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Technology trends for 2016

The following is an infographic identifying technological trends for 2016. This forms part of an assignment for an EDID 6506 course in issues and trends in instructional design, technology and distance education

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Technology trends for 2016

  2. 2. Wearable Devices 14mm 171mm Wearable devices were estimated to have been shipped in 2011 By 2016, this is forecast to grow to 171 million smart watch Google glasses bracelets Uses of wearable technology are influencing he fields of health and medicine, fitness, aging, education, gaming, finance and many more Wearable technology markets to exceed $6 billion by 2016
  3. 3. Cloud Computing Gartner says cloud computing will become the bulk of new IT spend by 2016 66% Business drivers behind cloud initiative 55% 46% 38% Disaster recovery or backup Increased IT cost Increased IT complexity New users or services Core characteristics of cloud computing It's virtual It's flexible and scalable It's open (or closed) Can be secure and affordable drivers-behind-cloud-initiatives/
  4. 4. Smart Machines Smart machines include robots, self driving cars and other inventions that are able to make decisions and solve problems without human intervention 60% 60% of CEOs believe that smart machines are a "futurist fantasy" but will have a meaningful impact on business
  5. 5. 3D Printing 3D 2015 2016 98% 2x 98% Printing 3d printers expected to double Worldwide shipment of Over the next three years market for low cost 3D printers will continue to grow New uses in bio medics and industrial applications will reduce cost 3D printing gives students unlimited ability to test, design and engineer with hands on exposure. 3D offers the ability to create solid physical models
  6. 6. Digital Badges Badges represent a new approach to credentials, focusing on student learning and their successes. Provide a supportive environment in which students’ learning emphasizes and encourages an action-oriented understanding of course objectives Foster deeper learning of course material, as the badges are content driven, specific to the course goals and content Add an element of fun to the classroom, as students are encouraged to compete against their classmates in a cooperative and non-threatening way. /
  7. 7. New Wi-Fi Standards WI-FI Next generation of wi-fi is coming. First the emergence of the next wave pf 802.11ac and the second development of the 802.11ax standard. 802.11ax Greg Ennis of Wi-fi alliances predicts that products based on a draft of the standard will likely reach markets by early 2016 Wi-fi hotspots are expected to be faster and more reliable
  8. 8. Mind-Reading Machines = Smartphone use will increase to 5.6 billion by 2016 2016 By 2016 consumers will have access to gadgets that read their minds allowing them to call friends and move computer cursors IBM predicts that by 2016 consumers will be able to control electronics by using brain power only. People will not need passwords MD2tzD&sig=EDyewKNo9zS96c5OVwLaK5Hzfsc&hl=en&sa=X&ei=xcd- VIfYI477gwT3oIToDw&ved=0CCUQ6AEwAQ#v=onepage&q=secrets%20of%20mind%20reading%20by%20vt&f=false
  9. 9. Mobile Market Soars Worldwide mobile device shipment is expected to reach 2.6 billion units by 2016 tablet pc smartphone 35% 18% Tablet pcs will be the fastest growing catgory woth 35% growth rate followed by smartphones @18%
  10. 10. Screen Technology Technology will be embedded in mirrors and projected on any surface making anything become a screen. "The mirror was shown in two different environments: In a bathroom, where the reflective screen presents information to help you start your day such as the weather alongside data from connected devices like a personal fitness monitor... (Mack, 2014)
  11. 11. Big Data BIG DATA Big data refers to the exponential growth and availability of data, both structured and unstructured The vision is that organizations will be able to take data from any source, harness relevant data and analyze it to be able to a) reduce cost, b) reduce time, c) new product development and d) smarter business decision making