2. Gamifikace
Gamifikace je užití herních mechanismů v neherním
prostředí
Gamifikace je vlastně pojmový rámec (framework) pro
popis vybraných sociálních akcí
Gamifikace je vlastně technika persuáze postavená na
destilaci toho nejúspěšnějšího z oblasti her
3. 2015 a Gartner
40 percent of the Global 1000 organisations will use
gamification as the primary mechanism to transform
business operations.
Gamification addresses engagement, transparency of
work, and connecting employees' actions to business
outcomes.
4. 2015 a Gartner
Companies apply feedback, measurement and
incentives, the same techniques that game designers
use, to keep players interested and to achieve the
needed engagement for the transformation of
business operations.
Gartner predicts that the worldwide market will grow
from $242 million in 2012 to $2.8 billion in 2016, with
enterprise gamification eclipsing consumer
gamification in 2013.
28. Další možnosti
http://blog.jeremynagel.info/2012/02/are-most-people-really-driven-by.html
29. Národní specifika
Achiever Socialiser Explorer Killer
USA 53.95% 22.37% 13.16% 10.53%
Australie 46.10% 22.00% 14.90% 16.95%
Další info viz Anna Češková: Využití gamifikace ke zvýšení motivace studentů ve vysokoškolském vzdělávání
31. 4 otázky
Motivation: Where would you derive value from
encouraging behavior?
Meaningful choices: Are your target activities
sufficiently interesting?
Structure: Can the desired behaviors be modeled
through a set of algorithms?
Potential conflicts: Can the game avoid conflicts with
existing motivational structures?
Kevin Werbach: For the Win: How Game Thinking Can Revolutionize Your Business
32. Gamifikační tabulka
Meaningful Potential
Activity Motivation Structure
choices conflicts
Kevin Werbach: For the Win: How Game Thinking Can Revolutionize Your Business