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Immersive Learning Simulations ,[object Object]
High motivation
Authentic learning
Safe failure
Deep learning
Precise measurementPerformance Improvement

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Immersive Simulation Improves Learning

  • 1.
  • 7.
  • 8. For complex knowledge, skill acquisition and procedure learning.
  • 9. Deep learning through rehearsal, practice, failure, feedback and success.* eLearning Guild (2008) Immersive Learning Simulations - the demand for, and demands of, simulations, scenarios, and serious games.
  • 10. Motivation 100% Learning Performance Learning Experience 96% 92% 90% 0% Engage and Motivate Motivation necessary for learning improvement ** Rome game testing. Independent testing with 3,000 students over 3 weeks. ILS scored higher than any other format on each metric.
  • 11. Authentic Learning Realistic scenarios increase knowledge transfer A progression of practice opportunitieshelps promote transfer, since learners are continually transferring their skills from one practice opportunity to the next. The Mission Game provides learners with a practice experience that bears strong similarities to real-life this increases transfer and the likelihood that trainees will actually be able to apply their skills in real life.” Beal, C., Johnson, W.L., Dabrowski, R., & Wu, S. (2005). Iterative feedback and simulation-based practice in the Tactical Language Training System
  • 12. Safe failure Error management critical for learning improvement* ILS encourage error management People can test scenarios, get real-time feedback, and review and evaluate both good performance and potentially catastrophic mistakes * Keith N, Frese M. Self-regulation in error management training: emotion control and metacognition as mediators of performance effects. J Appl Psychol. 2005 Jul;90(4):677-91
  • 13.
  • 14. Observe avoidant or non behaviour
  • 16. JudgementEricsson, 2006, chapter 38. In ‘Cambridge handbook of expertise and expert performance’