A presentation given at Online Educa 2009. Describes the coming era of Rapid Sims development. The technology issues are being overcome. The barriers to developing engaging immersive learning experiences are now us - the designers and developers.
6. Barrier 5 Biggest Obstacles to Serious Games development Number 5 – Deployment Much less complex Less complex The same More complex Much more complex
7. Barrier 4 Number 4 – Complexity Much less complex Less complex The same More complex Much more complex Biggest Obstacles to Serious Games development
8. Barrier 3 Biggest Obstacles to Serious Games development Number 3 – Development Time 1 – 3 months 3 – 6 months 6 – 12 months 12 – 18 months >18 months
Why has this not happened? These are the familiar barriers to mass adoption of Serious Games. Costs can start in the hundreds of thousands and rise into the millions Development time can be 18 to 24 months while learning objectives demand a faster response They are complex to design & build – C++ programmers, scriptors, IDs, SME, artists etc. Will there be any learning as a result? Delivery – 2GB, SCORM? LMS? Learning content changes often – is my investment dead? How do I update? With Thinking Worlds we want to turn this on its head. Rapid elearning tools have helped revolutionise the production of traditiional elearning. Given power to the content producers, not technlogists. Thinking Worlds is the worlds first tool, designed for IDs, made for Rapid Sims – a new category.
Protecting European borders Cultural awareness in a warzone Protecting life on an oil rig Protecting jobs in a recession Making profit in a recession Educating children
Protecting European borders Cultural awareness in a warzone Protecting life on an oil rig Protecting jobs in a recession Making profit in a recession Educating children