1. My Story or Yours?
Do you choose the Society? Or do you choose your own path?
BA6: 2015 Alex Clark V1.0
2. Synopsis
Players take control of Geoff, walking to work and walking back, everyday for the rest of his working career. But will
players experience the story that Society wants them to? Or will they make their own story?
The game starts on an unimportant
date in 2015. Players control Geoff as
he leaves the house and walks down
the street to work. Geoff then enters
his office, goes to his desk and starts
working. Then at the end of the day he
walks back home, watches Sky Sports
for the evening and goes to bed. Then
the same thing happens the next day.
But, at any point in the game, players
can press ENTER to make Geoff sit
down and let his Creativity take over, an
entity that has much more control over
the world around Geoff and is much
better equipped when it comes to
traversing it.
CoreGameLoop
UniqueSellingPoint
What makes this game so interesting is
the level of control players have, and
the depth of how their actions with
Geoff’s Creativity affect the world
around them. The variety of events that
can take place and the number of
endings that can come about each day
create a deep and meaningful world
where players either have no control, or
all the control they could want.
3. Plot
Geoff didn’t always want to be an office worker. He always had a very creative side a curious mind and a strong heart. But
when he finished school he had to move out. And when you move out, you need to pay bills. To do that you need money,
and to earn money you need a Job. Geoff is now stuck in a Job he doesn’t want and can’t leave because he can’t afford
to. So what does he do with all of his inner Creativity? That is up to you.
Home Office
1st Draft Level Event System
Construction Site Park Hot Dog Stand
The falling beam: Players climb the
site and traverse the beams to the
Office. Players get to work early
and are allowed home earlier.
NPC’s refer to the player as “Ninja”
since they made it into work
without using the Front Door.
Street Artist: Players
draw attract a large
crowd of people by
drawing something on
the park bus stop.
Players are late for
work, and if the crowd
is large enough it
makes it onto the
Evening News.
The Chipolata Thief: If players use
Geoff’s Creativity to draw a hot
dog on the house behind the
stand, a thief will appear stealing
some hot dogs. Players chase the
thief and retrieve the hot dogs.
This makes it onto the Evening
News and the player receives a
free Hot Dog the next day.
4. Gameplay
“My Story or Yours?” is a 2D
Platformer for PC and Mobile. The
game combines classic platforming
mechanics with an evolving
storyline that ends every day, but
never truly comes to a close.
Storyboard Image: 1 Storyboard Image: 2
Storyboard Image: 4 Storyboard Image: 5Storyboard Image: 3
5. Game Controls
Move Left Move Right
Go through doors
and up ladders
Go down
ladders
Jump
Swap between Geoff’s
Creativity and his old
self. Can only swap
back if Geoff’s
Creativity is nearby.
Draw on the
world. Can
only draw as
Geoff’s
Creativity.
Shift the colour of
the drawing. Can
only be done as
Geoff’s Creativity.
6. Characters
Insert
Concept Art of Geoff
Insert
Concept Art of Geoff’s
Creativity
Insert
Concept Art of the
Narrator
Geoff is a small, outspoken man that
doesn’t stand out from the crowd much at
all. The only unique aspect about this man
is his yellow tie, which he wears everyday
without fail.
Geoff’s more creative side on the other
hand is very confident. His fashion sense
may be questionable but he’s a bright and
quirky individual that’s different every day,
with a playful way of interacting with the
world.
Who is this faceless voice that
consistently observes and narratives
Geoff’s life each day. Will we ever find
out?
7. User Interface (UI)
Screenshot of Main Menu
Pickup as
seen on
Screen
Screenshot of Main game UI
Pickup
Animation of
collection
Close up of the “Happiness Bar”
Geoff’s Happy
Pose
(Happiness
Above 60%)
Geoff’s Sad
Pose
(Happiness
Below 40%)
Geoff’s
Average Pose
(Happiness
Between 60 -
40%)
9. Environments
Artwork of the Park
Artwork of the Office
Artwork of the Geoff’s House
Artwork of the Construction Site
Geoff lives here. It’s a fairly normal house,
nothing too interesting happens here.
This is the park. It’s a nice park, there are
some squirrels in that tree over there.
This is where Geoff works. There
definitely isn’t anything interesting here.
This construction site has been here for
years. I wonder if they will ever finish it?
LocationdescriptionswrittenintheperspectiveoftheelusiveNarrator.
Title, Sub-title
Artwork, indicative of play
My name, year, version number
Core Game Loop
Unique Selling Point
Audience
Narrative and Context
Type of game, overview of Mechanics
Contents?
Narrative
Story and Backstory
Setting
Illustrated Gameplay
User Experience?
Expand on Game Type, Genre, Style
Storyboards? Links to illustrated gameplay
How to play the game
Set of controls
Concept Art
Profiles of these characters
Comparison of the two player characters, these are the main focus of the game!
The Narrator, a faceless voice similar to “The Stanley Parable”
Title screen
Menus
Collectibles
HUD – Heads Up Display
Inventory and items
Visual feedback
Background Music
Menu music
Sound Effects
Audio Feedback
Level Design
Environment Art Style
Boxed out levels
The two paths players can take
Full page of Concept work
Showing the game as a finished product
Selling the game