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Interactive 3D graphics for web
with three.js
Andrii Vedilin
Agenda
● What is WebGL?
○ WebGL Pipeline, Shader programs
○ “Hello world” in WebGL
● Three.js
○ Basic concepts
○ “Hello world” with three.js
○ Three.js additional features
WebGL
Example
After the Flood
What can you use it for?
WebGL
JavaScript API for rendering interactive 2D and 3D graphics inside an
HTML <canvas> elements using computer GPU.
WebGL support
WebGL based on OpenGL ES
Released by nonprofit Khronos group
WebGL Pipeline (simplified)
Shaders
Shader programs
WebGL runs on the GPU on your computer. As such you need to provide
the code that runs on that GPU. You provide that code in the form of pairs
of functions. Those 2 functions are called a vertex shader and a fragment
shader and they are each written in a very strictly typed C/C++ like
language called GLSL.
GLSL Syntax
WebGL
Pipeline
Look around...
“Hello world” in WebGL
“Hello world” in WebGL
Looks not so simple...
three.js
three.js
Three.js is a cross-browser JavaScript library/API used to create and
display animated 3D computer graphics in a web browser. The aim of the
project is to create a lightweight 3D library with a very low level of
complexity.
Yahoo!
three.js
● Created by Ricardo Cabello (Mr doob)
● Open-source (MIT license)
● Big community (~866 contributors)
● Google, Mozilla, Microsoft, Apple, Autodesk using three.js
Hierarchy example of three.js
Mesh
Lights
Perspective Camera
Orthographic Camera
Raycaster
Camera Controls
Renderer, Scene
● The WebGL renderer displays your
beautifully crafted scenes using
WebGL.
● Scene is like holder where you place
objects, lights.
Some practice
What’s next?
WebVR
Tensorfire
TENSORFIRE
Questions?
Thank you for attention!
Andrii Vedilin
Skype: andreyvedilin
Email: avedilin@dataart.com

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