Module 6: Designing Instructional Material and Visual Arts
1. Module 6:
Designing Instructional Material and Visual Aids
Overview of Instructional Material
Course Title: Designing and Delivering Successful Training Programs
2. • Devices that helps learners to
comprehend information
• Forms of communication of
information
• Documents that support
teaching and learning
2
What are Instructional Material?
5. • Also called training material or learning tools
• Assist:
▫ trainers in showing, transmitting,
demonstrating, explaining content
▫ trainees in acquiring knowledge
and skills during and beyond the
training program/session.
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Why are Instructional Material Created?
6. • Stimulate learners’ interest
• Engage learners with content
• Clarify concepts/relationships
• Model behaviors or tasks
• Improve retention of knowledge and skills
• Encourage application of knowledge and skills
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Advantages of Instructional Material
7. It is important to first look for existing materials,
which can be used or adapted to fit the needs of a
specific training course.
▫ Example 1: Use part of a video that involves
demonstration of a process or procedure, such as
computer/software skills.
▫ Example 2: Use a graphic organizer but modify it
to fit the contents of your training course.
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Using Existing Material
8. • In groups of 3, identify three
examples of existing materials you
have used or adapted in the past
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Activity
9. 1. Multimedia Principle
2. Spatial Contiguity Principle
3. Temporal Contiguity Principle
4. Modality Principle
5. Redundancy Principle
6. Coherence Principle
7. Personalization Principle
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Principles of Design by Clark and Meyer (2003)
10. • People learn better from words and
pictures than from words alone.
▫ Include both
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Words Images
The Multimedia Principle
11. People learn better when
corresponding words and pictures
are presented near rather than far
from each other on the page or
screen.
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The Spatial Contiguity Principle
12. • Place corresponding words and graphics
near each other.
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This is an apple
This is an apple
YES NO
The Spatial Contiguity Principle
13. People learn better when
corresponding words and
pictures are presented
simultaneously rather
than successively.
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The Temporal Continuity Principle
14. • Present words and corresponding
images on same screen.
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This is an apple
YES
This is an apple
Screen 2Screen 1
NO
The Temporal Continuity Principle
15. People learn better from
animation and narration,
than from animation and
on-screen text.
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The Modality Principle
16. • Present words as audio narration rather
than on-screen text.
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The Modality Principle
17. People learn better from
animation and narration than
from animation, narration,
and on on-screen text.
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The Redundancy Principle
18. • Avoid presenting words as narration and
identical text in the presence of graphics.
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narration
animation
text
Animation
&
Narration
YES NO
The Redundancy Principle
19. People learn better when
extraneous words, pictures,
and sounds are excluded
rather than included.
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The Coherence Principle
20. • Do not include extraneous words, pictures,
and sounds.
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Extraneous:
words
pictures
sounds
The Coherence Principle
21. People learn better when the
words are in conversational style
rather than formal style.
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The Personalization Principle
25. • Do you have interactive activities for the “participative” learners?
• Do you have independent learning for the “reflective” learners?
• Do you think about presenting your content so that the “specific”
learners don’t become frustrated by information that is not organized?
• Do you allow learning to occur through “big picture” thinking or by
giving general instruction for the participants that like to create their
own framework or structure to the content?
• Do you tie the learning to the participants’ needs? And if you’re not
clear what they are, give them time to make the application
themselves?
• Do you provide auditory, visual, and kinesthetic opportunities
throughout the training?
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Tips for Selecting or Creating Instructional
Material
When are instructional material created or selected?
During the Development Phase Search, Select, Modify, or Create instructional material
Why are Instructional Material Created or Used?
Instructional material (also called training material or learning tools) assist:
trainers in showing, transmitting, demonstrating, explaining content
trainees in acquiring knowledge and skills during and beyond the training program/session.
Advantages:
Stimulate learners’ interest
Engage learners with content
Clarify concepts/relationships
Model behaviors or tasks
Improve retention of knowledge and skills
Encourage application of knowledge and skills
At this point, participants are also asked to work in groups to identify three more examples of existing materials they have used or adapted in the past.
According to Clark and Meyer (2003), there are six core principles that need to be considered when designing multimedia for educational purposes.
These will assist trainers in selecting or creating effective instructional materials for their courses.
The way in which these principles are applied will affect the message or content you want to convey to learners.
The multimedia principle: People learn better from words and pictures than from words alone, therefore include both words and graphics.
The spatial contiguity principle: People learn better when corresponding words and pictures are presented near rather than far from each other on the page or screen, therefore place corresponding words and graphics near each other.
The spatial contiguity principle: People learn better when corresponding words and pictures are presented near rather than far from each other on the page or screen, therefore place corresponding words and graphics near each other.
The temporal contiguity principle: People learn better when corresponding words and pictures are presented simultaneously rather than successively, therefore present words and corresponding images on the same screen.
The temporal contiguity principle: People learn better when corresponding words and pictures are presented simultaneously rather than successively, therefore present words and corresponding images on the same screen.
The modality principle: People learn better from animation and narration than from animation and on-screen text, therefore present words as audio narration rather than on-screen text.
Image Source: http://shareme.com/images/large/15901-lipsync_mx.gif
The modality principle: People learn better from animation and narration than from animation and on-screen text, therefore present words as audio narration rather than on-screen text.
Image Source: http://shareme.com/images/large/15901-lipsync_mx.gif
The redundancy principle: People learn better from animation and narration than from animation, narration, and on on-screen text, therefore avoid presenting words as narration and identical text in the presence of graphics.
The coherence principle: People learn better when extraneous words, pictures, and sounds are excluded rather than included, therefore avoid extraneous sounds, graphics, or text.
KISS
Keep it simple stupid
The personalization principle: People learn better when the words are in conversational style rather than formal style, therefore use conversational rather than formal tone and personal assistants (virtual coaches).
Image Source: http://amadeo.blog.com/repository/330130/3685260.gif
The design of materials must also be based on the following design principles:
Balance: indicates visual equilibrium
Proportion: indicates the size and scale between objects or parts of a whole (taking into consideration the context)
Rhythm: indicates coherence and consistency (creates predictability and order)
Emphasis: indicates the point of focus or interruption
Unity: indicates that all the other principles work together to achieve a common result
Ending: Examples of instructional materials will be presented at this point and participants will analyze and reflect their effectiveness based on the principles of design.
Example 1: screen from online course for elementary school students
Participants discuss its design based on the Principles of Design discussed.
Example 2: screen from online course for biology major collage students
Participants discuss its design based on the Principles of Design discussed.
Here are few ideas to consider when creating your instructional material.