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Hello, I’m Ana. 
(New Media, COMM3710 - 15th October 2014) 
“The importance of designing 
the right thing before 
designing the thing right.” 
@anaceciliaboman www.feedmefeedback.me
Today. 
how I got here 
my final year project 
user research + 4 tools 
questions
How i got here.
Porto, Portugal
2006-2007 
Leeds, UK
unruly.co
Hyper Island
ceciliaishyper.tumblr.com
IDEO
Bruce Mau Design
Isaac Pinnock 
Made By Many
grow markets with 
the right product 
customers need it grows the business
48 
people 
14 
designers 
16 
developers 
8 
strategists 
10 
producers 
L O N D O N & N E W Y O R K
people + technolo gy
people 
+ 
technology
3 ‘real world’ 
projects. 
(not by me!)
Push for Pizza app
Resident Cab driver
City mapper
Airbnb
grow markets with 
the right product 
customers need it grows the business
Approaching 
user research
user research 
is about 
listening, observing 
and being empathic
user research 
is about 
identifying user needs 
and challenges
user research 
is about 
creating experiments 
to test your hypothesis
user research 
is about 
revealing opportunity 
spaces
User research in product development 
VISION AND 
DISCOVERY 
PROTOTYPING PRODUCTION LAUNCH AND 
SCALE 
Establish vision and 
explore opportunities 
Refine proposition 
and business model 
Iterate towards 
market ready 
product 
Launch and grow 
in market place 
Depth interviews, 
desk research, 
day in the life 
Workshops, 
guerrilla testing 
Measure analytics, 
usability testing, 
depth interviews 
Surveys, 
usability testing
LEARN MAKE TEST
In 2010 Skype came to us and asked us to design a 
digital marketing campaign around teachers using 
Skype in innovative ways in their classrooms.
“Err… well, what if we could make 
Skype more useful for teachers?” 
image credit: www.engagethelearner.net
Existing teacher behaviour
Interviewed pioneer teachers 
1 2 3 
4 5 6
Testing early ideas with teachers
Finding other classes to Skype 
with was the biggest challenge 
for teachers.
Start with where you can 
provide the most value.
A destination for telling PR stories 
about some of the amazing teachers 
using Skype around the world
A destination for telling PR stories 
about some of the amazing teachers 
using Skype around the world 
A platform building long-term value 
for the brand by making Skype even 
more useful for teachers
Quick recap so far. 
‣ Don’t build things just because you can. (Yo Pizza) 
‣ Design for sustainability - products should be here for the 
long run. 
‣ Are you addressing the right problem? (Skype) 
‣ Find out how you’re going to deliver the most value. 
‣ The best user researchers are great detectives at heart. 
‣ Purpose of research changes as your objectives change.
User research tools 
1. Depth interviews 
2. Day in the life 
3. User journeys 
4. Experience prototyping
1. Depth interviews 
Useful to: get to know your users. Discover 
latent needs, perceptions, values, opinions, 
explicit and concealed information, 
interactions and idea inspiration.
Checklist 
• Find the right people to talk to 
• Create a discussion guide for your interviews 
• Take notes or record the interview 
• Highlight interesting emotions/quotes on the fly 
• Start with broader topics 
• Use open ended questions 
• Be neutral, don’t influence your interviewees
2. User journey 
Useful to: understand major touch 
points of an existing or new service, 
from the point of view of the user.
Aware Join Pay Advocate Exit
Discovery Request Authenticate Profile 
www www 
How can we help? 
email: Submit 
From: Bobby 
Hello 
We've received a request 
for support on Macmillan 
Skype Buddy. To get 
started, please confirm 
your email address. 
Click here 
Joan 
Hello! Tell us a little about 
yourself 
your age 
male female 
Other information 
Your first name 
Joan 
Subject: Macmillan newsletter 
www.skype-mamcillan.com 
Get support 
Submit 
Data 
User ID 
+ 
Age, Sex 
+ 
Info, Name 
+ 
Request 
Data 
Email 
+ 
Request
Volunteer farming 
 
Karen Lucy Gary 
Hello Karen, 
We received a request for help from a 
lady called Joan. She’s 65 years old. 
Here’s what she needs: 
Are you able to speak with her? 
Not right? Help us match you with the 
most suitable people. 
Click here 
I can help Not for me 
Data 
User ID 
+ 
Requester ID 
+ 
Open time 
+ 
Response time 
action 
To confirm that you can help Joan, 
please click the link below. 
From: Bobby 
www 
www 
Confirm 
www 
Thank you. We’ve notified Joan that 
you can help. 
✓
3. ‘Day in the life’ 
Useful to: understand a user through a typical 
day in their life. Detect behavioural habits (e.g. 
technological) and help inform the design 
process by observation of real activities.
Helpful to illustrate how a users 
time is assigned to various activities.
Katy’s day in the life highlights: 
! 
• Retired, filling spare time with lots of activities: zumba 
• Has a share on a narrowboat - close to community 
• Regular outdoor activities: gardening and dog walking 
• Good friends with other ‘Skype grannies’ via Facebook 
• Regularly organises to meet up friends through SMS
Understand how your idea might 
fit into peoples’ lives. 
! 
Understand how peoples’ lives 
might influence your idea.
4. Experience 
prototyping 
Useful to: see what it's like to 'use' a service 
and what it's like to 'be' the service. 
Appreciate the complexity of the users 
needs and how difficult they are to meet.
*Don’t be too precious. 
! 
If you put too much design into a prototype 
people will focus on the design rather than 
the interaction. 
! 
Time for obsessing over layout, type 
choices and colour palette does not exist.
Prototypes should be low fidelity, 
tangible and quick to make.
Here are some examples of real world 
prototypes used to simulate an experience. 
! 
They are not just telling a story, they are giving 
us an experience.
PAPER PROTOTYPE
PAPER PROTOTYPE WEBPAGE
ON LAND
ON LAND ON WATER
PARABOLIC FLIGHT
PARABOLIC FLIGHT ISS
All of these examples give users a taste of 
an experience of something to come.
Experience prototyping is: 
• About creating an experienceable event 
• A rapid learning/refinement technique 
• A way to see if you’re on the right track 
• Simulations, not stories
Recap: 
user research tools 
1. Depth interviews 
2. Day in the life 
3. User journeys 
4. Experience prototyping
To give yourself the 
greatest chance of success, 
you need to understand 
who you are designing for.
Design the right thing, before 
designing the thing right.
The end. 
Questions? 
@anaceciliaboman 
anacecilia.boman@gmail.com
Useful links + reading 
!! 
Designing with users: 
http://madebymany.com/blog/designing-with-users-an-exercise-in-empathy 
! 
5 tips on conducing depth interviews: 
http://madebymany.com/blog/5-thoughts-on-conducting-in-depth-interviews 
! 
UX research - a manual 
http://boxesandarrows.com/ux-researcher-a-users-manual/ 
! 
Project charter: 
http://www.isixsigma.com/tools-templates/project-charter/six-sigma-project-charter-vital-control-document/ 
! 
Google Ventures - the research sprint: 
http://www.gv.com/lib/the-gv-research-sprint-a-4-day-process-for-answering-important-startup-questions 
! 
User research methods wiki, by Government Digital Service: 
https://userresearchmethods.hackpad.com/Welcome-to-User-Research-Methods-Wiki-S0j1jM7vrcp 
! 
A List Apart - great blog about designing and developing for the web with users; 
http://alistapart.com/
Help us understand 
user behaviour by 
tracking touch points.
Tell us what is 
happening, not why.
Analytics 
tools 
google analytics 
kiss metrics 
mix panel
FACEBOOK + ITV EXAMPLE
Lecture to 3rd year New Media students: University of Leeds

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Lecture to 3rd year New Media students: University of Leeds

  • 1. Hello, I’m Ana. (New Media, COMM3710 - 15th October 2014) “The importance of designing the right thing before designing the thing right.” @anaceciliaboman www.feedmefeedback.me
  • 2. Today. how I got here my final year project user research + 4 tools questions
  • 3. How i got here.
  • 6.
  • 7.
  • 8.
  • 9.
  • 12.
  • 13.
  • 15.
  • 16. IDEO
  • 19.
  • 20.
  • 21. grow markets with the right product customers need it grows the business
  • 22.
  • 23. 48 people 14 designers 16 developers 8 strategists 10 producers L O N D O N & N E W Y O R K
  • 24.
  • 25.
  • 28. 3 ‘real world’ projects. (not by me!)
  • 31.
  • 34. grow markets with the right product customers need it grows the business
  • 36. user research is about listening, observing and being empathic
  • 37. user research is about identifying user needs and challenges
  • 38. user research is about creating experiments to test your hypothesis
  • 39. user research is about revealing opportunity spaces
  • 40. User research in product development VISION AND DISCOVERY PROTOTYPING PRODUCTION LAUNCH AND SCALE Establish vision and explore opportunities Refine proposition and business model Iterate towards market ready product Launch and grow in market place Depth interviews, desk research, day in the life Workshops, guerrilla testing Measure analytics, usability testing, depth interviews Surveys, usability testing
  • 42. In 2010 Skype came to us and asked us to design a digital marketing campaign around teachers using Skype in innovative ways in their classrooms.
  • 43. “Err… well, what if we could make Skype more useful for teachers?” image credit: www.engagethelearner.net
  • 46. Testing early ideas with teachers
  • 47. Finding other classes to Skype with was the biggest challenge for teachers.
  • 48. Start with where you can provide the most value.
  • 49.
  • 50. A destination for telling PR stories about some of the amazing teachers using Skype around the world
  • 51. A destination for telling PR stories about some of the amazing teachers using Skype around the world A platform building long-term value for the brand by making Skype even more useful for teachers
  • 52.
  • 53. Quick recap so far. ‣ Don’t build things just because you can. (Yo Pizza) ‣ Design for sustainability - products should be here for the long run. ‣ Are you addressing the right problem? (Skype) ‣ Find out how you’re going to deliver the most value. ‣ The best user researchers are great detectives at heart. ‣ Purpose of research changes as your objectives change.
  • 54. User research tools 1. Depth interviews 2. Day in the life 3. User journeys 4. Experience prototyping
  • 55. 1. Depth interviews Useful to: get to know your users. Discover latent needs, perceptions, values, opinions, explicit and concealed information, interactions and idea inspiration.
  • 56. Checklist • Find the right people to talk to • Create a discussion guide for your interviews • Take notes or record the interview • Highlight interesting emotions/quotes on the fly • Start with broader topics • Use open ended questions • Be neutral, don’t influence your interviewees
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  • 60. 2. User journey Useful to: understand major touch points of an existing or new service, from the point of view of the user.
  • 61. Aware Join Pay Advocate Exit
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  • 64. Discovery Request Authenticate Profile www www How can we help? email: Submit From: Bobby Hello We've received a request for support on Macmillan Skype Buddy. To get started, please confirm your email address. Click here Joan Hello! Tell us a little about yourself your age male female Other information Your first name Joan Subject: Macmillan newsletter www.skype-mamcillan.com Get support Submit Data User ID + Age, Sex + Info, Name + Request Data Email + Request
  • 65. Volunteer farming  Karen Lucy Gary Hello Karen, We received a request for help from a lady called Joan. She’s 65 years old. Here’s what she needs: Are you able to speak with her? Not right? Help us match you with the most suitable people. Click here I can help Not for me Data User ID + Requester ID + Open time + Response time action To confirm that you can help Joan, please click the link below. From: Bobby www www Confirm www Thank you. We’ve notified Joan that you can help. ✓
  • 66. 3. ‘Day in the life’ Useful to: understand a user through a typical day in their life. Detect behavioural habits (e.g. technological) and help inform the design process by observation of real activities.
  • 67. Helpful to illustrate how a users time is assigned to various activities.
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  • 71. Katy’s day in the life highlights: ! • Retired, filling spare time with lots of activities: zumba • Has a share on a narrowboat - close to community • Regular outdoor activities: gardening and dog walking • Good friends with other ‘Skype grannies’ via Facebook • Regularly organises to meet up friends through SMS
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  • 73. Understand how your idea might fit into peoples’ lives. ! Understand how peoples’ lives might influence your idea.
  • 74. 4. Experience prototyping Useful to: see what it's like to 'use' a service and what it's like to 'be' the service. Appreciate the complexity of the users needs and how difficult they are to meet.
  • 75. *Don’t be too precious. ! If you put too much design into a prototype people will focus on the design rather than the interaction. ! Time for obsessing over layout, type choices and colour palette does not exist.
  • 76. Prototypes should be low fidelity, tangible and quick to make.
  • 77. Here are some examples of real world prototypes used to simulate an experience. ! They are not just telling a story, they are giving us an experience.
  • 81. ON LAND ON WATER
  • 84. All of these examples give users a taste of an experience of something to come.
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  • 87. Experience prototyping is: • About creating an experienceable event • A rapid learning/refinement technique • A way to see if you’re on the right track • Simulations, not stories
  • 88. Recap: user research tools 1. Depth interviews 2. Day in the life 3. User journeys 4. Experience prototyping
  • 89. To give yourself the greatest chance of success, you need to understand who you are designing for.
  • 90. Design the right thing, before designing the thing right.
  • 91. The end. Questions? @anaceciliaboman anacecilia.boman@gmail.com
  • 92. Useful links + reading !! Designing with users: http://madebymany.com/blog/designing-with-users-an-exercise-in-empathy ! 5 tips on conducing depth interviews: http://madebymany.com/blog/5-thoughts-on-conducting-in-depth-interviews ! UX research - a manual http://boxesandarrows.com/ux-researcher-a-users-manual/ ! Project charter: http://www.isixsigma.com/tools-templates/project-charter/six-sigma-project-charter-vital-control-document/ ! Google Ventures - the research sprint: http://www.gv.com/lib/the-gv-research-sprint-a-4-day-process-for-answering-important-startup-questions ! User research methods wiki, by Government Digital Service: https://userresearchmethods.hackpad.com/Welcome-to-User-Research-Methods-Wiki-S0j1jM7vrcp ! A List Apart - great blog about designing and developing for the web with users; http://alistapart.com/
  • 93. Help us understand user behaviour by tracking touch points.
  • 94. Tell us what is happening, not why.
  • 95. Analytics tools google analytics kiss metrics mix panel
  • 96. FACEBOOK + ITV EXAMPLE