2. Maps are flat, but the Earth is not!
Producing a perfect map is like peeling an orange and
flattening the peel without distorting a map drawn on
its surface.
A map projection is a mathematical model of a set of
rules or for transforming locations from the 3D Earth
onto a 2D display.
This conversion necessarily distorts some aspect of the
earth's surface, such as area, shape, distance, or
direction.
3. Why use a projection?
1. A projection permits spatial
data to be displayed in a
Cartesian system.
2. Projections simplify the
calculation of distances and
areas, and other spatial
analyses.
P = Point on 3D Globe
Geographical Co-ordinates = (λ, Ф)
Spherical Co-ordinates = (θ, r)
Ṕ´= Transformed point on 2D Plane
Rectangular Co-ordinates = (x, y)
Polar Co-ordinates = (ρ, z)
Transformation Functions
{X = f1 (λ, Ф), y = f2 (λ, Ф)}
{ρ = f3 (θ, r), z = f4 (θ, r)}
f1, f2, f3, f4 are real, single valued, continuous and differentiable functions
4. Hence, no flat representation of the earth can be completely
accurate.
Many different projections have been developed, each suited to a
particular purpose.
Map projections differ in the way they handle four properties: area,
angles, distance and direction.
Accordingly, they are called equal-area (authalic, homolographic or
equivalent), orthomorphic (true-shape or conformal),
equidistant, and azimuthal projections.
Rules:
1. No projection can preserve all four simultaneously, although
some combinations can be preserved, such as Area and
Direction.
2. No projection can preserve both Area and Angles, however. The
map-maker must decide which property is most important and
choose a projection based on that.
5. Basics of Map Projection
• Every projection has its own set of advantages and disadvantages.
• There is no such thing as "best" projection.
• Distortions in shape, scale, distance, direction, and area always occur.
• Some projections minimize distortions in some of these properties at the
expense of maximizing errors in others.
• Some projection are attempts to only moderately distort all of these
properties.
The mapmaker must select the one best suited to the needs, reducing
distortion of the most important features. They have devised almost
limitless ways to project the image of the globe onto a flat surface (paper).
“Every map user and maker should have a basic understanding of
map projections” to —
• Create spatial data (collecting GPS data)
• Import into GIS and overlay with other layers
• Acquire spatial data from other sources
• Display the GPS data using maps
6. Classes of Map projections
Physical models:
• Cylindrical Projections (cylinder)
- Tangent case
(Normal, Equatorial, Oblique)
- Secant case
• Conic Projections (cone)
- Tangent case
(Normal, Equatorial, Oblique)
- Secant case
• Azimuthal or planar projections
(plane)
- Tangent case
(Normal, Equatorial, Oblique)
- Secant case
Distortion properties:
• Conformal (preserves
local angles and shape)
• Equal area or equivalent
(preserves area)
• Equidistant (preserves
scale along a center line)
• Azimuthal (preserves
directions)
9. Cylindrical Projections
• Meridians and Parallels intersect at 90o,
• Often Conformal,
• Least Distortion along Equator,
• Example: Plate Carree, Mercator, Galls, etc.
13. Transverse Mercator Projection
• Mercator is hopelessly distorted
away from the equator towards
high latitudes.
• Fix: rotate 90° so that
the line of contact is a central
meridian (N-S).
• Example: Universal Transverse
Mercator (UTM) Works well for
narrow strips (N-S) of the globe.
14. Planar Projections
• Preserves Azimuth from
the Center
• Best for Polar Regions
• Gnomonic Chart
• Celestial Hemisphere
• Conformality or
Stereograms
16. Conical Projections
• Most accurate along
“standard parallels”.
• Meridians radiate out from
vertex (often a pole).
• Poor in polar regions – just
omit those areas.
• Examples: Albers Equal
Area. Used in most USGS
topographic maps.
21. Compromise Projections
1. Robinson’s World Projection based on a set of
co-ordinates rather than a mathematical formula.
2. Shape, area, and distance ok near origin and along equator.
3. Neither conformal nor equivalent (equal area). Useful only for
world maps.
60. Universal Transverse Mercator (UTM) Coordinate
System
• UTM system is transverse-secant cylindrical projection, dividing the surface of the
Earth into 6 degree zones with a central meridian in the center of the zone. each
one of zones is a different Transverse Mercator projection that is slightly rotated to
use a different meridian. UTM zone numbers designate 6 degree longitudinal strips
extending from 80 degrees South latitude to 84 degrees North latitude. UTM is a
conformal projection, so small features appear with the correct shape and scale is
the same in all directions. (all distances, directions, shapes, and areas are
reasonably accurate ). Scale factor is 0.9996 at the central meridian and at most
1.0004 at the edges of the zones.
• UTM coordinates are in meters, making it easy to make accurate calculations of
short distances between points (error is less than 0.04%)
• Used in USGS topographic map, and digital elevation models (DEMs)
• Although the distortions of the UTM system are small, they are too great for some
accurate surveying. zone boundaries are also a problem in many applications,
because they follow arbitrary lines of longitude rather than boundaries between
jurisdictions.
61. CM: central meridian
AB: standard meridian
DE: standard meridian
-105
-108
-102
Transverse Mercator Projection
64. Universal Polar Stereographic (UPS)
Coordinate System
• The UPS is defined above 84⁰N latitude and south
of 80⁰ S latitude.
• The eastings and northings are computed using a
polar aspect stereographic projection.
• Zones are computed using a different character
set for south and north Polar regions.
65.
66. THANK YOU
prof ashis sarkar
Presidency University, Kolkata
profdrashis@gmail.com