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Initial Plans
Adam Lepard
Initial Reaction
• I began thinking of a what type of game I wanted to make and how this would
appeal to a teenage demographic. I wanted to make a two player fighter game
which I knew would take a lot of effort to animate. The fighter idea would appeal
to a teenage audience although it would probably appeal more to a male
audience. I like this idea because even though it would be difficult to animate I
think I would enjoy working on it.
• I could do a runner style game similar to temple run as it would be fairly simple to
animate and plan however I don’t think that I’d be pushing my self with this idea
unlike the fighting game idea. The runner game would appeal to a teenage target
audience.
• Another idea I had was for a horror style game similar to something like Until
Dawn where the decisions that you make in the game can effect the story and the
characters although since it’s an animation it would have to be a run through of a
small section in the game. I think I would enjoy working on this although it could
also be difficult to animate. I think this game would appeal to a teenage audience
as choice based games have been becoming more popular recently so this could
make it more appealing.
Mind Map
Mind Map
Mood Board
Mood Board Analysis
The character designs have bright colours so they stand out
against the background and are recognisable. I could use this for
the character designs in my animation. The names of the
characters on the health bar are in bold fonts with all capitals.
The characters arms or legs become distorted when moving to
show motion which is something I want to do in my game. Facial
expressions are used on the characters although I want focus
more on the movement of the characters as it would take me
too long to animate.
Schedule
WEEK OVERALL PLAN SPECIFIC TASKS
1 Production Experiments,
Initial Response, Product
Research
 Test how the character design works
animated
 Research similar products

2 Product Research, Proposal,
Planning
 Explain how it would appeal to a
teenage demographic
 Plan how I could effectively animate
the game
3 Production  Animate the characters movements
 Start animating the background
4 Production  finish background
 Health bars
 Music
 Sound effects
5 Evaluation  Explain what I liked/didn’t like about
the product
 Say how I could’ve improved the
product
Bibliography
• Name at least 7 sources that you plan to use in this project. These should include audience
research, books, videos/films/video games, magazines and newspaper articles etc.
1. .Cardboard robot games. (1st February 2016) Pocket rumble
2. .Capcom (4th February 1997) street fighter 3
3. .Midway games (August 1992) Mortal combat
4. .Nintendo (7th December 2018) Smash bros: Ultimate
5. .Namco (9th December 1994) Tekken
6. .Arc system works (26th January 2018) Dragon ball fighterZ
7. .Namco (19th October 2018) Soul Calibur 6

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2. initial plans

  • 2. Initial Reaction • I began thinking of a what type of game I wanted to make and how this would appeal to a teenage demographic. I wanted to make a two player fighter game which I knew would take a lot of effort to animate. The fighter idea would appeal to a teenage audience although it would probably appeal more to a male audience. I like this idea because even though it would be difficult to animate I think I would enjoy working on it. • I could do a runner style game similar to temple run as it would be fairly simple to animate and plan however I don’t think that I’d be pushing my self with this idea unlike the fighting game idea. The runner game would appeal to a teenage target audience. • Another idea I had was for a horror style game similar to something like Until Dawn where the decisions that you make in the game can effect the story and the characters although since it’s an animation it would have to be a run through of a small section in the game. I think I would enjoy working on this although it could also be difficult to animate. I think this game would appeal to a teenage audience as choice based games have been becoming more popular recently so this could make it more appealing.
  • 6. Mood Board Analysis The character designs have bright colours so they stand out against the background and are recognisable. I could use this for the character designs in my animation. The names of the characters on the health bar are in bold fonts with all capitals. The characters arms or legs become distorted when moving to show motion which is something I want to do in my game. Facial expressions are used on the characters although I want focus more on the movement of the characters as it would take me too long to animate.
  • 7. Schedule WEEK OVERALL PLAN SPECIFIC TASKS 1 Production Experiments, Initial Response, Product Research  Test how the character design works animated  Research similar products  2 Product Research, Proposal, Planning  Explain how it would appeal to a teenage demographic  Plan how I could effectively animate the game 3 Production  Animate the characters movements  Start animating the background 4 Production  finish background  Health bars  Music  Sound effects 5 Evaluation  Explain what I liked/didn’t like about the product  Say how I could’ve improved the product
  • 8. Bibliography • Name at least 7 sources that you plan to use in this project. These should include audience research, books, videos/films/video games, magazines and newspaper articles etc. 1. .Cardboard robot games. (1st February 2016) Pocket rumble 2. .Capcom (4th February 1997) street fighter 3 3. .Midway games (August 1992) Mortal combat 4. .Nintendo (7th December 2018) Smash bros: Ultimate 5. .Namco (9th December 1994) Tekken 6. .Arc system works (26th January 2018) Dragon ball fighterZ 7. .Namco (19th October 2018) Soul Calibur 6

Notas del editor

  1. Log your initial thoughts regarding the set brief- What could you make? What are you good at? Your opinions? Can be a list of bullet points of reactions- does not have to be full prose. Can be hand written/drawn and scanned in.
  2. Bubbl.us or hand drawn-scanned using college printers exploring 3 potential ideas
  3. Bubbl.us or hand drawn-scanned using college printers exploring your final idea
  4. Collection of images related to your product/inspirational/visually interesting At least 15 needed