1. Aalto Games Research
Asst. Prof. Perttu Hämäläinen
Dept. of Computer Science (SCI)
Dept. of Media (ARTS)
Professorship: Computer games
Video Showreel:
http://urly.fi/xqF
2. Research themes
• Gameplay innovation through technical innovation.
• Novel creativity tools to save time and create fresh
aesthetic.
• All things human movement: exergames, animation,
computer vision
3. Mission
• Improve health through motivating physical activity
• Create new mixed reality sports, and extend the
audience of existing sports (e.g., diversified challenges)
4. Cross-disciplinarity
• Computer vision and sensors
• Bodily human-computer interaction (HCI)
• Perception and action in virtual environments
• Sport and exercise psychology
• Procedural character animation (”motion AI”)
Images from motion AI paper presented at SIGGRAPH 2015
5. Where do we publish?
• ACM CHI, CHI PLAY, ACM SIGGRAPH, Transactions on
Graphics, International Journal of Computer Science in
Sports (IJCSS), Sports Technology...
• Research approach: create technology and experimental
research games, use the games as research instruments
• Contributions in the form of
– New algorithms, interfaces, interaction design approaches
– Player experience data, design guidelines and insights
6. Let’s collaborate if you’re interested in
• Sports technology & motor learning
• HCI, bodily interaction
• Animation
• Machine learning with movement or games-related datasets
(motion data, optimal control trajectories, physics simulation
results, player behavior...)
• Finding game applications for your novel technologies
perttu.hamalainen@aalto.fi
http://perttu.info
http://urly.fi/xqF (YouTube showreel)
Notas del editor
And finally, related to sport and exercise psychology, much can be gained by modelling what happens inside the brain. We’ve recently entered this field as well in our movement AI research, although the modeling is only partially biologically inspired. The AI research is funded by game companies that only care about the results, and not so much about the methods.