A talk from the Develop Track at AWE USA 2018 - the World's #1 XR Conference & Expo in Santa Clara, California May 30- June 1, 2018.
Khaled Sarayeddine (Optinvent): Optical Technologies & Challenges for Next Generation AR
The talk will describe the current status on key optical technologies and ongoing development to meet Small footprint & Large FOV High resolution Display, as well to accommodate Light field feature.
http://AugmentedWorldExpo.com
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Khaled Sarayeddine (Optinvent): Optical Technologies & Challenges for Next Generation AR
1. AWE 2018
May 30
th
Santa Clara
Optical Technologies and Challenges for
Next generation AR
Khaled Sarayeddine
CTO & Co-Founder
Optinvent
www.optinvent.com
2. Basic Ergonomics & Photometric parameters for Near To Eye devices
AR Related Optical technologies
Benchmarking/Advantages/Drawbacks
Future trend in optical technologies for AR
Light Field Approach
2
SUMMARY
3. 3
• Eye Relief ~20 to 25mm to accommodate user’s glasses
• Eye-Box >10mmH x 7mmV without vignetting to accommodate large population IPD and
visual comfort
• Transparency (T>30%) or dynamic transparency
• Light Weight<30g
• Ophthalmic Correction mandatory
FOV Micro display
F
Perceived enlarged
Virtual image
D
Eye Pupil
Collimating
Lens
Eye Relief
Display Module Basic Ergonomics
Eye-Box
Eye-Pupil
Ophthalmic lens
4. 4
Brightness Dynamics:
Near to eye system works with Brigthness not with light flux!
Required Brigthness: 3 to 5kCd/m² (nits) to allow outdoor use case
• Clear daytime sky Brightness: ~10,000Nits (Cd/m²)
• Moonless Dark Sky: 10E-3 nits
High Brightness display :
• More power consumption. Brightness efficiency:
Example: >10knits/w
• Light Sensor to adjust the Image Brightness
• Photochromic lens is an elegant solution
• Add Neutral filter, Example:
Target Image Contrast vs Outdoor scene: 2
Display Brightness of 700nits
Neutral filter of 20% transmission
Equivalent Brightness of ~5000nits without visor
Display Module Basic photometrics
2<𝟏 +
𝑳 𝑫𝒊𝒔𝒑𝒍𝒂𝒚
𝑳 𝑶𝒖𝒕𝒅𝒐𝒐𝒓 ∗𝑻 𝑭𝒊𝒍𝒕𝒆𝒓 ∗𝑻 𝑺𝒆𝒆𝒕𝒉𝒓𝒐𝒖𝒈𝒉
5. 5
• Virtual image position is important for indoor use case
• Medical use case requirement: 0.5 to 2m focus distance
• Industrial use case: 2 to 4meters
• Discomfort if virtual image location is different from working distance
• Monocular situation (Right/Left Eye Rivality!):
• Discomfort if image location is located at short distance (<2 m)
• Fair and comfortable if Image location is >6m
• Flip-Vu is an elegant solution to avoid user discomfort
• Binocular situation (convergence issue):
• Discomfort on both eyes if image location is different from working distance
• Convergence issue is more annoying than focus issue
• Vergence-Accomodation issue will be solved with Light field approach
Vergence-Accomodation Issue
Focus issue Convergence Issue
6. 6
Safety Requirement:
• For any HMD device, the Light Guide should be conform to current Ophthalmic
lens regulation:
USA FDA Regulation 21 CFR 801.410 (Drop Ball/Impact Test)
Monolithic plastic Light guide is the best approach
Display Cost & Scalability:
• Low Cost for large volume
• No Complexity in Assembly
• High Manufacturing Yield
• Scalability in production
Regulation, Cost & Scalability
7. 7
Free air propagation Optics: The residue of old classical optics
• Cumbersome & Form factor issue
• Low efficiency (<10%)
• Low barrier to entry for optics
• Subject to dust deposition & cleaning
ODG
9. 9
Clear-Vu technology: The only to use Mold plastic light guide
Display Module
by Optinvent
All Optical Parts are in Plastic
Micro Display
& Illumination
Collimator Monolithic molded
light guide
No holograms, diffractive
elements, or polarizers!
Performances:
FOV 23 deg & 26deg
Weight 16g
Display Resolution: 42 pixels/Deg
Brightness: 3000nits
See-through Transparency: 50%
10. 10
New Approach: Nano-Structured Light guide (Combiner)
Idea: Use the property of resonance of embedded nano-
structure to diffract selective wavelength at specific angle
to extract image rays toward the eye-pupil and to
transmit surrounding rays toward the eye without
modification.
• Work still in R&D stage
• Can generate large FOV
• Difficulty to get large eye-box
• Still use three “light guides”, one for each R,G& B color
Courtesy of
Resonant Screens
11. • General Requirements:
• High speed image generation at pixel level:
• Computing challenge for high resolution display with additional depth information
• Use of several display stack & time sampling to separate different focus information
• Ability to display at least >4 focus planes to have realistic rendering:
• Optical system footprint and full computing platform integration feasibility in question for
consumer product!
• Hide virtual information when displayed behind real opaque objects
• Principal Challenge:
• Make a minimum viable wearable product with small foot print and affordable cost!
Light Field
11
Focus distance
A (xi,yi,di)
Display virtual information in real time at different focus distances to fit natural rendering vision
B (xj,yj,dj)
Human Eye
12. Future Trends on Optical Technologies for AR Devices
12
• Light guide method will dominate
Better clearance in front of the eye
Smaller footprint and good looking
Diffractive technology still limited in FOV
Light Field feature to be integrated into Future light guide development
Resonant Nano-structure Light guide is new & still need to be validated for RGB wide FOV systems
• Field Of View (FOV)
Informative/Industrial will be satisfied with monocular moderate FOV; 20 to 30deg
Medical will seek binocular with a moderate FOV; 30 to 40 deg
AR/Games/Video will seek larger FOV; ~50deg
Larger FOV will enable transformation of VR Market to AR; FOV > 60deg
Generally Speaking Fovation & Eye tracking methods will help optics
• Micro-display
Lcos will dominates for the next 5 years
Oled technology for low Brightness devices (<2000nits); means indoor use case
Mems technology offer the best foot print, but still related to Laser beam quality, cost safety regulation issue
Led based Microdisplay is the best technology for the future: Expected Brightness: >200,000nits
• Light source
White Led (for CF display) has today the best ratio Efficiency/Cost
RGB leds mandatory for Lcos Color Sequential suffers from Color Breakup phenomena and from limited frame
frequency rate for the Microdisplay
Laser source could be a good alternative for high end display system with very high brightness requirement