1. Performance Improvement
Constructivism
Knowledge Management
Performance Support
Online Learning
Informal Learning
Social Media
Educational Games
Learning Sciences
Mobile Learning
EDUCATION 2.0:
The Vision for 2020 and Beyond
Technology is a
systematic
approach to
design, execute
and assess the
entire learning
development
(Reiser 2012).
Trends that
influence the
field of
Instructional
Design and
Technology:
Reference
Reiser, R. (2012). Ten Trends Affecting the Field of Instructional Design and Technology.
Retrieved from https://www.youtube.com/watch?v=lxq5WnZ558Y
SmithAK_Assignment 3
2. will:
will:
TOP 10 TRENDS FOR THE YEAR 2020
#10 Open Educational Resources
Students will access information
at a more reasonable cost for
higher education
Students will access more
dynamic learning tools
Experience richer academic
knowledge
#9
Computer-Based Instruction
Enhance learner
instruction
Promote mastery learning
Customise learner needs
Support a variety of
delivery needs
References
Beiber, J. (2017). Computer-Based Instruction. Retrieved from
https://www.youtube.com/watch?v=cxVKbFZ295s
Young, Daly, Stone. (2017). OER: The Future of Education Is Open.
Retrieved from https://er.educause.edu/articles/2017/8/oer-the-future-of-
education-is-open
Lockee, B. (2017). The Future of Instructional Technology Research.
Retrieved from https://www.youtube.com/watch?v=qshhVKRqpzo
SmithAK_Assignment 3
3. will:
will:
TOP 10 TRENDS FOR THE YEAR 2020
#8 Massively Open Online Courses
(MOOC)
Increase student attendance
to virtual classes
Utilise optimal resources to
benefit many learners at a
time
Promote self-pacing among
learners
#7
Virtual Instructor-led
training (VILT)
Reduce traditional
training costs
Cuts down of travel and
accommodation costs
Replace training materials
with cost effective digital
material
References
Forbes. (2017). The Future Of Massively Open Online Courses (MOOCs).
Retrieved from https://www.forbes.com/sites/quora/2017/03/23/the-future-
of-massively-open-online-courses-moocs/#5515c8556b83
McCullen, H. (2017). 5 Factors For Successful Virtual Instructor-Led
Training. Retrieved from http://ceoworld.biz/2017/02/08/5-factors-
successful-virtual-instructor-led-training/
Unboxed Technology. (2017). Virtual Instructor-led Training (VILT) from
Unboxed Technology. Retrieved from
https://www.youtube.com/watch?v=VRkFegaWc5Y
University of California Television. (2017). Higher Learning via Massive
Open Online Courses (MOOCs). Retrieved from
https://www.youtube.com/watch?v=nD3yPn3srh8
SmithAK_Assignment 3
4. will:
will:
TOP 10 TRENDS FOR THE YEAR 2020
#6 Digital Badging
Add value to professional
development
Display skills and
achievements like a
traditional curriculum vitae
#5
Mobile learning/ Microlearning
Improve access to
education
Promote personalised
learning
Provide various digitised
network, platforms and
content resources
References
ACBSPAccreditation. (2014). Digital Badges: The Trend of the Future.
Retrieved from https://www.youtube.com/watch?v=1JgwS27kEHw
Fritschi, Wolf (2012) Mobile Learning for Teachers in North America:
Exploring the Potential of Mobile Technologies to Support Teachers and
Improve Practice. Paris, UNESCO.
Fuse Universal. (2015). Mobile learning - How Vodafone transformed their
learning culture. Retrieved from
https://www.youtube.com/watch?v=MPnENqchVDk
The Chartered Institute for IT. (2018). Digital badging: The future of
professional development. Retrieved from
https://www.bcs.org/content/conWebDoc/59427
UNESCO. (2017). The future of mobile learning. Retrieved from
http://www.waccglobal.org/articles/the-future-of-mobile-learning
SmithAK_Assignment 3
5. will:
will:
TOP 10 TRENDS FOR THE YEAR 2020
Gamification#4
Engage students more in
content through gaming
Provide immediate rewards
to students
Google Apps
#3
Bring ideas to life with
others
Connect people and
communicate instantly
Share content or ideas
easily
Edit and interact easily
References
Android Developers. (2018). The future of apps on Android and Google
Play: modular, instant, and dynamic (Google I/O '18). Retrieved from
https://www.youtube.com/watch?v=0raqVydJmNE
Broida,R. (2017). Google Drive: Here's what all the changes mean.
Retrieved from https://www.cnet.com/how-to/4-things-you-should-know-
about-google-drives-future/
Rozanski, L. (2017). The Future of Gamification in Education. Retrieved
from https://study.com/academy/lesson/the-future-of-gamification-in-
education.html
Microsoft education. (2018). Game based learning with Minecraft and
Make-code. Retrieved from
https://www.youtube.com/watch?v=5MEAg_mScXA
SmithAK_Assignment 3
6. will:
will:
TOP 10 TRENDS FOR THE YEAR 2020
Learn about each student
learning styles and needs
Customise coursework for
each learner through cloud-
based learning systems
Tailor coursework to certain
careers
Facilitate experiential learning
Personalised Learning
#2
Immerse in fully digital
learning environment.
Train learners for the real
world using simulated
environment.
Heighten cognitive abilities
Explore new worlds and fields
Immersive Technology
(Virtual Reality/Telepresence)
References
Huawei. (2015). Immersive Technology is the Future. Retrieved from
https://www.youtube.com/watch?v=JlKze9-2IHQ
IBM Canada. (2013). Personalized Learning: 5 Future Technology
Predictions from IBM. Retrieved from
https://www.youtube.com/watch?v=hwJc_B9_6s
IBM Government. (2016). The Future of Personalised Education. Retrieved
from https://www.slideshare.net/IBMSmarterGovernment/the-future-of-
personalised-education-6091838
Spacey, J. ( 2017). 5 Types of Immersive Technology. Retrieved from
https://simplicable.com/new/immersive-technology
#1
SmithAK_Assignment 3
7. • The action-based process in
teaching and learning has found
relevance in the 21st century
classroom and beyond. The
Bloom’s Digital Taxonomy, a
term that is used to promote the
digital realm of the teaching and
learning process is making new
waves inside and outside of the
classroom.
Trends in instructional design and Revised
Bloom’s Taxonomy on the 21st century classroom
• Incorporating these new digital
terminologies in the Revised
Bloom’s Taxonomy promote
more effective skills in the 21st
century. These skills include:
communicating, through social
media and other types of media;
collaborating through the
building of educational
applications; creativity through
educational and other gaming
and critical thinking.
References
Crawley, M. (2010). In Blooms Digital Taxonomy.
Retrieved Oct. 10, 2010, from
http://www.slideshare.net/mjcawley/blooms-digital
Knezevic, D. (2017). 21st Century skills: 6 Cs of Education.
Retrieved from http://blog.awwapp.com/6-cs-of-education-
classroom/
SmithAK_Assignment 3