5. To see the complete presentation check the below link:
http://www.audiosolutionz.com/hr-compliance employment/gamification.html
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Notas del editor
This girl plays a videogame. You can see from this image that she is thoroughly enjoying the game, that she is working hard, that she is in the flow and that she experiences “fiero” (“personal triumph”).
Imagine a user in your organization. What would the picture look like? Probably way different. Passive, disengaged, perhaps even frustrated or even angry.
Our quest is: how can we make your users feel more like gamers? And turn them from users to fans?
Image credit: Philip Toledano http://www.mrtoledano.com/Gamers/09
Image credit: Philip Toledano http://www.mrtoledano.com/Gamers/09
Entertainment Software Association (ESA). (2011, June). Essential Facts About the Game Industry: 2010 Sales, Demographic and Usage Data. Available from http://www.theesa.com/facts/gameplayer.asp