Your grandma is calling you again to say that Avast is a virus ?
Or is it because she just won an Audi on this strange website ?
Everybody felt this way once, but the real problem is not with her, it is the design of the products.
In this conference you will have some tips and trick to create better experience and digital products for our loved ones from the 1.0 era.
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Grandma ! Why would you click on that ?
1. GRANDMA !
Why would you click on that ?
How to design apps and experiences for those from the 1.0 era ?
Arthur RETROU
UX Designer - Dernier Cri - LILLE (FR)
25. Principle #1
The app should be able to be used
everyday in a procedural way.
Experience
26. Remember to go shopping tonight
Can you go shopping ? Like now
Experience
27. To make it simple :
You need to avoid asking a detail to remember
at one time. Even more if this detail have a
great importance for the rest of the experience.
Experience
31. To make it simple :
You have to sequence the learning of your
app to fix all the movements and reflexes
needed … Notifications too !!!
Experience
32. To make it simple
You have to sequence the learning of your
app to fix all the movements and reflexes
needed … Notifications too
Experience
Shit, Shit
Shit, Shit …
33. Principle #3
Every interactions needs a proper
feedback in order to confirm the
succes or the failure of the action.
Experience
40. To make it simple :
You need a unity in your design ergonomy to make
easy access on the most used sections in order to
fix the learning of your product and the use of it.
Experience
42. Principle #1
You need to be aware of the optical
capacity of your target in order to
offer maximal confort for the user.
Accessibility
43. Accessibility
Every day is taco ipsum tuesday. BARBACOA!! Give me
all your tacos.
Every day is taco ipsum tuesday. BARBACOA!! Give me all your tacos.
Text of 12px
Text of 16px
Every day is taco ipsum tuesday. BARBACOA!! Give me all your tacos.
Legal stuff you want to hide of 10px
54. To make it simple :
You must be careful about your color
choices for all the call for action and adapt
it to the most known visual defiencies.
Accessibility
60. To make it simple :
You must make every call to action easily
identified by all user and most of all easily clicable.
Even with big ol’ mittens if you need to !!!
Accessibility
61. So how do you
conclude that ?
When it’s done, we run
to the buffet … Alright …
Steady … Almost there…