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SoLoMo
             Case Study :
              Coca-Cola
MBA 2B
Aurore Bruna
Alexis Sananikone
Christopher Shadman
Presentation of the Coca-Cola’s SoLoMo Game
-Launched in Sydney (Australia) in September 2012


-Aim of the game:

.The location of a vending machine was posted on « The Coke
Machine Fairy »’s Foursquare.

.The first person to find the vending machine and buy a can will
receive a special price (300$ voucher, flight ticket, helicopter
ride,...).

                        The Coke Machine Fairy
SO LO MO
• SO (Social) : It’s a game in which everyone can participate
  if they have the Foursquare application.

• LO (Local) : Geolocalisation of your location and of the
  vending machine.

• MO (Mobile) : Foursquare application.
Success
•   Famous brand
•   Big city (Sydney)
•   Original concept
•   Attractive prices
Success factors
• Choice of the city

• Choice of the target

• Brands with different points of sale

• Generate buzz / traffic

• Attractive Prices
Which Industries?
• Create community / Buzz in order to increase sells

-Food industry (McDonald’s)
-Textile industry (La Redoute)
-Automobile industry (Mini)
How can success be defined?
• Participation: The number of people participating to this
  game. Enlarge the brand community.
  Gathering people = Create buzz

• Revenue: Money won during a short period of time
  (SoLoMo’s period)

• PR: New type of marketing campaign
Can the concept be applied to
  the hospitality industry?
                                 YES

• Be part of an international hotel chain

• Be aware of new trends and social media

• Have the required skills and knowledges to create an effective SoLoMo
  campaign

• Respect guests’ privacy

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Solomo case study coca cola

  • 1. SoLoMo Case Study : Coca-Cola MBA 2B Aurore Bruna Alexis Sananikone Christopher Shadman
  • 2. Presentation of the Coca-Cola’s SoLoMo Game -Launched in Sydney (Australia) in September 2012 -Aim of the game: .The location of a vending machine was posted on « The Coke Machine Fairy »’s Foursquare. .The first person to find the vending machine and buy a can will receive a special price (300$ voucher, flight ticket, helicopter ride,...). The Coke Machine Fairy
  • 3. SO LO MO • SO (Social) : It’s a game in which everyone can participate if they have the Foursquare application. • LO (Local) : Geolocalisation of your location and of the vending machine. • MO (Mobile) : Foursquare application.
  • 4. Success • Famous brand • Big city (Sydney) • Original concept • Attractive prices
  • 5. Success factors • Choice of the city • Choice of the target • Brands with different points of sale • Generate buzz / traffic • Attractive Prices
  • 6. Which Industries? • Create community / Buzz in order to increase sells -Food industry (McDonald’s) -Textile industry (La Redoute) -Automobile industry (Mini)
  • 7. How can success be defined? • Participation: The number of people participating to this game. Enlarge the brand community. Gathering people = Create buzz • Revenue: Money won during a short period of time (SoLoMo’s period) • PR: New type of marketing campaign
  • 8. Can the concept be applied to the hospitality industry? YES • Be part of an international hotel chain • Be aware of new trends and social media • Have the required skills and knowledges to create an effective SoLoMo campaign • Respect guests’ privacy