Más contenido relacionado La actualidad más candente (20) Similar a The State of GPU Rendering panel (20) Más de Amazon Web Services (20) The State of GPU Rendering panel1. © 2018, Amazon Web Services, Inc. or its Affiliates. All rights reserved.© 2018, Amazon Web Services, Inc. or its Affiliates. All rights reserved. Amazon Confidential and Trademark
Richard Kerris @richardkerris
AWS Thinkbox
The State of GPU Rendering (Panel)
AWS M&E Cloud Symposium in Los Angeles
@thinkboxsoft
7.31.18
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As advances in GPU rendering technology deliver
increasingly compelling results, studios are
experimenting and deciding when and how they should
use CPU and/or GPU based rendering software for their
projects. What exactly is the state of GPU rendering, who
is rendering on GPU, and where is this technology
headed?
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Companies
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Thiago Ize - Principal Software Engineer, Autodesk
Thiago Ize is a principal software
engineer at Autodesk, where he has
worked on the Arnold renderer since
2011. He focuses on improving
performance, robustness, and memory
usage. Thiago was recently recognized
with an Academy award for his work on
Arnold. He obtained his PhD in computer
science from the University of Utah and
continues to reside in Salt Lake City.
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Capture
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Cornelius Dammrich
Cologne, Germany
52Hz
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Jan Urschel
Singapore
Project T
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Jules Urbach – Founder & CEO, OTOY
Jules Urbach is the visionary and
strategic mind behind OTOY’s
pioneering work in computer graphics,
streaming, and 3D rendering. With
over 25 years of industry experience,
Jules has been revolutionizing 3D
content capture, creation, and delivery
through his work with OTOY and
Lightstage. With his latest project,
RDNR, Jules is now working to utilize
the blockchain to push content
creation and rendering further than
ever before.
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Nicolas Burtnyk – Co-Founder, Redshift
Nicolas is an expert in human-
computer interaction, with a
specialization in 3D tools for the film,
television, video game and industrial
design industries.
Nicolas’ career began as part of the
prestigious research group at Alias
(now Autodesk).
Nicolas’ technical problem solving and
love of the industry places him in a key
position to drive the development of
Redshift forwards.
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Topics
Rendering in Media & Entertainment, balancing complexity and efficiency
Recent breakthroughs in rendering technology
The increased viability of GPU rendering for VFX
GPU availability in the cloud
Optimal scenarios studios should be considering for GPU
What’s the next big hurdle for GPU
Closing thoughts
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Rendering in Media & Entertainment,
balancing complexity and efficiency
18. © 2018, Amazon Web Services, Inc. or its Affiliates. All rights reserved.© 2018, Amazon Web Services, Inc. or its Affiliates. All rights reserved. Amazon Confidential and Trademark
Recent breakthroughs in rendering
19. © 2018, Amazon Web Services, Inc. or its Affiliates. All rights reserved.© 2018, Amazon Web Services, Inc. or its Affiliates. All rights reserved. Amazon Confidential and Trademark
Increased viability of GPU rendering
for VFX
20. © 2018, Amazon Web Services, Inc. or its Affiliates. All rights reserved.© 2018, Amazon Web Services, Inc. or its Affiliates. All rights reserved. Amazon Confidential and Trademark
GPU availability in the cloud
21. © 2018, Amazon Web Services, Inc. or its Affiliates. All rights reserved.© 2018, Amazon Web Services, Inc. or its Affiliates. All rights reserved. Amazon Confidential and Trademark
Optimal scenarios for studios
considering GPU
22. © 2018, Amazon Web Services, Inc. or its Affiliates. All rights reserved.© 2018, Amazon Web Services, Inc. or its Affiliates. All rights reserved. Amazon Confidential and Trademark
What’s the next big hurdle for GPU
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Closing Thoughts
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@thinkboxsoft @richardkerris
Thank You
7.31.18