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CYBERCULTURES
boldened, italicized, underlined, highlighted,
[paraphrased] “VIRTUAL ENTITIES” (VE) retrieved
from:https://www.scirp.org/pdf/CE_20170119170654
52.pdf; Teixeira, A., C., et al (2017). Complexities of
Cyberculture in Pierre Lévy and Developments in
Education. Creative Education, 2017, volume 8, pages:
119-130. Scientific Research Publishing, Wuhan, China.
cyberspace: much more than just a resource or
technical solution; it is the most fantastic examples
of international cooperative construction; the
technical expression of a movement that began
from the bottom; constantly fed by a multiplicity of
local initiatives.
Le CYBERSPACE
[the CYBERSPACE] universe should be
understood as an interactive, community
communication device, which encompasses
every advantage & resource of the informatics
intellectual technologies.
CYBERSPACE
Le Cyberspace: constitutes an impressive
achievement: the appropriation of the means of
production by its very own producers; advent of
cyberspace places back in the hands of individuals
the main tools of economic activity, which, in our
age, are personal computers & digital networks.
CYBERSPACE
INFORMATICS [is] the 3rd INTELLECTUAL
TECHNOLOGY: represented by computers & digital
networks; [composed by] a series of material
devices & layers of software that re-cover & interface
with each other.
LAYERS: innovations of informatics, derive from
other fields (electronics, telecommunications, laser)
other sciences, mathematics, logics, cognitive
psychology, & neurobiology.
[4] FUNCTIONS THAT WILL REPLACE THE OLD
DISTINCTIONS BASED ON THE PRESS,RADIO,
TELEVISION, AND TELEPHONE...
1) The production or composition of data software
or audio-visual representations… 2) The selection,
reception & treatment of data, sounds, & images;
3) [The] transmission [of data] through the digital
network; 4) The functions of storage
4 FUNCTIONS
for most of us design is invisible until it fails
[COMPOSITIONS:] images, texts, & sounds with
elements into which we incorporate our thoughts
or senses; image or sound [becomes] a point of
support for New Information Techonologies.
[PRODUCTION:] once digitalized, [data/VE] can be
decomposed, recomposed, indexed, & ordered
within multimedia hyper documents; media can be
manipulated [similar to editing a document].
FUNCTION: production + composition
The Invention of the personal computer came from
outside: in opposition to [the great industrial
manufacturers]: [an] unpredictable innovation
[that] transformed informatics into a mass medium
for creation, communication, & simulation.
[IDENTITY:] [de-stabilized] in informatics; computers
are networks of interfaces open to new
connections [that are] unpredictable, & radically
transform their meaning & use.
INVENTION
the material infrastructure of digital
communication, but also the universe of
information it shelters & the human beings who
co-inhabit & amplify that universe.
CYBERSPACE
[Cyberspace] is without totality; [it is] undetermined;
[it is] indeterminate. Each new knot in the network
(of networks [of networks]) in constant expansion;
[each new knot] the producer of new &
unpredictable information; each new knot can
reorganize a part of global connectivity.
CYBERSPACE
Cyberspace is universal because it enables
[people]; regardless of time & space, to create a part
of it. [Cyberspace] has no center or guidelines.
[Cyberspace] accepts everyone; it is content to
connect any given point with any other, regardless of
the meaning of the related entities.
CYBERSPACE
the idea of being universal without totality;
virtualization as a potential state of things.
[VIRTUALITY & ACTUALITY:] are [2] different
modes of reality. The tree, for instance, is virtually
present in the seed; therefore, the virtuality of that
tree is very real (without being actual).
Lévy (1996): every DETERRITORIALIZED ENTITY
is virtual & capable of generating several concrete
manifestations in different distinct moments &
places, without being stuck in any particular
PLACE or TIME.
ACTUALIZATION [for Lévy (1996)]: is a
momentary situation to resolve a problem; it is
the creation or invention of a form from a dynamic
configuration of forces & purposes.
ACTUALIZATION
PROCESS OF ACTUALIZATION moves from a
problem to a solution.
VIRTUALIZATION moves from one given solution to
(another) problem.
VIRTUALIZATION: one of the main vectors of reality
creation.
INVENTION OF NEW SPEEDS is the first degree of
virtualization.
ACTUALIZATION
VIRTUALIZATION: the inverse of actualization -
not a derealization; mutation of identity.
the entity starts to find its essential consistency in a
problematic field.
virtualizing an entity involves discovering a general
issue that it relates to, and making the entity mutate
towards that question.
VIRTUALIZATION
VIRTUALIZATION
“virtual”: often used to mean that which does not
exist , generating an erroneous & dichotomist
vision that separates the virtual from the real.
“real”: presupposes a material effectuation, a
tangible presence…// “virtual”: signifies [purity &
simplicity absent] of existence, an illusion....
ERRONEOUS & DICHOTOMIST understanding
presumes that everything is either real or virtual ;
it is not possible to have both properties at once
[VIRTUALITY:] constitutes the distinctive trait of
the new face of information provided through
informatics & cyberspace digital technologies.
Lévy (1996): affirms that digitalization is the
technical basis of virtuality. It affects information
& communication, bodies, the economy,
sensitivity, & the exercise of intelligence (through
virtual communities, virtual companies, and virtual
democracy)
VIRTUALIZATION
to deepen the concept of CYBERSPACE, which is a driving
element of CYBERCULTURE, because it has been established
in
the context of INFORMATICS INTELLECTUAL
TECHNOLOGIES.
the DYNAMICS of cyberCULTURE & the LOGIC of
cyberSPACE: changes the way we notice concepts
& what those concepts represent for the future of
humankind.
TECHNIQUE: is one of the fundamental dimensions
of cyberculture & cyberspace, [...]the
transformation of the human world by human
beings.
[dans le CYBERSPACE:] there is no actual
distinction between man & technique, or LIFE &
SCIENCE; for distinctions are created for the
a word, for example, is a [VE]
VE: is always being “spoken” in one place or
another, at a certain day or time.
[USE the VE]: in a specific situation, we perform an
actualization.
ACTUALIZATION: a process of resolving that
situation; the VE itself is not anywhere & is not
connected to any particular moment.
VIRTUAL ENTITY (VE)
clear borders give way to a fractalization of
repartitions, the passage to the problematics,
displacement of being.
[Le CYBERCULTURE] questions CLASSIC
IDENTITY & THOUGHT based on definitions,
determinations, inclusions, & exclusions.
[VIRTUALIZATION] is always a process of
welcoming change.
CHANGE
acceleration in communications: is
contemporaneous with an enormous growth in
physical mobility [parallel to the]
wave of virtualization .
Moebius effect: the interior changes to the
exterior & the exterior to the interior.
[the relationship(s)]: between private & public,
proper & common, map & territory, author &
reader.
ACCELERATION
INVERSE FUNCTION: calculus
the virtualization of the body: we can be -
[SIMULTANEOUSLY] - here & there - thru
techniques of communication & telepresence; we
virtualize the body medically [thereby] our organic
interiority [becomes] transparent; grafts &
prostheses mix [1] body with the bodies of other
people & with artifacts.
VIRTUALIZATION OF THE BODY
the virtualization of our bodies: has introduced a
new step in the adventure of self-creation that
supports our species.
perception: which helps to bring the world to
wherever we are, has been externalized by
systems of telecommunications.
VIRTUALIZATION OF BODIES
memory: externalized & accessible [memory]
cybercultures: [raise] the question of whether
traditional notions of memory are still pertinent.
[memory: that is] computerized; is objectified to
such an extent that the truth is no longer a
fundamental issue [compared] with operability & the
speed of locating information.
MEMORY
The Ethics & Religious Liberty Commission, [...]
is here to help if you have any existential dread
from the emergence of AI. (The Register, 14 Apr 2019 at
11:12, “Watch Toyota's huge basketball robot shoot a hoop, and
read up on how you should think about AI and, erm, Jesus”)
new hyper textual form of writing is now possible,
one that will be closer to the setting for a spectacle
than classic writing
SPECTACLE
future authors will have the task of inventing new
discursive structures, discovering the still unknown
rhetoric of dynamic schemes, variable geometric
texts, & animated images, where colors, sound, &
movement will associate to signify.
INVENTION
“the cognitive & anthropological possibilities
inherent in the Internet”
[2] examples: body & text, as these are more
closely related to the complexities most likely to
affect education.
CYBERCULTURE:
https://www.ted.com/talks/amber_case_we_are_all_
cyborgs_now?language=en
Case, A. (2010) We are all cyborgs now. TedWomen

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Nmed 3850 wk4 - cybercultre presentation

  • 1. CYBERCULTURES boldened, italicized, underlined, highlighted, [paraphrased] “VIRTUAL ENTITIES” (VE) retrieved from:https://www.scirp.org/pdf/CE_20170119170654 52.pdf; Teixeira, A., C., et al (2017). Complexities of Cyberculture in Pierre Lévy and Developments in Education. Creative Education, 2017, volume 8, pages: 119-130. Scientific Research Publishing, Wuhan, China.
  • 2. cyberspace: much more than just a resource or technical solution; it is the most fantastic examples of international cooperative construction; the technical expression of a movement that began from the bottom; constantly fed by a multiplicity of local initiatives. Le CYBERSPACE
  • 3. [the CYBERSPACE] universe should be understood as an interactive, community communication device, which encompasses every advantage & resource of the informatics intellectual technologies. CYBERSPACE
  • 4. Le Cyberspace: constitutes an impressive achievement: the appropriation of the means of production by its very own producers; advent of cyberspace places back in the hands of individuals the main tools of economic activity, which, in our age, are personal computers & digital networks. CYBERSPACE
  • 5.
  • 6. INFORMATICS [is] the 3rd INTELLECTUAL TECHNOLOGY: represented by computers & digital networks; [composed by] a series of material devices & layers of software that re-cover & interface with each other. LAYERS: innovations of informatics, derive from other fields (electronics, telecommunications, laser) other sciences, mathematics, logics, cognitive psychology, & neurobiology.
  • 7. [4] FUNCTIONS THAT WILL REPLACE THE OLD DISTINCTIONS BASED ON THE PRESS,RADIO, TELEVISION, AND TELEPHONE...
  • 8.
  • 9. 1) The production or composition of data software or audio-visual representations… 2) The selection, reception & treatment of data, sounds, & images; 3) [The] transmission [of data] through the digital network; 4) The functions of storage 4 FUNCTIONS
  • 10. for most of us design is invisible until it fails
  • 11. [COMPOSITIONS:] images, texts, & sounds with elements into which we incorporate our thoughts or senses; image or sound [becomes] a point of support for New Information Techonologies. [PRODUCTION:] once digitalized, [data/VE] can be decomposed, recomposed, indexed, & ordered within multimedia hyper documents; media can be manipulated [similar to editing a document]. FUNCTION: production + composition
  • 12. The Invention of the personal computer came from outside: in opposition to [the great industrial manufacturers]: [an] unpredictable innovation [that] transformed informatics into a mass medium for creation, communication, & simulation. [IDENTITY:] [de-stabilized] in informatics; computers are networks of interfaces open to new connections [that are] unpredictable, & radically transform their meaning & use. INVENTION
  • 13.
  • 14. the material infrastructure of digital communication, but also the universe of information it shelters & the human beings who co-inhabit & amplify that universe. CYBERSPACE
  • 15.
  • 16. [Cyberspace] is without totality; [it is] undetermined; [it is] indeterminate. Each new knot in the network (of networks [of networks]) in constant expansion; [each new knot] the producer of new & unpredictable information; each new knot can reorganize a part of global connectivity. CYBERSPACE
  • 17. Cyberspace is universal because it enables [people]; regardless of time & space, to create a part of it. [Cyberspace] has no center or guidelines. [Cyberspace] accepts everyone; it is content to connect any given point with any other, regardless of the meaning of the related entities. CYBERSPACE
  • 18. the idea of being universal without totality; virtualization as a potential state of things.
  • 19. [VIRTUALITY & ACTUALITY:] are [2] different modes of reality. The tree, for instance, is virtually present in the seed; therefore, the virtuality of that tree is very real (without being actual). Lévy (1996): every DETERRITORIALIZED ENTITY is virtual & capable of generating several concrete manifestations in different distinct moments & places, without being stuck in any particular PLACE or TIME.
  • 20. ACTUALIZATION [for Lévy (1996)]: is a momentary situation to resolve a problem; it is the creation or invention of a form from a dynamic configuration of forces & purposes. ACTUALIZATION
  • 21. PROCESS OF ACTUALIZATION moves from a problem to a solution. VIRTUALIZATION moves from one given solution to (another) problem. VIRTUALIZATION: one of the main vectors of reality creation. INVENTION OF NEW SPEEDS is the first degree of virtualization. ACTUALIZATION
  • 22. VIRTUALIZATION: the inverse of actualization - not a derealization; mutation of identity. the entity starts to find its essential consistency in a problematic field. virtualizing an entity involves discovering a general issue that it relates to, and making the entity mutate towards that question. VIRTUALIZATION
  • 23. VIRTUALIZATION “virtual”: often used to mean that which does not exist , generating an erroneous & dichotomist vision that separates the virtual from the real. “real”: presupposes a material effectuation, a tangible presence…// “virtual”: signifies [purity & simplicity absent] of existence, an illusion.... ERRONEOUS & DICHOTOMIST understanding presumes that everything is either real or virtual ; it is not possible to have both properties at once
  • 24. [VIRTUALITY:] constitutes the distinctive trait of the new face of information provided through informatics & cyberspace digital technologies. Lévy (1996): affirms that digitalization is the technical basis of virtuality. It affects information & communication, bodies, the economy, sensitivity, & the exercise of intelligence (through virtual communities, virtual companies, and virtual democracy) VIRTUALIZATION
  • 25. to deepen the concept of CYBERSPACE, which is a driving element of CYBERCULTURE, because it has been established in the context of INFORMATICS INTELLECTUAL TECHNOLOGIES.
  • 26. the DYNAMICS of cyberCULTURE & the LOGIC of cyberSPACE: changes the way we notice concepts & what those concepts represent for the future of humankind. TECHNIQUE: is one of the fundamental dimensions of cyberculture & cyberspace, [...]the transformation of the human world by human beings. [dans le CYBERSPACE:] there is no actual distinction between man & technique, or LIFE & SCIENCE; for distinctions are created for the
  • 27.
  • 28. a word, for example, is a [VE] VE: is always being “spoken” in one place or another, at a certain day or time. [USE the VE]: in a specific situation, we perform an actualization. ACTUALIZATION: a process of resolving that situation; the VE itself is not anywhere & is not connected to any particular moment. VIRTUAL ENTITY (VE)
  • 29. clear borders give way to a fractalization of repartitions, the passage to the problematics, displacement of being. [Le CYBERCULTURE] questions CLASSIC IDENTITY & THOUGHT based on definitions, determinations, inclusions, & exclusions. [VIRTUALIZATION] is always a process of welcoming change. CHANGE
  • 30. acceleration in communications: is contemporaneous with an enormous growth in physical mobility [parallel to the] wave of virtualization . Moebius effect: the interior changes to the exterior & the exterior to the interior. [the relationship(s)]: between private & public, proper & common, map & territory, author & reader. ACCELERATION
  • 31.
  • 33. the virtualization of the body: we can be - [SIMULTANEOUSLY] - here & there - thru techniques of communication & telepresence; we virtualize the body medically [thereby] our organic interiority [becomes] transparent; grafts & prostheses mix [1] body with the bodies of other people & with artifacts. VIRTUALIZATION OF THE BODY
  • 34. the virtualization of our bodies: has introduced a new step in the adventure of self-creation that supports our species. perception: which helps to bring the world to wherever we are, has been externalized by systems of telecommunications. VIRTUALIZATION OF BODIES
  • 35. memory: externalized & accessible [memory] cybercultures: [raise] the question of whether traditional notions of memory are still pertinent. [memory: that is] computerized; is objectified to such an extent that the truth is no longer a fundamental issue [compared] with operability & the speed of locating information. MEMORY
  • 36. The Ethics & Religious Liberty Commission, [...] is here to help if you have any existential dread from the emergence of AI. (The Register, 14 Apr 2019 at 11:12, “Watch Toyota's huge basketball robot shoot a hoop, and read up on how you should think about AI and, erm, Jesus”)
  • 37. new hyper textual form of writing is now possible, one that will be closer to the setting for a spectacle than classic writing SPECTACLE
  • 38.
  • 39.
  • 40. future authors will have the task of inventing new discursive structures, discovering the still unknown rhetoric of dynamic schemes, variable geometric texts, & animated images, where colors, sound, & movement will associate to signify. INVENTION
  • 41. “the cognitive & anthropological possibilities inherent in the Internet”
  • 42. [2] examples: body & text, as these are more closely related to the complexities most likely to affect education. CYBERCULTURE: