A presentation given on July 11, 2017 at the Pacific Summer Institute at University of the Pacific on the shifts in media distribution and usage. These changes are causing companies and artists to move toward a more direct connection with consumers, cutting out many of the layers of middlemen that existed in the previous model.
1. Presented July 11, 2017
By Keith Hatschek,
Music Management Program Director
for Visiting Scholars from Zhejiang University
2. Present 20th century media model and explain how the rise of the Information Age
is forcing the reinvention of media industries
Key Points
Reviewing 20th century media models
Paradigm shifts due to technology
SVOD (Streaming Video on Demand)
Music Streaming
21st century Challenges & Opportunities
Questions & Discussion
2
3. Broadcasting Purchased Media Live Events
Radio (terrestrial) Books, magazines, artwork Concerts
Broadcast television Recorded Music Theme Parks
Movies, Cable television Sporting Events
3
13. Millions of Bands
Best 10,000
Superstar
Music labels served as
tastemakers to insure
quality & profitability
Gatekeepers Screen
the Most
Talented
Musicians
13
16. 2003 – iTunes store sells 1MM downloads in first week
2004– Facebook launches, gaining 1MM users; 2012 = 1 B; 2017 = 2B
2007 – 122 MM smartphones sold globally; 2017 = 1.495B
2012 – US track download sales peak at 1.34B; now declining rapidly
2012 – Psy’s “Gangnam Style” breaks Google’s view counter = 2B views
2017 – US music streaming revenue predicted at $2.998B
16
17. Spotify has 50MM paying subscribers; 140 MM total users
Apple Music has 27MM paying subs
80% of US music listeners used an online music service (2016)
64% of teens prefer YouTube for listening to music (2012)
Netflix has 99MM global subscribers; 51MM in US
Amazon Prime Video subscribers 80MM
Number of cable subscribers in US declining by 1.5% annually
* All statistics 2017 unless otherwise noted.
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22. 2017 – Streaming Video on Demand global revenues = $11B
2021 – Annual growth of 9.2% yields $15.7 B worldwide revenue
2017 – User penetration currently 5.9%
2021 – Expected to grow to 9% user penetration (50% growth)
US market dominates with $5.91B (54%)
of global earnings
22
30. 2017 – Digital Music global revenues = $9.81B
2021 – Annual growth of 7.2% yields $12.96 B worldwide revenue
2017 – User penetration currently 8.3%
2021 – Expected to grow to 30.7% user penetration (370% growth)
Average annual revenue per user is $9.80
due to majority of “freemium” users
“One Dance” by Drake,
2016 most streamed
track, 527MM streams
30
31. Global music revenue 2012-2021, by source
Music industry revenue worldwide from 2012 to 2021, by source (in
million U.S. dollars)
Source: PwC; Statista ID 239276
Note: Worldwide
400 400 400 400 500
200 400 400 400 400
1,700 1,900
2,200 2,400 2,400
2,900 2,900 3,100 3,300 3,500
12,200
10,800
9,900
9,500
8,700
7,600
7,000
6,200
5,400
4,600
800 700 600 600 500 500 500 500 500 500
1,400
2,100
3,000
3,900
6,700
9,200
11,500
13,900
15,700
17,200
5,400 5,200
4,700 4,500
3,600
2,900
2,500
2,000
1,600
1,300
0
2000
4000
6000
8000
10000
12000
14000
16000
18000
20000
2012 2013 2014 2015 2016* 2017* 2018* 2019* 2020* 2021*
RevenueinmillionU.S.dollars
Synchronization Performance rights Physical Mobile music Digital music streaming Digital music downloading
Further information regarding this statistic can be found on page 8. 31
32. Global music revenue 2012-2021, by source
Music industry revenue worldwide from 2012 to 2021, by source (in
million U.S. dollars)
Source: PwC; Statista ID 239276
Note: Worldwide
400 400 400 400 500 200 400 400 400 400
1,700 1,900 2,200 2,400 2,400 2,900 2,900 3,100 3,300 3,500
12,200
10,800
9,900 9,500
8,700
7,600 7,000
6,200
5,400
4,600
800
700
600 600
500
500 500
500
500
500
1,400
2,100 3,000
3,900
6,700
9,200
11,500
13,900
15,700
17,200
5,400
5,200 4,700
4,500
3,600
2,900
2,500
2,000
1,600
1,300
0
5000
10000
15000
20000
25000
30000
2012 2013 2014 2015 2016* 2017* 2018* 2019* 2020* 2021*
RevenueinmillionU.S.dollars
Synchronization Performance rights Physical Mobile music Digital music streaming Digital music downloading
Further information regarding this statistic can be found on page 8.
34. 30 MM songs available on streaming services
How to find the music you like?
Machine vs. human curation
Paid subscription vs. ad-based models
Intellectual Property (Copyright) rights becoming
increasingly unmanageable in fragmented
global media economy
Payment models and amounts questioned by artists
Revenue from 166 streams = 1 song download revenue
Artists and music labels struggle to adapt to micropayments
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35. Market Share Total Market Share
Revenue
Average Pay Per
Stream
Spotify 62.97% 69.57% .00437
YouTube 21.7% 3.81% .00069
Apple Music 7.18% 13.35% .00735
Google 2.36% 3.81% .00676
Deezer 2.19% 3.54% .00640
Totals 96.4% 94.08%
* Source: The
Trichordist, Jan. 16,
2017 article
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36. Live Music – consistent growth, has yet to be shrunk down via web technology to
rival live concert or sporting event experience
2017 US revenues $9.2 B; projected to grow 5.23% annually to $12 B (2021)
Crowd funding – $7.2 B 2017 global market; growth to $18.9B in 2021 globally;
13.7 MM campaigns – China is the leader
Return of patronage model – Patreon
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42. Brands will have to develop user’s trust to have long-term relevance and value to
media consumers
Consistently meeting expectation for quality & value
Curation must be intelligent and “slippery” from customer perspective – “Ask Alexa”
Creators will profit greatly from crowdfunded opportunities
Patreon provides recurring vs. one-time project financial support
Final Result = Fan to feel personal connection with artist/entrepreneur; creates
value to the fan greater than buying a concert ticket
Growing a larger base of “super fans”
Talented entertainment managers will prosper in tandem with artists
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43. Slides available at Slideshare.net “Zhejiang U Media Presentation”
Email: khatschek@pacific.edu
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Notas del editor
2.39 MM individual monthly pledges; $9.392 MM monthly revenues (July 2017)