The list below contains the most common deliverables produced by UX Designers as they craft great experiences for users. For better readability, I’ve combined the deliverables according to UX activities:
3. 2 Year at UNOPS 2 Years at Innosoft 1 Year Nana Direct 1 Year at UXbert
1 Year at Unitone 1 Year at Pixel 2 Years at Gridtech
UX
4. Data Architect Team Lead I Teach Stuff
I Draw Things Design Thinking
Nerd
Problem Solving
5. The list below contains most common deliverables produced by UX
Designers as they craft great experiences for users. For better
readability, I’ve combined the deliverables according to UX activities:
7. User Research
Personas
Persona is a fictional character created to represent a user type that might use a product in a similar way. Personas make it
easier for designers to create empathy with users throughout the design process.
8. User Research
User Flow
A visual representation of the user’s actions to complete tasks within the product. Visualized user
flow makes it easier to identify which steps should be improved or redesigned.
9. User Research
Experience Maps
A diagram that explores the multiple steps taken by users as they engage with the product. Experience map allows designers to
frame the user’s motivations and needs in each step of the journey, creating design solutions that are appropriate for each.
10. User Research
Use Cases
A use case is a written description of how users will perform tasks in your app. It outlines, from a
user’s point of view, an app’s behavior as it responds to a request. Each use case is represented as a
11. User Research
Storyboards
Storyboards are illustrations that represent shots that ultimately represent a story. In UX this stroy illustrates the series of actions that users
need to take while using the product. Translating functionalities into real-life situations, helps designers create empathy with the user.
12. User Research
Competitive-analysis report
Analysis of products competitors that maps out their existing features in a comparable way. Report helps you understand industry standards
and identify opportunities to innovate in a given area.
13. Design
Moodboards
A collaborative collection of images and references that will eventually evolve into a product’s visual style guide. Moodboard allows UX
desigenrs to show stakeholders and teammates a proposed look for the product before investing too much time or money on it.
14. Design
Sketches
Sketching is a quick way of visualizing an idea (e.g. new interface design) by using paper and pen. Sketches are useful to validate product
concepts and design approaches both with team members and users.
15. Design
Wireframes
A visual guide that represents the page structure, as well as its hierarchy and key elements. Wireframes are useful when UX designers need to
discuss ideas with team members/stakeholders, and to assist the work of visual designers and developers.
16. Design
Prototypes
A prototype is a simulation or sample version of a final product, which is used for testing prior to launch. The goal of a prototype is to test
products (or product ideas) before spending lots of time and money into the final product.
17. Testing
Quantitative Survey
Questions that provide numbers as result. Quick and unexpensive way of measuring a level of user satisfaction and collecting feedback about
the product. Survey is a quick way to collect information from a large number of users but their obvious limitation is lack of any interaction
18. Testing
Usability report
Usability report summarize usability findings in a clear, precise and descriptive way that helps the product team identify the issue(s) and work
toward a solution. When reporting results from a usability test, UX designer should focus primarily on the findings and recommendations
19. Testing
Analytics report
Numbers provided by an analytics tool on how the user interacts with your product: clicks, user session time, search queries etc. Analytics report
can also “uncover the unexpected”, surfacing behaviors that aren’t explicit in user tests.