On National Teacher Day, meet the 2024-25 Kenan Fellows
Last Game Design PowerPoint, 2013
1.
2. Think about the entire
semester. What are three
things– assignments,
discussions, readings,
moments of group work,
whatever– that you feel
epitomize the best of what
this class taught you. What
are they, and why?
3. On the flip side: what are
three things that either
weren’t helpful or you just
didn’t like about class?
What and why?
4. Imagine that a student
says to you “I’m going to
sign up for Dr. Phill’s
class.” What advice would
you offer?
6. Be honest about the
workload here: how much
reading did you do? How
many of the blog posts did
you do? Why? Can you
imagine how the class
might have been different if
you’d chosen otherwise?
8. Devise a rating scale based on
something you like, then rate both
the class and Dr. Phill as a teacher
on that scale. For example, on a
Game of Thrones scale, I’d rate
Miami as the Targarians of academia,
but President Hodge is totally the
Ned Stark of college officials.
9. Try for a second to imagine you will
not receive a grade (not that you did
bad– that there IS no grade). What
would you claim was the reward– or
the lost expense– of this class, and
why?
10. Tell me the one thing you
wish you’d gotten to do,
learn, experience, or
otherwise enact as part of
this class that we didn’t do.
Why?
11. We might never get to talk
again (I hope we do– it’d be sad
if this is goodbye to everyone).
But assuming this is the last
thing you ever tell me about
your experience in my
classroom, what do you want
me to know?
12.
13. As you might know, we are
developing a game major
which we hope will be inplace by 2015. This class is
meant to be the one right
before a capstone experience.
Having just took it…
… would you be ready for a
large full-class capstone
project? If not, what do you
feel you needed to learn that
you didn’t, what could use
more time, less time?