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GRAPHS
2D and 3D
coordinate
  systems
• The Cartesian coordinate system is
  the most commonly used coordinate
  system. In two dimensions, this
  system consists of a pair of lines on a
  flat surface or plane, that intersect at
  right angles.
• The lines are called axes and the
  point at which they intersect is called
  the origin. The axes are usually
  drawn horizontally and vertically and
  are referred to as the x- and y-axes,
  respectively.
• The Cartesian coordinate system is the most
  commonly used coordinate system. In two
  dimensions, this system consists of a pair of
  lines on a flat surface or plane, that intersect
  at right angles.
• The lines are called axes and the
  point at which they intersect is called
  the origin. The axes are usually
  drawn horizontally and vertically and
  are referred to as the x- and y-axes,
  respectively.
• A point in the plane with coordinates
  (a, b) is a units to the right of the y
  axis and b units up from the x axis if
  a and b are positive numbers.
• If a and b are both negative
  numbers, the point is a units to the
  left of the y axis and b units down
  from the x axis. In the figure above
  point P1 has coordinates (3, 4), and
  point P2 has coordinates (-1, -3).
3D COORDINATE SYSTEM
• In a 3D Cartesian coordinate system, a point P
  is referred to by three real numbers
  (coordinates), indicating the positions of the
  perpendicular projections from the point to
  three fixed, perpendicular, graduated lines,
  called the axes which intersect at the origin.
• Often the x-axis is imagined to be horizontal
  and pointing roughly toward the viewer (out
  of the page), the y-axis is also horizontal and
  pointing to the right, and the z-axis is vertical,
  pointing up.
• The system is called right-handed if it can be
  rotated so that the three axes are in the position
  as shown in the figure above. The x-coordinate of
  of the point P in the figure is a, the y-coordinate
  is b, and the z-coordinate is c.
Coordinate Systems:
         Right Hand Rule
Place your fingers in the direction of the positive x-axis and
rotate them in the direction of the y-axis. Your thumb will
point in the direction of the positive z-axis.
Left or Right-Handed?
The systems are right-handed (positive).
           X                       Z



                                            Y

    Y             Z           X

These systems are left-handed (negative).
           Z                       X



                                            Y
   Y              X           Z
Coordinates in 2 Dimensions
               y      (3,2)



           2




                      3       x
The 3rd Dimension
         z          (3,2,4)
     4        y

                    (3,2,0)




                              x
Consider the Point A(5,4,2)



                              C       B




                 D                    G




                     E            F
A(2,4,0)


B(0,4,3)


C(2,4,3)


D(2,0,3)
B(3,0,0)
C(3,4,0)
Q(3,0,2)
R(3,4,2)




              (0,2,0)     (0,4,1)      (1½,4,0)


           (1½,2,0)     (1½,2,2)    (1½,4,1)
Centre of Box?




                 (1½,2,1)
Graphical Method
When two quantities are so related that a
change in one produces a corresponding
change in other, the relation between them
can well be shown by means of a graphical
method. The two quantities are said to be
variables.
Variables…

• Ex: y=3x-5, y=2x2-6x+10
• When x is given a value y will
  have a definite corresponding
  value. X and y are called the
  variables.
Axes of reference
• In a suitably chosen position two lines are
  drawn; one horizontally OX, and one vertically
  OY, meeting at the point O. the position of the
  point O is determined by the values of the
  variables. How to establish this position will
  be shown later.
• These two lines OX,OY, at right angles are
  called the “Axes of reference” or usually “The
  axes.”
• The point O is called the “origin of axes” or
  “the origin.”
• The horizontal axis OX is the axis along which x
  values are plotted and is called the axes of
  abscissa.
• The vertical axis OY is the axis along which y
  values are plotted and is called the axis of
  ordinates.
• Along OX the axis from O is divided into equal
  parts, each part being equal to the same
  number of x units. Similarly the axis OY is
  divided into y units.
COORDINATE PLANE
           Y-axis

                                                 Parts of a plane
                                                 1. X-axis
                                                 2. Y-axis
2nd QUADRANT        1ST QUADRANT                 3. Origin
                                                 4. Quadrants I-IV

                     Origin ( 0 , 0 )

                                        X-axis



3rd QUADRANT        4th QUADRANT
PLOTTING POINTS
                   Remember when plotting points
                   you always start at the origin.
              B    Next you go left (if x-coordinate
    C              is negative) or right (if x-
                   coordinate is positive. Then you
                   go up (if y-coordinate is
                   positive) or down (if y-
                   coordinate is negative)
          A
D                 Plot these 4 points A (3, -4),
                  B(5, 6), C (-4, 5) and D (-7, -5)
Example 1.


Plot the points A (3, -4), B(5, 6),
C (-4, 5) and D (-7, -5) on the
Cartesian plane.
SLOPE
Slope is the ratio of the vertical rise to the horizontal
run between any two points on a line. Usually
referred to as the rise over run. Run is 6    Slope triangle between
                                         because we two points. Notice that the
                                         went to the slope triangle can be
Rise is 10                               right
                                                     drawn two different ways.
because we                    Rise is -10
went up                       because we
                              went down
                                                             10    5
                                 The slope in this case is
                Run is -6                                     6    3
                because we
                went to the
                left                                          10       5
                                 The slope in this case is
                                                               6       3
                                            Another way to
                                            find slope
FORMULA FOR FINDING SLOPE
 The formula is used when you know two
 points of a line.

They look like A( X 1 , Y1 ) and B( X 2 , Y2 )

            RISE      X 2 X1       X1 X 2
SLOPE
            RUN       Y2 Y1        Y1 Y2


                                    EXAMPLE
Find the slope of the line between the two points (-4, 8) and (10, -4)
      If it helps label the points.                    X 1 Y1       X2   Y2




     Then use the
     formula      X 2 X1                        (10 ) ( 4)
                  Y2 Y1 SUBSTITUTE INTO FORMULA ( 4) (8)




                     (10 ) ( 4)       10 4       14             7
       Then Simplify
                      ( 4) (8)        4 ( 8)      12            6
X AND Y INTERCEPTS
The x-intercept is the x-coordinate of a point
where the graph crosses the x-axis.

The y-intercept is the y-coordinate of a point
where the graph crosses the y-axis.

                             The x-intercept would be 4 and is
                             located at the point (4, 0).




                               The y-intercept is 3 and is
                               located at the point (0, 3).
SLOPE-INTERCEPT FORM OF A LINE
    The slope intercept form of a line is y = mx + b, where
    “m” represents the slope of the line and “b”
    represents the y-intercept.

  When an equation is in slope-intercept form the
  “y” is always on one side by itself. It can not be
  more than one y either.


  If a line is not in slope-intercept form, then we must
  solve for “y” to get it there.
                                               Examples
IN SLOPE-INTERCEPT            NOT IN SLOPE-INTERCEPT

                  y = 3x – 5                      y – x = 10
                 y = -2x + 10                     2y – 8 = 6x
                 y = -.5x – 2                     y + 4 = 2x
Put y – x = 10 into slope-intercept form
 Add x to both sides and would get y = x + 10


Put 2y – 8 = 6x into slope-intercept form.
  Add 8 to both sides then divide by 2 and would get y = 3x + 4


Put y + 4 = 2x into slope-intercept form.

   Subtract 4 from both sides and would get y = 2x – 4.
GRAPHING LINES
             BY MAKING A TABLE OR USING THE
                 SLOPE-INTERCEPT FORM
  I could refer to the table method by input-output table or x-y table. For now I
  want you to include three values in your table. A negative number, zero, and a
  positive number.
 Graph y = 3x + 2
                                  INPUT (X)            OUTPUT (Y)

                                      -2                     -4
                                      0                      2
                                      1                      5


By making a table it gives me three points, in this case (-2, -4) (0, 2) and (1, 5) to plot
and draw the line.

                                                              See the graph.
Plot (-2, -4), (0, 2) and (1, 5)




Then draw the line. Make sure your
line covers the graph and has
arrows on both ends. Be sure to
use a ruler.


     Slope-intercept graphing
Slope-intercept graphing
Steps
1. Make sure the equation is in slope-intercept form.
2. Identify the slope and y-intercept.
3. Plot the y-intercept.
4. From the y-intercept use the slope to get another point to draw the line.


                                    1. y = 3x + 2
                                    2. Slope = 3 (note that this means the
                                       fraction or rise over run could be (3/1)
                                       or (-3/-1). The y-intercept is 2.
                                    3. Plot (0, 2)
                                    4. From the y-intercept, we are going
                                       rise 3 and run 1 since the slope was
                                       3/1.
FIND EQUATION OF A LINE GIVEN 2
                   POINTS
         Find the equation of the line between (2, 5) and (-2, -3).




1. Find the slope between the two
   points.
                                                         1. Slope is 2.
2. Plug in the slope in the slope-
                                                         2. y = 2x + b
   intercept form.
                                                         3. Picked (2, 5) so
3. Pick one of the given points and plug
                                                            (5) = 2(2) + b
   in numbers for x and y.
                                                         4. b = 1
4. Solve and find b.
                                                         5. y = 2x + 1
5. Rewrite final form.


                                                            Two other ways
Steps if given the slope and   If given a graph there are three
                               ways.
a point on the line.
1. Substitute the slope into   One way is to find two points on
   the slope-intercept         the line and use the first method
                               we talked about.
   form.
2. Use the point to plug in    Another would be to find the
   for x and y.                slope and pick a point and use the
                               second method.
3. Find b.
4. Rewrite equation.           The third method would be to find
                               the slope and y-intercept and plug
                               it directly into y = mx + b.
Exercise: Plot the following points
1.(5,6);(4,2)
2.(-1,2);(3,0)
3.(-3,-4);(-3,-1)
4.(8,-3);(3,-8)
5.(0,2);(3,-4)
6.(1,-6);(-5,2)
7.(5,7);(-3,-8)
8.(-4,-5);(-4,6)
9.(-1,-6);(3,3)
10.(3,-2);(-2,-3)
DRAWING A CURVE
Given a series of values of x and the
corresponding values of y, the relation
between x and y can be shown by plotting
the given points and then drawing their
curve. The curve is found by joining up the
points, using the “smoothest” curve which
will pass through all the points.
When, however, the points are gained
from experimental data, say, the curve
obtained by joining all the points would
consist of irregular angles and sharp
bends. In this case the rule is to draw the
smoothest curve which is the best
approximation to that which would pass
through all the points.
• Some points will be on the curve, some above
  it and some below it. The curve can then be
  used to find the error in those values lying off
  it.
Example:
• The following table gives values of x
  corresponding the values of y.

    x    -3   -2    -1   0   1     2     3
    y    9    4.2   1    0   0.7   3.9   9
10

          -3, 9                                9                                            3, 9

                                               8

                                               7

                                               6

                                               5
Y




                       -2, 4.2
                                               4                               2, 3.9

                                               3

                                               2

                                      -1, 1    1
                                                                  1, 0.7
                                               0       0, 0
-4   -3           -2             -1                0          1            2            3          4
                                                   X
• Here the values of x are evenly distributed on
  either side of zero. Hence the

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fundamentals of 2D and 3D graphs

  • 3.
  • 4. • The Cartesian coordinate system is the most commonly used coordinate system. In two dimensions, this system consists of a pair of lines on a flat surface or plane, that intersect at right angles.
  • 5. • The lines are called axes and the point at which they intersect is called the origin. The axes are usually drawn horizontally and vertically and are referred to as the x- and y-axes, respectively.
  • 6.
  • 7. • The Cartesian coordinate system is the most commonly used coordinate system. In two dimensions, this system consists of a pair of lines on a flat surface or plane, that intersect at right angles.
  • 8. • The lines are called axes and the point at which they intersect is called the origin. The axes are usually drawn horizontally and vertically and are referred to as the x- and y-axes, respectively.
  • 9. • A point in the plane with coordinates (a, b) is a units to the right of the y axis and b units up from the x axis if a and b are positive numbers.
  • 10. • If a and b are both negative numbers, the point is a units to the left of the y axis and b units down from the x axis. In the figure above point P1 has coordinates (3, 4), and point P2 has coordinates (-1, -3).
  • 12.
  • 13. • In a 3D Cartesian coordinate system, a point P is referred to by three real numbers (coordinates), indicating the positions of the perpendicular projections from the point to three fixed, perpendicular, graduated lines, called the axes which intersect at the origin.
  • 14. • Often the x-axis is imagined to be horizontal and pointing roughly toward the viewer (out of the page), the y-axis is also horizontal and pointing to the right, and the z-axis is vertical, pointing up.
  • 15. • The system is called right-handed if it can be rotated so that the three axes are in the position as shown in the figure above. The x-coordinate of of the point P in the figure is a, the y-coordinate is b, and the z-coordinate is c.
  • 16. Coordinate Systems: Right Hand Rule Place your fingers in the direction of the positive x-axis and rotate them in the direction of the y-axis. Your thumb will point in the direction of the positive z-axis.
  • 17. Left or Right-Handed? The systems are right-handed (positive). X Z Y Y Z X These systems are left-handed (negative). Z X Y Y X Z
  • 18. Coordinates in 2 Dimensions y (3,2) 2 3 x
  • 19. The 3rd Dimension z (3,2,4) 4 y (3,2,0) x
  • 20. Consider the Point A(5,4,2) C B D G E F
  • 22. B(3,0,0) C(3,4,0) Q(3,0,2) R(3,4,2) (0,2,0) (0,4,1) (1½,4,0) (1½,2,0) (1½,2,2) (1½,4,1)
  • 23. Centre of Box? (1½,2,1)
  • 24. Graphical Method When two quantities are so related that a change in one produces a corresponding change in other, the relation between them can well be shown by means of a graphical method. The two quantities are said to be variables.
  • 25. Variables… • Ex: y=3x-5, y=2x2-6x+10 • When x is given a value y will have a definite corresponding value. X and y are called the variables.
  • 26. Axes of reference • In a suitably chosen position two lines are drawn; one horizontally OX, and one vertically OY, meeting at the point O. the position of the point O is determined by the values of the variables. How to establish this position will be shown later. • These two lines OX,OY, at right angles are called the “Axes of reference” or usually “The axes.”
  • 27. • The point O is called the “origin of axes” or “the origin.” • The horizontal axis OX is the axis along which x values are plotted and is called the axes of abscissa.
  • 28. • The vertical axis OY is the axis along which y values are plotted and is called the axis of ordinates. • Along OX the axis from O is divided into equal parts, each part being equal to the same number of x units. Similarly the axis OY is divided into y units.
  • 29. COORDINATE PLANE Y-axis Parts of a plane 1. X-axis 2. Y-axis 2nd QUADRANT 1ST QUADRANT 3. Origin 4. Quadrants I-IV Origin ( 0 , 0 ) X-axis 3rd QUADRANT 4th QUADRANT
  • 30. PLOTTING POINTS Remember when plotting points you always start at the origin. B Next you go left (if x-coordinate C is negative) or right (if x- coordinate is positive. Then you go up (if y-coordinate is positive) or down (if y- coordinate is negative) A D Plot these 4 points A (3, -4), B(5, 6), C (-4, 5) and D (-7, -5)
  • 31. Example 1. Plot the points A (3, -4), B(5, 6), C (-4, 5) and D (-7, -5) on the Cartesian plane.
  • 32. SLOPE Slope is the ratio of the vertical rise to the horizontal run between any two points on a line. Usually referred to as the rise over run. Run is 6 Slope triangle between because we two points. Notice that the went to the slope triangle can be Rise is 10 right drawn two different ways. because we Rise is -10 went up because we went down 10 5 The slope in this case is Run is -6 6 3 because we went to the left 10 5 The slope in this case is 6 3 Another way to find slope
  • 33. FORMULA FOR FINDING SLOPE The formula is used when you know two points of a line. They look like A( X 1 , Y1 ) and B( X 2 , Y2 ) RISE X 2 X1 X1 X 2 SLOPE RUN Y2 Y1 Y1 Y2 EXAMPLE
  • 34. Find the slope of the line between the two points (-4, 8) and (10, -4) If it helps label the points. X 1 Y1 X2 Y2 Then use the formula X 2 X1 (10 ) ( 4) Y2 Y1 SUBSTITUTE INTO FORMULA ( 4) (8) (10 ) ( 4) 10 4 14 7 Then Simplify ( 4) (8) 4 ( 8) 12 6
  • 35. X AND Y INTERCEPTS The x-intercept is the x-coordinate of a point where the graph crosses the x-axis. The y-intercept is the y-coordinate of a point where the graph crosses the y-axis. The x-intercept would be 4 and is located at the point (4, 0). The y-intercept is 3 and is located at the point (0, 3).
  • 36. SLOPE-INTERCEPT FORM OF A LINE The slope intercept form of a line is y = mx + b, where “m” represents the slope of the line and “b” represents the y-intercept. When an equation is in slope-intercept form the “y” is always on one side by itself. It can not be more than one y either. If a line is not in slope-intercept form, then we must solve for “y” to get it there. Examples
  • 37. IN SLOPE-INTERCEPT NOT IN SLOPE-INTERCEPT y = 3x – 5 y – x = 10 y = -2x + 10 2y – 8 = 6x y = -.5x – 2 y + 4 = 2x Put y – x = 10 into slope-intercept form Add x to both sides and would get y = x + 10 Put 2y – 8 = 6x into slope-intercept form. Add 8 to both sides then divide by 2 and would get y = 3x + 4 Put y + 4 = 2x into slope-intercept form. Subtract 4 from both sides and would get y = 2x – 4.
  • 38. GRAPHING LINES BY MAKING A TABLE OR USING THE SLOPE-INTERCEPT FORM I could refer to the table method by input-output table or x-y table. For now I want you to include three values in your table. A negative number, zero, and a positive number. Graph y = 3x + 2 INPUT (X) OUTPUT (Y) -2 -4 0 2 1 5 By making a table it gives me three points, in this case (-2, -4) (0, 2) and (1, 5) to plot and draw the line. See the graph.
  • 39. Plot (-2, -4), (0, 2) and (1, 5) Then draw the line. Make sure your line covers the graph and has arrows on both ends. Be sure to use a ruler. Slope-intercept graphing
  • 40. Slope-intercept graphing Steps 1. Make sure the equation is in slope-intercept form. 2. Identify the slope and y-intercept. 3. Plot the y-intercept. 4. From the y-intercept use the slope to get another point to draw the line. 1. y = 3x + 2 2. Slope = 3 (note that this means the fraction or rise over run could be (3/1) or (-3/-1). The y-intercept is 2. 3. Plot (0, 2) 4. From the y-intercept, we are going rise 3 and run 1 since the slope was 3/1.
  • 41. FIND EQUATION OF A LINE GIVEN 2 POINTS Find the equation of the line between (2, 5) and (-2, -3). 1. Find the slope between the two points. 1. Slope is 2. 2. Plug in the slope in the slope- 2. y = 2x + b intercept form. 3. Picked (2, 5) so 3. Pick one of the given points and plug (5) = 2(2) + b in numbers for x and y. 4. b = 1 4. Solve and find b. 5. y = 2x + 1 5. Rewrite final form. Two other ways
  • 42. Steps if given the slope and If given a graph there are three ways. a point on the line. 1. Substitute the slope into One way is to find two points on the slope-intercept the line and use the first method we talked about. form. 2. Use the point to plug in Another would be to find the for x and y. slope and pick a point and use the second method. 3. Find b. 4. Rewrite equation. The third method would be to find the slope and y-intercept and plug it directly into y = mx + b.
  • 43. Exercise: Plot the following points 1.(5,6);(4,2) 2.(-1,2);(3,0) 3.(-3,-4);(-3,-1) 4.(8,-3);(3,-8) 5.(0,2);(3,-4) 6.(1,-6);(-5,2) 7.(5,7);(-3,-8) 8.(-4,-5);(-4,6) 9.(-1,-6);(3,3) 10.(3,-2);(-2,-3)
  • 44. DRAWING A CURVE Given a series of values of x and the corresponding values of y, the relation between x and y can be shown by plotting the given points and then drawing their curve. The curve is found by joining up the points, using the “smoothest” curve which will pass through all the points.
  • 45. When, however, the points are gained from experimental data, say, the curve obtained by joining all the points would consist of irregular angles and sharp bends. In this case the rule is to draw the smoothest curve which is the best approximation to that which would pass through all the points.
  • 46. • Some points will be on the curve, some above it and some below it. The curve can then be used to find the error in those values lying off it.
  • 47. Example: • The following table gives values of x corresponding the values of y. x -3 -2 -1 0 1 2 3 y 9 4.2 1 0 0.7 3.9 9
  • 48. 10 -3, 9 9 3, 9 8 7 6 5 Y -2, 4.2 4 2, 3.9 3 2 -1, 1 1 1, 0.7 0 0, 0 -4 -3 -2 -1 0 1 2 3 4 X
  • 49. • Here the values of x are evenly distributed on either side of zero. Hence the