1. 1
Delay & Feedback
In complex systems, cause and effect
are distant in time and space
2. 2
Behavior Over Time Graph
A BOTG is a simple tool that can help
people focus on patterns of change
over time rather than on isolated
events, leading to rich discussions on
how and why something is changing
7. 7
Why use BOTG
Helps focus on patterns of change over
time rather than on single events.
Helps one think about underlining
causes of those changes.
Helps to take proactive actions.
8. 8
What is the difference
between
Cause and Effect
Relationship
&
Causal Relationship
18. 18
System & Causality
A system always behaves based on
causal relationships and not on cause
and effect
There are 3 fundamental building
blocks to a causal relationship
Reinforcing Loop
Balancing Loop
Delay
19. 19
Reinforcing Processes
It means information that
compounds change in one
direction with even more
change in the same
direction.
Saving
Balance
Interest
Payment
S
S
24. 24
Balancing Processes
It means information which produces change in the
opposite direction negating the previous effect.
Corrective
Action
Gap
S
S
Actual
Grades
Goal
(Good Grades)
S
O
25. 25
Balancing Processes
It means information which produces change in the
opposite direction negating the previous effect.
Use of
Relaxation
Exercise
Gap
S
S
Stress
Level
Acceptable
Stress Level
S
O
28. 28
Variables - an element in a situation which may act or be acted
upon
Vary up or down over time (not an event)
Nouns or noun phrases (not action words)
Links / Arrows - show the relationship and the direction
of influence between variables
S's and O's - show the way one variable moves or changes in
relation to another
S stands for "same direction”
O stands for "opposite direction”
or B - Balancing feedback loop that seeks equilibrium
or R - Reinforcing feedback loop that amplifies change
COMPONENTS OF A CAUSAL LOOP DIAGRAM
29. 29
These building blocks are:
1. Variables
2. Links
3. Mental Models/Thought Bubbles
4. Direction of Links/S's and O's
5. Delays
6. Type of Feedback Loops
Building Blocks Of Causal Loops
30. 30
Variables
Variables are typically neutral nouns or noun
phrases. They represent an element in a
situation where the pattern of behaviour
changes over time.
Examples:
1. Customers (rather than Lost Customers)
2. Sales (rather than Lost Sales)
3. Pledges & Promises
4. Service Quality (rather than Poor Service)
31. 31
Definition and Characteristics of a Variable
Is an element in a situation that may act or be acted
upon.
Its value can vary up or down over time.
Is not an event.
Is something you can discuss as "the level of . . . "
Key test - it's a variable if you can plot its value over
time.
32. 32
Links
Links represent a causal relationship between two
variables.
A change in one variable causes a change in another.
34. 34
Direction of Links / S's and O's
Indicates the direction in which the
first variable impacts the second.
Direction can either be the same (S)
or opposite (O).
35. 35
Delay
A delay is indicated by a pair of parallel lines (//) on a
link. This symbol marks those links with the most
significant delays.
36. 36
Type of Feedback:
Reinforcing or Balancing There are only two
types of feedback: reinforcing and balancing.
Each has a characteristic pattern of
performance.
We note reinforcing feedback loops with an R in
the centre; balancing feedback loops are
marked with a B.
40. 40
Variables
In choosing variables, we are moving down the iceberg from the
level of events to the levels of patterns and structure. The first
variables to identify are our "performance" measures.
Examples of typical measures include costs, percent of projects
completed on schedule, employee retention, and success rate in
securing new contracts.
Keep in mind that when we use Systems Thinking tools for
problem solving, we are most likely to encounter situations with
"multiple symptoms of dysfunction" because of the complexity of
the underlying structure.
41. 41
Therefore, it is often appropriate to have more than one
condition or performance measure that we are interested in
understanding and changing.
The next variables of interest are the causes and
consequences of the performance or condition or symptom.
When identifying variables, we also want to look for variables
that represent our "policies" or decisions and the actions of
others that are a result of both problems and success.
In terms of creative tension, identifying variables is a way to
describe current reality as key patterns of behaviour over time.
42. 42
Therefore, it is often appropriate to have more than
one condition or performance measure that we are
interested in understanding and changing.
The next variables of interest are the causes and
consequences of the performance or condition or
symptom.
When identifying variables, we also want to look for
variables that represent our "policies" or decisions
and the actions of others that are a result of both
problems and success.
In terms of creative tension, identifying variables is a
way to describe current reality as key patterns of
behaviour over time.
43. 43
Definition and Characteristics of a Variable
Is an element in a situation that may act or be acted
upon.
Its value can vary up or down over time.
Is not an event.
Is something you can discuss as "the level of . . . "
Key test - it's a variable if you can plot its value over
time.