reminder-smart-extras/
  • 22. Emotion Recognition Sension is working on facial and gesture recognition with Google Glass http://www.sension.co/case
  • 23. Text and Object Detection WearScript from Open Shades uses Mechanical Turk and VizWiz to allow blind users to identify text and objects. http://www.openshades.com/ Text translation has also been integrated by Word Lens. http://questvisual.com/us/
  • 24. Instant Captioning Captioning on Glass allows a person with a hearing impairment to see what another person is saying. This Georgia Tech project is available as open source. http://borg.cc.gatech.edu/ccg/?q=projects/cog Google also has a patent on speech to text transcription http://goo.gl/p9IEIq
  • 25. Reading The finger reader project from MIT uses a finger based device to track the sentence a user is reading and convert to speech. It also guides the person to move up/down if they go off the line. http://fluid.media.mit.edu/projects/fingerreader This should be possible with an eye-based device.
  • 26. The intellect of the wise is like glass; it admits the light of heaven and reflects it. ! -Augustus Hare http://www.brainyquote.com/quotes/keywords/glass.html#MkmtKupHAEVV7W3f.99 The opportunity exists for us to build devices that express our hidden selves, explore the world with new senses, and combine reactors and reactions. What could you solve with wearable computing?
  • 27. Resources • Ted Drake! • Twitter: @ted_drake • Web: Last-Child.com • SlideShare.net/7mary4 • WearAbility! • Twitter:@wearabilityorg • Web: WearAbilty.org http://twitter.com/ted_drake http://last-child.com http://slideshare.net/7mary4 http://twitter.com/wearabilityorg http://wearability.org